Hi all, I may be in prison currently after taking the ladder's biggest threat out for vacation and freeing a cycle 1 top 8 slot for another player which means i can't qualify OLT at the moment but i do still ladder... an unhealthy amount of time..., but i feel like a mon that isn't use enough in both cycle is mew as it is VERY underrated especially in this Cteam-centric meta. You can pretty much make this mon into whatever role you need on the right team, and it isn't always obvious. i've seen a lot of creative sets by others and also have thought of and used some cool sets myself. (and rate them very subjectively!)
SCARF MEW 7/10
Mew @ Choice Scarf
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Triple Axel
- Close Combat
- Trick / U-turn
- Psychic Fangs / U-turn
i originally saw this used by
Highv0ltag3 as an anti lead/lure vs offense, the amount of time ive seen him kill a dragapult, weave, lando is amazing, this is excellent to cteam the popular beat up weavile teams and dragapult leads, i've even seen gunk shot and trick to beat scarf lele or cripple a wall, so definetly an underrated heat threat.
FORCE OF NATURE MEW 5/10
Mew @ Expert Belt
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Ice Beam
- Earth Power
- Leaf Storm
So ive used this mew as a joke in one team, but this mew does have its uses, it lures quite a bit of mons like heatran, ferro, corv, swampert, gastro, melm, koko and smack them for a big amount of damage, the coverage it has is just really nice againts the current meta and it can be really surprising and disorient your opponent. Tho this mew is really, REALLY matchup fishy, so don't expect to get consistent win with this.
https://replay.pokemonshowdown.com/gen8ou-1615614080-qoneu2gxi0v93nr5lt9ap6c37ixbycspw
https://replay.pokemonshowdown.com/gen8ou-1616112243-5e96cjfshpo4bpcl418v6eym54h5nyipw
TRUE STALLBREAKER MEW 6.5/10
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 204 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Roost
- Worry Seed
- Seismic Toss
Do u hate stall? i do, i hate stall. Use this mew, if your opponent's stall doesnt have a fast mew/torn this just 6-0s that, do bear in mind that you DO need to read/make predicts with this mew, yes you do have the tools to just make a stall team into a 100 turn-wait-for-opponent-to-forfeit game, but if the opponent goes to the right mon, make the right move, at the right time, this mew just wont win. The best way to do use this is with at least one hazard up, since your opponent has to switch around this mew and can't stay in, so they just get chipped and cant regenerate due to worry seed. This mew would be really good in either a balance team with good anti offense, or just a full on anti-stall with crawdaunt and heatran. Just remember just because you have all the tools needed to beat stall on this mew, doesn't mean its a guranatee since you need to know when to click each move. Now, this mew may 6-0 stall on lead, but this mew sucks outside of stall, no way to hit ghosts, loses to almost every offensive threat, so if you want to use this mew make SURE you snipe a stall team.
https://replay.pokemonshowdown.com/gen8ou-1634926920
HAZARD LEAD MEW 9/10
Mew @ Mental Herb / Colbur Berry / Focus Sash
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Thunder Wave
I've use so many teams with this thing, its so good. The fact you can get free hazard on almost anything, or cripple something else with thunder wave is so valuable on HO. Especially since today tornadus runs the ladder with stall and fat balance, this thing can cripple torn and stack infinite hazard vs stall, so your HO instead of losing to stall, you dominate them especially when paired with threats like SD Crawdaunt, Life Orb Weavile, Taunt Zeraora, Blacephalon and Haxorus. Againts other teams like BO, Balance or Offense mew can get up one or two hazards and maybe paralyze something but that is more than enough.
https://replay.pokemonshowdown.com/gen8ou-1631963934
https://replay.pokemonshowdown.com/gen8ou-1630537936
https://replay.pokemonshowdown.com/gen8ou-1629180485
DRAGON DANCE MEW 7.5/10
Mew @ Kasib Berry
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Triple Axel
- Close Combat
- Psychic Fangs
You Sweep. Thats it. i was given a ton of teams with this mew mainly by
devin during wcop and they were fun to play, i didnt get to use any of them in the main stage but i have tested most of them, and dragon dance mew is an extremely underrated threat. It is not the first set you think when you see a mew, on HO where this mew is usually in, you expect demon mew, but when you go to your demon mew check like torn, and it suddenly clicked dragon dance, youre in danger, 100 attack doesnt seem like much, but at +1 with high base power move, it hurts quite a lot and with a bulk of 100/100/100 its not easily revenge killed.
So yea, this mon is pretty underrated and should really be used more, the amount of set you can bullshit into one slot is insane, dont just use demon mew or spdef will-o-wisp, go bold and cteam your opponents.