I've been pondering about making this topic for awhile now, and finally decided to get on with it.
Feint
http://www.serebii.net/attackdex-dp/feint.shtml
10 PP
Type: Normal
Base Power: 50
Battle Effect: Only works when foe uses Protect or Detect.
Back when the first news about D/P was being released, one of the newly revealed moves was "Feint". Not only were there endless discussions by idiots at GameFAQs (Note: I'm also on GameFAQs, I'm not a complete asshole) on how to pronounce the word, there were also discussions by those same idiots on how it would affect the metagame now that something could hit through a Pokemon using Protect or Detect.
Now though, it seems to have all but completely faded from memory. Is it really completely useless though?
In a single battle, I think the answer's a resounding "Absolutely". Out of the 493 Pokemon, pretty much everything learns Protect or Detect, though of course only a handful (usually tanks) are going to actually use the move. For this reason alone, Feint is nigh useless in the single battles competition. What makes it completely useless is that (as brought up many times before) too many Pokemon are hitting a lot harder than ever before, making tanking Pokemon not as useful as they once were, reducing their numbers to a handful, and these Pokemon have no room for Protect in a movepool that has already proven itself in the R/S/E generation.
However, what about Double battles? I think that with the ever-prevalent "Explode once guy once he's done doing whatever he's doing, and have his partner use protect" strategy is extremely overused to the point where it's almost a guarantee to be on any team specifically designed for Double battles, and especially on Trick Room teams it can be extremely powerful in such a speed-oriented metagame. As such, do you think that Feint has a place in the double battle environment? Unfortunately because of the defense modifier on Explosion, only a steel, rock, or Ghost type could be safely recommended to use Feint and survive, but if predicted correctly, it could devastate your opponent's strategy and possibly be a deciding factor in the match. As with most prediction, it's a high-risk, high-reward situation, but I think it can be really effective, especially on, say, Lucario? I dunno.
I think in summation, it would've been perfect if Feint was a move that could be used regardless of whether or not your opponent was using Protect/Detect, and if they were it would break it and the base power of the move would double or even triple. As it stands, it's pretty much useless.
Sorry for the long read, and I hope that my near-essay didn't ruin any chance of discussion, but I want to see what people think. Do you agree? Disagree? Post what you think.
Feint
http://www.serebii.net/attackdex-dp/feint.shtml
10 PP
Type: Normal
Base Power: 50
Battle Effect: Only works when foe uses Protect or Detect.
Back when the first news about D/P was being released, one of the newly revealed moves was "Feint". Not only were there endless discussions by idiots at GameFAQs (Note: I'm also on GameFAQs, I'm not a complete asshole) on how to pronounce the word, there were also discussions by those same idiots on how it would affect the metagame now that something could hit through a Pokemon using Protect or Detect.
Now though, it seems to have all but completely faded from memory. Is it really completely useless though?
In a single battle, I think the answer's a resounding "Absolutely". Out of the 493 Pokemon, pretty much everything learns Protect or Detect, though of course only a handful (usually tanks) are going to actually use the move. For this reason alone, Feint is nigh useless in the single battles competition. What makes it completely useless is that (as brought up many times before) too many Pokemon are hitting a lot harder than ever before, making tanking Pokemon not as useful as they once were, reducing their numbers to a handful, and these Pokemon have no room for Protect in a movepool that has already proven itself in the R/S/E generation.
However, what about Double battles? I think that with the ever-prevalent "Explode once guy once he's done doing whatever he's doing, and have his partner use protect" strategy is extremely overused to the point where it's almost a guarantee to be on any team specifically designed for Double battles, and especially on Trick Room teams it can be extremely powerful in such a speed-oriented metagame. As such, do you think that Feint has a place in the double battle environment? Unfortunately because of the defense modifier on Explosion, only a steel, rock, or Ghost type could be safely recommended to use Feint and survive, but if predicted correctly, it could devastate your opponent's strategy and possibly be a deciding factor in the match. As with most prediction, it's a high-risk, high-reward situation, but I think it can be really effective, especially on, say, Lucario? I dunno.
I think in summation, it would've been perfect if Feint was a move that could be used regardless of whether or not your opponent was using Protect/Detect, and if they were it would break it and the base power of the move would double or even triple. As it stands, it's pretty much useless.
Sorry for the long read, and I hope that my near-essay didn't ruin any chance of discussion, but I want to see what people think. Do you agree? Disagree? Post what you think.