Tornadus (M)
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Knock Off
- U-turn
- Superpower
Tornadus finds itself a niche on offensive teams with entry hazards thanks to its ability Defiant, which discourages Defoggers like Crobat and Flygon from removing entry hazards. This makes it go hand-in-hand alongside entry hazard setters like Golisopod, Registeel, and Nidoqueen. Acrobatics can take advantage of potential Attack boosts; as such, Tornadus doesn't run an item in order to utilize Acrobatics's full power. U-turn lets Tornadus take advantage of the free turns it generates by bringing in wallbreakers such as Volcanion and Nidoqueen. Furthermore, U-turn in tandem with Knock Off lets Tornadus wear down switch-ins such as Xurkitree, Metagross, and Rotom-C over time. Superpower nicely complements Acrobatics, as it hits Rock- and Steel-types like Stakataka, Steelix, and Registeel that tend to switch into it. Lastly, its Stealth Rock weakness, caused by forgoing Heavy-Duty Boots, can be mitigated through spinners like Dhelmise and Starmie.
1012 charas
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Knock Off
- U-turn
- Superpower
Tornadus finds itself a niche on offensive teams with entry hazards thanks to its ability Defiant, which discourages Defoggers like Crobat and Flygon from removing entry hazards. This makes it go hand-in-hand alongside entry hazard setters like Golisopod, Registeel, and Nidoqueen. Acrobatics can take advantage of potential Attack boosts; as such, Tornadus doesn't run an item in order to utilize Acrobatics's full power. U-turn lets Tornadus take advantage of the free turns it generates by bringing in wallbreakers such as Volcanion and Nidoqueen. Furthermore, U-turn in tandem with Knock Off lets Tornadus wear down switch-ins such as Xurkitree, Metagross, and Rotom-C over time. Superpower nicely complements Acrobatics, as it hits Rock- and Steel-types like Stakataka, Steelix, and Registeel that tend to switch into it. Lastly, its Stealth Rock weakness, caused by forgoing Heavy-Duty Boots, can be mitigated through spinners like Dhelmise and Starmie.
1012 charas
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