[OVERVIEW]
Torterra's combination of Grass / Ground typing, resistance to Ground-type moves, and solid defenses lets it reliably take on common Stealth Rock users such as Steelix, Diancie, and Rhydon as well as prominent offensive threats such as Passimian, Heliolisk, and Whimsicott. Torterra's access to Synthesis sets it apart from most other Stealth Rock users by making it more self-sufficient, and its high base Attack stat and access to strong STAB Grass- and Ground-type moves in Wood Hammer and Earthquake prevent it from being passive and letting Grass- and Ground-resistant Pokemon such as Decidueye, Braviary, and Sceptile easily switch in. Access to Swords Dance and Rock Polish combined with near perfect type coverage allows Torterra to become a threatening wallbreaker as well, easily dispatching common physical walls like Slowbro, Steelix, Diancie, and Garbodor. Unfortunately, Torterra's unimpressive Speed stat and weaknesses to prevalent typings leaves it easily revenge killed by common Pokemon like Sneasel, Vanilluxe, Braviary, Vivillon, and Magmortar. Additionally, Torterra is not only a Grass-type that cannot reliably switch into Scald by virtue of its Ground typing, but also one that is severely crippled by a potential burn or Toxic, making it a less effective check to common defensive Water-type Pokemon like Slowbro and Vaporeon.
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Wood Hammer
move 3: Earthquake
move 4: Synthesis
item: Leftovers
ability: Overgrow
nature: Adamant
evs: 248 HP / 56 Atk / 68 Def / 136 SpD
[SET COMMENTS]
Moves
========
Stealth Rock provides entry hazard support for Torterra's team and weakens its common switch-ins such as Braviary, Vileplume, and Vikavolt. STAB Wood Hammer threatens Water-types like Slowbro, Slowking, and Vaporeon. Earthquake prevents Fire-types such as Incineroar and Delphox from safely switching into Torterra while also hitting other Grass-resistant Pokemon such as Guzzlord, Garbodor, Ferroseed, and Druddigon. Synthesis gives Torterra a source of reliable recovery, restoring health lost from switching into entry hazards and Pokemon like Diancie, Passimian, and Heliolisk.
Set Details
========
248 HP EVs and 136 Special Defense EVs let Torterra take two uses of Hyper Voice from Life Orb Heliolisk after Stealth Rock damage as well as two uses of Moonblast from Choice Specs Whimsicott. 68 Defense EVs allow Torterra to take Close Combat from Choice Scarf Passimian twice after Stealth Rock damage. The remaining 56 Attack EVs alongside an Adamant nature let Torterra hit as hard as possible and 2HKO Stealth Rock setters like Diancie, Rhydon, and Palossand as well as OHKO offensive Garbodor with Earthquake. Leftovers provides Torterra with passive recovery and a source of healing other than Synthesis, letting Torterra preserve Synthesis's limited PP. Overgrow gives Torterra a boost to Wood Hammer's power when Torterra is below a third of its maximum health.
Usage Tips
========
Torterra should aim to set Stealth Rock up as early as possible, as this limits the ability of its checks, such as Vanilluxe, Braviary, and Delphox, to switch in and punishes the opponent for switching in general. Due to Torterra's advantageous matchup against other Stealth Rock setters like Rhydon and Palossand, switch Torterra directly into them or on a predicted switch, as Torterra can threaten them out and set up Stealth Rock itself. Be mindful of using Synthesis too frequently, as while it is Torterra's best form of recovery, it also has a low amount of PP. Additionally, Torterra must watch out for Vanilluxe switching in on Synthesis, as hail will reduce Synthesis's effectiveness and Vanilluxe will force Torterra to switch out. Because Torterra has solid Attack for a defensive Pokemon and a dual typing resisted only by Flying, Grass, and Bug, throwing off an attack to chip foes is relatively free of drawbacks. However, be careful to not use Wood Hammer too frequently, as the recoil damage it causes will stack up, causing Torterra to use Synthesis more often than it would like to. While Torterra does have good special bulk, it must still be wary of strong neutral hits from Pokemon like Choice Specs Diancie, Guzzlord, and Sceptile.
Team Options
========
Offensive Diancie is a great Torterra partner because it can switch into Fire- and Flying-type moves aimed at Torterra while also threatening out Ice-types with its Rock-type moves. In return, Torterra checks Ground-types such as Steelix, Rhydon, and Palossand. Fire-types like Incineroar, Delphox, and Magmortar appreciate Torterra's ability to check Ground-types and pressure Water-types such as Slowbro, Vaporeon, and Samurott. Bulky Incineroar and Delphox work particularly well defensively alongside Torterra, as Incineroar takes on Ice-types such as Sneasel, Vanilluxe, and Cryogonal, while Delphox provides Torterra with Wish support. Cleric support from Mega Audino and Vaporeon aids Torterra's vulnerability to status. Additionally, Mega Audino and Vaporeon provide Wish support for Torterra, further bolstering its survivability. Entry hazard control from Pokemon like Xatu and Silvally-Steel helps to not only prevent Torterra from being down down by entry hazards but also block or remove Toxic Spikes. Water-types such as Slowbro and Slowking appreciate Torterra checking Electric-types such as Heliolisk and Rotom for them. In return, they can check Ice- and Fire-types such as Vanilluxe, Sneasel, Delphox, and Houndoom. Garbodor can form an entry hazard-setting core with Torterra, providing the team with Spikes and Toxic Spikes as well as a means of absorbing Toxic Spikes set by the opponent. In return, Torterra threatens entry hazard setters such as Steelix and Rhydon, which give Garbodor notable trouble.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Wood Hammer
move 3: Earthquake
move 4: Stone Edge / Rock Polish / Synthesis
item: Grassium Z / Rockium Z
ability: Overgrow
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance raises Torterra's Attack by two stages, making it a fearsome wallbreaker. Wood Hammer is Torterra's strongest move, hits bulky Water-types like Slowbro and Slowking as well as Rotom for heavy damage, and becomes a powerful Bloom Doom when used alongside Grassium Z. Earthquake provides coverage against most switch-ins to Wood Hammer, including Incineroar, Steelix, Garbodor, and Silvally-Steel. Stone Edge hits Flying-types like Braviary, Xatu, Vivillon, and Golbat super effectively, provides neutral coverage against Grass-types like Whimsicott, and becomes Continental Crush when powered up by Rockium Z. Rock Polish boosts Torterra's Speed by two stages, letting it pose as both a wallbreaker and cleaner when used in conjunction with Swords Dance. Synthesis lets Torterra make use of its useful resistances to Rock and Ground by letting it recover health lost from switching into Pokemon like Steelix and Rhydon, but Torterra sorely misses the coverage provided by Stone Edge.
Set Details
========
Maximum Attack and Speed investment with a Jolly nature makes Torterra as fast and strong as possible. An Adamant nature can be used to OHKO Steelix with +2 Earthquake after Stealth Rock damage but is not ideal on Rock Polish variants, as +2 Torterra is then slower than both Choice Scarf Passimian and Braviary. Grassium Z turns Wood Hammer into Bloom Doom, letting Torterra OHKO defensive Slowbro and Pyukumuku. Additionally, Bloom Doom does not cause recoil damage, and it can provide a strong nuke if Torterra is in Overgrow range. Alternatively, Rockium Z turns Stone Edge into a 100% accurate Rock-type move. Overgrow further boosts Torterra's Wood Hammer and Bloom Doom if Torterra is at less than a third of its maximum HP.
Usage Tips
========
Torterra should make use of its resistances to Ground and Rock to switch safely into Pokemon such as Steelix and Rhydon, set up Swords Dance, and attempt to wallbreak. While Torterra does sport a useful immunity to Electric, letting it block Volt Switch from Pokemon like Rotom and Heliolisk, it should not try to switch directly into these Pokemon, as its lack of defensive investment means it cannot effectively tank hits. Additionally, some Rotom variants have Will-O-Wisp, making it risky for Torterra to switch into. While Torterra does threaten out Water-types like Slowbro, Slowking, and Vaporeon by virtue of its strong Wood Hammer, it must be wary when switching in, as a burn from Scald will mitigate Torterra's ability to wallbreak. Torterra's Speed stat is middling even when invested; thus, eliminating faster threats like Vanilluxe, Braviary, and Magmortar is helpful in letting Torterra wallbreak. Using Bloom Doom on a Pokemon with a high HP stat, such as Hariyama or Vaporeon, is beneficial as to not take heavy recoil from Wood Hammer. If using Rockium Z, it is best to save Torterra's Z-Move for when its usage is absolutely necessary, as Torterra struggles to break Guzzlord without Continental Crush. Rock Polish is best saved for usage until there are no Grass- or Flying-types left or they are sufficiently weakened for Torterra to KO without a Swords Dance boost. If using Synthesis, use it to recover health lost to chip damage from entry hazards and damaging moves from opposing entry hazard setters like Diancie, Rhydon, and Palossand.
Team Options
========
Entry hazards work wonders alongside Torterra, as they make wallbreaking easier. Notably, Stealth Rock allows Torterra to always OHKO Steelix with +2 Earthquake if using an Adamant nature. Diancie is a great partner for Torterra, taking Fire- and Flying-type moves, threatening Ice-types with its Rock-type moves, and providing Heal Bell support. In return, Torterra takes advantage of Diancie drawing in Steelix and Rhydon by setting up on them while also taking little damage from their Ground-type moves. Garbodor can set up Spikes to help make breaking physical walls like Guzzlord, Hariyama, and Vileplume less difficult. In return, Torterra punishes Ground-types that switch into Garbodor like Rhydon and Palossand. Due to Torterra's below-average Speed, speed control from Choice Scarf users like Passimian, Rotom, and Heliolisk is appreciated. Passimian in particular is a great partner, as it baits in bulky Water-types that Torterra can use as setup fodder like Slowbro and Vaporeon while also being able to safely bring Torterra in via U-turn. Rotom is also very effective alongside Torterra, checking threatening Flying-types like Braviary, Vivillon, and Scyther while also providing pivot support with Volt Switch. Because of Torterra's 4x weakness to Ice, it is easily revenge killed by Pokemon like Sneasel, Vanilluxe, and Piloswine. Therefore, Ice-resistant Pokemon like Incineroar, Slowbro, defensive Hariyama, and Magmortar are helpful to have. If not using Stone Edge, Torterra will struggle to dispatch Flying-types. Ice-, Electric-, and Rock-types like Vanilluxe, Heliolisk, and Rhydon help to pressure such Flying-types.
[STRATEGY COMMENTS]
Other Options
=============
Toxic can be used on the defensive set to prevent Pokemon like Decidueye, Braviary, and Dhelmise from switching in as easily. Leech Seed is also a viable alternative on the defensive set, but dropping Synthesis is risky, as it is more reliable than Leech Seed at recovering HP. Protect can be used instead of Synthesis to scout Choice item users like Passimian, Sneasel, and Aerodactyl while also giving Torterra free passive recovery from Leftovers, although having no reliable recovery makes Torterra much easier to weaken. A specially defensive Cure set could be used to make use of Torterra's all-around solid bulk, but Torterra's weaknesses to common attacking types in Ice, Fire, and Flying makes this kind of set hard to pull off. Roar lets Torterra phaze setup sweepers such as Decidueye, Magnet Rise Klinklang, and Braviary, which may try to take advantage of its inability to threaten them significantly. Roar also synergizes well with Stealth Rock, letting Torterra rack up chip damage on Pokemon trying to switch into Torterra's Grass- and Ground-type moves like Whimsicott and Vivillon.
Checks and Counters
===================
**Ice-type moves**: Sneasel and Vanilluxe threaten to OHKO Torterra with Icicle Crash and Blizzard, respectively, but neither appreciates switching directly in. Ice Shard from Piloswine greatly threatens offensive Torterra variants. Alolan Sandslash outspeeds defensive Torterra and can KO it with Icicle Crash after minimal chip damage. Cryogonal threatens to KO defensive Torterra with Freeze-Dry after some chip damage and survives a Wood Hammer from it. Ice Beam from the likes of Assault Vest Slowbro and specially offensive Samurott easily KOes Torterra, although neither Slowbro nor Samurott wants to directly switch in. Sceptile can switch into Torterra's STAB moves and threaten it with Choice Specs-boosted Hidden Power Ice.
**Flying-types**: Braviary, Vivillon, and Scyther easily come in on Torterra variants lacking Stone Edge and set up with Bulk Up, Quiver Dance, or Swords Dance. Xatu stops the defensive set from setting Stealth Rock and can whittle it down with Night Shade. Sigilyph takes no damage from Stealth Rock, easily takes Torterra's STAB moves, and retaliates with Air Slash. Golbat takes on any Torterra lacking Stone Edge with ease and can hit it hard with Brave Bird.
**Fire-types**: Incineroar KOes defensive Torterra after one layer of Spikes with Flare Blitz. Magmortar, Delphox, and Houndoom can easily dispatch Torterra with their strong Fire-type moves, but they cannot reliably switch in.
**Grass-types**: Decidueye can switch into any move other than Stone Edge from Torterra and set up Swords Dance. Sceptile takes little damage from Torterra's STAB moves and can retaliate with Hidden Power Ice. Dhelmise fears only a boosted Z-Move and threatens to OHKO with Choice Band-boosted Power Whip. Vileplume walls defensive Torterra and can heal damage with Strength Sap, but it can be overwhelmed by Swords Dance Torterra.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Punchshroom, 169054], [Eternally, 295647], [Shadestep, 262983]]
- Grammar checked by: [[Fireflame479, 231476], [CryoGyro, 331519]]
Torterra's combination of Grass / Ground typing, resistance to Ground-type moves, and solid defenses lets it reliably take on common Stealth Rock users such as Steelix, Diancie, and Rhydon as well as prominent offensive threats such as Passimian, Heliolisk, and Whimsicott. Torterra's access to Synthesis sets it apart from most other Stealth Rock users by making it more self-sufficient, and its high base Attack stat and access to strong STAB Grass- and Ground-type moves in Wood Hammer and Earthquake prevent it from being passive and letting Grass- and Ground-resistant Pokemon such as Decidueye, Braviary, and Sceptile easily switch in. Access to Swords Dance and Rock Polish combined with near perfect type coverage allows Torterra to become a threatening wallbreaker as well, easily dispatching common physical walls like Slowbro, Steelix, Diancie, and Garbodor. Unfortunately, Torterra's unimpressive Speed stat and weaknesses to prevalent typings leaves it easily revenge killed by common Pokemon like Sneasel, Vanilluxe, Braviary, Vivillon, and Magmortar. Additionally, Torterra is not only a Grass-type that cannot reliably switch into Scald by virtue of its Ground typing, but also one that is severely crippled by a potential burn or Toxic, making it a less effective check to common defensive Water-type Pokemon like Slowbro and Vaporeon.
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Wood Hammer
move 3: Earthquake
move 4: Synthesis
item: Leftovers
ability: Overgrow
nature: Adamant
evs: 248 HP / 56 Atk / 68 Def / 136 SpD
[SET COMMENTS]
Moves
========
Stealth Rock provides entry hazard support for Torterra's team and weakens its common switch-ins such as Braviary, Vileplume, and Vikavolt. STAB Wood Hammer threatens Water-types like Slowbro, Slowking, and Vaporeon. Earthquake prevents Fire-types such as Incineroar and Delphox from safely switching into Torterra while also hitting other Grass-resistant Pokemon such as Guzzlord, Garbodor, Ferroseed, and Druddigon. Synthesis gives Torterra a source of reliable recovery, restoring health lost from switching into entry hazards and Pokemon like Diancie, Passimian, and Heliolisk.
Set Details
========
248 HP EVs and 136 Special Defense EVs let Torterra take two uses of Hyper Voice from Life Orb Heliolisk after Stealth Rock damage as well as two uses of Moonblast from Choice Specs Whimsicott. 68 Defense EVs allow Torterra to take Close Combat from Choice Scarf Passimian twice after Stealth Rock damage. The remaining 56 Attack EVs alongside an Adamant nature let Torterra hit as hard as possible and 2HKO Stealth Rock setters like Diancie, Rhydon, and Palossand as well as OHKO offensive Garbodor with Earthquake. Leftovers provides Torterra with passive recovery and a source of healing other than Synthesis, letting Torterra preserve Synthesis's limited PP. Overgrow gives Torterra a boost to Wood Hammer's power when Torterra is below a third of its maximum health.
Usage Tips
========
Torterra should aim to set Stealth Rock up as early as possible, as this limits the ability of its checks, such as Vanilluxe, Braviary, and Delphox, to switch in and punishes the opponent for switching in general. Due to Torterra's advantageous matchup against other Stealth Rock setters like Rhydon and Palossand, switch Torterra directly into them or on a predicted switch, as Torterra can threaten them out and set up Stealth Rock itself. Be mindful of using Synthesis too frequently, as while it is Torterra's best form of recovery, it also has a low amount of PP. Additionally, Torterra must watch out for Vanilluxe switching in on Synthesis, as hail will reduce Synthesis's effectiveness and Vanilluxe will force Torterra to switch out. Because Torterra has solid Attack for a defensive Pokemon and a dual typing resisted only by Flying, Grass, and Bug, throwing off an attack to chip foes is relatively free of drawbacks. However, be careful to not use Wood Hammer too frequently, as the recoil damage it causes will stack up, causing Torterra to use Synthesis more often than it would like to. While Torterra does have good special bulk, it must still be wary of strong neutral hits from Pokemon like Choice Specs Diancie, Guzzlord, and Sceptile.
Team Options
========
Offensive Diancie is a great Torterra partner because it can switch into Fire- and Flying-type moves aimed at Torterra while also threatening out Ice-types with its Rock-type moves. In return, Torterra checks Ground-types such as Steelix, Rhydon, and Palossand. Fire-types like Incineroar, Delphox, and Magmortar appreciate Torterra's ability to check Ground-types and pressure Water-types such as Slowbro, Vaporeon, and Samurott. Bulky Incineroar and Delphox work particularly well defensively alongside Torterra, as Incineroar takes on Ice-types such as Sneasel, Vanilluxe, and Cryogonal, while Delphox provides Torterra with Wish support. Cleric support from Mega Audino and Vaporeon aids Torterra's vulnerability to status. Additionally, Mega Audino and Vaporeon provide Wish support for Torterra, further bolstering its survivability. Entry hazard control from Pokemon like Xatu and Silvally-Steel helps to not only prevent Torterra from being down down by entry hazards but also block or remove Toxic Spikes. Water-types such as Slowbro and Slowking appreciate Torterra checking Electric-types such as Heliolisk and Rotom for them. In return, they can check Ice- and Fire-types such as Vanilluxe, Sneasel, Delphox, and Houndoom. Garbodor can form an entry hazard-setting core with Torterra, providing the team with Spikes and Toxic Spikes as well as a means of absorbing Toxic Spikes set by the opponent. In return, Torterra threatens entry hazard setters such as Steelix and Rhydon, which give Garbodor notable trouble.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Wood Hammer
move 3: Earthquake
move 4: Stone Edge / Rock Polish / Synthesis
item: Grassium Z / Rockium Z
ability: Overgrow
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance raises Torterra's Attack by two stages, making it a fearsome wallbreaker. Wood Hammer is Torterra's strongest move, hits bulky Water-types like Slowbro and Slowking as well as Rotom for heavy damage, and becomes a powerful Bloom Doom when used alongside Grassium Z. Earthquake provides coverage against most switch-ins to Wood Hammer, including Incineroar, Steelix, Garbodor, and Silvally-Steel. Stone Edge hits Flying-types like Braviary, Xatu, Vivillon, and Golbat super effectively, provides neutral coverage against Grass-types like Whimsicott, and becomes Continental Crush when powered up by Rockium Z. Rock Polish boosts Torterra's Speed by two stages, letting it pose as both a wallbreaker and cleaner when used in conjunction with Swords Dance. Synthesis lets Torterra make use of its useful resistances to Rock and Ground by letting it recover health lost from switching into Pokemon like Steelix and Rhydon, but Torterra sorely misses the coverage provided by Stone Edge.
Set Details
========
Maximum Attack and Speed investment with a Jolly nature makes Torterra as fast and strong as possible. An Adamant nature can be used to OHKO Steelix with +2 Earthquake after Stealth Rock damage but is not ideal on Rock Polish variants, as +2 Torterra is then slower than both Choice Scarf Passimian and Braviary. Grassium Z turns Wood Hammer into Bloom Doom, letting Torterra OHKO defensive Slowbro and Pyukumuku. Additionally, Bloom Doom does not cause recoil damage, and it can provide a strong nuke if Torterra is in Overgrow range. Alternatively, Rockium Z turns Stone Edge into a 100% accurate Rock-type move. Overgrow further boosts Torterra's Wood Hammer and Bloom Doom if Torterra is at less than a third of its maximum HP.
Usage Tips
========
Torterra should make use of its resistances to Ground and Rock to switch safely into Pokemon such as Steelix and Rhydon, set up Swords Dance, and attempt to wallbreak. While Torterra does sport a useful immunity to Electric, letting it block Volt Switch from Pokemon like Rotom and Heliolisk, it should not try to switch directly into these Pokemon, as its lack of defensive investment means it cannot effectively tank hits. Additionally, some Rotom variants have Will-O-Wisp, making it risky for Torterra to switch into. While Torterra does threaten out Water-types like Slowbro, Slowking, and Vaporeon by virtue of its strong Wood Hammer, it must be wary when switching in, as a burn from Scald will mitigate Torterra's ability to wallbreak. Torterra's Speed stat is middling even when invested; thus, eliminating faster threats like Vanilluxe, Braviary, and Magmortar is helpful in letting Torterra wallbreak. Using Bloom Doom on a Pokemon with a high HP stat, such as Hariyama or Vaporeon, is beneficial as to not take heavy recoil from Wood Hammer. If using Rockium Z, it is best to save Torterra's Z-Move for when its usage is absolutely necessary, as Torterra struggles to break Guzzlord without Continental Crush. Rock Polish is best saved for usage until there are no Grass- or Flying-types left or they are sufficiently weakened for Torterra to KO without a Swords Dance boost. If using Synthesis, use it to recover health lost to chip damage from entry hazards and damaging moves from opposing entry hazard setters like Diancie, Rhydon, and Palossand.
Team Options
========
Entry hazards work wonders alongside Torterra, as they make wallbreaking easier. Notably, Stealth Rock allows Torterra to always OHKO Steelix with +2 Earthquake if using an Adamant nature. Diancie is a great partner for Torterra, taking Fire- and Flying-type moves, threatening Ice-types with its Rock-type moves, and providing Heal Bell support. In return, Torterra takes advantage of Diancie drawing in Steelix and Rhydon by setting up on them while also taking little damage from their Ground-type moves. Garbodor can set up Spikes to help make breaking physical walls like Guzzlord, Hariyama, and Vileplume less difficult. In return, Torterra punishes Ground-types that switch into Garbodor like Rhydon and Palossand. Due to Torterra's below-average Speed, speed control from Choice Scarf users like Passimian, Rotom, and Heliolisk is appreciated. Passimian in particular is a great partner, as it baits in bulky Water-types that Torterra can use as setup fodder like Slowbro and Vaporeon while also being able to safely bring Torterra in via U-turn. Rotom is also very effective alongside Torterra, checking threatening Flying-types like Braviary, Vivillon, and Scyther while also providing pivot support with Volt Switch. Because of Torterra's 4x weakness to Ice, it is easily revenge killed by Pokemon like Sneasel, Vanilluxe, and Piloswine. Therefore, Ice-resistant Pokemon like Incineroar, Slowbro, defensive Hariyama, and Magmortar are helpful to have. If not using Stone Edge, Torterra will struggle to dispatch Flying-types. Ice-, Electric-, and Rock-types like Vanilluxe, Heliolisk, and Rhydon help to pressure such Flying-types.
[STRATEGY COMMENTS]
Other Options
=============
Toxic can be used on the defensive set to prevent Pokemon like Decidueye, Braviary, and Dhelmise from switching in as easily. Leech Seed is also a viable alternative on the defensive set, but dropping Synthesis is risky, as it is more reliable than Leech Seed at recovering HP. Protect can be used instead of Synthesis to scout Choice item users like Passimian, Sneasel, and Aerodactyl while also giving Torterra free passive recovery from Leftovers, although having no reliable recovery makes Torterra much easier to weaken. A specially defensive Cure set could be used to make use of Torterra's all-around solid bulk, but Torterra's weaknesses to common attacking types in Ice, Fire, and Flying makes this kind of set hard to pull off. Roar lets Torterra phaze setup sweepers such as Decidueye, Magnet Rise Klinklang, and Braviary, which may try to take advantage of its inability to threaten them significantly. Roar also synergizes well with Stealth Rock, letting Torterra rack up chip damage on Pokemon trying to switch into Torterra's Grass- and Ground-type moves like Whimsicott and Vivillon.
Checks and Counters
===================
**Ice-type moves**: Sneasel and Vanilluxe threaten to OHKO Torterra with Icicle Crash and Blizzard, respectively, but neither appreciates switching directly in. Ice Shard from Piloswine greatly threatens offensive Torterra variants. Alolan Sandslash outspeeds defensive Torterra and can KO it with Icicle Crash after minimal chip damage. Cryogonal threatens to KO defensive Torterra with Freeze-Dry after some chip damage and survives a Wood Hammer from it. Ice Beam from the likes of Assault Vest Slowbro and specially offensive Samurott easily KOes Torterra, although neither Slowbro nor Samurott wants to directly switch in. Sceptile can switch into Torterra's STAB moves and threaten it with Choice Specs-boosted Hidden Power Ice.
**Flying-types**: Braviary, Vivillon, and Scyther easily come in on Torterra variants lacking Stone Edge and set up with Bulk Up, Quiver Dance, or Swords Dance. Xatu stops the defensive set from setting Stealth Rock and can whittle it down with Night Shade. Sigilyph takes no damage from Stealth Rock, easily takes Torterra's STAB moves, and retaliates with Air Slash. Golbat takes on any Torterra lacking Stone Edge with ease and can hit it hard with Brave Bird.
**Fire-types**: Incineroar KOes defensive Torterra after one layer of Spikes with Flare Blitz. Magmortar, Delphox, and Houndoom can easily dispatch Torterra with their strong Fire-type moves, but they cannot reliably switch in.
**Grass-types**: Decidueye can switch into any move other than Stone Edge from Torterra and set up Swords Dance. Sceptile takes little damage from Torterra's STAB moves and can retaliate with Hidden Power Ice. Dhelmise fears only a boosted Z-Move and threatens to OHKO with Choice Band-boosted Power Whip. Vileplume walls defensive Torterra and can heal damage with Strength Sap, but it can be overwhelmed by Swords Dance Torterra.
[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Punchshroom, 169054], [Eternally, 295647], [Shadestep, 262983]]
- Grammar checked by: [[Fireflame479, 231476], [CryoGyro, 331519]]
Last edited: