The Kingdra is Here (Top 50, 2100+ Peak, Double OU Suspect Reqs)

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Introduction:

The metagame is a friend and a foe, it sometimes follows a trend that gently pushes everyone right where you want them to be and your team does marvelously, and other times takes away what you hold dearly and litters your path with kyrptonite and places you under ruin should you resist. I found myself that after facing hazards, impossible speed tiers, rise in stall, revival of Sand HO and Rain discovering the their true knight, that it I had to fight and make a team, that's not anti-rain, or anti-sand or the like, but against the meta itself. I was forced away from my 2 year old team whom I peaked with several times, and now it's time for revenge.




Team Mission:

Change what weathers you don't like, steal what you do, outspeed all (Kingdra, Priorities), make no wall comfortable (Dancers, Coverage), strike first (Priorities, Dancers), and make them think twice before switching (Stat Boosts, Priorities, Coverage, SR).




Ladder Ranks:

I've managed to get both voting reqs in OU Current and Suspect using this team (Landrus-I & Keldeo tests), as well as managing to get 2100+ and an entry in the top 50, so the team is solid to say the least :cool:

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Step-by-Step building process:

A) First I needed something that can outspeed all the top speed tier threats such as scarfed lat@s, landrus, thundrus, tornadus, etc..without resorting to a scarf myself and finding myself in embarrassing situations so that means a mon that gain speed under weather. Second, a wanted a sweeper that felt comfortable in most of the metagame, and with rain + weatherless making about 75%, that meant naturally Kingdra with his great stabs and decent stat spread. Last but not least, he can use rain dance as more than a weather changing move to remove sand/hail, he can use it as both a water booster and speed:

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B) Kingdra is a special sweeper, so to adjust the attacking balance of the team I've summoned my all time favorites, Dragonite and Scizor to complete the monster trio. Scizor with SD can rip through most teams after a boost, through physical and special walls alike. Dragonite can come in and set up on those fire mons Scizors loathes as well as add another priority onto the list and can absorb status via lum:


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C) Now I need SR to prevent my opponent from freely switching as well as making important shots count, as well as getting rid of pesky sashes and making some mons unusable. Garchomp is a reliable SR lead and can also set up on physical walls such Skarmory and take them down by suprise. Ground STAB helps too:

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D) I reduced the number of SR weak mons from my last team to just 1, but a spinner is needed nonetheless as D-nite is crucial to my team. Enter Starmie, now free from his weather changing burden, he can sport a third attacking move. Last but not least, I have holes that go by the name Celebi, Jellicent and Rotom-W, and I need some Fight STABS too, hence Virizion:


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E) Unfortunately and as everyone pointed out, Garchomp was too slow, and Virizion was too weak. Hence why I chose Breloom instead that came with the extra bonus of Spore and Mach Punch. Also, I replaced Chomp with Terrakion as my SR Setter and extra Fight Stabber. There also has been some tweaks to some of the moves to address certain pokemon such as Jellicent as well:



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F) The Meta changed and lead Custapmory's and Jirachis roam the land, at which point and after taking inspiration from Ojama's Chomp I decide to use Garchomp once more in place of Terrakion.




Team Analysis:


Kingdra (aka X5Dragon) @ Life Orb
Modest (-Atk, +SpA)
Swift Swim (Doubles speed under rain)
252 SpA, 252 Speed, 4 SpD




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Rain Dance

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Draco Meteor

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Dragon Pulse

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Surf



What I needed first of all is to steer things my way weather wise, and be also to have the power of the scarf and the freedom of choice. That and in the past using Rain Dance or any other temporary weather changing move usually meant that my pokemon had to die, so changing the situation where it means my opponent dying and it become a boosting move was too good to be true. Water/Dragon by itself is one of the higher ranking dual type combos that are least resisted, and with Rain, along with LO those who think they can tank my attacks are in for a surprise. Running special gives me more coverage choices and indifference to burn attempts. Dragon Pulse for effective stab across the border, my nuke in Hydro Pump/Surf, and Ice Beam to OHKO those x4 weakness to Ice.


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Dragonite (aka Nobolite) @ Lum Berry
Adamant (-SpA, +Atk)
Multiscale (If at full health, damaging moves are reduced by 50%)
252 Atk, 252 Speed, 4 HP



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Dragon Dance

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Extreme Speed
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Fire Pwnch
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Outrage




It is I who should be thankful Dragonite, 15 years and your still giving, still strong, still pride. What you do and how you do it should be well known by know, going by the strike first and outspeed mottos, ES is there to make sure you lose health regardless of your speed. Fire pwnch is to make sure no Ferrothorn or Forretress enjoy there stay even under rain, and Outrage is to make my victories complete. You shall notice a trend among my team, they all like to dance.



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Garchomp (aka Bluey) @ Focus Sash
Naughty (-SpD, +Atk)
Rough Skin (Damages foe whenever it makes contact)
252 Atk, 180 Speed, 76 HP


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Stealth Rock

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Outrage
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Fire Blast

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Earth Quake



Switching should never be free, it should be a hard choice and they should suffer whenever they make it. Stealth Rock: breakss sashes, makes the difference between OHKO and 2HKO, and render some mons unusable. I'm using Chomp again both to lead against Custapmory and Jirachi and successfully place SR while chasing them off and threatening Forretress and Tentacruel. The EV spread allows me to hit super hard while also outspeeding Jolly Mamo and avoid a premature death via Icicle Spear. He's a naughty boy ;)



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Starmie (aka Starflex) @ Life Orb
Timid (-Atk, +Speed)
Analytic (If the user moves after the target, the power of the user's move is increased by 30%.)

252 SpA, 252 Speed, 4 HP


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Rapid Spin

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Psyshock
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Ice Beam
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Surf



I'm pretty sure you are all acquainted to Starflex by now, he may have chosen different items or moves, but he's always there to support his crew. No rocks allowed on my team, this Starmie's mission got easier by removing the burden of changing weather by himself and saving a slot for a third attack and lessening the number of teammates that are ruined by SR should he decide to do a late game sweep instead. Plus burning things is always fun, stall surely doesn't enjoy it. Aside from the Dual Stabs, you have a choice of either aiming after Dragons or 2HKOing Jellicent with T-Bolt after he switches in, thanks to analytic as well as getting rid of bulky waters, flying thingies and Gyrados asap.


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Breloom (aka Wall-E) @ Focus Sash
Jolly (-SpA, +Speed)
Technician
(Powers up low base moves by 50%)
252 Speed, 252 Atk, 4 SpA


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Sword Dance

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Spore
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Mach Punch
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Bullet Seed




Can't believe I doubted this guy for one second, as he provides mean necessary tools for me to sweep and remove pesky walls/gimmicks as well as shut down the opponents sweepers. First of all multi hit moves are needed to break through subs from pokemon such as Gliscor. More priorities are always welcome and you can witness after +2 how many Glass Cannons are shattered by him. Spore is to shut down, set up and then on the switch surprise many resists such as Latios and Tornadus how deadly this lil fella can be.


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Scizor (aka Ceasar) @ Life Orb
Adamant (-SpA, +Atk)
Technician (Powers up low base moves by 50%)
252 Atk, 252 Speed, 4 HP



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Sword Dance

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Bug Bite
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Super Power
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Bullet Punch



Now after constant EV and nature changes along with experimenting with some interesting moves, Scizor likes to every now and then to not follow the system, frak everything and win the game on his own before Kingdra has a chance to even shower. Who can blame him? It's an adamant, LO, SD machine with technician, which doesn't make sense since his business is destroying stuff not fixing and understanding them. Priorities are always good, Bug Bite for the massive Stab when I outspeed, and Superpower when the opponent has status moves and needs to faint now or for predicted Heatran switches...hey, it does happen...sometimes.

For all those who doubt SD Scizor:
http://pokemonshowdown.com/replay/oususpecttest-39271884

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Thank you for reading this, I hope you enjoyed it, appreciate those with intellect and a knack for optimal ev spreads to chime in as well as anyone else, have a nice day. No not you meta, you can go to hell.
Importable available :)
Caesar (Scizor) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

Bluey (Garchomp) (M) @ Focus Sash
Trait: Rough Skin
Shiny: Yes
EVs: 252 Atk / 76 HP / 180 Spd
Naughty Nature
IVs: 30 SAtk / 30 SDef
- Stealth Rock
- Fire Blast
- Earthquake
- Outrage

Wall-E (Breloom) @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance

Nobolite (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed

X5Dragon (Kingdra) (M) @ Life Orb
Trait: Swift Swim
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Surf
- Draco Meteor
- Dragon Pulse
- Rain Dance

Starflex (Starmie) @ Life Orb
Trait: Analytic
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Surf
- Psyshock
- Ice Beam
 
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I kind of wish you explained your choices more but whatever.

Seeing Virizion, I think it's decent as a breaker and check to Landorus-I, as well as rain offense in general, but it's not really that strong and getting walled by Jellicent probably really blows. Overall there are just better choices and I think you should try out a DD Gyarados over your Virizion. Gyarados is really great and anti meta right now since, like Virizion, it can take on Landorus and Keldeo, but it also hits a lot harder, has access to Taunt, and benefits from rain offense being up just like Kingdra. I think that Gyarados can prove a lot more helpful than Virizion to fill its role and help Dragonite and Garchomp break down steel types. Another change I would make is to try out a CB Scizor over an SD Variant. Basically Lati@s wrecks this team and you don't have Pursuit on Scizor, and of course if your opponent is smart, he can always wear it down with SR. I'm aware this is an HO team and every Dmeteor creates an opportunity for Dragonite to set up and wreck shit, but this team is extremely vulnerable for the most part, I think trading an SD Scizor when you already have 3 setup sweepers, for a bit of insurance against Latios, can maybe pay off a bit more. Finally I'd put Psyshock over Psychic on Starmie; does the same thing basically except it fucks CM Keldeo and Terrakion in sand, 10 less bp is lame but I think it's a worthwhile change. You might want to try Recover>Ice Beam as well jus to increase your longevity [since Jellicent eats it, and its good to have a continued solid switch to Scarf Keldeo, who has it out for most of your setup sweepers], but I guess that's personal preference.

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Gyarados @ Leftovers
Trait: Intimidate
EVs: 56 HP / 248 Atk / 204 Spd
Adamant Nature
- Dragon Dance
- Taunt
- Waterfall
- Bounce


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Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower


Change Summary:

Starmie:
Psychic->Psyshock
 
Hello X5Dragon.
That offense seems interesting, but after trying it, there is definitely something bothering me about it.

So let's start with the weaknesses shall we :

- Jellicent. I can't believe your team has so much difficulties getting past that blob. I mean, I was really confused when I realised that Virizion couldnt break through Jellicent. And it's not like your team loves status so much, even with the Lums and the Natural Cure pokemon. It's the same, in less worse, with Rotom-W.

- I found a defensive Jirachi really troublesome, for the same reasons. Usually, Garchomp is used at the start, and I'd prefer having a second option to kill Jirachi. The stupid Body Slam + Iron Head combo is massively annoying for everybody in here.

- You're really, really, rrrreally weak to some Lati@s (especially those with HP Fire). It was a real pain to face those honnestly, I felt like Starmie was just too weak to deal with them in the end.

- I guess you're a bit Gyarados weak, since he could set-up on Scizor/Virizion/Starmie and at +1, if Nite didnt keep his Multiscale intact, you'll be swept.

I guess that's it for the weaknesses, I know you got Nite for Jelli/Rotomw, but if the opponent isn't too dumb, if he switches out to something that can handle it (and if SR are up), you're not winning the game by being forced to switch with offense.
Honnestly, I didnt like Virizion, I felt like it was giving nothing to your team. It's not like you need that water resistance, and you're not even using the Grass Stab to break through bulky waters. I know you're using this Virizion to lure and kill Celebi, but I feel like you gave up to many weapons just to kill this particular defensive threat.

So, the changes :

- Stupidly, I want you to try Breloom instead of Virizion. But a Breloom able to lure and kill Skarmory, Lati@s, Celebi, and potentially Jirachi, while maintaining his ability to kill bulky waters. A Focus Punch, Fighting Gem would fit perfectly in your team and give you what you need. The Spore support will be life-saving in many situations, I'm sure.

That was for the dumb change. Now I also felt that Starmie was a weak point. But I'm in two minds about a change here. You could just opt for Keldeo, but I feel like you need a better answer to Lati@s, since the "Breloom lure trick" isn't perfect, so, you would need to change that Scizor into a Pursuiter. Else, I'd honnestly go for Alakazam in here, but that's maybe a confort pick for me.
Alakazam will help you against offensive teams, since I found that you were too well prepared when you need to break through stall teams, but not that well prepared against fast paced teams.

Finally, I don't know if you're trying to speed creep something special with Kingdra, but you could just opt for a 32 HP / 248 SpA / 228 Spe Modest Spread. You get a perfect LO HP Number, enough speed to outspeed Lati@s Scarf under the Rain and the rest in SpA.

I hope I helped, good luck with your team.



THE SETS :

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Breloom @ Fighting Gem
Technician
112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Bullet Seed
- Focus Punch
- Spore
- Mach Punch


TL;DR :

Breloom > Virizion
Consider a Keldeo + Pursuiter, or Alak over Starmie
 
Alright let's see the good stuff...but yeah I added Virizion to close what remaining holes I had but I'll go through the suggested replacements. Maybe a step by step of how I built the team too.

Overall there are just better choices and I think you should try out a DD Gyarados over your Virizion. Gyarados is really great and anti meta right now since, like Virizion, it can take on Landorus and Keldeo, but it also hits a lot harder, has access to Taunt, and benefits from rain offense being up just like Kingdra. I think that Gyarados can prove a lot more helpful than Virizion to fill its role and help Dragonite and Garchomp break down steel types.

Gyrados sounds great but if I want it to face Jellicent I'd rather have some insurance against scald and put lum berry instead of leftovers. I'll give it a try thanks.

Another change I would make is to try out a CB Scizor over an SD Variant. Basically Lati@s wrecks this team and you don't have Pursuit on Scizor, and of course if your opponent is smart, he can always wear it down with SR. I'm aware this is an HO team and every Dmeteor creates an opportunity for Dragonite to set up and wreck shit, but this team is extremely vulnerable for the most part, I think trading an SD Scizor when you already have 3 setup sweepers, for a bit of insurance against Latios, can maybe pay off a bit more.

SD Scizor is really fantastic, I cannot emphasize how many time he set up and then literally went on to sweep the opponents team. Scizor can come in on depleted Lati's after Draco Meteor, set up on other mons such as Ferrothorn and CB Scizors and then take them off the sky. I'd rather have another mon deal with the Latis then to lose this weapon.

Finally I'd put Psyshock over Psychic on Starmie; does the same thing basically except it fucks CM Keldeo and Terrakion in sand, 10 less bp is lame but I think it's a worthwhile change. You might want to try Recover>Ice Beam as well jus to increase your longevity [since Jellicent eats it, and its good to have a continued solid switch to Scarf Keldeo, who has it out for most of your setup sweepers], but I guess that's personal preference.

Most opponents figure out they've seen two attacking moves from Starmie and then send it the pokemon they think I don't cover with it. Leaving that aside I don't want Dragonites or Dragons period setting up on me and under Sun this move shines as well. Psyshock over Psychic especially with the points you've mentioned sounds like a better choice, thanks.

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Gyarados @ Leftovers
Trait: Intimidate
EVs: 56 HP / 248 Atk / 204 Spd
Adamant Nature
- Dragon Dance
- Taunt
- Waterfall
- Bounce


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Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower


Change Summary:

Starmie:
Psychic->Psyshock


So let's start with the weaknesses shall we :

- Jellicent. I can't believe your team has so much difficulties getting past that blob. I mean, I was really confused when I realised that Virizion couldnt break through Jellicent. And it's not like your team loves status so much, even with the Lums and the Natural Cure pokemon. It's the same, in less worse, with Rotom-W.

I guess I wanted something that wasn't afraid of Rotom, with fighting moves and killed Celebi all in one, whether or not that's doable is debatable.
- I found a defensive Jirachi really troublesome, for the same reasons. Usually, Garchomp is used at the start, and I'd prefer having a second option to kill Jirachi. The stupid Body Slam + Iron Head combo is massively annoying for everybody in here.



- I guess you're a bit Gyarados weak, since he could set-up on Scizor/Virizion/Starmie and at +1, if Nite didnt keep his Multiscale intact, you'll be swept.


I know you're using this Virizion to lure and kill Celebi, but I feel like you gave up to many weapons just to kill this particular defensive threat.

That's true, I should broaden my perspective when choosing a mon for this slot.

- Stupidly, I want you to try Breloom instead of Virizion. But a Breloom able to lure and kill Skarmory, Lati@s, Celebi, and potentially Jirachi, while maintaining his ability to kill bulky waters. A Focus Punch, Fighting Gem would fit perfectly in your team and give you what you need. The Spore support will be life-saving in many situations, I'm sure.

Interesting set, definitely will try it.

Alakazam will help you against offensive teams, since I found that you were too well prepared when you need to break through stall teams, but not that well prepared against fast paced teams.

I like Alakazam, his ability and focus sash could save me a lot, but I want to keep Starmie for both his coverage, speed and rock spinning duties. I'll try him in place of Virizion and compare him to loom.

Finally, I don't know if you're trying to speed creep something special with Kingdra, but you could just opt for a 32 HP / 248 SpA / 228 Spe Modest Spread. You get a perfect LO HP Number, enough speed to outspeed Lati@s Scarf under the Rain and the rest in SpA.

Definitely will use this, thanks.

tl;dr

I'm gonna try out the suggested mons for Virizion (loom, zam, rad), add a step by step team building section and then later a rating/rank for this team on the OU ladders. Good thing I have alts for this lol.
 
jolly swords dance / bullet punch / superpower / acrobatics scizor @ flying gem over your current set helps your team out by surprise killing jellicent/tentacruel, who both stop a kingdra sweep. the former also blocks starmie's spin.

running spdef nasty plot / baton pass / psychic / recover celebi over virizion helps with rotom-w/lati@s and turns kingdra into an unstoppable killing machine (consider lum berry > life orb and dragon pulse > draco meteor if you make this change).
 
Hey mang, you got 3 drags so why not a Mag? Toss in a Specs Zone over your Scizor and you can trap the fuck outta Pogez like Sciz, Tran, Ferro, Skarm, and Jirachi. This will let your Dragons wreck up the opponent with a fury never before seen. Then, since you got a Mag, why not add another Drag? Virizion is garb in BW2, you should probably use a Choice Band Kyurem-Black. It'll pound through the opponent with Outrages, you still have a sweet water resist, and with the Magnezone and the Starmie, you have so much support for it. Try out these 'gests, your team is bound to DONK the ladder
 
Cool team broo ;)

A quick little change for this team, go with Thunderbolt over Psychic, Analytic over Natural Cure, and Life Orb over Leftovers on Starmie. Starflex is there to spin, am I right? Well at the moment your Starmie is not getting through Jellicent anytime soon. With the proposed changes Jellicent can't even think about coming in to spinblock safely. With Life Orb and Thunderbolt, boosted by Analytic(which works on the switch) you can 2HKO any Jellicent on the switch. With the bulky ghost out of the way you are free to spin hazards away.

Thunderbolt also brings, imo, much better coverage than Psychic. It hits Water-type Pokemon super-effectively(namely Jellicent), and keeps the SE coverage on Keldeo. Terrakion is still hit SE by Scald and other Fighting types will also not appreciate Scald and its 100% to burn them.
 
Hi everyone, until the edit button is reallowed for old posts I'm gonna just have to post the changes here:


Ladder Ranks:

I've managed to get both voting reqs in OU Current and Suspect using this team, as well as managing to get 2000+ and an entry in the top 100, so the team is solid to say the least :cool:

Highest Peak:
http://i197.photobucket.com/albums/aa29/X5Dragon/2_zps604c7e93.png

Top 100:
http://i197.photobucket.com/albums/aa29/X5Dragon/Untitled_zpsaaf3fab6.png


Team Changes:

After testing the suggestions mentioned above about Virizion and also trying to find a better SR lead, I ended up using the following:
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Mew (aka Starlight) @ Focus Sash
Timid (-Atk, +Speed)
Synchornize (Think of it as an automatic Psycho Shift)
252 SpA, 252 Speed, 4 HP


Taunt
SR
Aura Sphere
Psychic/Shadow Ball


I really love taunt as a move, because it frees up a turn on my part, makes the enemy scramble and allows me to SR and Attack. I toyed with the idea of BP Sword passing to any of my physical attackers but I found after a while it becomes obvious to the opponent what Mew was going to do and predict accordingly. Still not convinced this is the best SR Taunt Lead with a bite, but I already tried Jirachi and Aerodactyl so lets see...



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Breloom (aka Wall-E) @ Focus Sash
Jolly (-SpA, +Speed)

Technician (Boosts moves that are 60 BP or lower by 50%)252 Atk, 252 Speed, 4 HP

Spore
Sword Dance
Mach Punch
Bullet Seed
Breloom had technician and priority, and the issue of bulk has been resolved by a focus sash. Man this pokemon is good, and along with Taunt Mew they work great as a support core, and can come in handy against those annoying Jellicents and SubToxic Gliscors, and having the enemy play with 5 pokemon is never good.​
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HSA: Hey mang, you got 3 drags so why not a Mag? Toss in a Specs Zone over your Scizor and you can trap the fuck outta Pogez like Sciz, Tran, Ferro, Skarm, and Jirachi. This will let your Dragons wreck up the opponent with a fury never before seen. Then, since you got a Mag, why not add another Drag? Virizion is garb in BW2, you should probably use a Choice Band Kyurem-Black. It'll pound through the opponent with Outrages, you still have a sweet water resist, and with the Magnezone and the Starmie, you have so much support for it. Try out these 'gests, your team is bound to DONK the ladder
Turning this team into a bonafide DragMag is very interesting to say the least, I'll try it out thanks!​
JoeyBoy: Cool team broo ;)

A quick little change for this team, go with Thunderbolt over Psychic, Analytic over Natural Cure, and Life Orb over Leftovers on Starmie. Starflex is there to spin, am I right? Well at the moment your Starmie is not getting through Jellicent anytime soon. With the proposed changes Jellicent can't even think about coming in to spinblock safely. With Life Orb and Thunderbolt, boosted by Analytic(which works on the switch) you can 2HKO any Jellicent on the switch. With the bulky ghost out of the way you are free to spin hazards away.

Thunderbolt also brings, imo, much better coverage than Psychic. It hits Water-type Pokemon super-effectively(namely Jellicent), and keeps the SE coverage on Keldeo. Terrakion is still hit SE by Scald and other Fighting types will also not appreciate Scald and its 100% to burn them.
Thanks man :D
I am embarrassed to say I didn't know about that neat trick with Analytic, and a lot of times I was caught with a Latias hanging on %1 health after Ice Beam only to recover and CM :mad:
The trouble with replacing Psychic is Amoongus, Tentacruel, Toxicroak and most importantly the OHKO on Gengars. I'm gonna have to figure a way to make T-Bolt on the set, but thanks for the info!​
 
LOL, I just had to remove Mew after that no :p
But yeah I guess I wanted more Punch (another answer to TTar is always nice) and Smeargle gets screwed by any Lum nite using ES Twice. What can I say? I think I'm one of those people who use a single core through out an entire generation and then change the last two according to the meta. Playing with the mons you've fought literally thousands of matches with has it's advantages though.

Alright I made comprehensive changes to the RMT after taking in all feedback (2 pokemon changes, JIFs, move and ability updates, etc.), I would like to update this thread if the mods don't mind in time for the next suspect ladder in case of any changes. Currently I have an alt with 14-1 streak, let's see if I can anything better on the ranks.
 
Alright I've made major changes to the team and after making a new peak, rank and getting reqs for the last suspect test of Gen 5, I'm proud to say that after 3 years I'm taking my long awaited retirement (until Gen 6 that is). Thanks to everyone who made me what I am today (mainly me), sorry if I offended anyone (it's not me it's you) and see you later :)

Changes:

Returning Chomp with new spread
Kingdra Set
Starmie Set
New Peak
New Reqs
New Rank
Importable
 
Hey bro nice team:] I played it earlier with my hail :p you might want to try tbolt on Starmie as you could 2hko Jellicents on the switch in. Getting a spin off is pretty important for the team as it gives you more chances to set up etc Jellicent stops you from spinning walls your current starmie set and would WoW whatever switches in. Plus doing 74%ish to defensive jellicent on switch in is pretty nice.
 
Scarf Mence / Scarf Chomp with Fire Blast look annoying. I'd consider Haban Berry Garchomp in Focus Sashes place.

Overall, Acrobatics Scizor looks much more useful than LO as your whittled down by SR enough as it is. Hydro Pump and TBolt on Stamie are more beneficial for this team due to raw power and Jellicent while Lum Berry Breloom switches into Jelli much easier.

Please disregard my other rate I had taken a hiatus and just got back when I rated and I myself am not proud of it.

I love this team GJ!
 
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