Ehh, meta identity concerns aside, broken shouldn’t be required to check broken.
The lack of conversation around all the Imprison and Protect+Disable nonsense feels like a huge blind spot to me. This skilless tech felt very gross. Did you all find Decidueye and Scarf Transform Smeargle
deserving of high ladder placements? They’re silly anti-meta mu fishes that counter the meta on switch in, come on. These are way bigger red flags of an unhealthy meta than Corv being a requirement on every team, IMO. Imprison and Disable should be restricted on the same basis Skill Swap was going to be restricted.
I found Ape unhealthy too, and this would only be compounded if Imprison and Disable got the boot, but if people still find a full ban inadvisable, I think restricting Heal Bell would at least heavily nerf it. Even Stall would find more counterplay to it by being able to manually status it or being able to switch in a Flame Body into it, and thus forcing it to Rest more or use manual Heal Bell, making it much more exploitable.
I’m not a fan of screens in general, but I get why most people are against a full restriction. I think banning Light Clay as
Clas mentioned would make this meta much less of a slog. This would also diminish Ape’s ability to absorb weak hits.
Weavile can eff right off, haha.
Reflect Umbreon seemed to do the job at walling Hoopa, but that’s very specific to stall and balance. Hoopa could probably go.
Keldeo I can’t say, I didn’t play against rain much.
Edit: Oh yeah, Healing moves. I think limiting it to one per team was a good compromise. You could still opt to run Regenerator as well.
Growth seemed rather overtuned when considering the both the ease of running Sun and that SD and NP had both been restricted.