The Strumline [Fakedex Project on 4th post]

Whew, nice mag :D :D. I would read this magazine lol
Haha if only Smogon will publish this...
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Popping in to say that your art is absolutely amazing!
Thanks man!

Also an attempt on some digital realism painting commissions for my mom's officemates. [And basically the reason why I can only do half of the current requests I have for last week :P] My cartoonish vibe lingers in most elements of the artwork though so i guess it's more like a caricature than realism?
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I kinda like what I did here, although 3-4 hours of experimenting and basically smudging for all these pieces made my tablet look like a scratchboard lol
 
Magistrum, I thought why not do this the offical way.
Anyway, I would love to ask you if you could draw the following Pokémon.
If you could, in Ken-Sugimoro-esque style, one of which we can later make sprites
All information can be found in the tag below. Things you might be interested in are the height, weight and base color. If you want the body of the Griffin to be brownish, or something else, that can be changed. You get all artistic freedom you need.
Also, for your convenience, the picture for you to base them on:
Griffin inside

Zapdos-Griffin @ Drizzle / Mountaineer
Typing: Electric / Flying
Stats: 110 / 85 / 105 / 150 / 110 / 120
BST: 680

Movepool
Level up:
--: Wing Attack
--: Thundershock
--: Detect
5: Thunder Wave
10: Pluck
15: Ancient Power
20: Charge
20: Discharge
25: Agility
30: Air Slash
35: Nasty Plot
40: Roost
45: Thunder
50: Hurricane
55: Light Screen
60: Reflect
65: Heat Wave
70: Drill Peck
75: Volt Switch
80: Extreme Voltage

TM's:
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM35 Flamethrower
TM37 Sandstorm
TM38 Fire Blast
TM44 Rest
TM52 Focus Blast
TM54 False Swipe
TM65 Shadow Claw
TM66 Payback
TM68 Giga Impact
TM70 Flash
TM73 Thunder Wave
TM74 Gyro Ball
TM81 X-scissor
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM93 Wild Charge

HM01 Cut
HM02 Fly
HM04 Strength



Pokedex Entry: Although docile in nature, it will unleash its fury when disasters happen. It causes destructive storms when enraged.
Location: To be added
Height: 7'03'" / 2,2 metres
Weight: 145.0lbs / 66 kg
Color: Yellow
Gender Ratio: Not Apllicable
Egg Group: Not Applicable
Egg Cycles: 81
EV Yield: 3 SpA
Experience growth: 1,250,000 slow
Species: Electric Pokémon
Capture Rate: 3
Base Happiness: 35
Exp Yield: 216


Articuno-Griffin @ Snow Warning / Mountaineer
Typing: Ice/Flying
Stats: 110 / 80 / 120 / 115 / 150 / 105
BST: 680

Movepool
Level up:
--: Wing Attack
--: Powder Snow
--: Mist
5: Mind Reader
10: Ice Shard
15: Ancient Power
20: Hail
20: Ice Beam
25: Agility
30: Air Slash
35: Nasty Plot
40: Roost
45: Blizzard
50: Hurricane
55: Light Screen
60: Reflect
65: Tailwind
70: Drill Peck
75: Sheer Cold
80: Extreme Cold

TM's:
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM35 Flamethrower
TM37 Sandstorm
TM38 Fire Blast
TM44 Rest
TM52 Focus Blast
TM54 False Swipe
TM64 Explosion
TM65 Shadow Claw
TM66 Payback
TM68 Giga Impact
TM73 Thunder Wave
TM74 Gyro Ball
TM81 X-scissor
TM87 Swagger
TM89 U-turn
TM90 Substitute

HM01 Cut
HM02 Fly
HM04 Strength



Pokedex Entry: Everywhere it flies, snowflakes fall to the earth. It is praised for its graciousness.
Location: To be added
Height: 7'09'' / 2,4 metres
Weight: 148.0lbs / 67 kg
Color: Blue
Gender Ratio: Not applicable
Egg Group: Not applicable
Egg Cycles: 81
EV Yield: 3 SpD
Species: Freeze Pokémon
Experience growth: 1,250,000 slow
Capture Rate: 3
Base Happiness: 35
Exp Yield: 216

Moltres-Griffin @ Drought / Mountaineer
Typing: Fire/Flying
Stats: 110 / 95 / 110 / 150 / 115 / 110
BST: 680

Movepool
Level up:
--: Wing Attack
--: Ember
--: Endure
5: Fire Spin
10: Agility
15: Ancient Power
20: Sunny Day
20: Flamethrower
25: Safeguard
30: Air Slash
35: Nasty Plot
40: Roost
45: Fire Blast
50: Hurricane
55: Light Screen
60: Reflect
65: Heat Wave
70: Solar Beam
75: Sky Attack
80: Extreme Burn

TM's
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM22 Solarbeam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM35 Flamethrower
TM37 Sandstorm
TM38 Fire Blast
TM44 Rest
TM52 Focus Blast
TM53 Energy Ball
TM54 False Swipe
TM61 Will-o-wisp
TM65 Shadow Claw
TM66 Payback
TM68 Giga Impact
TM73 Thunder Wave
TM74 Gyro Ball
TM81 X-scissor
TM87 Swagger
TM89 U-turn
TM90 Substitute

HM01 Cut
HM02 Fly
HM04 Strength



Pokedex Entry: Despite being hostile in nature, it finds peace in making children happy when it brings warm weather in summer.
Location: To be added
Height: 8'09'' / 2,7 metres
Weight: 160.0lbs / 73 kg
Color: Yellow
Gender Ratio: Not applicable
Egg Group: Not applicable
Egg Cycles: 81
EV Yield: 3 SpA
Species: Flame Pokémon
Experience growth: 1,250,000 slow
Capture Rate: 3
Base Happiness: 35
Exp Yield: 216
 
howdy, I RODAN would like to request a snorlax. maybe even make him hanging out with a combee


combee is an underrated cute-mon




ps do my request first because im the best
 
That Absol is fucking awesome. Thank you. On the front paw the glass effect looks really great. It wouldn't be possible for you to put that in avatar size would it?

But do Rodan's first because he's the best!
 
Hello everyone! just dropping by to say that I won't be taking any further requests for now. I will be doing pkblizzard's, Mack the Knife's, RapidChipmunk's and Rodan's request these following days (Snaquaza and Present you know I'll be posting yours in our group), but after that, requests are on hiatus for now. Sorry! :(

It's because there's a comic project (maybe a 30 page oneshot-ish) that I wanna work on, and will probably be the major updates of The Strumline. Hope you stay tuned! :D

Also, since I hate posting without updates, here is another realism caricature, for my mom's boss nonetheless! Mom you should start to shut your mouth about me in your office
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Edit:
GlassAbsol do you mean like this
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or this
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?
 
Just posting to say that your artwork is AMAZING! I love your shading and coloring, and every picture you do is so beautiful. I'm glad to see your work in the Smog! I gotta say, my favorite piece is the Cloyster Shell Smash picture. It's such an amazing representation.
 
your artwork is great man; luvdisc'd! those faces are so perfect ^.^
Thanks! At the start I didn't know how I'd do since my current style is pretty much cartoony X anime style, so yeah, glad the caricatures turned out okay. :3
Just posting to say that your artwork is AMAZING! I love your shading and coloring, and every picture you do is so beautiful. I'm glad to see your work in the Smog! I gotta say, my favorite piece is the Cloyster Shell Smash picture. It's such an amazing representation.
Thank you! ^_^ Yeah I really liked what I did with Cloyster. Speaking of The Smog, its 27th Issue got released today! I'm sure with this issue's focus on the metagame section (a whopping 16 articles!), competitive battlers will enjoy this issue more.

But the best thing in this issue is that I got featured in the Smeargle's Studio Updates article, written by Bummer! Awesomesauce!:naughty:

So without further ado, on with The Smog artwork update!
First in line is Join the Matrix, Mr. Porygon.
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An avatar for Vader in his Interview. Idea based on LOTR's hilariously infamous outtake.

Next is Riolu and Lucario: After Training
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Lucario petting his son for a job well done. I like the contrast between blue and orange here, although I think I sorta cluttered the overall lighting of this pic LOL

Next one is pretty much an experiment on flats, which I hope I did right :P
Presenting KyuGeLdeScorMory!
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Inspired by Air Gear's Kogarasumaru pose. Going with the flats, I tried giving a Tengen Toppa Gurren Lagann pop art feel, which I think complimented the artwork well.

And last, but not least, is My neighbor Ludicolo!
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Artwork inspired by the movie poster of the Studio Ghibli film "My Neighbor Totoro". I know it's pretty much rushed especially on the rain effects since the article tied with this piece was pressed for time. Still glad it came out okay, and most of The Smog staff liked it. ^_^

Whew, and that's all, folks! 3 of these artworks were inspired by other shows. Now that I think about it, I should've made the Riolucario artwork be based on Karate Kid LOL. Finally, time to finish up the request list! (/^o^)/
 
THREAD REVIVAL!

Holy crap I can't believe it's been 4 months since I last updated The Strumline! A lot has happened since then. My laptop broke down (with most of my files lost :mad:) then there's the 2 consecutive Smogon tragedies plus my IRL duties which held me up. To those requesting art from me, fear not--- I promise I'll get to it.

So in the meantime,

MASSIVE UPDATE!!!

I'll start with my recent work at Smog #29's article: Why LC Will Get You Laid --- presenting Happy LC Friends!
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This artwork was originally inspired by the webtoon "Happy Tree Friends", but unfortunately I have to tone the brutality down to Tom & Jerry-level antics.:( Still looks cute though. :p
Next is A Birthday Present for my Beloved Girlfriend, Kathreen
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I know it's far from perfect, but I tried a little softer approach compared to my earlier digital paintings, and thanks to that I think I nailed her eyes perfectly. And she loved it so much when I gave it to her
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Next is my current progress on the ongoing CAP 6 Project!:D
First is Frigate Bird ver.1.0 & ValkHarpy ver.1.0!
And then, I followed up next with Frigate Bird ver.2.0 & ValkHarpy ver.2.0 to gain comments and to help me decide which design to go with.
However, since Intimidate became the primary ability, along with the musings of various commenters, it was quite obvious that Frigate Bird is the more enticing option to go with. I opted for a recolor to offset the water-type vibe that people got from it: Frigate Bird ver.2.1
Further developing the Navy theme going on with my design, I added steel platings resembling a navy coat since people have commented that "It doesn't look steel enough". So here is my current design for it: Frigate Bird ver.3.0!
This, along with Frigate Bird ver.3.0 Back View, is my current design.
I also went ahead and made the first set of supporting art for it: Frigate Bird used Bullet Punch and Taunt!
Hopefully my design gets better from here on since I want to make changes on its tailfeathers. Stay tuned for Frigate Bird 4.0!:D
 
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Who said I was finished? :p Time for update part 2!

So I was involved with making a fangame a few months ago where I have contributed in some art for the maps. I tried making my own overworld map and it was fun! Using the BW elements does help get the job done faster, but I couldn't help but add a few elements of my own ;)

Introducing the Map of Tervari!
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Yes, I was the one who christened the name Tervari which is seen as a server in Pokemon Showdown. ;) Link

The Tervari Region
Disambiguation: Terra[land, ground, earth] + Varietas[variety, diversity, difference]
Can be translated as "Diverse Land" or "Land of Different People and Places".
Tervari is a very big and diverse region, taking up two map screens (a la Kanto x Johto), however it is divided into a north sub-region and a south sub-region. (If we base on the ds emulator, each screen can show one sub-region)

North Tervari is basically composed of highlands such as a tundra area, a plateau, a mountain range and the pokemon world's highest mountain, the Mountain of Creation, where the region's Creator is said to reside. Compared to South Tervari, the north is more rural, but is rich in tradition and folklore. It features a city composed of treehouses (a la Fortree City) which has the Tree of Knowledge in its core (a humongous Library Treehouse) and a japanese-themed city that is dubbed 'The First Hamlet of Tervari' which is now the most populated area in the region(and possibly the world), taking up a whole plateau in size and housing 3(!) gyms. Three rivers flow from the northern part of North Tervari to the largest lake in the world, the Great Basin, which is rumored to have great secrets within. It is surrounded by a peculiar mountain range formation which makes it look like a literal basin. On the Southeast part is Ash Mountain, an active volcano which spews ash more often than lava. On the southwest is Rune Desert, a desert that was said to be a city that got pulverized when a powerful pokemon rampaged.

South Tervari is mostly urbanized, and is split into east and west by the Tervari Canyon, which stems from the mountains that hold the Great Basin. The long coastline of South Tervari is made up of white sandy beaches, stretching from west to east. On the sea are some islands accessible by boat. Most notable are the Red Feather Island, Yellow Feather Island and Blue Feather Island, in which 3 ancient lighthouses stand. These lighthouses are said to be pokemon-made, and as to why pokemon built them is currently unknown. Local folklore states that Legendary Pokemon sleep within each island.

Formerly in the eastern coast of South Tervari, the Pokemon League is now situated at the center of the subregion, directly at the end of the Tervari Canyon.
The left one is how it looks overall, while the right one is when adding all the map details and the borders indicate how it looks like when divided by the ds screens. Yes, it's a two-part map that goes north-south, kinda like east-west for Kanto-Johto.:) It's a map that houses 12 gyms, and along with the Elite 4 and 1 Champion means that it has all Gen V types covered (17).

Tervari City/Town Legend:
tervarimapv2townscities.jpg

Luxuria Suburbs.
This is where your house is. At postgame, The Luxuria Mayor opens his mansion's backyard to the public, where you could find some pokemon not native in the region.
Luxuria City [1st gym: Normal-type].
Quite a big city and has the Pokemon Lab and the Xtransciever Dev't Company.
Luxuria Resort.
Unlocked Postgame, kinda like a Join Avenue, and everyday a catchable starter pokemon plays here.
Coastlink City.
A port city, but you won't use any of the boats here. Super Rod is obtainable here. The Pokemon Hotel is a place where you can battle some gym leaders and/or champions in Tervari and other regions with high-level teams. The people available change everyday. This city is unlocked postgame.
Stardom Valley
A “minigame” center where R/S/E Contests, Pokeathlon and Pokestar Studios are gathered in one place. Only accessible postgame.
Prowesce City [2nd gym: Fighting-type].
Has a Pokemon School. Also has the Pokemon Tablet PC Inc., or PokeTab Inc. for short.
Fogress City [3rd gym: Flying-type].
A big trade city with a department store. Also has a battle restaurant/café where the Name Rater hangs out.
Basin's Spout.
Essentially a Pokemon Park. It also has the frontline view of Tervari's Great Basin, the vast lake located at the very center of the region.
Cresciege Town.
A stronghold town of Team Aegis.
Einsbolt City [4th gym: Electric-type].
A city with a power plant that powers the Tervari Railroad Transit.
Westream City [5th gym: Ground-type].
An Oasis city. Many vendors/item traders here.
Verisil City [6th gym: Grass-type].
A treehouse city. Houses the Tree of Knowledge, the biggest library in the region. Also has the PokeGreenhouse where you can grow berries. Pokemon sometimes gather depending on the berries planted.
Tournament Island.
An island accessible by train where people from around the world gather to participate in the Battle Frontier and the Pokemon World Tournament.
Ventherea City [7th gym: Poison-type].
Basically a Pokemon Lab and Weather Lab town. Most residents are researchers.
Safari Zone.
Developed by Ventherea City to study pokemon in their natural habitat.
Arcavis Town [8th gym: Psychic-type].
A town taken over by Team Aegis. Gym Leader's whereabouts unknown. The Aegis Trieres, a big warship, is docked here.
Tervari Hamlet [9th-11th gym: Ghost, Dark and Bug-type].
Ironically the most populated city in the region. A Japanese-themed city, it has a whopping 3 gyms whose gym leaders will challenge you to a triple battle when you beat them once each.
Sierravasse Town.
A town that has an 'elevator' irrigation system to carry water supplies from the Great Basin to Tervari Hamlet.
Sunfalzen City [12th gym: Fire-type].
The biggest port city [and second biggest city] in Tervari. The Gym Leader uses the Old Pokemon League building as his gym before postgame. Afterward he returns to his own Gym Building. Sunfalzen has a sewer system that is home to some poison, dark and water pokemon.
Victory Road Entrance.
Has numerous gates that open if you have the required badges. Has a Trainer House with some trainers preparing for the arduous Victory Road.
Victory Clearing.
A mountain clearing which signifies that you cleared Victory Road. Has gates to enter either the Victory Hall or the Victory Tube.
Pokemon League/ Pokemon League Ruins.
This is the new Pokemon League Building. Destroyed by Team Aegis during endgame.
Old Pokemon League Bldg./ Pokemon League.
Used by the Sunfalzen Gym Leader as his gym, but became the new Pokemon League Bldg. at postgame.
Logbend Town.
A laidback town that was unaffected by Team Aegis' sieges. Team Aegis backstory is explained here. Unlocked Postgame.
Riverclog Town.
A mountaineer town. Information about the legend of the Mountain of Creation is explained here. Houses the Riverclog Temple, a temple filled with monks itching to battle. Unlocked Postgame.
Conferica Town.
The Champion's and the Team Aegis Leader's town. Does not welcome outsiders too much because of its tradition. Has an Herbal store to buy bitter medicine and incenses. The treehouse shrine is a place to pray for bountiful harvest. Unlocked Postgame.
Tervari Landmark Legend:
tervarimapv2townslandma.jpg

Trinity Mountain.
The first cave in the game, yet has the most varied-leveled pokemon encounters depending on where you enter it. Fully accessed postgame.
Fogress Ranch.
The Fogress City Gym Leader owns this ranch. Has a Moo Moo Milk store and 2 sets of Pokemon Daycares. (so you can breed up to 4)
Trinity Mountain Tunnel.
Still has some pokemon encounters albeit fewer because a Train Rail Project is ongoing here. Fully accessed postgame.
Rune Ruins.
Ruins of Rune Desert that is said to be once a developed city destroyed by a rampaging pokemon.
Rune Desert.
A mysterious Desert where the sandstorm was never reported to stop since ancient times.
Einsbolt Power Plant.
Uses both windmills and a manmade waterfall from the Great Basin to generate electricity. Electric-type Pokemon and some Poison-type Pokemon thrive here.
Rune Mountain.
A mountain shrouded in mystery. Unlocked postgame.
Secoia Forest.
A large forest that is home to many kinds of pokemon. Large trees and secrets aplenty.
Cape Mansion.
An abandoned vacation house that is now home to some ghost and psychic pokemon. Fully accessible postgame.
Trainyard Cape.
A place where train cars are stored when not in use. Some Steel-type pokemon can be caught here.
Mountain of Creation West Entrance.
First entrance to the largest Mountain in the region. It stretches up to Ventherea City. Fully accessible postgame.
Mountain of Creation East Entrance.
Can only be entered via Dive HM. Requires Flash. Fully accessible postgame.
Memoir Forest.
A cemetery for humans and pokemon alike. Ghost, Psychic, and Dark Pokemon encountered here.
Justice Forest.
A large forest that can only be fully accessed with Waterfall HM postgame.
Tervari Plateau.
An uphill cavern that is full of Stength HM puzzles. Also has a small cave full of fossils within.
Tervari Shrine Tower.
A shrine that is home to some Grass, Bug, Dark and Ghost-type Pokemon.
Sierra Eclessia.
A mountain range that requires Flash on higher parts. It stretches north to the Aegis Colosseum.
Aegis Colosseum.
Main HQ of Team Aegis.
Ash Tunnel.
A cave route that has the entrance to Ash Volcano.
Ash Volcano.
Home to powerful fire pokemon. Has hidden chambers that are unlocked postgame.
Red Feather Island.
Only accessible by boat. Home to the Fire Lighthouse that hasn't been lit for generations.
Blue Feather Island.
Only accessible by boat. Home to the Ice Lighthouse that hasn't been lit for generations.
Yellow Feather Island.
Only accessible by boat. Home to the Lightning Lighthouse that hasn't been lit for generations.
East Ruins Island.
Only accessible postgame by Dive. Some Water, Rock Pokemon, and Unown live here. Has a hidden chamber that houses Legendary Pokemon.
West Ruins Island.
Only accessible postgame by Dive. Some Water, Rock Pokemon, and Unown live here. Has a hidden chamber that houses Legendary Pokemon.
Sea Coast Tunnel.
Unlockable postgame. Home to some water pokemon.
Sea Coast Mountain.
Unlockable postgame. Legendary Pokemon are said to sleep within.
Sunken Temple.
A temple located deep beneath a trench. A legendary pokemon is said to sleep here.
Kaleido Island.
Only accessible via boat postgame after acquiring the Kaleido Ticket. The whole island is said to change from time to time for some unknown reason.
Mountain of Creation North Entrance.
Home to the highest-leveled pokemon in Tervari.
Mountain of Creation Summit.
It is said that the creator of Tervari sleeps here.
Chronlesce Forest.
It is said that time flows differently in this forest.
Great Basin/ Tower of Legends.
The center of the whole Tervari region. This is the prime source of water supply for the whole region. It is said that the Tower of Legends shall rise again from the depths of this lake to be the home of the creator.
Tervari Route Legend:
tervarimapv2townsroutes.jpg

Route T1: A fairly standard straight route with a few patches of tall grass.
North Exit: Prowesce City
West Exit: Trinity Mountain
South Exit: Luxuria City

This route has gives access to Trinity Mountain, but is blocked by a tree that needs HM Cut.
Route T2: A grassy route with a few trainers.
East Exit: Trade Bridge
West Exit: Prowesce City

At the end of the route, the ground becomes rocky, telling that you’re a few walks away from the Tervari Canyon. If you still haven’t gotten your 2nd badge, the bridge entrance is blocked because of structural maintenance.
Trade Bridge: A steel bridge with many people sightseeing.
East Exit: Route T3
West Exit: Route T2

Showcases a 3D angle(if possible) showing the Tervari Canyon and the Great Basin in the distance. There are some people willing to trade items here, mostly something like potions for Sitrus Berries or trading common status berries for a Lum Berry.
Route T3: A grass and dark grass route.
North Exit: Fogress City
West Exit: Trade Bridge

A standard L-route with grassy patches and a dark grass patch.
Route T4: A grassy route with a brook.
North Exit: Sierravasse Town
East exit: Fogress Ranch
South Exit: Fogress City

A standard northward route to Sierravasse Town, but you are obstructed by a brook which is only crossable via Surf HM. The Fogress Ranch is accessible at the east end of the route.
Route T5: A short uphill route.
East Exit: Fogress City
West Exit: Basin's Spout

This is a route that goes straight up to the Basin’s Spout.
Route T6: A short straightforward route.
East Exit: Fogress City
West Exit: Canyon Bridge

If you haven’t gotten the 3rd badge yet, the end of the route is blocked by two trainers battling each other.
Canyon Bridge: A natural rock bridge.
East Exit: Route T6
West Exit:Route T7

Another 3D angle bridge(if possible).
Route T7: A grass and dark grass route by the riverside.
East Exit: Canyon Bridge
West Exit: Trinity Tunnel
South Exit: Trinity Mountain

A standard grassy route with trainers. This route has a river that goes to an underwater entrance of the Trinity Mountain, albeit only accessible by Surf HM and Dive HM.
Route T8: Rune Desert East Route.
East Exit: Einsbolt City
West Exit: Westream City

Has permanent sandstorm weather. You encounter many pokemon that thrive in the desert. If you haven’t gotten the 4th badge yet, workers block the way, saying that they’re fixing the power outage at the town gate.
Route T9: Rune Desert North Route.
North Exit: Secoia Forest
South Exit: Westream City

Blocked from the gate to Secoia Forest if you haven’t gotten your 6th badge. Has permanent sandstorm weather. You encounter many pokemon that live in the desert. At the north end of the route is Secoia Forest.
Route T10: Dark Grass fork route.
North Exit: Mountain of Creation West Entrance
East Exit: West Basin Bridge
South Exit: Einsbolt Power Plant

Cannot be accessed until you have gotten the 7th badge. Route 10 is mainly a dark grass route that has permanent rain weather. This route is quite a fork road; at the south you can go by the river route (Surf HM required) and end up at the old part of the Einsbolt Power Plant. At the east is West Basin Bridge, but cannot be accessed because of repairs from a recent incident. At the northwest is the Tervari region’s north coastline, leading to the back of Cape Mansion where you get the Surf HM. At the northeast is the Mountain of Creation West Entrance, serving as a detour while the bridge is inaccessible but requires the Surf HM to access.
West Basin Bridge: A long, reinforced concrete bridge which is also a sluice gate.
East Exit: Route T11
West Exit: Route T10

Cannot be accessed until the events in Ventherea City have transpired. The first time you go to this bridge, there are boulders obstructing passage back to Verisil City, implying that there has been a recent landslide.
Route T11: Grassy and mountainous route.
North Exit: Mountain of Creation West Entrance
East Exit: Ventherea City
West Exit: West Basin Bridge

A grassy/ dark grass route with a Strength Puzzle. There is also a waterfall here that goes to the upper part of Mountain of Creation West Entrance. Surf HM and Waterfall HM required.
Route T12: A short route with a river at the center.
North Exit: Ventherea City
South Exit: Safari Zone

A grassy downhill route that has some trees that need Cut. Has a river that stretches throughout the route. It goes straight to the Safari Zone.
Route T13: Grassy and mountainous route.
East Exit: East Basin Bridge
West Exit: Ventherea City

Almost the same as route 11 but has no waterfall. If you haven’t gotten your 8th badge, the path to East Basin Bridge is blocked by Team Aegis grunts.
East Basin Bridge: A long brick bridge that is also a sluice gate.
East Exit: Route T14
West Exit: Route T13

A sluice gate bridge swarmed by Team Aegis the first time you go to this bridge.
Route T14: A dark grass route.
North Exit: Memoir Forest
East Exit: Arcavis Town
South Exit: Justice Forest

This route has permanent rain. At south is Justice Forest, but cannot be fully accessed unless you have both Surf HM and Waterfall HM. At north is Memoir Forest, a cemetery. At northwest is a river route going southward to an almost hidden house beside Safari Zone. At the east end is the entrance to Arcavis Town.
Route T15: An uphill route with patches of grass and dark grass.
North Exit: Logbend Town
East Exit: Sierra Eclessia
South Exit: Arcavis Town

Only accessible postgame. A very standard uphill route with some mountainous areas and Strength puzzles. At the east, has access to the underground part of Sierra Eclessia. Leads to Logbend Town.
Route T16: Mostly a water route.
North Exit: Riverclog Town
East Exit: Aegis Colosseum
West Exit: Mountain of Creation East Entrance
South Exit: Logbend Town

Only accessible postgame. Many water pokemon reside here. Needs Surf HM, Waterfall HM and Dive HM to fully access the underwater cave that is the Mountain of Creation East Entrance. At the northeast end is a ruined and abandoned part of the Aegis Colosseum. At the northwest end is Riverclog town.
Route T17: An uphill snowy route.
East Exit: Riverclog Town
West Exit: Mountain of Creation North Entrance

Only accessible postgame. A mountainous route that has thick snow. Depending on the season it has snowy or blizzard weather. Has permanent hail in battle. Many Ice-type pokemon live here. At the end of the route is the Mountain of Creation North Entrance.
Route T18: A downhill snowy route.
East Exit: Mountain of Creation North Entrance
West Exit: Conferica Town

Only accessible postgame. A mountainous route that has thick snow. Depending on the season it has snowy or blizzard weather. Has permanent hail in battle. Many Ice-type pokemon live here.
Route T19: An uphill route.
North Exit: Arcavis Town
South Exit: Hamlet Plateau

A mountainous uphill route with a few patches of grass. Leads southward to Hamlet Plateau.
Route T20: A downhill route.
East Exit: Tervari Hamlet
West Exit: Sierravasse Town

A mountainous downhill route with a humongous pipe on the side of the route. It leads westward to Sierravasse Town.
Route T21: A grass/dark grass route.
North Exit: Fogress City
South Exit: Sunfalzen City

A fairly simple L-route that has a pokemon blocking the way. You won't be able to fully access this route from Fogress City @ early game.
Route T22: A mountainous route.
East Exit: Sunfalzen City
West Exit: Victory Road Entrance

A trainer-infested route with cut and strength puzzles. Leads westward to Victory Road.
Victory Road
North Exit: Victory Road Entrance
South Exit: Victory Clearing

A long and arduous mountain that is infested with powerful pokemon and trainers.
Victory Hall
East Exit: Victory Clearing
West Exit: New Pokemon League/ Pokemon League Ruins

A straight path that has the statues of past champions from previous games. [Blue, Lance, Red, Steven, Wallace, Cynthia, Alder, Iris] The path leads to the Pokemon League near endgame/ Pokemon League Ruins postgame.
Victory Tube
North Exit: Old Pokemon League/ Pokemon League
West Exit: Victory Clearing

Only accessible postgame. An underwater tunnel that is infested by strong trainers. The path leads to the Pokemon League postgame.
Route T23: A mountainous route.
North Exit: Trinity Mountain
East Exit: Prowesce City
West Exit: Coastlink City

Only accessible postgame. A short uphill route with a few grass patches. Has an access point to Trinity Mountain; one is westward by land and another is northwest by Surf HM. Leads to Coastlink City.
Route T24: A coastline route
North Exit: Trinity Mountain
East Exit: Luxuria Resort
West Exit: Coastlink City

Only accessible postgame. A grassy route with trainers on land and sea. Has an access point to Trinity Mountain.
Route T25: A coastline and sea route.
North Exit: Sea Coast Tunnel
East Exit: Sunken Temple
South Exit: Sea Coast Mountain

Only accessible postgame. A very long route that has a lot of trainers. It has a diving spot that goes into a sunken temple with hidden treasures inside, and is said to be the resting place of an ancient legendary Pokemon. At the south end of the route is Sea Coast Mountain.

...If you read through all that, it means I love you already LOL.

Going with the trainer avatars, so far I got 2 schemes on the female trainer:
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Also I got the chance to design the Fire Starter of this fangame. Introducing Crotyke, Lavatara and Komolten!
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Pokemon #M004 Crotyke
Fire
Lizard Pokemon

Height: 1’11’’
Weight: 29 lbs.

Ability: Blaze/ DW Hotshot(doubles speed under intense sunlight)
Stats: 49 HP/ 66 ATK/ 45 DEF/ 62 SP.ATK/ 45 SP.DEF/43 SPD (310 BST)

Gender Ratio: 87.5% Male / 12.5% Female

Pokedex Entry: It can’t stand cold places. It always seeks either the warmth of its parents or its trainer.
Name Disambiguation: Tyke and Crotaphytinae [a reptile genus]
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Pokemon #M005 Lavatara
Fire
Fire Lizard Pokemon

Height: 3’8’’
Weight: 101 lbs.

Abilities: Blaze/ DW Hotshot (doubles speed under intense sunlight)
Stats: 74 HP/ 91 ATK/ 51 DEF/ 87 SP.ATK/ 52 SP.DEF/50 SPD (405 BST)

How to evolve: Level Up Crotyke to Lv16
Gender Ratio: 87.5% Male / 12.5% Female

Pokedex Entry: It is said that Lavatara gather to see who is strongest according to the size of the flame they can emit above their heads.
Name Disambiguation: Lava and Tuatara.

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Pokemon #M006 Komolten
Fire/ Ground
Magma Lizard Pokémon

Height: 6’4’’
Weight: 341 lbs.

Abilities: Blaze/ DW Hotshot (doubles speed under intense sunlight)
Stats: 90 HP/ 115 ATK/ 78 DEF/ 97 SP.ATK/ 70 SP.DEF/ 78 SPD (528 BST)

How to evolve: Level Up Lavatara to Lv36
Gender Ratio: 87.5% Male / 12.5% Female

Pokedex Entry: This Pokemon’s body markings rapidly react to its body temperature. It spews lava from its arms resembling volcanoes.

Name Disambiguation:
Komodo (Komodo Dragon) and Molten
--: Hammer Arm
--: Fire Fang
1: Scratch
1: Leer
1: Smokescreen
1: Ember
6: Smokescreen
9: Ember
12: Smog
15: Rage
19: Fire Rocket (Fire/Physical 40 BP move, has +1 priority)
24: Slash
29: Scary Face
33: Lava Plume
39: Crunch
46: Fire Punch
50: Rock Slide
55: Flamethrower
61: Earthquake
66: Ash Cloud (Fire/Other --BP field move, prevents the opponent's pokemons' abilities from working/activating for 5 turns.)
71: Dragon Dance
75: Eruption
This is actually made to satisfy my hopes of a fire-type finally doubling its speed in the sun. :p

Lots more to come! :D
 
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:O:O:O:O:O:O:O

omg
I felt kinda like a dickhead for not contributing stuff to Tervari, but now that I can actually really visualize some of the things that have sprung from your efforts, I'm seriously regretting not taking part in it more. That map is seriously amazing, holy crap. Do you think there's a chance that I could still contribute art and stuff? :p
 
dude you really did great on the picture of your girlfriend! Even the hair, which looks close to flat black, has depth, due to the shape and the adjacent shading of her face. There may be some parts that you're not happy with, but I think overwhelmingly that you did excellent work at capturing her mood and her face in a 3d semi-realistic form.
 
Thanks for that @andrew3391 !

Also this marks my 200th post in the forums!:D

Well I did a fakemon on my 100th post so why not do it again?

Introducing Harpling and Valthena!
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Some of you might recognize this as my other CAP6 submission, ValkHarpy. However, it was actually a fakemon I already had in advance, which had the concept of oddball BST that exceeds 540 like Arcanine, Togekiss and Volcarona. This was originally designed to be the Tervari Champion's signature Pokemon.
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Pokemon #M136 Harpling
Steel/ Flying
Hatchling Pokémon

Height: 1'08"
Weight: 42.9 lbs.

Abilities: Serene Grace/ Wonder Skin/ DW Justified

Stats: 55/60/60/60/60/55 (350 BST)
Gender Ratio: 75% Male, 25% Female

Pokedex Entry: Harpling's palladium-coated eggshell was once a coveted metal used for making crowns and royal ornaments.
Name disambiguation: Harpy and Hatchling.
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Pokemon #M137 Valthena
Steel/ Flying
Radiant Pokémon

Height: 5'04"
Weight: 103 lbs.

Abilities: Serene Grace/ Wonder Skin/ DW Justified
Stats: 90/100/75/112/75/103 (555 BST)

Gender Ratio: 100% Female
How to evolve: LvUp to 54 (Female only, Males do not evolve)

Pokedex Entry: Valthena's flight has unparalleled elegance. It has inspired many folklore dances in Tervari.
Name disambiguation: Valkyrie and Athena.
--: Vacuum Wave
--: Sweet Kiss
1: Sand Attack
1: Gust
6: Gust
10: Scratch
15: Metal Claw
19: Agility
24: Air Cutter
29: Wing Attack
35: Tailwind
40: Steel Wing
45: Whirlwind
50: Air Slash
54: Feather Dance
57: Calm Mind
61: Iron Head
65: Roost
70: Flash Cannon
76: Hi Jump Kick
82: Hurricane
Serene Grace-boosted Hurricane o_O
Expect Flinchfusion hax plays from this mon.
 
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:O:O:O:O:O:O:O

omg
I felt kinda like a dickhead for not contributing stuff to Tervari, but now that I can actually really visualize some of the things that have sprung from your efforts, I'm seriously regretting not taking part in it more. That map is seriously amazing, holy crap. Do you think there's a chance that I could still contribute art and stuff? :p
We are actually quite stuck on artists so every help is appreciated
 
A CAP update (and a Birthday post for me :D)! Presenting Frigate Bird ver.4.0!
and Frigate Bird ver.4.0 Back View!
This will most likely be its final look, unless some unexpected design-altering ability enters the fray (like motor drive UGH).

So yeah this is the revamp to the seemingly turkey-ish tailfeathers. :) I also simplified the anchor beak's arrows for the convenience of spriters (in case it wins lol) :p. Go Frigate Bird you can do it!!!
 
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A wee update:

This is my MAC#25 entry, Mega Raikou!
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Overall I'm not too comfortable with doing no lineart whatsoever with this piece, so everything's experimental, but what do you think? o3o
 
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lightnings cool. the glow on the black designs could be a little more streamlined. pose is nice and assertive. I like the hair, it's very billowy :P The bricks are well done too but I don't think they fit so well with the rest of the piece...not sure what it is...maybe the color. anyway the lightning is good (i just can't get into the glow effects on the body of raikou, maybe mix more with the adjacent colors? or blur more? idk. or try blurring the glow layer and setting to screen or add, that kind of worked for me once lol)
 
Ok time for a Smog Art update!

I got my usual quota of 4 articles again this time around

But before that, I can use HM04 Strength now!

<<<---- Yay! Thanks Birkal and Zracknel !

So, on to the artworks:

First in line is Arceus Crystal Power Makeup! (yeah I couldn't resist a Sailormoon reference here)
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This is the artwork for Mega Speculation: Mega Evolutions and Their Potential Impact article. To be honest I made quick work of it since I only dealt with silhouettes...I wanted to submit Mega Raikou to this article but Deck Knight didn't speculate one so I settled with Arceus instead.

Next is Wobba Wobba Wobbafail!
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For the Best New Moves of Each Generation article. It portrays the movepool behemoths Smeargle and Mew helping Wobbuffet learn TM44 but to no avail.

Next is Alakazwag!
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For the A Cyclic Psychic: The Ups and Downs of Alakazam article. An attempt at digital painting that IMO turned out well, but I can't help but think I could have done something better with the spoon's lighting.

And the last but not least is Whimsy Flimsy Why Can't You See?!
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For Powerful Plants: The Grass-types of RU article. Although this is a very experimental piece (I don't like doing artworks bordering on abstraction), I think it was necessary to take a semi-abstract/minimalist approach for readers to find "the five of them".

As a bonus, I'll tell which ones to find: Exeggutor, Amoonguss, Sceptile, Sawsbuck and Shiftry. Gotta find'em all! :p
 
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Magistrum said:
It portrays the movepool behemoths Smeargle and Mew helping Wobbuffet learn TM44 to no avail.


except for the fact that Smeargle can't learn TMs...

In all seriousness, though, your work is seriously amazing; I love your CAP design and that plain badge was long overdue. We both started posting here around the same time, so I guess that kinda makes me feel a sense of camaraderie or something— even though you're better than me at, well, everything really. Keep being awesome :D
 
In all seriousness, though, your work is seriously amazing; I love your CAP design and that plain badge was long overdue. We both started posting here around the same time, so I guess that kinda makes me feel a sense of camaraderie or something— even though you're better than me at, well, everything really. Keep being awesome :D
Here's hoping you get your plain badge soon enough too Blue Frog! :)

Okay time for a CAP update! I had submitted Frigate Bird as a Final Submission in CAP6.

And after 3 rounds of art polls...

Looks like Frigate Bird soared high enough to get a majority win result in the CAP Art Polls! Awesomesauce!

To everyone who voted for my design, I thank you all very much for helping Frigate Bird win! However, even though my win is marginally decisive, that doesn't mean the other designs pale in comparison. MOST DESIGNS IN THIS CAP ARE WORTHY TO BE IN FRIGATE BIRD'S PLACE. I respect the other artists' efforts and skills, and I am proud to have designed alongside them this time around, resulting with a showcase of CAP entries that can be regarded as some of the highest quality submissions to date in all of CAP. :heart:

So here is how he looks overall:
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This Pokemon usually inflates its front to scare off other Pokemon that gets in its way. It then pounds its belly while letting out a shrill noise if the opponent doesn't back down, which Pokemon researchers observed as a last warning before it attacks the foe mercilessly.

There have been sightings of groups of this migratory Pokemon flying steadily through storms, unwavered by the intense lightning and powerful winds. Using its mass and its dangerously sharp steel beak, it swoops down in frightening speeds to pierce and capture prey that swims near the surface of the sea. It was believed that the anchors used by ships and vessels are inspired from the shape of this Pokemon's beak.
Supporting Art
Back Art, Relative Scale, and Flight (Click Thumbnails for enlarged view)

Demonstration of Belly Drum, Bullet Punch and Taunt (Click Thumbnails for enlarged view)


Here's hoping he could get a fitting name too! :toast:
 
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THREAD REVIVAL!

Whew, it is quite unfortunate that I had to engage in another hiatus again; a super typhoon that struck my country during the final months of the previous year did a number on my house --- and along with it, quite a few precious belongings got wrecked. R.I.P. my Vaio Laptop. You will be missed, along with your fucking precious files that I cannot recover anymore...
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Sob stories aside, I still have some artworks to post as a way to pick up the slack, since I recently bought a laptop again and am happy I could draw digitally once more. Here we go :)


First up is an entry to Pokémon Showdown Art Room's Voice Contest (Pokémon Retyping). The contest was for everyone who were ranked Voice(+) and below, but a few hours before the deadline of the contest, I was promoted to Room Driver(%) in the Art Room. Needless to say, this entry got disqualified as a result. Such wasted effort... what a shame :/ So without further ado, I give you Shame-min-S...

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On the lighter side, Goddess Briyella requested me to give a supporting artwork for her article, Dealing With Setup in XY Little Cup. It was an artwork with a few experiments on lighting styles and a few effects so I'm not that confident about it, but I'm happy with how it turned out.
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Presenting TirtouGAR!!! (And thanks to Goddess Briyella for giving me the chance to illustrate the article!!! You're awesome Briyella :D)
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I also decided to go solo and spearhead my own development of a fangame, but would probably be a long-term goal. For now, I decided to take it slow and treat it as a fakedex project. So I baptized my fakedex project with this logo:
6ps2.png

Regulus is a great word with different meanings (Bright Star, Little King, Impure Metal, Basilisk), all of which fit into the concept I envisioned in this project. The logo shows a silhouette of a lighthouse, which is a fundamental object of the storyline I'm thinking about.

Next up is a spritedex template I designed, although I am an amateur when it comes to spriting lol. The topmost hexagon is the dex number, the hexagons on the side are slots for the typing, a bit below is the nameplate, and right under it is to specify whether the Pokémon is a baby, a non-evolving mon, a basic, a middle evo, or a final evo mon.
jupn.png

Here is the sample of my spritedex (although it's spriteless atm lol)
WARNING: HUMONGOUS IMAGE AHEAD
So yeah, this clearly shows I plan to do a 154-fakemon dex, but in reality, this has 165 separate designs due to some forme-changes. It may also increase a bit more if I decide to design mega evos as well... Whew!

I designed some badges as well :) Overall these are very fun to do.
ru2c.png

First row: Gem Badge, Skill Badge, Soaring Badge, Surge Badge, Fossil Badge, Sprout Badge
Second row: Toxin Badge, Grace Badge, Forlorn Badge, Blade Badge, Shed Badge, Magma Badge

Update part 2 will be posted in a bit :)
 
Well I'm glad your back and sorry about the typhoon :( I like these new fakedex things and I can already tell yours is going to be so much better than the one I have planned! Can't wait to see your new art
 
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