[OVERVIEW]
Tornadus-T acts as one of CAP's greatest offensive pivots. It uses Assault Vest and Life Orb sets with great success. Its ability, Regenerator, gives Tornadus-T the recovery it lacks in its movepool, which helps mitigate its Stealth Rock weakness. Being a Flying-type, it's immune to Spikes and Toxic Spikes, which limits its entry hazard vulnerability only to Stealth Rock. It has access to U-turn and Knock Off for utility, as well as a powerful STAB move in Hurricane, which allows it to check common threats such as Tomohawk, Keldeo, Aurumoth, and Pyroak. It sits in a great Speed tier, allowing it to Speed tie with Syclant and outspeed Cawmodore. However, Tornadus-T is held back back by Hurricane's low accuracy and its coverage moves, which either cause stat drops or have low accuracy. In addition, it is checked by common Electric-types like Krilowatt, Cyclohm, and Rotom-W. It also has a minor case of four-moveslot syndrome, as it generally wants to run all of its coverage and utility moves. Nevertheless, Tornadus-T is an amazing choice for balanced and offensive teams.
[SET]
name: Assault Vest Pivot
move 1: U-turn
move 2: Knock Off
move 3: Hurricane
move 4: Heat Wave / Superpower / Focus Blast
item: Assault Vest
ability: Regenerator
nature: Timid / Hasty
evs: 96 HP / 160 SpA / 252 Spe
[SET COMMENTS]
Moves
========
U-turn allows Tornadus-T to pivot out, take advantage of Regenerator, gain momentum for its team, and wear down checks. Knock Off removes the foe's item, and removing Leftovers and Eviolite can cripple walls like Slowbro and Chansey, while removing Choice Scarf can slow down threats like Volkraken and Mollux. Hurricane is Tornadus-T's most powerful STAB move, but its 70% accuracy can be a huge letdown, unless it is used in rain. Heat Wave hits Steel-types that are immune to or resist Fighting-type coverage, such as Kitsunoh, Cawmodore, Scizor, and Mega Metagross. Superpower hits Heatran and Colossoil on their weaker Defense stat; however, the Attack drop prevents Tornadus-T from using the move repeatedly, while the Defense drop makes it more susceptible to physical attacks, especially because Superpower forces Tornadus-T to run a Hasty nature. However, its power is not cut in half in rain, unlike Heat Wave. Focus Blast hits Rotom-W, Cyclohm, Krilowatt, and Naviathan harder than Superpower, and it similarly does not lose power in rain. It has 70% accuracy, though, which makes it unreliable especially because Tornadus-T will have to rely on two 70% accurate moves as its primary attacking options. Hidden Power Ground 2HKOes Pokemon with a double Ground-type weakness that would normally give Tornadus-T trouble, including Mollux, Heatran, Crucibelle, and Plasmanta; it also does a decent amount of damage to Cyclohm. However, this is a weak option that should only be considered if the team needs to lure the aforementioned checks.
Set Details
========
Regenerator helps Tornadus-T recover while gaining momentum and is why Tornadus-T is so effective. It also lets Tornadus-T recover with an Assault Vest without a draining move. 252 Speed EVs and a Timid nature maximize Tornadus-T's Speed, which allows it to Speed tie with Syclant. Though it lowers the power of U-turn and Knock Off, those moves are used mostly for switching and removing items anyways. However, a Hasty nature should be used if Superpower is chosen. 160 Special Attack EVs guarantee the OHKO on Keldeo with Hurricane and the 2HKO on Mega Crucibelle with Hidden Power Ground. 96 HP EVs increase Tornadus-T's bulk, allowing it to survive powerful hits from full health, most notably Bullet Punch from +6 Cawmodore and the combination of Hurricane and Nature Power from Life Orb Tomohawk. However, Stealth Rock must be cleared in both situations, and Tornadus-T must switch into Cawmodore before or while it uses Belly Drum. Furthermore, to act as an emergency check to Cawmodore, it must run Heat Wave and a Timid nature.
Usage Tips
========
Generally, in the early-game, Tornadus-T should wear down the opponent's team with Knock Off and U-turn by switching into special attackers like Keldeo, Tomohawk, Heatran, and Aurumoth. It can clean with Hurricane and its coverage moves late-game once its checks have fainted. Generally, Tornadus-T should U-turn when it needs to recover, but it should hard switch if it will be hit with a priority attack. Knocking off a foe's Choice Scarf can allow Tornadus-T to outspeed the Pokemon late-game. At full health with a Timid Nature, it can switch into Cawmodore successfully as long as Stealth Rock is cleared from the field. Whether it has used Belly Drum or not, Cawmodore is OHKOed by Heat Wave and +6 Bullet Punch can't OHKO Tornadus-T. But if rain is in effect, Heat Wave becomes a 2HKO.
Team Options
========
Spinners, such as Tomohawk and Colossoil, and Defoggers, such as Mega Scizor, Latios, and Skarmory, can clear Stealth Rock off the field, which allows Tornadus-T to take full advantage of Regenerator's recovery. Volt Switch and U-turn users such as Rotom-W, Mega Scizor, Assault Vest Colossoil, and Syclant make for great partners to keep up momentum. Rotom-W and Mega Scizor can tank physical hits with ease and resist Ice-type attacks, Assault Vest Colossoil can absorb Electric and Rock-type attacks, and Syclant can get free switches by absorbing a Rock-type attack with Mountaineer. Teammates like Syclant, Garchomp, Cawmodore, and Mega Diancie appreciate Tornadus-T's Knock Off to remove items, such as Volkraken's Choice Scarf, so they can outspeed it late-game. Physically defensive Pokemon such as Rotom-W, Mega Scizor, Cyclohm, and Clefable make for great teammates because Tornadus-T cannot survive strong physical attacks. Wallbreakers such as Hoopa-U, Choice Specs Volkraken, and Mega Medicham appreciate the momentum and forced switches Tornadus-T creates.
[SET]
name: Life Orb Attacker
move 1: U-turn
move 2: Knock Off
move 3: Hurricane
move 4: Superpower / Focus Blast / Heat Wave
item: Life Orb
ability: Regenerator
nature: Hasty / Timid
evs: 76 Atk / 180 SpA / 252 Spe
[SET COMMENTS]
Moves
========
U-turn allows Tornadus-T to pivot out and take advantage of Regenerator, which mitigates Life Orb recoil. Knock Off removes foes items like Choice Scarf and Assault Vest, whose holders might otherwise force Tornadus-T out. Hurricane OHKOes Tomohawk, Pyroak, Mega Venusaur, Keldeo, and +1 Aurumoth and 2HKOes Unaware Clefable, Mega Scizor, tank Garchomp, and Mega Sableye. Superpower finishes off Chansey after Knock Off and Stealth Rock damage and hits Colossoil and Heatran for large amounts of damage. Focus Blast is a good alternative, hitting most threats harder than Superpower such as Rotom-W, Krilowatt, and Cyclohm for great amounts of damage, but running two 70% accurate moves can be risky. Heat Wave is drawback free and hits Cawmodore, Ferrothorn, Skarmory, and Kitsunoh harder than Superpower or Focus Blast, but it misses out on coverage against Heatran, Rotom-W, Cyclohm, Krilowatt, and Rock-types. Hidden Power Ground is an option if Tornadus-T needs to lure and KO certain threats, as it 2HKOes Crucibelle and Heatran and OHKOes Plasmanta, and if Stealth Rock is on the field, it 2HKOes Cyclohm and OHKOes Mollux. However, it is a subpar option, as Tornadus-T's other moves are much more useful.
Set Details
========
Regenerator mitigates the recoil Tornadus-T takes from Life Orb. 76 Attack EVs net a KO on Chansey with the combination of Stealth Rock damage, Knock Off, and Superpower. 252 Speed EVs and a Hasty nature maximize Tornadus-T's Speed, which allows it to Speed tie with Syclant and outpace anything slower. Hasty is used over Timid as not to compromise Superpower's damage output. If not using Superpower, an EV spread of 252 SpA / 4 SpD / 252 Spe with a Timid nature should be used to maximize Tornadus-T's damage output with Hurricane and Focus Blast or Heat Wave. Knock Off and U-turn are used for utility, so Attack EVs aren't needed when not running Superpower.
Usage Tips
========
Early-game, use U-turn to keep up momentum and Knock Off to cripple foes. Make sure not to use U-turn when below 10% HP, as otherwise Life Orb recoil will knock out Tornadus-T. Later on, use Hurricane and coverage moves to knock out worn-down foes. Even though Tornadus-T has decent bulk and Regenerator, it wants to use Regenerator to heal off Life Orb recoil. Bringing Tornadus-T in with slow U-turn and Volt Switch users can keep it from being worn down easily. Hard switch if Tornadus-T will be hit with a priority attack before U-turn hits and is still useful. Removing a foe's Choice Scarf can allow Tornadus-T to outspeed the Pokemon late-game. Wear down its checks with U-turn and Knock Off until Tornadus-T can break past them with Hurricane or a coverage move; just be wary if it loses its Life Orb.
Team Options
========
To take full advantage of Tornadus-T's ability Regenerator, entry hazard removal is mandatory. Colossoil, Tomohawk, Latios, Mega Scizor, and Mollux can fulfill this role. Tornadus-T can form a VoltTurn core with Volt Switch and U-turn users such as Rotom-W, Mega Scizor, Assault Vest Colossoil, and Syclant. Tornadus-T appreciates teammates that resist its weaknesses: Assault Vest Colossoil can tank Electric- and Rock-type attacks, Rotom-W and Mega Scizor resist Ice-type attacks, and Syclant is immune to Rock-type attacks on the switch-in thanks to Mountaineer. Teammates such as Keldeo, Mega Altaria, Azumarill, and Aurumoth appreciate Tornadus-T's Knock Off to remove an unsuspecting Chansey's Eviolite. Physically defensive Pokemon such as Rotom-W, Mega Scizor, Cyclohm, and Clefable make for great teammates because Tornadus-T cannot survive strong physical attacks. Wallbreakers such as Choice Specs Volkraken, Hoopa-U, and Kyurem-B appreciate the momentum gained by Tornadus-T, as it can give them a free switchin.
This set works particularly well rain teams, so Politoed and Mega Swampert make for great members of a strong core with Tornadus-T taking out the Grass-type Pokemon, such as Mega Venusaur, Necturna, and Serperior, that hurt these two. In return, Mega Swampert can tank the Electric- and Rock-type moves that hurt Tornadus-T and hit hard with strong physical moves.
[STRATEGY COMMENTS]
Other Options
=============
Taunt can be used on Life Orb sets to stallbreak and prevent the foe from healing. Iron Tail can OHKO Mega Diancie and 2HKOes Clefable when boosted by Life Orb. Icy Wind can slow down faster foes like Stratagem and Mega Manetric on the switch. It also wears down bulky Ground-types like Colossoil, Landorus-T, and Garchomp. Rain Dance and Tailwind are two good utility moves that Tornadus-T can take advantage of, with the former giving Tornadus-T's Hurricane perfect accuracy and the latter supporting its team with speed control. However, Tomohawk and Fidgit, respectively, can use the moves better, with the former taking advantage of Prankster and the latter taking advantage of Persistent.
Checks and Counters
===================
**Electric-types**: Rotom-W, Krilowatt, and Cyclohm resist Hurricane and can tank Tornadus-T's attacks besides Life Orb-boosted Focus Blast.
**Special Walls**: Chansey and Jirachi can easily take Hurricanes and other Special moves, but they have to watch out for a predicted Knock Off.
**Rock-types**: Stratagem, Mega Aerodactyl, Mega Diancie, Crucibelle, and Mega Crucibelle can hit hard with their Rock-type STAB moves; however, Tornadus-T can hit them with Focus Blast, Superpower, or Hidden Power Ground.
**Faster Attackers**: Choice Scarf users such as Volkraken, Jirachi, Kitsunoh, and Kyurem-B can oustpeed and hit Tornadus-T hard, but they run the risk of switching into Knock Off. Weavile can outspeed and OHKO Tornadus-T with Icicle Crash, but it cannot switch in safely.
**Priority Attacks**: Scizor's Bullet Punch, Mega Metagross's Bullet Punch, Azumarill's Aqua Jet, Talonflame's Brave Bird, and Colossoil's Sucker Punch are common forms of priority that can hurt Tornadus-T and force it to switch.
**Status**: Paralysis ruins Tornadus-T's amazing Speed, while burn and poison compromise Regenerator's effectiveness.

Tornadus-T acts as one of CAP's greatest offensive pivots. It uses Assault Vest and Life Orb sets with great success. Its ability, Regenerator, gives Tornadus-T the recovery it lacks in its movepool, which helps mitigate its Stealth Rock weakness. Being a Flying-type, it's immune to Spikes and Toxic Spikes, which limits its entry hazard vulnerability only to Stealth Rock. It has access to U-turn and Knock Off for utility, as well as a powerful STAB move in Hurricane, which allows it to check common threats such as Tomohawk, Keldeo, Aurumoth, and Pyroak. It sits in a great Speed tier, allowing it to Speed tie with Syclant and outspeed Cawmodore. However, Tornadus-T is held back back by Hurricane's low accuracy and its coverage moves, which either cause stat drops or have low accuracy. In addition, it is checked by common Electric-types like Krilowatt, Cyclohm, and Rotom-W. It also has a minor case of four-moveslot syndrome, as it generally wants to run all of its coverage and utility moves. Nevertheless, Tornadus-T is an amazing choice for balanced and offensive teams.
[SET]
name: Assault Vest Pivot
move 1: U-turn
move 2: Knock Off
move 3: Hurricane
move 4: Heat Wave / Superpower / Focus Blast
item: Assault Vest
ability: Regenerator
nature: Timid / Hasty
evs: 96 HP / 160 SpA / 252 Spe
[SET COMMENTS]
Moves
========
U-turn allows Tornadus-T to pivot out, take advantage of Regenerator, gain momentum for its team, and wear down checks. Knock Off removes the foe's item, and removing Leftovers and Eviolite can cripple walls like Slowbro and Chansey, while removing Choice Scarf can slow down threats like Volkraken and Mollux. Hurricane is Tornadus-T's most powerful STAB move, but its 70% accuracy can be a huge letdown, unless it is used in rain. Heat Wave hits Steel-types that are immune to or resist Fighting-type coverage, such as Kitsunoh, Cawmodore, Scizor, and Mega Metagross. Superpower hits Heatran and Colossoil on their weaker Defense stat; however, the Attack drop prevents Tornadus-T from using the move repeatedly, while the Defense drop makes it more susceptible to physical attacks, especially because Superpower forces Tornadus-T to run a Hasty nature. However, its power is not cut in half in rain, unlike Heat Wave. Focus Blast hits Rotom-W, Cyclohm, Krilowatt, and Naviathan harder than Superpower, and it similarly does not lose power in rain. It has 70% accuracy, though, which makes it unreliable especially because Tornadus-T will have to rely on two 70% accurate moves as its primary attacking options. Hidden Power Ground 2HKOes Pokemon with a double Ground-type weakness that would normally give Tornadus-T trouble, including Mollux, Heatran, Crucibelle, and Plasmanta; it also does a decent amount of damage to Cyclohm. However, this is a weak option that should only be considered if the team needs to lure the aforementioned checks.
Set Details
========
Regenerator helps Tornadus-T recover while gaining momentum and is why Tornadus-T is so effective. It also lets Tornadus-T recover with an Assault Vest without a draining move. 252 Speed EVs and a Timid nature maximize Tornadus-T's Speed, which allows it to Speed tie with Syclant. Though it lowers the power of U-turn and Knock Off, those moves are used mostly for switching and removing items anyways. However, a Hasty nature should be used if Superpower is chosen. 160 Special Attack EVs guarantee the OHKO on Keldeo with Hurricane and the 2HKO on Mega Crucibelle with Hidden Power Ground. 96 HP EVs increase Tornadus-T's bulk, allowing it to survive powerful hits from full health, most notably Bullet Punch from +6 Cawmodore and the combination of Hurricane and Nature Power from Life Orb Tomohawk. However, Stealth Rock must be cleared in both situations, and Tornadus-T must switch into Cawmodore before or while it uses Belly Drum. Furthermore, to act as an emergency check to Cawmodore, it must run Heat Wave and a Timid nature.
Usage Tips
========
Generally, in the early-game, Tornadus-T should wear down the opponent's team with Knock Off and U-turn by switching into special attackers like Keldeo, Tomohawk, Heatran, and Aurumoth. It can clean with Hurricane and its coverage moves late-game once its checks have fainted. Generally, Tornadus-T should U-turn when it needs to recover, but it should hard switch if it will be hit with a priority attack. Knocking off a foe's Choice Scarf can allow Tornadus-T to outspeed the Pokemon late-game. At full health with a Timid Nature, it can switch into Cawmodore successfully as long as Stealth Rock is cleared from the field. Whether it has used Belly Drum or not, Cawmodore is OHKOed by Heat Wave and +6 Bullet Punch can't OHKO Tornadus-T. But if rain is in effect, Heat Wave becomes a 2HKO.
Team Options
========
Spinners, such as Tomohawk and Colossoil, and Defoggers, such as Mega Scizor, Latios, and Skarmory, can clear Stealth Rock off the field, which allows Tornadus-T to take full advantage of Regenerator's recovery. Volt Switch and U-turn users such as Rotom-W, Mega Scizor, Assault Vest Colossoil, and Syclant make for great partners to keep up momentum. Rotom-W and Mega Scizor can tank physical hits with ease and resist Ice-type attacks, Assault Vest Colossoil can absorb Electric and Rock-type attacks, and Syclant can get free switches by absorbing a Rock-type attack with Mountaineer. Teammates like Syclant, Garchomp, Cawmodore, and Mega Diancie appreciate Tornadus-T's Knock Off to remove items, such as Volkraken's Choice Scarf, so they can outspeed it late-game. Physically defensive Pokemon such as Rotom-W, Mega Scizor, Cyclohm, and Clefable make for great teammates because Tornadus-T cannot survive strong physical attacks. Wallbreakers such as Hoopa-U, Choice Specs Volkraken, and Mega Medicham appreciate the momentum and forced switches Tornadus-T creates.
[SET]
name: Life Orb Attacker
move 1: U-turn
move 2: Knock Off
move 3: Hurricane
move 4: Superpower / Focus Blast / Heat Wave
item: Life Orb
ability: Regenerator
nature: Hasty / Timid
evs: 76 Atk / 180 SpA / 252 Spe
[SET COMMENTS]
Moves
========
U-turn allows Tornadus-T to pivot out and take advantage of Regenerator, which mitigates Life Orb recoil. Knock Off removes foes items like Choice Scarf and Assault Vest, whose holders might otherwise force Tornadus-T out. Hurricane OHKOes Tomohawk, Pyroak, Mega Venusaur, Keldeo, and +1 Aurumoth and 2HKOes Unaware Clefable, Mega Scizor, tank Garchomp, and Mega Sableye. Superpower finishes off Chansey after Knock Off and Stealth Rock damage and hits Colossoil and Heatran for large amounts of damage. Focus Blast is a good alternative, hitting most threats harder than Superpower such as Rotom-W, Krilowatt, and Cyclohm for great amounts of damage, but running two 70% accurate moves can be risky. Heat Wave is drawback free and hits Cawmodore, Ferrothorn, Skarmory, and Kitsunoh harder than Superpower or Focus Blast, but it misses out on coverage against Heatran, Rotom-W, Cyclohm, Krilowatt, and Rock-types. Hidden Power Ground is an option if Tornadus-T needs to lure and KO certain threats, as it 2HKOes Crucibelle and Heatran and OHKOes Plasmanta, and if Stealth Rock is on the field, it 2HKOes Cyclohm and OHKOes Mollux. However, it is a subpar option, as Tornadus-T's other moves are much more useful.
Set Details
========
Regenerator mitigates the recoil Tornadus-T takes from Life Orb. 76 Attack EVs net a KO on Chansey with the combination of Stealth Rock damage, Knock Off, and Superpower. 252 Speed EVs and a Hasty nature maximize Tornadus-T's Speed, which allows it to Speed tie with Syclant and outpace anything slower. Hasty is used over Timid as not to compromise Superpower's damage output. If not using Superpower, an EV spread of 252 SpA / 4 SpD / 252 Spe with a Timid nature should be used to maximize Tornadus-T's damage output with Hurricane and Focus Blast or Heat Wave. Knock Off and U-turn are used for utility, so Attack EVs aren't needed when not running Superpower.
Usage Tips
========
Early-game, use U-turn to keep up momentum and Knock Off to cripple foes. Make sure not to use U-turn when below 10% HP, as otherwise Life Orb recoil will knock out Tornadus-T. Later on, use Hurricane and coverage moves to knock out worn-down foes. Even though Tornadus-T has decent bulk and Regenerator, it wants to use Regenerator to heal off Life Orb recoil. Bringing Tornadus-T in with slow U-turn and Volt Switch users can keep it from being worn down easily. Hard switch if Tornadus-T will be hit with a priority attack before U-turn hits and is still useful. Removing a foe's Choice Scarf can allow Tornadus-T to outspeed the Pokemon late-game. Wear down its checks with U-turn and Knock Off until Tornadus-T can break past them with Hurricane or a coverage move; just be wary if it loses its Life Orb.
Team Options
========
To take full advantage of Tornadus-T's ability Regenerator, entry hazard removal is mandatory. Colossoil, Tomohawk, Latios, Mega Scizor, and Mollux can fulfill this role. Tornadus-T can form a VoltTurn core with Volt Switch and U-turn users such as Rotom-W, Mega Scizor, Assault Vest Colossoil, and Syclant. Tornadus-T appreciates teammates that resist its weaknesses: Assault Vest Colossoil can tank Electric- and Rock-type attacks, Rotom-W and Mega Scizor resist Ice-type attacks, and Syclant is immune to Rock-type attacks on the switch-in thanks to Mountaineer. Teammates such as Keldeo, Mega Altaria, Azumarill, and Aurumoth appreciate Tornadus-T's Knock Off to remove an unsuspecting Chansey's Eviolite. Physically defensive Pokemon such as Rotom-W, Mega Scizor, Cyclohm, and Clefable make for great teammates because Tornadus-T cannot survive strong physical attacks. Wallbreakers such as Choice Specs Volkraken, Hoopa-U, and Kyurem-B appreciate the momentum gained by Tornadus-T, as it can give them a free switchin.
This set works particularly well rain teams, so Politoed and Mega Swampert make for great members of a strong core with Tornadus-T taking out the Grass-type Pokemon, such as Mega Venusaur, Necturna, and Serperior, that hurt these two. In return, Mega Swampert can tank the Electric- and Rock-type moves that hurt Tornadus-T and hit hard with strong physical moves.
[STRATEGY COMMENTS]
Other Options
=============
Taunt can be used on Life Orb sets to stallbreak and prevent the foe from healing. Iron Tail can OHKO Mega Diancie and 2HKOes Clefable when boosted by Life Orb. Icy Wind can slow down faster foes like Stratagem and Mega Manetric on the switch. It also wears down bulky Ground-types like Colossoil, Landorus-T, and Garchomp. Rain Dance and Tailwind are two good utility moves that Tornadus-T can take advantage of, with the former giving Tornadus-T's Hurricane perfect accuracy and the latter supporting its team with speed control. However, Tomohawk and Fidgit, respectively, can use the moves better, with the former taking advantage of Prankster and the latter taking advantage of Persistent.
Checks and Counters
===================
**Electric-types**: Rotom-W, Krilowatt, and Cyclohm resist Hurricane and can tank Tornadus-T's attacks besides Life Orb-boosted Focus Blast.
**Special Walls**: Chansey and Jirachi can easily take Hurricanes and other Special moves, but they have to watch out for a predicted Knock Off.
**Rock-types**: Stratagem, Mega Aerodactyl, Mega Diancie, Crucibelle, and Mega Crucibelle can hit hard with their Rock-type STAB moves; however, Tornadus-T can hit them with Focus Blast, Superpower, or Hidden Power Ground.
**Faster Attackers**: Choice Scarf users such as Volkraken, Jirachi, Kitsunoh, and Kyurem-B can oustpeed and hit Tornadus-T hard, but they run the risk of switching into Knock Off. Weavile can outspeed and OHKO Tornadus-T with Icicle Crash, but it cannot switch in safely.
**Priority Attacks**: Scizor's Bullet Punch, Mega Metagross's Bullet Punch, Azumarill's Aqua Jet, Talonflame's Brave Bird, and Colossoil's Sucker Punch are common forms of priority that can hurt Tornadus-T and force it to switch.
**Status**: Paralysis ruins Tornadus-T's amazing Speed, while burn and poison compromise Regenerator's effectiveness.
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