curses foiled again

look at me i'm being helpful
[Overview]
- Great support movepool, even verging on 4MSS.
UNIQUELY FOLLOW ME + TW!! - Most specially bulky of all the FM/RP users I think
- Coolio bulk, not to mention its excellent 120 SpA
- Immunity to EQ
- Versatile af
- but weak to ice/rock/electric; in particular blizzard/rock slide/discharge
[SET]
name: Tailwind Support
move 1: Tailwind
move 2: Air Slash
move 3: Follow Me
move 4: Protect / Helping Hand
item: Sitrus Berry / Leftovers
nature: Calm
evs: 248 HP / 92 Spe / 168 SpD
[SET COMMENTS]
- Bulk is best
- Tailwind. Duh.
- Air Slash helps deal with slower and bulkier threats like Cresselia while your sweepers kill other stuff. Flinches are also incredibly good.
- Follow Me if you're feeling masochistic
- Protect = Protect
- Helping Hand is cool to help people and be all altruistic and get rid of opposing walls/tanks etc
- Sitrus Berry is usually better since Sand/Hail numbers in HP will minimise Lefties healing ;-;. Plus you can take double attacks sometimes!
- Speed EVs let it outspeed Cresselia, min speed Rotom-W, and some faster Hitmontop variants. 248 HP gives it odd Hp number to take less damage from Hail and Sandstorm. Rest into SpD to improve its already stellar SpD.
- More speed (176 EVs) can be used to outspeed max speed neutral 70's (top and colo, specifically; breloom too but most go Jolly)
- 16 Def will let it survive CB / Helping Hand Rock Slide from TTar
- Usually aids teammates instead of having teammates aid it; works well with powerful teammates with middling speeds like Kyurem-B, Hydreigon, Breloom, Metagross, etc. Mold Breaker Excadrill REALLY likes Follow Me + Togekiss' Ground-immunity. Hitmontop is cool for Intimidate to cover its weaker Def, and Wide Guard for Blizz/Rock Slide/Discharge et al. Heracross and Mamoswine have cool synergy and also appreciate the support.
- Lando-T too but Blizzard ruins :(
name: Bulky Paralyser
move 1: Thunder Wave
move 2: Air Slash
move 3: Follow Me
move 4: Protect / Helping Hand
item: Sitrus Berry / Leftovers
nature: Calm
evs: 248 HP / 124 Def / 136 SpD
[SET COMMENTS]
- Works wonders for Bulky Offense teams (because Thunder Wave everything).
- Thunder Wave paralyses stuff so your team can wreck
- Air Slash works wonders after you've Thunder Waved a ton of shit
- Follow Me because that's why you're using Togekiss over Thundurus 9.9
- Protect because Protect.......
- Helping Hand for helping stuff to wreck after opposing stuff is paralysed
- EVs survive Rock Gem Terrak Rock Slide, Dragon Gem Latios Draco Meteor, Thundurus Thunderbolt, Specs Rotom-W Thunderbolt. Need I say more?? HP is odd number as described above.
- Sitrus Berry improves longevity bla bla bla; Leftovers arent too good as before.
- Great with bulky offense users who benefit from opponents getting paralysed so they can go firstish. Metagross, Landorus-T, Heatran, and Kyurem-B come to mind. Hitmontop is cool for Intimidate to cover its weaker Def, and Wide Guard for Blizz/Rock Slide/Discharge et al.
name: Offensive Tailwind
move 1: Tailwind
move 2: Air Slash
move 3: Heat Wave / Aura Sphere
move 4: Protect / Helping Hand
item: Sitrus Berry / Flying Gem
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe
[SET COMMENTS]
- Allows Togekiss to do some damage of its own with that 120 SpA
- Tailwind to get its Speed up
- Air Slash as a good STAB and for flinchies
- Heat Wave for that 29.16% chance of burning something
- Aura Sphere for solid damage output
- Protect to sit out Trick Room
- Helping Hand for boosting allies in case Togekiss' coverage doesn't work
- 208 HP is an odd HP number, 252 SpA maximizes damage, 48 Speed outspeeds 4 Spe base 85s. Modest lets Togekiss hit stuff.
- Sitrus Berry lets Togekiss take more hits, Flying Gem can get some cool KOs off
- Good teammates would have good coverage in tandem with Togekiss so they can take out the bulkier stuff like Cress. Tyranitar is a good choice and benefits from Tailwind; same with Chandelure etc.
- Mamoswine and Heracross are also cool; Mamoswine has cool coverage and likes flinches, Heracross needs HH support to OHKO Cress. Hitmontop is cool for Intimidate to cover its weaker Def, and Wide Guard for Blizz/Rock Slide/Discharge et al. /brokenrecord
- Fire Blast / Flamethrower > Heat Wave for more damage!!
- ExtremeSpeed can catch Pokemon off guard but is probably shit & a waste of a moveslot
- After You is cool if you're really desperate to speed up your team a bit
- Roost to heal yourself just in case
- Body Slam ignores Taunt
- Psycho Shift (restalk flame orb is super fun btw) (and really annoying if you don't get Psycho Shift on Sleep Talk) (HOLY SHIT REST/SLEEP TALK/PSYCHO SHIFT I AM DOING THIS)
- Dual screens
- Sunny day / Rain Dance
- Safeguard
- Encore
- Magic Coat
- Hyper Voice is your strongest spread move lol
- Tri Attack for status fun
- Blizzspam / Discharge spam
- Prankster/Fast Taunt
- Rock Slide (I'm looking at YOU, Tyranitar.)
- Electric Pokemon
- Rain-boosted Swift Swim users (especially Kabutops)
- Sand Rush sweeper
(s)(oh wait there's only one good one)
- Heavy spread damage
- Steel-types if you don't use Heat Wave or Aura Sphere.
- TRICK ROOM AUGH
- ??? can anyone else think of stuff
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