It looks like a toad which have poisonous shoulders. still weak to grassSeisitoad - > Water / Ground / Poison
Not only does it learn poison moves (including acid upon evolution) it resembles frogs that inhabIit swamps and should therefore have poison added. While making it weak to ground, it is only weak to ground and psyshic the latter is not a very common type.
Oh my god Ice Shard.Garchomp: Dragon/Ground/Flying
Justification: It can fly at the speed of a jet fighter
No, but I'll do Dragon/Ice/Electric because it fuses with Zekrom.Kyurem-black dragon/ice/dark -> BLACK
I don't really see it.haxorus dragon/poison (possibly even dark) -> When I first saw it, I tought it would be poison type
Could work.Zygarde dragon/ground/poison -> it's a snake
Sure.aerodactyl rock/flying/dragon -> it looks like a dragon
Y? It's not in a Fire Egg Group.salamence dragon/flying/fire -> if dragonite gets water, salamence should get fire
Or, you know, skin. It could be that.donphan ground/rock/steel -> its armour could be considered both rock and steel
Y?raikou electric/dark -> if given dark pulse
No. For flying you need to be related to birds, or be able to fly.entei fire/flying -> fucking stealth rocks, but it just looks like it has wind/clouds on its back
Gamefreak loves to turn aquatic animals into desert animals, so could also do the same thing for Hippowdon and Garchomp.krookodile ground/dark/water -> it's a crocodile (if given water moves)
Swampert itself doens't have any Grass like qualities to it though.Swampert ground/water/grass -> when I think of a swamp I think of green, moss, trees and water filled with plants and alge. More than I think of ground anyways. (rids it of x4 weakness, in exchange for a couple of x2 weaknesses)
Because 4 Psychic/Fairy types with Levitate just isn't enough, lol.chimenco psychic/fairy (give it some stat boosts)
This statement is factually inaccurate.marowak ground/ghost -> every marowak is secretly a ghost like the one in the game/series. + new dual typing, immune to 3 types.
Wow, it actually can. Now I don't know what to do with Garchomp.Garchomp: Dragon/Ground/Flying
Justification: It can fly at the speed of a jet fighter
Not to mention it gets Poison Touch as an ability. Will add.Seisitoad - > Water / Ground / Poison
Not only does it learn poison moves (including acid upon evolution) it resembles frogs that inhabit swamps and should therefore have poison added. While making it weak to ground, it is only weak to ground, grass, and psyshic the latter two are not a very common type.
Already changed to Ice/Rock/Fairy.Maybe make Glalie Ice / Dark. It learns various Dark moves upon level up and also looks pretty evil.
Because it's so frail, most things can 2HKO with neutral attacks, and everything with more offensive presence than Shuckle can break its Substitutes. I don't think it will be a big deal, but when this gets implemented, if it is broken it can be reversed.So, why did we feel the need to give Gengar no weaknesses?
Swampert itself doens't have any Grass like qualities to it though.
This statement is factually inaccurate.
Ostriches also don't fly.I don't get why everyone keeps giving Roost to Empoleon. Empoleon is a penguin. Penguins can't fly. Roost is a move where the user lands from flight. It's literally impossible.
Let's read some of Dragonite's Pokedex entries.-I know that. But dragonite also doesn't have water like qualities
Notice the pattern? Dratini and Dragonair also have many references to the sea in their Pokedex entries.Red/Blue: An extremely rarely seen marine Pokémon. Its intelligence is said to match that of humans.
Yellow: It is said that this Pokémon lives somewhere in the sea and that it flies. However, it is only a rumor.
Stadium: Has intelligence on par with people. This "sea guardian" is said to be capable of flying around the globe in about 16 hours.
Swamps are also infamous for filled with bugs, especially mosquitoes. By that logic shouldn't it be Water/Ground/Bug?SWAMPert, the name should just be enough. (maybe make gastrodon poison cuz it's a slug?)
You must have forgot that Golurk is a thing.-I know, I was kidding. I'd just like it if you added some dual types that don't exsist yet.
The Japanese name for the Fighting type is the "Hero" type. For this reason, I don't feel like it's a good match for Honchkrow.Honchkrow for Dark/Fighting/Flying. It's a freaking mob boss, after all.
That is better logic, but I gave it Poison and Fairy instead because of there are several other Dragon/Waters in this mod as it is, and I wanted to make it a bit more unique. I felt like Fairy and Poison both worked well enough, so I stuck with those. Is that forgivable?I disagree with Goodra. Just because something is friendly doesn't make it a fairy type. Water type is more fitting imo because Sliggoo evolves in the rain and is found in the swamp and while surfing.
oh yeh golurk lol.Let's read some of Dragonite's Pokedex entries.
Notice the pattern? Dratini and Dragonair also have many references to the sea in their Pokedex entries.
Swamps are also infamous for filled with bugs, especially mosquitoes. By that logic shouldn't it be Water/Ground/Bug?
You must have forgot that Golurk is a thing.
The Japanese name for the Fighting type is the "Hero" type. For this reason, I don't feel like it's a good match for Honchkrow.
That is better logic, but I gave it Poison and Fairy instead because of there are several other Dragon/Waters in this mod as it is, and I wanted to make it a bit more unique. I felt like Fairy and Poison both worked well enough, so I stuck with those. Is that forgivable?
Would there be a possible combination of types to make the 16x part an issue? I can't think of a relevant 4 type combo to make it an issueSo you guys need to do a few decisions:
- Will Trick−or−Treat and Forest's Curse add a fourth type to 3−type pokemon?
- If that's the case, will effectiveness multipliers stack up to 16x and down to 0.0625x?
Would there be a possible combination of types to make the 16x part an issue? I can't think of a relevant 4 type combo to make it an issue
Ah I seee.g. Water/Flying/Dragon/Grass Gyarados from Freeze Dry.
Note that it would be Dragon from the Mod and Grass from Forest's Curse.
So you guys need to do a few decisions:
- Will Trick−or−Treat and Forest's Curse add a fourth type to 3−type pokemon?
- If that's the case, will effectiveness multipliers stack up to 16x and down to 0.0625x?
Wow, didn't think that would actually be relevant. I guess we might as well, as a really low priority thing.e.g. Water/Flying/Dragon/Grass Gyarados from Freeze Dry.
Note that it would be Dragon from the Mod and Grass from Forest's Curse.
Wow, didn't think that would actually be relevant. I guess we might as well, as a really low priority thing.Gorgiest gets Fire STAB to actually threaten things with after Forest's Curse.Nevermind that's Trevenent's move.
Fun Fact: Unboosted Smeargle can OHKO things with that big of a multiplier.
252 SpA Smeargle Freeze Dry vs. 4 HP / 0 SpD Gyarados (Water/Flying/Dragon/Grass): 476-560 (143.3 - 168.6%) -- guaranteed OHKO
BTW would you code this?
100%, though I'm considering making Bug take neutral damage from Rock for that exact reason.I am mid-way done. Also, how much damage would Volcarona receive from Stealth Rock? 100% or 75%?
100%, though I'm considering making Bug take neutral damage from Rock for that exact reason.
Also I haven't added these to the OP yet, but I'm wanting to include them:
Zeral has done something similar with Genesect in his pet mod Gen-NEXT, so you could probably steal some code from him if you felt like it.
- Genesect: Bug/Steel/Normal (With normal changing to match its held Drive, Mega Launcher as the ability on regular Gene, Download as the ability on its Alternate Forms, and Water Pulse added to its movepool)
- Rotom-N: Ghost/Electric/Normal
- Zekrom: Dragon/Ice/Electric
- Aerodactyl: Rock/Flying/Dragon
- Garchomp: Dragon/Ground/Water
- Hippowdon: Ground/Water
- Siesmitoad: Water/Ground/Poison