[overview]
**Draft Order**: Round 8
**Price Range**: 1 point
**Overview**:
Toucannon is a final-round pick that serves as a niche wallbreaker and late-game cleaner, but it fails to do so effectively in most cases. Boasting a high Attack, it can certainly break many defensive cores with its moves that make use of Skill Link, and it can be a nuisance with Beak Blast and Knock Off. Unfortunately, despite its colorful movepool and great utility moves, its poor bulk and disappointing Speed tier do not allow it to make any use of them. It should only be drafted as a final pick if the draft functions well without it, since it's realistically going to warm up the bench in most games.
[strategy comments]
Common Roles
========
**Wallbreaker**: Toucannon's high Attack stat and varied movepool means it can act as a good wallbreaker, but very occasionally. While it lacks good Normal-type STAB moves, STAB Brave Bird coupled with coverage to hit Steel-types in Temper Flare and Brick Break allows it to break some defensive cores. Knock Off and U-turn pair nicely together to get rid of a big threat's item and get itself out of its bad matchups, but it is often too slow and frail to use them properly.
Common Moves
========
**Primary STAB Moves**: Brave Bird, Beak Blast, Boomburst, Acrobatics, Facade
**Setup Moves**: Swords Dance, Flame Charge
**Utility Moves**: Roost, Encore, U-turn, Knock Off, Substitute
**Coverage Moves**: Bullet Seed, Rock Blast, Temper Flare, Brick Break, Gunk Shot, Throat Chop, Seed Bomb
Niche Moves
========
**Tailwind**: If Toucannon can survive a hit or outspeed a Pokemon to set up Tailwind, it can somewhat bypass its low Speed tier to break opposing teams and stop revenge killers more easily. Tailwind can also be used to support the rest of the team and allow them to invest into other stats rather than Speed. Nevertheless, Toucannon often struggles to get Tailwind up due to its poor bulk.
Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots ignores Toucannon's weakness to Stealth Rock, providing it with more longevity and the ability to switch in as well as set up more safely.
Niche Items
========
**Damage-boosting Items**: Items such as Expert Belt and Choice Band make use of Toucannon's wide-ranging movepool while maximizing its damage output. Life Orb is also very useful, as it takes advantage of Sheer Force
**Choice Scarf**: Choice Scarf lets Toucannon outspeed many foes to get a surprise KO, making it capable of revenge killing, pivoting out of bad matchups, and serving as a late-game cleaner with enough chip.
**Focus Sash**: Toucannon's inability to be a fast glass cannon or bulky attacker means it tends to get outsped by most Pokemon and OHKOed by most attacks. Focus Sash allows it to survive longer than it is expected to and get a hit off on faster Pokemon.
Tera
========
To be frank, while Tera can help Toucannon, it is almost always heavily outclassed by other secondary Tera Captains at its price. You will always have better Tera Captain options over Toucannon.
Draft Strategy
========
Toucannon is exclusively an offensive Pokemon and fits on teams that are self-sufficient without it. It can have a few favorable matchups, but that requires a lot of smart pivoting to get it in safely, and these favorable matchups are few and far between.
**A Functioning Team**: Toucannon's minimal cost and viability should be more than enough to stop you from building a whole team around it. It typically fits on teams that already have their offensive pieces in their respective places, since it can add a little bit more offense when the opportunity presents itself.
Checks and Counters
========
**Steel-types**: Toucannon fails at doing any real damage to Steel-types on its own, even with the super effective coverage moves it has. Steel types like Hisuian Goodra, Jirachi, and Corviknight are some Pokemon that check it well.
**Electric-types**: Electric-type Pokemon like Zapdos, Jolteon, and Rotom-W are huge threats to Toucannon as a result of them resisting its Flying-type STAB moves, and they can freely use Volt Switch on it. This means it can get picked off early and provide the opposing team with momentum.
**Wallbreakers**: Toucannon is outsped by almost every offensive threat, which accompanied with its mediocre bulk leaves it susceptible to being revenge killed quite often. Most wallbreakers are faster or bulkier than it, which can prevent it from getting any hits off. A few examples are Dragonite, Thundurus-T, and Weavile.
**Status**: Being afflicted with burn, poison, or paralysis can take Toucannon out of the game completely, hindering its wallbreaking abilities and taking away from its already-nonexistent longevity with burn and poison.
[credits]
Written by:
https://www.smogon.com/forums/members/7ayakum.617200/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
**Draft Order**: Round 8
**Price Range**: 1 point
**Overview**:
Toucannon is a final-round pick that serves as a niche wallbreaker and late-game cleaner, but it fails to do so effectively in most cases. Boasting a high Attack, it can certainly break many defensive cores with its moves that make use of Skill Link, and it can be a nuisance with Beak Blast and Knock Off. Unfortunately, despite its colorful movepool and great utility moves, its poor bulk and disappointing Speed tier do not allow it to make any use of them. It should only be drafted as a final pick if the draft functions well without it, since it's realistically going to warm up the bench in most games.
[strategy comments]
Common Roles
========
**Wallbreaker**: Toucannon's high Attack stat and varied movepool means it can act as a good wallbreaker, but very occasionally. While it lacks good Normal-type STAB moves, STAB Brave Bird coupled with coverage to hit Steel-types in Temper Flare and Brick Break allows it to break some defensive cores. Knock Off and U-turn pair nicely together to get rid of a big threat's item and get itself out of its bad matchups, but it is often too slow and frail to use them properly.
Common Moves
========
**Primary STAB Moves**: Brave Bird, Beak Blast, Boomburst, Acrobatics, Facade
**Setup Moves**: Swords Dance, Flame Charge
**Utility Moves**: Roost, Encore, U-turn, Knock Off, Substitute
**Coverage Moves**: Bullet Seed, Rock Blast, Temper Flare, Brick Break, Gunk Shot, Throat Chop, Seed Bomb
Niche Moves
========
**Tailwind**: If Toucannon can survive a hit or outspeed a Pokemon to set up Tailwind, it can somewhat bypass its low Speed tier to break opposing teams and stop revenge killers more easily. Tailwind can also be used to support the rest of the team and allow them to invest into other stats rather than Speed. Nevertheless, Toucannon often struggles to get Tailwind up due to its poor bulk.
Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots ignores Toucannon's weakness to Stealth Rock, providing it with more longevity and the ability to switch in as well as set up more safely.
Niche Items
========
**Damage-boosting Items**: Items such as Expert Belt and Choice Band make use of Toucannon's wide-ranging movepool while maximizing its damage output. Life Orb is also very useful, as it takes advantage of Sheer Force
**Choice Scarf**: Choice Scarf lets Toucannon outspeed many foes to get a surprise KO, making it capable of revenge killing, pivoting out of bad matchups, and serving as a late-game cleaner with enough chip.
**Focus Sash**: Toucannon's inability to be a fast glass cannon or bulky attacker means it tends to get outsped by most Pokemon and OHKOed by most attacks. Focus Sash allows it to survive longer than it is expected to and get a hit off on faster Pokemon.
Tera
========
To be frank, while Tera can help Toucannon, it is almost always heavily outclassed by other secondary Tera Captains at its price. You will always have better Tera Captain options over Toucannon.
Draft Strategy
========
Toucannon is exclusively an offensive Pokemon and fits on teams that are self-sufficient without it. It can have a few favorable matchups, but that requires a lot of smart pivoting to get it in safely, and these favorable matchups are few and far between.
**A Functioning Team**: Toucannon's minimal cost and viability should be more than enough to stop you from building a whole team around it. It typically fits on teams that already have their offensive pieces in their respective places, since it can add a little bit more offense when the opportunity presents itself.
Checks and Counters
========
**Steel-types**: Toucannon fails at doing any real damage to Steel-types on its own, even with the super effective coverage moves it has. Steel types like Hisuian Goodra, Jirachi, and Corviknight are some Pokemon that check it well.
**Electric-types**: Electric-type Pokemon like Zapdos, Jolteon, and Rotom-W are huge threats to Toucannon as a result of them resisting its Flying-type STAB moves, and they can freely use Volt Switch on it. This means it can get picked off early and provide the opposing team with momentum.
**Wallbreakers**: Toucannon is outsped by almost every offensive threat, which accompanied with its mediocre bulk leaves it susceptible to being revenge killed quite often. Most wallbreakers are faster or bulkier than it, which can prevent it from getting any hits off. A few examples are Dragonite, Thundurus-T, and Weavile.
**Status**: Being afflicted with burn, poison, or paralysis can take Toucannon out of the game completely, hindering its wallbreaking abilities and taking away from its already-nonexistent longevity with burn and poison.
[credits]
Written by:
https://www.smogon.com/forums/members/7ayakum.617200/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Last edited: