Highlights
Mega-Medicham - Pretty simple, outspeed and hit incredibly hard, though it is difficult to switch in, if brought in with VoltTurn or on the double, a Fake Out and High Jump Kick will KO both. Ice Punch can be run over Thunder or Bullet Punch to KO Zygarde with perfect accuracy and no potential recoil. nubzie
Tapu Lele - Once again Tapu Lele finds itself in the highlights, +1 Shattered Psyche in terrain is actually a guaranteed OHKO on Scizor which is phenomenal power, blocking priority for itself and teammates is also great. Felixx
Creative
Greninja - Hidden Power [Fire] is a great move on Greninja and Waterium Z is very underprepped for. curiosity
Not Archived
Silvally-Bug - Not a mon, not a set. I admire the work that went into this post tho lmao stuuful12
Tyranitar - This is a cool set for sure, but as you said: this is a lure, so by nature it is catered to the core too much to be a more general threat for my liking. micahclay
Mega-Medicham - Pretty simple, outspeed and hit incredibly hard, though it is difficult to switch in, if brought in with VoltTurn or on the double, a Fake Out and High Jump Kick will KO both. Ice Punch can be run over Thunder or Bullet Punch to KO Zygarde with perfect accuracy and no potential recoil. nubzie
Tapu Lele - Once again Tapu Lele finds itself in the highlights, +1 Shattered Psyche in terrain is actually a guaranteed OHKO on Scizor which is phenomenal power, blocking priority for itself and teammates is also great. Felixx
Creative
Greninja - Hidden Power [Fire] is a great move on Greninja and Waterium Z is very underprepped for. curiosity
Not Archived
Silvally-Bug - Not a mon, not a set. I admire the work that went into this post tho lmao stuuful12
Tyranitar - This is a cool set for sure, but as you said: this is a lure, so by nature it is catered to the core too much to be a more general threat for my liking. micahclay


This is an extremely common core on the lower ladder that also sees fair success in tournaments and high ladder too. The premise is simple, Pelipper sets rain with its ability Drizzle, which doubles Mega-Swampert's Speed thanks to Swift Swim. The partnership between these two goes further than this however. Swampert has a great offensive typing in Water/Ground, which also allows it to pivot into the Electric-types Pelipper invites in, in return Pelipper takes on Charizard Y and Keldeo, both of which create problems for Swampert. Pelipper also provides a slow U-Turn, which alongside its decent defenses can bring Swampert in safely while easing prediction and can Defog away pesky hazards, particularly both Spikes and Toxic Spikes that Swampert is very vulneranble too.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
- Scald
- U-turn
- Roost
- Defog
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
- Scald
- U-turn
- Roost
- Defog
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower
At the end of the week I will archive viable threats, post a new core and highlight threats that are particularly creative or effective! I'll also try and explain why I didn't include any threats in the archive, if applicable.
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