Introduction: This is my second that I have posted an RMT of, and I am very happy to showcase my HO team. I like HO from the beginning. When playing HO, there are different variations to play e.g screens and you have to sacrifice a mon, in order to bring out a sweeper that can win you the game. Playing HO is my preffered Battle style over more passive ones like Bulky Offense / Balanced teams. That being said Lets go on with the Team!
The Team : https://pokepast.es/d5fd623ea847869b
lol
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz
Volcorona is there as a backup mon, In case my two main sweepers are gone. With +1 Sp attack, This mon can destroy and take advantage of the most bulky ones out there. He is also there as an answer to most Sun teams as He can take advantage of them with His moveset. I have chosen Fire Blast over Flamethrower as it Safely allows for a 2HKO on mons like Clefable . Psychic is there for Pex/Kommo-o/ Hawlucha while Bug Buzz for Urshifu just incase Lucha goes down. I am also considiring to run Giga drain but I don't think there is much point becuase of Rilla in the Team, so safeguard might be an option? :)
Originally, My team was very weak to ground, so I added in the very popular Rillaboom just because of how powerful it is. With a +2 swords dance it can DESTROY all other mons just fine, especially with the priority on Grassy Glide. Drain punch is there when dealing with mons like Corv and Kyurem, however it was originally replaced by Superpower. I am not too sure which one works better on the LO set, so please tell me down below. I am not sure why I have High Horsepower, I very rarely use it, because it was originally meant for Magearna, but it has helped me deal with other mons like Mag and Slash.
Thanks for Having a Look at my Team!!! If we can make this team better, Please give me advice down below and your overall thoughts of this team.. That being said, have a good one!
The Team : https://pokepast.es/d5fd623ea847869b
Toxtricity @ Life Orb
Ability: Punk Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Shift Gear
- Overdrive
- Boomburst
- Drain Punch
This is my Secondary Sweeper / Blissey/ Chansey Answer and my go-to for most stall teams. If Lucha is down, Having the +2 Speed from shift gear allows for an easy KO on most mons. We can take advantage of most mons e.g mandibuzz/corviknight/ clefable. And with Overdrive and Boomburst's added effect, Sub running mons are no problem for this guy. Originally I was running Throat spray, however have found the LO variant more useful like an OHKO for zera with boomburst from LOAbility: Punk Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Shift Gear
- Overdrive
- Boomburst
- Drain Punch
252+ SpA Life Orb Punk Rock Toxtricity Boomburst vs. 252 HP / 4 SpD Clefable: 280-331 (71 - 84%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Punk Rock Toxtricity Boomburst vs. 0 HP / 0 SpD Rillaboom: 345-407 (101.1 - 119.3%) -- guaranteed OHKO
+1 4- Atk Life Orb Toxtricity Drain Punch vs. 200 HP / 252+ Def Blissey: 338-398 (48.2 - 56.7%) -- 89.1% chance to 2HKO
252+ SpA Life Orb Punk Rock Toxtricity Boomburst vs. 0 HP / 0 SpD Zeraora: 311-367 (98.1 - 115.7%) -- 87.5% chance to OHKO
252+ SpA Life Orb Punk Rock Toxtricity Overdrive vs. 252 HP / 4 SpD Toxapex: 328-389 (107.8 - 127.9%) -- guaranteed OHKO
252+ SpA Life Orb Punk Rock Toxtricity Overdrive vs. 248 HP / 44 SpD Mandibuzz: 439-520 (103.7 - 122.9%) -- guaranteed OHKO
252+ SpA Life Orb Punk Rock Toxtricity Boomburst vs. 0 HP / 0 SpD Rillaboom: 345-407 (101.1 - 119.3%) -- guaranteed OHKO
+1 4- Atk Life Orb Toxtricity Drain Punch vs. 200 HP / 252+ Def Blissey: 338-398 (48.2 - 56.7%) -- 89.1% chance to 2HKO
252+ SpA Life Orb Punk Rock Toxtricity Boomburst vs. 0 HP / 0 SpD Zeraora: 311-367 (98.1 - 115.7%) -- 87.5% chance to OHKO
252+ SpA Life Orb Punk Rock Toxtricity Overdrive vs. 252 HP / 4 SpD Toxapex: 328-389 (107.8 - 127.9%) -- guaranteed OHKO
252+ SpA Life Orb Punk Rock Toxtricity Overdrive vs. 248 HP / 44 SpD Mandibuzz: 439-520 (103.7 - 122.9%) -- guaranteed OHKO
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Fire Blast
My main Killer. I've tried many different sets including Draco/T-wave/Hex, however found this set to be the most useful. Life orb does work well with this set and having that extra 1.3x power really helps for most kills. However, I have had many instances where this mon did outclassed by other Pults running the Sucker punch set, which costs me the game. Steel wing is there as bait for incoming clefs / Hatterene and Fire Blast is there for Corv's and Suicide lead Ferros.Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Fire Blast
252+ Atk Life Orb Dragapult Dragon Darts (2 hits) vs. 0 HP / 4 Def Volcarona: 312-370 (100.3 - 118.9%) -- guaranteed OHKO
4 SpA Life Orb Dragapult Fire Blast vs. 0 HP / 0 SpD Rillaboom: 278-328 (81.5 - 96.1%) -- guaranteed 2HKO after Grassy Terrain recovery
4 SpA Life Orb Dragapult Fire Blast vs. 252 HP / 124 SpD Corviknight: 205-244 (51.2 - 61%) -- 91.8% chance to 2HKO after Leftovers recovery
4 SpA Life Orb Dragapult Fire Blast vs. 0 HP / 0 SpD Magnezone: 226-268 (80.4 - 95.3%) -- guaranteed 2HKO
4 SpA Life Orb Dragapult Fire Blast vs. 248 HP / 88 SpD Amoonguss: 224-265 (51.9 - 61.4%) -- 96.1% chance to 2HKO after Black Sludge recovery
252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 252+ Def Clefable: 182-216 (46.1 - 54.8%) -- 9% chance to 2HKO after Leftovers recovery
252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 120 Def Togekiss: 190-226 (50.8 - 60.4%) -- guaranteed 2HKO
252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 196+ Def Hatterene: 161-192 (50.6 - 60.3%) -- 89.5% chance to 2HKO after Leftovers recovery
4 SpA Life Orb Dragapult Fire Blast vs. 0 HP / 0 SpD Rillaboom: 278-328 (81.5 - 96.1%) -- guaranteed 2HKO after Grassy Terrain recovery
4 SpA Life Orb Dragapult Fire Blast vs. 252 HP / 124 SpD Corviknight: 205-244 (51.2 - 61%) -- 91.8% chance to 2HKO after Leftovers recovery
4 SpA Life Orb Dragapult Fire Blast vs. 0 HP / 0 SpD Magnezone: 226-268 (80.4 - 95.3%) -- guaranteed 2HKO
4 SpA Life Orb Dragapult Fire Blast vs. 248 HP / 88 SpD Amoonguss: 224-265 (51.9 - 61.4%) -- 96.1% chance to 2HKO after Black Sludge recovery
252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 252+ Def Clefable: 182-216 (46.1 - 54.8%) -- 9% chance to 2HKO after Leftovers recovery
252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 120 Def Togekiss: 190-226 (50.8 - 60.4%) -- guaranteed 2HKO
252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 196+ Def Hatterene: 161-192 (50.6 - 60.3%) -- 89.5% chance to 2HKO after Leftovers recovery
Mew @ Focus Sash
Ability: Synchronize
EVs: 252 HP / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion
Mew is my Suicide Lead for most-parts. If I don't have him on lead, Its because I see that Rocks/ Spikes won't do much for the game, so i can set up early with my other mons. Having Synchronize means any Mons like ttar coming at my other mons with a t-wave will be able to paralyze them as well, which is really handy. Spikes/ Stealth rock puts most of their team at an advantage where one +1 from any of my various mons to be an easy sweep. Taunt is really useful for other Ferro's/ Torkoal/ Corv/ Pelipper trying to defog/rapid spin away. I have considered Flare Blitz and even Misty Explosion both over Explosion however, have found no real advantage overall except Flare Blitz for Excadrills. Misty Explosion doesn't really work in this case, as some people lead with Pult, and Dragon Darts is unfortunate.Ability: Synchronize
EVs: 252 HP / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Explosion
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz
252 SpA Volcarona Fire Blast vs. 252 HP / 4 SpD Clefable: 202-238 (51.2 - 60.4%) -- 91.4% chance to 2HKO after Leftovers recovery
252 SpA Volcarona Fire Blast vs. 252 HP / 124 SpD Corviknight: 368-434 (92 - 108.5%) -- 50% chance to OHKO
+1 252 SpA Volcarona Psychic vs. 252 HP / 4 SpD Toxapex: 224-264 (73.6 - 86.8%) -- guaranteed 2HKO
+1 252 SpA Volcarona Psychic vs. 252 HP / 0 SpD Kommo-o: 290-342 (81.9 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Volcarona Fire Blast vs. 252 HP / 4 SpD Tangrowth: 950-1122 (235.1 - 277.7%) -- guaranteed OHKO
+1 252 SpA Volcarona Bug Buzz vs. 0 HP / 0 SpD Prism Armor Necrozma: 375-442 (111.9 - 131.9%) -- guaranteed OHKO
252 SpA Volcarona Fire Blast vs. 252 HP / 124 SpD Corviknight: 368-434 (92 - 108.5%) -- 50% chance to OHKO
+1 252 SpA Volcarona Psychic vs. 252 HP / 4 SpD Toxapex: 224-264 (73.6 - 86.8%) -- guaranteed 2HKO
+1 252 SpA Volcarona Psychic vs. 252 HP / 0 SpD Kommo-o: 290-342 (81.9 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Volcarona Fire Blast vs. 252 HP / 4 SpD Tangrowth: 950-1122 (235.1 - 277.7%) -- guaranteed OHKO
+1 252 SpA Volcarona Bug Buzz vs. 0 HP / 0 SpD Prism Armor Necrozma: 375-442 (111.9 - 131.9%) -- guaranteed OHKO
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Grassy Glide
- Drain Punch
- High Horsepower
- Swords Dance
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Grassy Glide
- Drain Punch
- High Horsepower
- Swords Dance
Originally, My team was very weak to ground, so I added in the very popular Rillaboom just because of how powerful it is. With a +2 swords dance it can DESTROY all other mons just fine, especially with the priority on Grassy Glide. Drain punch is there when dealing with mons like Corv and Kyurem, however it was originally replaced by Superpower. I am not too sure which one works better on the LO set, so please tell me down below. I am not sure why I have High Horsepower, I very rarely use it, because it was originally meant for Magearna, but it has helped me deal with other mons like Mag and Slash.
252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 248+ Def Hippowdon in Grassy Terrain: 265-315 (63 - 75%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ Atk Life Orb Rillaboom Drain Punch vs. 200 HP / 252+ Def Blissey: 411-486 (58.6 - 69.3%) -- guaranteed 2HKO after Grassy Terrain recovery
+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 252+ Def Clefable in Grassy Terrain: 363-426 (92.1 - 108.1%) -- 50% chance to OHKO
+2 252+ Atk Life Orb Rillaboom High Horsepower vs. 252 HP / 252+ Def Toxapex: 307-361 (100.9 - 118.7%) -- guaranteed OHKO
+2 252+ Atk Life Orb Rillaboom High Horsepower vs. 248 HP / 172+ Def Amoonguss: 282-333 (65.4 - 77.2%) -- guaranteed 2HKO after Black Sludge recovery and Grassy Terrain recovery
252+ Atk Life Orb Rillaboom Drain Punch vs. 200 HP / 252+ Def Blissey: 411-486 (58.6 - 69.3%) -- guaranteed 2HKO after Grassy Terrain recovery
+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 252+ Def Clefable in Grassy Terrain: 363-426 (92.1 - 108.1%) -- 50% chance to OHKO
+2 252+ Atk Life Orb Rillaboom High Horsepower vs. 252 HP / 252+ Def Toxapex: 307-361 (100.9 - 118.7%) -- guaranteed OHKO
+2 252+ Atk Life Orb Rillaboom High Horsepower vs. 248 HP / 172+ Def Amoonguss: 282-333 (65.4 - 77.2%) -- guaranteed 2HKO after Black Sludge recovery and Grassy Terrain recovery
Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 44 HP / 224 Atk / 116 SpD / 124 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Drain Punch
- Substitute
Hawlucha is my main HO mon. Especially with the +1 Defense from Grassy seed, He can sweep really easily. Sub is there from in case from mons like Kommo-o or ferro running t-wave/toxic. There is 44 HP because I think it lives a foul play from Mandi behind Sub which is crucial for winning me the game. Everything is standard apart from the choice between Drain Punch and Close Combat. I like the Idea of Drain Punch behind Sub, especially dealing with mons like ferro with iron barbs and Rocky Helmet mons, so gaining my HP back is really nice. I have no clue which one is statistically better, so if someone would give me advice, it would help me a lot :)Ability: Unburden
EVs: 44 HP / 224 Atk / 116 SpD / 124 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Drain Punch
- Substitute
+2 224+ Atk Hawlucha Acrobatics (55 BP) vs. 0 HP / 4 Def Rillaboom: 332-392 (97.3 - 114.9%) -- 81.3% chance to OHKO
+2 224+ Atk Hawlucha Drain Punch vs. 0 HP / 0 Def Excadrill: 626-738 (173.4 - 204.4%) -- guaranteed OHKO
+2 224+ Atk Hawlucha Acrobatics (55 BP) vs. 248 HP / 172+ Def Amoonguss: 300-354 (69.6 - 82.1%) -- guaranteed 2HKO after Black Sludge recovery
+2 224+ Atk Hawlucha Drain Punch vs. 252 HP / 252+ Def Ferrothorn: 248-294 (70.4 - 83.5%) -- guaranteed 2HKO after Leftovers recovery
+2 224+ Atk Hawlucha Drain Punch vs. 200 HP / 252+ Def Blissey: 750-884 (106.9 - 126.1%) -- guaranteed OHKO
252+ Atk Life Orb Dragapult Dragon Darts (2 hits) vs. +1 44 HP / 0 Def Hawlucha: 190-226 (61.6 - 73.3%) -- approx. 2HKO
+2 224+ Atk Hawlucha Acrobatics (55 BP) vs. 0 HP / 0- Def Dragapult: 214-253 (67.5 - 79.8%) -- guaranteed 2HKO
+2 224+ Atk Hawlucha Drain Punch vs. 0 HP / 0 Def Excadrill: 626-738 (173.4 - 204.4%) -- guaranteed OHKO
+2 224+ Atk Hawlucha Acrobatics (55 BP) vs. 248 HP / 172+ Def Amoonguss: 300-354 (69.6 - 82.1%) -- guaranteed 2HKO after Black Sludge recovery
+2 224+ Atk Hawlucha Drain Punch vs. 252 HP / 252+ Def Ferrothorn: 248-294 (70.4 - 83.5%) -- guaranteed 2HKO after Leftovers recovery
+2 224+ Atk Hawlucha Drain Punch vs. 200 HP / 252+ Def Blissey: 750-884 (106.9 - 126.1%) -- guaranteed OHKO
252+ Atk Life Orb Dragapult Dragon Darts (2 hits) vs. +1 44 HP / 0 Def Hawlucha: 190-226 (61.6 - 73.3%) -- approx. 2HKO
+2 224+ Atk Hawlucha Acrobatics (55 BP) vs. 0 HP / 0- Def Dragapult: 214-253 (67.5 - 79.8%) -- guaranteed 2HKO
Thanks for Having a Look at my Team!!! If we can make this team better, Please give me advice down below and your overall thoughts of this team.. That being said, have a good one!