Ok, here I will show you a team that has had a lot of effort put into it to pretty much get it to perfection. The pokemon in this team are all pretty rare with the exception of gurrdurr, who is actually my weakest link I think, so it just goes to show that common pokemon aren't always the best! Anwyay, without further ado, let's get onto the team, listed from what I think is MVP to LVP:
@ Lum berry
Ability: Levitate
-Morning sun
-Zen headbutt
-Stone edge
-Explosion
Ev's:
Hp 4
Atk 252
Def 0
Sp Atk 0
Sp Def 0
Spe 252
Nature: Impish
This Solrock is amazing, He usually uses rock polish once or twice, and then can get rid of one or two pokemon with acrobatics. If this works right, then Solrock can, and has before, get rid of 3 pokemon. It gets rid of amoongus, sawk and gurrdurr (and undoubtedly others I haven't run into) with the flying gem acrobatics, and because it has pretty good bulk can survive a good few hits while it chips down their health and when the third one comes out, well, it explodes! This pokemon is one of the only true counters to double stall ninjask, since... well... it outspeeds it after 3 rock polishes since he only gets 3 halves. Let me put it this way:
So Solrock is extremely useful!
@ Choice specs
Ability: Sap sipper
-Psychic
-Thunderbolt
-Energy ball
-Shadow ball
Hp 0
Atk 0
Def 0
Sp Atk 252
Sp Def 4
Spe 252
Nature: Timid
Girafarig is underrated. There are few pokemon in NU (5 I think) that don't get 2HKO'd at least by choice scarf girafarig, (provided it gets a super effective attack in) and this pokemon has far better coverage than the below pokemon and though he is the newest member of my team he claimed a rightful place on my team immediately! The bane of Girafarig though are focus sashes, especially focus sash kadabra. Of course, if Solrock gets stealth rock out (sometimes I don't get a turn to use it since he;s too busy exploding, a free KO is better than stealth rock) but it still gets annoying! Anyway, brilliant coverage, brilliant special attack stat and brilliant item (as well as an immunity, grass with sap sipper) makes for a solid team-mate.
@ Eviolite
Ability: Thick fat
-Surf
-Toxic
-Rest
-Sleep talk
Hp
Atk 0
Def 126
Sp Atk 252
Sp Def 130
Spe
Nature: Calm
Eviolite Sealeo is the meaning of bulky. The good thing with Sealeo is that despite having loads of bulk, it has good special attack as well so in the turn it KO'd Musharna with surf! (and I won) making it an extremely valuable member of the team.
@ Expert belt
Ability: Sniper
-Surf
-Hidden power electric
-Energy ball
-Ice beam
Hp 252
Atk 0
Def 0
Sp Atk 252
Sp Def 0
Spe 4
Nature: Modest
Well, this can sweep, fairly easily. The only problems with Octillery are the lack of STAB and the amount of pokemon he gets walled by. Really, you should try and get charge beam in whenever you can just for a boost (but fudge whoever's idea it was to give it 90% accuracy) and after a boost or 2 he can get rid of a large amount of the tier. Looking at the moves, you can obviously see that the moves it has gives good coverage, however there are plenty of pokemon it doesn't land super-effective hits on. There are few pokemon that it can't hit at least neutrally, but these are... Nope. There aren't any (that I can find) so that's good! Sniper is there just because if a crit does happen, and it has saved my bacon a couple of times when a crit came out of nowhere and won it for me. Besides, what else does he have? Suction cups? That is terrible. His hidden ability is moody, by the way, which is banned everywhere but hackmons.
@ toxic orb
Ability: Quick feet
-Protect
-Facade (:O)
-Crunch
-Close combat
Hp 0
Atk 252
Def 0
Sp Atk 0
Sp Def 4
Spe 252
Nature: Adamant
Ursaring actually ties for last place with Gurddurr, both are solid(ish) physical sweepers, Ursaring has alright coverage but he has several draw-backs. Cross chop, despite having 90% accuracy, misses more than when I used to run focus miss on Politoed in OU. No! He's sent out lairon and sealeo is already down! I send out Ursaring, protect for the boost for guts (unless he took a hit whne he was sent out, in that case it activates already) and use cross chop. It misses, he heavy slams or earthquakes or whatever and you faint. Crap. A whole load of crap. Special sweepers seem to always beat it as well, you can't take down musharna with Ursaring any way you try to and then it KO's you. For a pokemon that is made to sweep it doesn't sweep very well! However, this isn't to say that it doesn't have it's uses, and it has saved me several times!
@ Eviolite
Ability: Iron fist
-Drain punch
-Knock off
-Mach Punch
-Ice punch
Hp 252
Atk 252
Def 0
Sp Atk 0
Sp Def 0
Spe 4
Nature: Adamant
Well, Gurrdurr is my combat to everything my other pokemon don't combat (which is little) but is usually there just as back-up from where my pokemon are already fainted. Behind girafarig it is the newest arrival, replacing my old drifblim, which was basically a worse copy of Solrock, but really isn't good. It finds itself 3HKO'ing pokemon at best, and though it is very bulky it doesn't have the power to compliment it. It can switch in on pokemon and sometimes finish them, but if there is a pokemon that you think screams "I fit on this team!" then this is who will be replaced. If you have 2 than Ursaring will be replaced, but more than that they're here to stay.
Ability: Levitate
-Morning sun
-Zen headbutt
-Stone edge
-Explosion
Ev's:
Hp 4
Atk 252
Def 0
Sp Atk 0
Sp Def 0
Spe 252
Nature: Impish
This Solrock is amazing, He usually uses rock polish once or twice, and then can get rid of one or two pokemon with acrobatics. If this works right, then Solrock can, and has before, get rid of 3 pokemon. It gets rid of amoongus, sawk and gurrdurr (and undoubtedly others I haven't run into) with the flying gem acrobatics, and because it has pretty good bulk can survive a good few hits while it chips down their health and when the third one comes out, well, it explodes! This pokemon is one of the only true counters to double stall ninjask, since... well... it outspeeds it after 3 rock polishes since he only gets 3 halves. Let me put it this way:
Ninjask's and Solrock's speed at one:
NInjask protects, Solrock rock polishes.
NInjask is still faster.
Ninjask substitutes, Solrock uses acrobatics:
Now, Ninjask is even with Solrock now.
Ninjask protects, Solrock rock polishes.
By now the opponent knows he's not getting anywhere, so sometimes they sword dance here and sometimes they baton pass, either way solrock will outspeed him next turn. If he substitutes then unless he has lots of EV's shared into attack then Solrock can survive the x-scissor anyway to OHKOK with acrobatics. It truly is win/win for Solrock.
NInjask protects, Solrock rock polishes.
NInjask is still faster.
Ninjask substitutes, Solrock uses acrobatics:
Now, Ninjask is even with Solrock now.
Ninjask protects, Solrock rock polishes.
By now the opponent knows he's not getting anywhere, so sometimes they sword dance here and sometimes they baton pass, either way solrock will outspeed him next turn. If he substitutes then unless he has lots of EV's shared into attack then Solrock can survive the x-scissor anyway to OHKOK with acrobatics. It truly is win/win for Solrock.

Ability: Sap sipper
-Psychic
-Thunderbolt
-Energy ball
-Shadow ball
Hp 0
Atk 0
Def 0
Sp Atk 252
Sp Def 4
Spe 252
Nature: Timid
Girafarig is underrated. There are few pokemon in NU (5 I think) that don't get 2HKO'd at least by choice scarf girafarig, (provided it gets a super effective attack in) and this pokemon has far better coverage than the below pokemon and though he is the newest member of my team he claimed a rightful place on my team immediately! The bane of Girafarig though are focus sashes, especially focus sash kadabra. Of course, if Solrock gets stealth rock out (sometimes I don't get a turn to use it since he;s too busy exploding, a free KO is better than stealth rock) but it still gets annoying! Anyway, brilliant coverage, brilliant special attack stat and brilliant item (as well as an immunity, grass with sap sipper) makes for a solid team-mate.

Ability: Thick fat
-Surf
-Toxic
-Rest
-Sleep talk
Hp
Atk 0
Def 126
Sp Atk 252
Sp Def 130
Spe
Nature: Calm
Eviolite Sealeo is the meaning of bulky. The good thing with Sealeo is that despite having loads of bulk, it has good special attack as well so in the turn it KO'd Musharna with surf! (and I won) making it an extremely valuable member of the team.

Ability: Sniper
-Surf
-Hidden power electric
-Energy ball
-Ice beam
Hp 252
Atk 0
Def 0
Sp Atk 252
Sp Def 0
Spe 4
Nature: Modest
Well, this can sweep, fairly easily. The only problems with Octillery are the lack of STAB and the amount of pokemon he gets walled by. Really, you should try and get charge beam in whenever you can just for a boost (but fudge whoever's idea it was to give it 90% accuracy) and after a boost or 2 he can get rid of a large amount of the tier. Looking at the moves, you can obviously see that the moves it has gives good coverage, however there are plenty of pokemon it doesn't land super-effective hits on. There are few pokemon that it can't hit at least neutrally, but these are... Nope. There aren't any (that I can find) so that's good! Sniper is there just because if a crit does happen, and it has saved my bacon a couple of times when a crit came out of nowhere and won it for me. Besides, what else does he have? Suction cups? That is terrible. His hidden ability is moody, by the way, which is banned everywhere but hackmons.

Ability: Quick feet
-Protect
-Facade (:O)
-Crunch
-Close combat
Hp 0
Atk 252
Def 0
Sp Atk 0
Sp Def 4
Spe 252
Nature: Adamant
Ursaring actually ties for last place with Gurddurr, both are solid(ish) physical sweepers, Ursaring has alright coverage but he has several draw-backs. Cross chop, despite having 90% accuracy, misses more than when I used to run focus miss on Politoed in OU. No! He's sent out lairon and sealeo is already down! I send out Ursaring, protect for the boost for guts (unless he took a hit whne he was sent out, in that case it activates already) and use cross chop. It misses, he heavy slams or earthquakes or whatever and you faint. Crap. A whole load of crap. Special sweepers seem to always beat it as well, you can't take down musharna with Ursaring any way you try to and then it KO's you. For a pokemon that is made to sweep it doesn't sweep very well! However, this isn't to say that it doesn't have it's uses, and it has saved me several times!

Ability: Iron fist
-Drain punch
-Knock off
-Mach Punch
-Ice punch
Hp 252
Atk 252
Def 0
Sp Atk 0
Sp Def 0
Spe 4
Nature: Adamant
Well, Gurrdurr is my combat to everything my other pokemon don't combat (which is little) but is usually there just as back-up from where my pokemon are already fainted. Behind girafarig it is the newest arrival, replacing my old drifblim, which was basically a worse copy of Solrock, but really isn't good. It finds itself 3HKO'ing pokemon at best, and though it is very bulky it doesn't have the power to compliment it. It can switch in on pokemon and sometimes finish them, but if there is a pokemon that you think screams "I fit on this team!" then this is who will be replaced. If you have 2 than Ursaring will be replaced, but more than that they're here to stay.