Silvally @ Leftovers
Ability: RKS System
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Parting Shot
- Defog
- Flamethrower
Silvally is the general supporting role of the team. While Silvally-Steel is usually better defensively, the fact that it's a tier up costs it some stat boosts. The Leftovers and extra +10 to all stats make Silvally have more longevity. Toxic and Flamethrower are for wearing down enemies, Defog makes him the team's go-to for hazard removal, and Parting Shot for the momentum building, allowing many safe switch ins.
Persian-Alola @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Parting Shot
- Foul Play
- Taunt
- Dark Pulse
Pretty much the backbone of the team. Immensely fast, putting Pheromosa to shame, and able to throw some pretty big wrenchs into the works of the opponent's team, with Taunt working with the massive speed to prevent any status or setup, before making a safe retreat with Parting Shot. Fur Coat makes sure that even with minimal defensive focus it's fairly bulky. Foul Play takes advantage of any physical wallbreaker your opponent might try, like Rampardos, and Dark Pulse lets Persian do something against the opponents that aren't so physically inclined. I tried something else so I wasn't running dual Dark attacks for a while, but this was ultimately what functioned best in my experience.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Liquidation
- Crunch
- Ice Punch
After the support, the team needs some backbone. And Feraligatr has a titanium spine. Even being in RU, those +20 boosts do wonders to his power. After just one Dragon Dance, he is set up to sweep. Even the tankiest Pokemon around tend to be 2HKOd at most, if they aren't weak to any of his attacks. Since Life Force is a combo that basically makes your moves ~70% stronger, you just need the boost to outspeed the rest and you're practically an unstoppable wallbreaker. Seriously, Shuckle, Cofagrigus, Cresselia, Klinklang, Carracosta, a lot of usually rather great physical walls don't stand much of a chance surviving much of a beating from this monster. Liquidation is the go-to with its immense power, but Crunch and Ice Punch provide coverage against most of what would resist said physical nuke.
Lilligant @ Grassium Z
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Petal Dance
- Sleep Powder
- Hidden Power [Fire]
Basically the other end of the Spectrum from Feraligatr. Sleep Powder, if it lands, can ensure a safe setup, and after a Quiver Dance boost or two, not much is going to want to stand up to it. The premier Unaware blockers, Pyukumuku and Quagsire, don't want to switch into even a boostless Petal Dance, so there's less risk of your sweep being stopped. And while Petal Dance tends to make short work of most anything that resists it even after a boost or two, Hidden Power Fire allows for some extra coverage. Grassium Z allows you to work as a last resort for taking down the occasional trouble that you might come across, like Regice or Guzzlord. Even if they survive Bloom Doom, they'll be hurting. Feraligatr relies on his coverage, while this is Liligant's way to deal with counters.
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Body Slam
- Rock Slide
- Fire Blast
- Zen Headbutt
A sweeper that doesn't need to setup isn't a bad inclusion either. While most need a Scarf, Band, or Specs, Tauros doesn't need any of this. Just like Feraligatr, he's working off of Life Force power. The main difference is that Tauros has much higher speed, and even better ATK than the aforementioned gator. Body Slam can take care of most that would be sent out, while Zen Headbutt takes care of any Fighting types that might pose a threat, Rock Slide for any Fire or Flying types mostly. And while the Special Attack is nothing special, the Tier Shift boost, combined with Life Force, makes Fire Blast good coverage for Steel-Types that would try to wall you. While he doesn't one shot 99% of opponents like boosted Feraligatr, his output is still very respectable, and can come out right off the bat.
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Sticky Web
- Moonblast
And lastly, your generic Sticky Web setter. Ribombee is blindingly fast in Tier Shift, faster than Alolan Persian even... when fully invested. With the Focus Sash securing a turn, Modest nature makes sure that once the Webs are up, Ribombee has a chance to leave an impression on the opponent's Pokemon before heading out. And if Quiver Dance gets up, it might be sticking around a while longer... though I have been considering replacing that with Stun Spore, since Ribombee is still pretty frail, meaning the chances for it to set up Sticky Web, and get off a Quiver Dance, and still be alive for the followup is relatively slim. Still, it serves the role of a web setter well.