
#538
Nageki - The Judo Pokemon
Type: Fighting
Stats:
120 HP
100 Atk
85 Def
30 SpA
85 SpD
45 Spe
Abilities:
Guts: When this Pokémon is affected by burn, paralysis, poison, or sleep, its Attack is increased by 50%. Guts ignores burn's Attack drop.
Inner Focus: This Pokémon cannot be flinched by moves like Fake Out or Rock Slide. Does not prevent this Pokémon from "losing its focus" when hit while using Focus Punch.
Mold Breaker(DW): If this Pokémon attacks and the target's ability would prevent the effects of the attack from taking place, or hinder the effects of the move, the ability is temporarily nullified while the attack is in progress. Abilities that prevent status such as Limber are deactivated during the attack which allows a Pokémon that has one to be affected by the status they prevent, but the ability cures the status immediately after the attack.
Level-Up Moves:
Code:
Lv1: Bind
Lv1: Leer
Lv5: Bide
Lv9: Focus Energy
Lv13: Seismic Toss
Lv17: Vital Throw
[B]Lv21: Revenge
Lv25: Mountain Storm
Lv29: Body Slam
Lv33: Bulk Up
Lv37: Overhead Throw[/B]
Lv41: Endure
[B]Lv45: Wide Guard
Lv49: Superpower[/B]
Lv53: Reversal
Egg Moves: None, Nageki are all Male.
TMs/HMs:
Code:
TM06 - Toxic
[B]TM08 - Bulk Up[/B]
TM10 - Hidden Power
TM11 - Sunny Day
[B]TM12 - Taunt[/B]
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
[B]TM26 - Earthquake[/B]
TM27 - Return
TM28 - Dig
[B]TM31 - Brick Break[/B]
TM32 - Double Team
TM39 - Rock Tomb
[B]TM42 - Facade[/B]
TM44 - Rest
TM45 - Attract
TM47 - Ankle Sweep
TM48 - Troll
TM52 - Focus Blast
TM56 - Fling
[B]TM66 - Payback[/B]
TM67 - Get Even
TM68 - Giga Impact
[B]TM71 - Stone Edge[/B]
TM78 - Level Ground
TM80 - Rock Slide
TM83 - Cheer Up
TM84 - Poison Jab
TM86 - Grass Knot
TM87 - Swagger
[B]TM90 - Substitute[/B]
TM94 - Rock Smash
HM04 - Strength
Mountain Storm: Physical Fighting PP: 10 Power: 40 / Accuracy: 100 Effect: Critical Hit(100%).
Overhead Throw: Physical Fighting PP: 10 Power: 60 / Accuracy: 90 Effect: Switches the defending Pokemon.
Wide Guard: Protects your team from an attack that would hit all of your Pokemon. Will begin to fail if used in succession.
Ankle Sweep: Physical Fighting PP: 20 Power: 60 / Accuracy: 100 Effect: Decreases opponent's Speed by 1 stage.
Level Ground: Physical Ground PP: 20 Power: 60 / Accuracy: 100 Effect: May decrease opponent's Speed by 1 stage.
Initial Notes:
Insofar as stats and movepool are concerned, Nageki seems inferior to its Fighting-type Brethren. This is deceptive, as while none of its stats are particularly exciting, its 120/85/85 defenses are superior even to those of Hariyama. 100 Atk is passable for what it needs to do, and it has a combination of moves and abilities that let it capitalize on this bulk. Further commentary will be on the sets. Nageki is an interesting addition, and as a pokemon with Wide Guard it might end up more suitable for 2vs2, but it does have some very interesting features.
Potential Sets:
Mold Hazard:
Nageki @ Leftovers
Ability: Mold Breaker
EVs: 96 HP / 64 Atk / 216 Def / 132 SpD
Nature: Impish (+Def, -SpA)
~Substitute
~Body Slam
~Overhead Throw
~Earthquake
Nageki isn't up to snuff as a sweeper like many of its other brethren, but it's got a few useful tools to wear down the opposition slowly. Unless it was a Shoddy Error, Mold Breaker causes Spikes and Toxic Spikes to affect Pokemon with Levitate when they come in. Combined with Overhead Throw's Roar effect, Nageki can scout the opponent's team while doing fairly consistent damage, and if an opponent is dragged in that cannot immediately address Nageki, Nageki gets a chance to set up a Substitute. Body Slam fixes Nageki's speed problem by paralyzing foes and also gives it more chances to set up a Sub or use Overhead Throw without taking an attack. Earthquake rounds out the set, OHKO'ing Gengar after Stealth Rock or Spikes damage. Earthquake also affects many of the bulky levitators (who often have Will-o-Wisp), including the Rotom forms and Bronzong. In this case, Fighting and Ground have little redundancy.
Special Defensive Booster:
Nageki @ Leftovers
Ability: Guts
EVs: 208 HP / 24 Atk / 24 Def / 252 SpD
Nature: Careful (+SpD, -SpA)
~ Bulk Up
~ Mountain Storm / Brick Break
~ Payback
~ Stone Edge
With Boiling Water expected to be a common staple of Bulky Waters, Nageki makes an exceptional switchin to their attacks and can use the burn to set up. What separates Nageki is it's nifty Mountain Storm attack, unique to Nageki alone. 40 Base Power that always critical hits doesn't sound great at first, but it is Nageki's strongest drawback-free attack. Additionally with a Bulk Up boost and a Guts boost, it can break through any of the opponents defensive measures. Granted a Brick Break critical hit does more damage than Mountain Storm by a long shot, but it is weaker otherwise. However, it can break through Screens and won't set off Anger Point or be blocked by Battle/Shell Armor. Without access to Sleep Talk Nageki is at a distinct disadvantage to the older generation of Fighting Pokemon, so instead it optimizes coverage with Payback and Stone Edge.