






Introduction:
The metagame is a friend and a foe, it sometimes follows a trend that gently pushes everyone right where you want them to be and your team does marvelously, and other times takes away what you hold dearly and litters your path with kyrptonite and places you under ruin should you resist. I found myself that after facing hazards, impossible speed tiers, rise in stall, revival of Sand HO and Rain discovering the their true knight, that it I had to fight and make a team, that's not anti-rain, or anti-sand or the like, but against the meta itself. I was forced away from my 2 year old team whom I peaked with several times, and now it's time for revenge.
Team Mission:
Change what weathers you don't like, steal what you do, outspeed all (Kingdra, Priorities), make no wall comfortable (Dancers, Coverage), strike first (Priorities, Dancers), and make them think twice before switching (Stat Boosts, Priorities, Coverage, SR).
Ladder Ranks:
I've managed to get both voting reqs in OU Current and Suspect using this team (Landrus-I & Keldeo tests), as well as managing to get 2100+ and an entry in the top 50, so the team is solid to say the least :cool:

Step-by-Step building process:
A) First I needed something that can outspeed all the top speed tier threats such as scarfed lat@s, landrus, thundrus, tornadus, etc..without resorting to a scarf myself and finding myself in embarrassing situations so that means a mon that gain speed under weather. Second, a wanted a sweeper that felt comfortable in most of the metagame, and with rain + weatherless making about 75%, that meant naturally Kingdra with his great stabs and decent stat spread. Last but not least, he can use rain dance as more than a weather changing move to remove sand/hail, he can use it as both a water booster and speed:
B) Kingdra is a special sweeper, so to adjust the attacking balance of the team I've summoned my all time favorites, Dragonite and Scizor to complete the monster trio. Scizor with SD can rip through most teams after a boost, through physical and special walls alike. Dragonite can come in and set up on those fire mons Scizors loathes as well as add another priority onto the list and can absorb status via lum:
C) Now I need SR to prevent my opponent from freely switching as well as making important shots count, as well as getting rid of pesky sashes and making some mons unusable. Garchomp is a reliable SR lead and can also set up on physical walls such Skarmory and take them down by suprise. Ground STAB helps too:
D) I reduced the number of SR weak mons from my last team to just 1, but a spinner is needed nonetheless as D-nite is crucial to my team. Enter Starmie, now free from his weather changing burden, he can sport a third attacking move. Last but not least, I have holes that go by the name Celebi, Jellicent and Rotom-W, and I need some Fight STABS too, hence Virizion:
E) Unfortunately and as everyone pointed out, Garchomp was too slow, and Virizion was too weak. Hence why I chose Breloom instead that came with the extra bonus of Spore and Mach Punch. Also, I replaced Chomp with Terrakion as my SR Setter and extra Fight Stabber. There also has been some tweaks to some of the moves to address certain pokemon such as Jellicent as well:
F) The Meta changed and lead Custapmory's and Jirachis roam the land, at which point and after taking inspiration from Ojama's Chomp I decide to use Garchomp once more in place of Terrakion.

B) Kingdra is a special sweeper, so to adjust the attacking balance of the team I've summoned my all time favorites, Dragonite and Scizor to complete the monster trio. Scizor with SD can rip through most teams after a boost, through physical and special walls alike. Dragonite can come in and set up on those fire mons Scizors loathes as well as add another priority onto the list and can absorb status via lum:



C) Now I need SR to prevent my opponent from freely switching as well as making important shots count, as well as getting rid of pesky sashes and making some mons unusable. Garchomp is a reliable SR lead and can also set up on physical walls such Skarmory and take them down by suprise. Ground STAB helps too:




D) I reduced the number of SR weak mons from my last team to just 1, but a spinner is needed nonetheless as D-nite is crucial to my team. Enter Starmie, now free from his weather changing burden, he can sport a third attacking move. Last but not least, I have holes that go by the name Celebi, Jellicent and Rotom-W, and I need some Fight STABS too, hence Virizion:






E) Unfortunately and as everyone pointed out, Garchomp was too slow, and Virizion was too weak. Hence why I chose Breloom instead that came with the extra bonus of Spore and Mach Punch. Also, I replaced Chomp with Terrakion as my SR Setter and extra Fight Stabber. There also has been some tweaks to some of the moves to address certain pokemon such as Jellicent as well:






F) The Meta changed and lead Custapmory's and Jirachis roam the land, at which point and after taking inspiration from Ojama's Chomp I decide to use Garchomp once more in place of Terrakion.
Team Analysis:
Kingdra (aka X5Dragon) @ Life Orb
Modest (-Atk, +SpA)
Swift Swim (Doubles speed under rain)
252 SpA, 252 Speed, 4 SpD





What I needed first of all is to steer things my way weather wise, and be also to have the power of the scarf and the freedom of choice. That and in the past using Rain Dance or any other temporary weather changing move usually meant that my pokemon had to die, so changing the situation where it means my opponent dying and it become a boosting move was too good to be true. Water/Dragon by itself is one of the higher ranking dual type combos that are least resisted, and with Rain, along with LO those who think they can tank my attacks are in for a surprise. Running special gives me more coverage choices and indifference to burn attempts. Dragon Pulse for effective stab across the border, my nuke in Hydro Pump/Surf, and Ice Beam to OHKO those x4 weakness to Ice.
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Dragonite (aka Nobolite) @ Lum Berry
Adamant (-SpA, +Atk)
Multiscale (If at full health, damaging moves are reduced by 50%)
252 Atk, 252 Speed, 4 HP





It is I who should be thankful Dragonite, 15 years and your still giving, still strong, still pride. What you do and how you do it should be well known by know, going by the strike first and outspeed mottos, ES is there to make sure you lose health regardless of your speed. Fire pwnch is to make sure no Ferrothorn or Forretress enjoy there stay even under rain, and Outrage is to make my victories complete. You shall notice a trend among my team, they all like to dance.
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Garchomp (aka Bluey) @ Focus Sash
Naughty (-SpD, +Atk)
Rough Skin (Damages foe whenever it makes contact)
252 Atk, 180 Speed, 76 HP





Switching should never be free, it should be a hard choice and they should suffer whenever they make it. Stealth Rock: breakss sashes, makes the difference between OHKO and 2HKO, and render some mons unusable. I'm using Chomp again both to lead against Custapmory and Jirachi and successfully place SR while chasing them off and threatening Forretress and Tentacruel. The EV spread allows me to hit super hard while also outspeeding Jolly Mamo and avoid a premature death via Icicle Spear. He's a naughty boy ;)
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Starmie (aka Starflex) @ Life Orb
Timid (-Atk, +Speed)
Analytic (If the user moves after the target, the power of the user's move is increased by 30%.)
252 SpA, 252 Speed, 4 HP





I'm pretty sure you are all acquainted to Starflex by now, he may have chosen different items or moves, but he's always there to support his crew. No rocks allowed on my team, this Starmie's mission got easier by removing the burden of changing weather by himself and saving a slot for a third attack and lessening the number of teammates that are ruined by SR should he decide to do a late game sweep instead. Plus burning things is always fun, stall surely doesn't enjoy it. Aside from the Dual Stabs, you have a choice of either aiming after Dragons or 2HKOing Jellicent with T-Bolt after he switches in, thanks to analytic as well as getting rid of bulky waters, flying thingies and Gyrados asap.
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Breloom (aka Wall-E) @ Focus Sash
Jolly (-SpA, +Speed)
Technician (Powers up low base moves by 50%)
252 Speed, 252 Atk, 4 SpA





Can't believe I doubted this guy for one second, as he provides mean necessary tools for me to sweep and remove pesky walls/gimmicks as well as shut down the opponents sweepers. First of all multi hit moves are needed to break through subs from pokemon such as Gliscor. More priorities are always welcome and you can witness after +2 how many Glass Cannons are shattered by him. Spore is to shut down, set up and then on the switch surprise many resists such as Latios and Tornadus how deadly this lil fella can be.
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Scizor (aka Ceasar) @ Life Orb
Adamant (-SpA, +Atk)
Technician (Powers up low base moves by 50%)
252 Atk, 252 Speed, 4 HP





Now after constant EV and nature changes along with experimenting with some interesting moves, Scizor likes to every now and then to not follow the system, frak everything and win the game on his own before Kingdra has a chance to even shower. Who can blame him? It's an adamant, LO, SD machine with technician, which doesn't make sense since his business is destroying stuff not fixing and understanding them. Priorities are always good, Bug Bite for the massive Stab when I outspeed, and Superpower when the opponent has status moves and needs to faint now or for predicted Heatran switches...hey, it does happen...sometimes.
For all those who doubt SD Scizor:
http://pokemonshowdown.com/replay/oususpecttest-39271884
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Thank you for reading this, I hope you enjoyed it, appreciate those with intellect and a knack for optimal ev spreads to chime in as well as anyone else, have a nice day. No not you meta, you can go to hell.
Caesar (Scizor) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Bluey (Garchomp) (M) @ Focus Sash
Trait: Rough Skin
Shiny: Yes
EVs: 252 Atk / 76 HP / 180 Spd
Naughty Nature
IVs: 30 SAtk / 30 SDef
- Stealth Rock
- Fire Blast
- Earthquake
- Outrage
Wall-E (Breloom) @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
Nobolite (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
X5Dragon (Kingdra) (M) @ Life Orb
Trait: Swift Swim
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Surf
- Draco Meteor
- Dragon Pulse
- Rain Dance
Starflex (Starmie) @ Life Orb
Trait: Analytic
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Surf
- Psyshock
- Ice Beam
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Bluey (Garchomp) (M) @ Focus Sash
Trait: Rough Skin
Shiny: Yes
EVs: 252 Atk / 76 HP / 180 Spd
Naughty Nature
IVs: 30 SAtk / 30 SDef
- Stealth Rock
- Fire Blast
- Earthquake
- Outrage
Wall-E (Breloom) @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
Nobolite (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
X5Dragon (Kingdra) (M) @ Life Orb
Trait: Swift Swim
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Surf
- Draco Meteor
- Dragon Pulse
- Rain Dance
Starflex (Starmie) @ Life Orb
Trait: Analytic
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Surf
- Psyshock
- Ice Beam
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