Signups The Guild Alliance — Generation IX

TheEver

It's beauty and rage!
is a Pre-Contributor
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The Guild Alliance
{ :greedent: Data Thread | :gholdengo: Rewards }

With their headquarters in Fortree City, the Guild Alliance oversees the defense of human settlements against wild Pokemon's incursions. While they have their own forces, they will often call upon Trainers to help them if the need arises, and many selfless Trainers answer their call.
Recent attacks have been trickier to repel, a report says, and so they advertise for help throughout the continent.

The Guild Alliance tests your strategic prowess, where careful positioning and a united front are key to victory. Fight your way against waves of mooks and send your opponents packing!

Guild Alliance Summary​

Playing in the Guild Alliance means more than just battling what's placed in front of you. To conquer the Maps of the Guild Alliance, you'll need to use your cunning to position your units to leverage their strengths and protect their weaknesses; and you'll need to prepare the field before the battle. With strategy and foresight, every fight will be on your terms!​
Positioning on the map is your key form of matchup control during Guild Alliance tasks. You may find certain moves, abilities, and so on more or less effective than they would be in a standard match. Prepare your team, and defend the realm from foes great and small!​

For Entry​

  • Players and referees must be T.Lv2 or higher.
  • Taking a Job with the Guild Alliance costs JC, depending on the level of the Map challenged.
Level​
1​
2​
3​
Pinnacle
Small Map​
Pinnacle
Large Map​
Player Entry Cost​
7 :tea:JC​
8 :tea:JC​
10 :tea:JC​
20 :tea:JC​
24 :tea:JC​

Default Format
Bring 3, Pick 3 vs. Map
Round Hours: 72 hours
Battle Hours (Player): 72 hours
Battle Hours (Referee): 120 hours
Backpack Size: 6 (Note: 3 of these items are equipped in your sign up post.)
Step Count: 3
Substitutions: 3 at level 1, 4 otherwise
Tech: Map Level - 1
Switching: Off​

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The Map​

Battles of the Guild Alliance take place on the Map, which is an X by Y grid of Tiles.​
Maps contain Tile Types, Objects, and Objectives, each defined below. The Tile Types, Objects, and Objectives present for each Map will be defined within that Map's data.​
Instead of each team having a field (for field conditions like Light Screen or Stealth Rock), instead, each tile has a field. Battle Conditions still affect the entire battle.​
Starting Positions: Each map specifies where the Challenger's Pokemon begin. When signing up, the Challenger indicates which of their Pokemon starts at each position. At the start of the battle, each of the Challenger's Pokemon, and the Referee's specified enemy Pokemon, are placed at their starting tiles.​
Tile Types: Each tile on the Map has a Tile Type. Tile Types are defined on a per-map basis, though most maps include a default tile type with no effects. Tile Types may restrict movement, modify movement costs, provide effects when a Pokemon starts or ends their turn there, or other effects in the same vein.​
Objects: Objects are neutral, tile-occupying game pieces. Some Objects can be interacted with (like switches), while others serve as obstacles (like pillars). Objects cannot be moved onto or through, under normal conditions.​
Objectives: Each map specifies one or more Objectives that must be met to achieve victory, provided by the different Master Guilds. Objectives are either Main, which is the condition which must be completed to emerge victorious, or Side, non-essential objectives which provide additional rewards if completed. Do note that once the Main Objective is completed, the Map ends.​
Common Objectives include:​
  • Sharpening your skills against many opponents for the :scizor-mega:Training Guild.
  • Defeating powerful threats for the :lopunny-mega:Big Game Guild.
  • Holding strong against an incoming siege for the :blastoise-mega:Defense Guild.
  • Retrieving key items or people from the enemy's grasp for the :lucario-mega:Rescue Guild.
  • Charting and reshaping the area in favour of the alliance for the :pidgeot-mega:Recon Guild.

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Battle Flow​

Each battle progresses through a series of phases, with players alternating as the active player. By default, the Challenger is the active player for Round 1.​

Battle Phases​

1. The Switching Phase
By default, battles are played with Switching: Off.​

2. The Strategy Phase
The active player issues Movements, and then Maneuvers, to their Pokemon.​

3. The Map Phase
Pokemon perform their Movements and Maneuvers in the order they were issued.​

3.5. The Combat Phase
This optional phase occurs if any Pokemon used the Initiate Combat maneuver. It follows sections 2.6 to 2.8 of the handbook, with the active player ordering first.​

After each round completes, the active player role switches.​

Movements & Maneuvers​

Each active Pokemon may receive up to one (1) Movement order and one (1) Maneuver order in a round.​
Movement must be completed before a Maneuver.​
(You cannot maneuver before moving, nor split a movement around a maneuver.)
Movements
A Pokemon's Job Assignment (see below) determines how many tiles it can move per order—often 1, 2, or 3. Movement is in one of the four cardinal directions.​
  • Only one Pokemon may occupy a tile at a time.
  • A Pokemon may pass through tiles occupied by allies but must end on an unoccupied tile.
  • A Pokemon cannot pass through tiles occupied by enemies, Objects, or tiles for which it does not meet the requirements.
Maneuvers
By default, each player’s Pokemon can perform one of the following maneuvers, after they move (or decline to move):​
  • Support themselves, or an adjacent tile's occupant, with a non-attack move that targets Pokemon. (Swords Dance, Screech, etc.)
  • Prepare their tile or an adjacent tile with a non-attack move that targets teams. (Spikes, etc.)
  • Interact with an adjacent interactable object.
  • Consume an item from their backpack. (Note: Not every item is useful to consume.)
  • Initiate Combat with an adjacent opponent. Only one of a team's Pokemon may do this each round, and it always the final maneuver to be carried out. See "Combat", below.
Additional maneuvers may be defined by Maps, for use on those Maps.​

Combat​

The meat of work for the Guild Alliance will involve direct combat with the disrupting Pokemon. By positioning your Pokemon carefully, you can ensure battle is always on your own terms.​
Combat begins when one Pokemon initiates combat on an opponent, after their move. When this happens, the following occurs in sequence:​
  1. For that round, the initiator's tile becomes their team's field; and the opponent's tile becomes their team's field.
  2. The initiator is sent into play; then the opponent is sent into play.
    • (Remember that Hazards trigger differently in Guild Alliance.)
  3. The initiator's team orders first, in their overall order post, after any other movements or maneuvers.
  4. At the end of the round, the initiator withdraws from battle.
    • (This counts as the initiator "leaving play", meaning many stages and conditions will end, etc.)
    • The initiated-upon Pokemon does not do this. The battle simply ends with them in place.
The two Pokemon in combat are active. Pokemon not in combat are benched, regardless of their position on the map. (:tatsugiri:)​
Durations of turns or steps won't elapse unless they're featured in combat. Durations of rounds will elapse each round, whether or not there was combat.​
Fainted referee Pokemon are removed from the map and placed in the referee's off-map reserve. The map may revive and redeploy those Pokemon at a later time.​
Fainted challenger Pokemon remain on the map, awaiting possible revival. Any Pokemon can move through them, but other challenger Pokemon can't end their movement in the same tile as a Fainted Pokemon.​
Referee Pokemon can end their movement in those tiles, though, if the referee has an adjacent walkable tile to push the Fainted Pokemon in to. (We knew you'd try to block the referee, otherwise.)​

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Enemies​

Enemy teams consist of one or more Leaders and their Minions. Enemies move and maneuver in the same way players do, with the referee issuing orders. They have three (3) movement by default and are subject to the same movement and maneuver restrictions as players, unless otherwise stated.​
Enemies are aggressive to players, and one of them must be ordered to take the Initiate Combat maneuver, if there is at least one player Pokemon within reach (considering movement).​
Leaders have Boss Immunities, and minions have Minion Restrictions. Rarely, maps will feature worthy opponents that have neither condition, such as those of another trainer.​
After combat, minions present on the Map (i.e. haven't been removed due to Fainting or another reason) reset to their default state. This means conditions, stat changes, and HP changes don't persist between rounds. Therefore, minions must be defeated in a single round of combat to remove them from the map. (Note: This only applies to minions, not leaders nor player Pokemon.)
Enemies do not have or use Energy.​

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Job Assignments​

When signing up to take on a Map, each of the Player's Pokemon will take on a Job Assignment, which determines a Pokemon's movement range (1, 2, or 3 tiles) and which of their five core stats they use during battle. The unused stats are always 0.​
A Job Assignment is created by picking 1, 2, or 3 of your stats to keep. You are encouraged, but not required, to give the job a name.​
MovementStats
1​
3​
2​
2​
3​
1​

For example:​
I may choose to keep my Special Attack and Speed stats on my :alakazam:Alakazam, resulting in 2 movement, designating it as my dedicated attacker on my team. I may choose to keep my Attack, Defense, and Special Defense on :rhyperior:Rhyperior, resulting in 1 movement, and having it be the team's meat shield, but retaining its Attack to fight back against its assailants.
Consider your team composition, and the Map you're challenging, and choose your job assignments carefully!​

Sign-up Template​

Players determine their Pokemon's starting positions and item equips when signing up.
Code:
[B]Thread:[/B] (thread)
[B]Map:[/B] (map)
[B]Backpack:[/B] (relevant for Consume maneuver)

[B]Starting Position 1:[/B] (pokemon @ item)
[B]Pokemon 1's Job Assignment:[/B] (job assignment)

[B]Starting Position 2:[/B] (pokemon @ item)
[B]Pokemon 2's Job Assignment:[/B] (job assignment)

[B]Starting Position 3:[/B] (pokemon @ item)
[B]Pokemon 3's Job Assignment:[/B] (job assignment)

(profiles)
 
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Rewards​

Rewards earned from Guild Alliance contracts depends on the number of Guild Tasks completed during the map. This replaces Player Progress.

Each map lists its Guild Tasks, from each of the five Guild Leaders. By completing these tasks, you can pile up accumulated rewards.

Be aware—one task is the main objective, and completing that task will end the map.

Each Guild in the Alliance offers rewards for their task, depending on the Level of the map:

GuildLevel 1-3 Task RewardPinnacle Task Reward
:lopunny-mega:
Big Game Guild​
6 EXP for one challenging Pokemon.:unknown:To be announced.
:scizor-mega:
Training Guild​
4 EXP for the challenger's team.:unknown:To be announced.
:blastoise-mega:Defense Guild​
4:amulet coin:RC.:comet shard:Comet Shard.
:lucario-mega:Rescue Guild​
4:rare candy:TC.:master ball:Academy Credit.
:pidgeot-mega:Recon Guild​
:snow mail:Festive Event Voucher.
:unknown:
To be announced.

Referee Rewards​

Referee Progress: Rounds Reffed / Total Rounds

Level
Level 1-3
Pinnacle
Map Type​
Small Map​
Large Map​
Small Map​
Large Map​
Referee Progress Reward​
6 :amulet-coin:RC, 10 :tea:JC​
7 :amulet-coin:RC, 11 :tea:JC​
6 :amulet-coin:RC, 13 :tea:JC​
7 :amulet-coin:RC, 14 :tea:JC​
Referee Completion Reward​
3 :tea:JC​
4 :tea:JC, 2 :star-piece:Star Pieces​
Referee Timely Completion Reward​
10 :rule-book:Accolades​
12 :rule-book:Accolades​
 
Hell yeah, fire emblem, I'm sure I'll figure out a plan between now and when it's taken

Thread: (maybe the first to get one)
Map: Greedent's Giant Dyna Tree
Backpack:
:weakness policy:Weakness Policy
:lum berry:Lum Berry
:enigma berry:Enigma Berry

Starting Position 1: :incineroar:Incineroar @ :expert belt:Expert Belt
Pokemon 1's Job Assignment: War Master, keeping attack, defence, special defence, 1 movement

Starting Position 2: :darmanitan-galar:Darmanitan-Galar @ :choice band:Choice Band
Pokemon 2's Job Assignment: Falcon Knight, keeping attack, speed, 2 movement

Starting Position 3: :runerigus:Runerigus @ :leftovers:Leftovers
Pokemon 3's Job Assignment: Great Knight, keeping defence, special defence, 2 movement

:sv/incineroar:
Wolfey (Incineroar)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fire/Dark
Abilities: Blaze Hidden Ability: Intimidate (Locked)

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Blaze Kick
Brick Break
Bulk Up
Crunch
Dark Pulse
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Nasty Plot
Protect
Rest
Roar
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Work Up

Level 1:
Bite
Brutal Swing
Confide
Double Kick
Double Team
Dual Chop
Ember
Fake Out
Fire Spin
Growl
Helping Hand
Lick
Mega Punch
Scary Face
Scratch
Sunny Day
Swagger
Taunt

Level 3:
Darkest Lariat (sig)
:sv/darmanitan-galar:
Michelangelo (Darmanitan-Galar)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ice
Abilities: Gorilla Tactics Hidden Ability: Zen Mode (Locked)

HP: 100
Attack: 10
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 95
Size: 3
Weight: 5

:sv/Darmanitan-Galar-Zen:
Darmanitan-Galar-Zen
Typing:
Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

HP: 100
Attack: 11
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 135
Size: 3
Weight: 5


Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn
:sv/runerigus:
Maniford (Runerigus)
Level 1 EXP: 00 / 10

Docile nature ( +None, -None )
Typing: Ground/Ghost
Abilities: Wandering Spirit

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 4
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Movepool
Level 0:
Astonish
Calm Mind
Dark Pulse
Dragon Pulse
Earth Power
Earthquake
Energy Ball
Facade
Fake Tears
Nasty Plot
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Will-O-Wisp
Zen Headbutt

Level 1:
Amnesia
Brutal Swing
Crafty Shield
Curse
Haze
Iron Defense
Night Shade
Rain Dance
Safeguard
Sand Tomb
Sandstorm
Scary Face
Slam
Stealth Rock
Taunt
Toxic Spikes
Trick

Queue:
:pmd/skitty: Mamo (Greendent)
 
Thread: None yet!
Map: :greedent: Greedent's Giant Dyna Tree
Backpack:
:weakness policy: Weakness Policy
:razz berry: Razz Berry
:bluk berry: Bluk Berry

Starting Position 1: :gumshoos: Gumshoos :expert belt: Expert Belt
Job: Ranger - Atk (8), Movement (3)
:ss/gumshoos:
Locke

Species: Gumshoos, Gender: Male
Level: 1, EXP: 0 / 10
Nature: Serious (No change)
Typing: Normal
Abilities: Stakeout / Strong Jaw / (Locked) Adaptability
Trait: Requires no Tech for their first Technique each battle.
Profile:
Locke loves a good mystery. When he finds an unsolved case, he tries his best to solve it, sniffing around for clues and hunting down suspects. If he decides that someone is a suspect, he will doggedly track them down and patiently wait for answers to his questions. Locke will stop at nothing to obtain answers from his targets... except if night falls. At night, he becomes extremely drowsy and will often fall asleep while standing up.

How They Met:
A mysterious disappearance? Detective Locke is on the case! Who is the prime suspect? Sneakers the Sableye! When did you last see the victim? Last night? Locke thinks for a moment... This is incriminating evidence. Sneakers is guilty of the crime! (Of eating the last Poffin in the pantry.)

Name Origin:
From the famous detective, Sherlock Holmes.

Statistics:
HP: 90
Atk: 8
Def: 5
SpA: 4
SpD: 5
Spe: 45

Size Class: 1
Weight Class: 2

Moves:

Level 0:
Crunch
Earthquake
Facade
Fire Fang
Fire Punch
Ice Punch
Iron Head
Leer
Protect
Psychic Fangs
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Thunder Fang
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Bite
Confide
Curse
Double Team
Dual Chop
Echoed Voice
Helping Hand
Hyper Fang
Ice Fang
Mud-Slap
Rain Dance
Sand Attack
Sandstorm
Scary Face
Seed Bomb
Shock Wave
Sunny Day
Swagger
Taunt
Yawn

Starting Position 2: :kommo-o: Kommo-o :choice band: Choice Band
Job: Dragoon - Atk (8), Spe (85), Movement (2)
:ss/kommo-o:
Klang

Species: Kommo-o, Gender: Male
Level: 1, EXP: 0 / 10
Nature: Serious (No change)
Typing: Dragon / Fighting
Abilities: Bulletproof / Soundproof / (Locked) Overcoat
Profile:
Klang is the strong and silent type, although he's generally silent more out of timidness than trying to intimidate others. He is very careful about his large size and bulk and is very gentle with everyone he encounters. He also dislikes the stereotype that Dragon and Fighting types are scary and aggressive.

How They Met:
Klang and Taro have been friends for a very long time.

Name Origins:
From "clang," the noise that I imagine Kommo-o's scales make when it rattles them.

Statistics:
HP:
90
Atk: 8
Def: 9
SpA: 7
SpD: 8
Spe: 85

Size Class: 3
Weight Class: 4

Moves:

Level 0:
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor

Level 1:
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse

Starting Position 3: :cursola: Cursola :zoom lens: Zoom Lens
Job: Black Mage - Def (4), SpA (10), SpD (8), Movement (1)
:ss/cursola:
Eva

Species: Cursola, Gender: Female
Level: 1, EXP: 0 / 10
Nature: Serious (No change)
Typing: Ghost
Abilities: Weak Armor / (Locked) Perish Body
Profile as a Corsola:
Eva wants nothing more than to return to the warm seas of her past life when she was vibrant and colorful and full of life. But that's all gone now. After coming back as a ghost, Eva flickers between feeling spiteful, depressed, or solemn. When she wants something, she can be very stubborn about it as well.

Changes Upon Evolving:
On a particularly warm day, Eva became extremely agitated, floating around anxiously. All of a sudden, the top of her shell exploded, and she emerged out of the top as a Cursola! In her evolved form, her spectral powers have increased greatly, and she seems to enjoy the freedom of breaking out of her shell and releasing her ectoplasmic energy. It seems like she is less timid now as well.

How They Met:
When Sheldon let Kao the Shedinja into Doduodrio's house that one rainy evening, nobody noticed Eva, invisible, who floated inside the house after it. Eva lingered inside the house for a while, absorbing positive emotions through her branches until she felt brave enough to show herself. When she finally did, everybody welcomed her kindly.

Name Origin:
Eva is named after Eva Eight, a character from the WondLa series by Tony DiTerlizzi. Spoilers, but she turns into a tree that looks like Cursola, which is where the name came from.

Statistics:
HP: 85
Atk: 7
Def: 4
SpA: 10
SpD: 9
Spe: 30

Size Class: 2
Weight Class: 1
Hidden Power: None

Moves:

Level 0:
Astonish
Calm Mind
Earth Power
Earthquake
Facade
Ice Beam
Light Screen
Liquidation
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Will-O-Wisp

Level 1:
Amnesia
Ancient Power
Confuse Ray
Curse
Hail
Harden
Haze
Iron Defense
Mirror Coat
Night Shade
Rain Dance
Safeguard
Sandstorm
Stealth Rock
Sunny Day
Water Pulse
Whirlpool

Queue:
:pmd/skitty: Mamo (Greendent)
:pmd/slowpoke: Duo (Greedent)
 
Thread: None
Map: Greedent's Giant Dyna Tree
Backpack:
It's gotta be...
:weakness policy:Weakness Policy
:custap berry:Custap Berry
:nomel berry:Nomel Berry

Starting Position 1: :lokix:Anki the Lokix @ :expert belt:Expert Belt
Pokemon 1's Job Assignment: Assassin (Atk)

Starting Position 2: :chesnaught:Vmevej the Chesnaught @ :quick claw:Life Orb
Pokemon 2's Job Assignment: Linebacker (Atk, Def, SpD)

Starting Position 3: :hariyama:Khety the Hariyama @ :flame orb:Flame Orb
Pokemon 3's Job Assignment: Brawler (Atk)

:sv/lokix:
Anki (Lokix)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

Attitude and Motive:
Anki is irritable and quick to make assumptions. He is dismissive even of his own allies.

"Why do you fight?"
"No one else can do it right."
Serious nature ( No changes )
Typing: Bug/Dark
Abilities: Swarm Hidden Ability: Tinted Lens (Locked)
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 4
Speed: 92
Size: 2
Weight: 2



Movepool
Level 0
Aerial Ace
Astonish
Brick Break
Bug Bite
Bug Buzz
Dark Pulse
Facade
Leer
Protect
Rest
Screech
Sleep Talk
Substitute
Swords Dance
Tackle
X-Scissor

Level 1
Agility
Counter
Detect
Double Kick
Rain Dance
Scary Face
Sucker Punch
Sunny Day
Taunt
:sv/chesnaught:
Vmevej (Chesnaught)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
(Caution: Discord link)

Attitude and Motive:
Friendly and helpful, if often a little confused.

"Why do you fight?"
"It's easy to remember what to do!"

Background:
Vmevej has had several previous trainers; all of whom found his forgetfulness aggravating or worse. Rehomed once more under Lou's care, he now receives advice from Lou's other Pokemon. Alulim is most often helping him, with strategies better process information and associatively retain it. Kothar-wa-Khasis is often taking advantage of Vmevej's naivety, teaching bad habits and misinformation for his own amusement.
Quirky nature ( No changes )
Typing: Grass/Fighting
Abilities: Overgrow Hidden Ability: Bulletproof (Locked)

HP: 90
Attack: 8
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 64
Size: 3
Weight: 4



Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Crunch
Dragon Claw
Earthquake
Energy Ball
Facade
Focus Blast
Hone Claws
Iron Head
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Work Up
Zen Headbutt

Level 1
Bite
Coaching
Confide
Curse
Cut
Defense Curl
Double Team
Dual Chop
Flash
Grassy Terrain
Growl
Helping Hand
High Horsepower
Iron Defense
Magical Leaf
Metal Claw
Mud-Slap
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spiky Shield (Sig)
Sunny Day
Swagger
Swift
Synthesis
Taunt
Vine Whip
Wide Guard
:sv/hariyama:
Khety (Hariyama)
★ ⭒ ⭒ ⭒ Level 1 — EXP: 00 / 10
Name Etymology:
A noble of the 11th Dynasty of Egypt. In his tomb is the earliest known depiction of battering rams.

"Why do you fight?"
"Everyone should. Training and fighting cultivates a strong spirit."
Hardy nature ( No changes )
Typing: Fighting
Abilities: Thick Fat, Guts Hidden Ability: Sheer Force (Locked)

HP: 110
Attack: 9
Defen.: 5
Sp.Atk: 3
Sp.Def: 5
Speed: 50
Size: 4
Weight: 6



Movepool
Level 0
Brick Break
Bulk Up
Bullet Punch
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Toxic
Vacuum Wave
Whirlwind
Work Up
Zen Headbutt

Level 1
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Fake Out
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Role Play
Sand Attack
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Vital Throw
Whirlpool
Wide Guard
 
Last edited:
Thread: none
Map: rotom's appliance room
Backpack:
:weakness policy:Weakness Policy
:custap berry:Custap Berry
:custap berry:Custap Berry

Starting Position 1: (Slaking @ :Choice Band:Choice Band)
Job Assignment: Bruiser (Atk, SpD, Spe)

Starting Position 2: (Kangaskhan @ :Expert Belt:Expert Belt)
Job Assignment: Quickstriker (Atk)

Starting Position 3: (Groudon @ :ring target:Ring Target)
Job Assignment: Pit Fighter (Atk, Spe)

slaking.png

He Who Must Not Be Named (Slaking)
Level 2 EXP: 02 / 10

Docile nature ( +None, -None )
Typing: Normal
Abilities: Truant

HP: 115
Atk: 11
Def: 7
SpA: 7
SpD: 5
Speed: 100
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Ice Punch
Night Slash
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
X-Scissor
Zen Headbutt

Level 1:
Amnesia
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Slack Off
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Water Pulse
Yawn

Level 2:
After You
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Punishment
Quash
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder
kangaskhan.png

Karen (Kangaskhan)
Level 2 EXP: 02 / 10

Bashful nature ( +None, -None )
Typing: Normal
Abilities: Early Bird, Scrappy Hidden Ability: Inner Focus

HP: 100
Atk: 7
Def: 6
SpA: 3
SpD: 6
Speed: 90
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Circle Throw
Crunch
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Bite
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Hit
Double Team
Fake Out
Growl
Hail
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
Aqua Tail
Assurance
Beat Up
Blizzard
Comet Punch
Covet
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon
groudon.png

I, The Lord of Wind and Flame (Groudon)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Ground
Abilities: Drought
Requires 1 Tech to send out, once per battle.

HP: 95
Atk: 11
Def: 10
SpA: 7
SpD: 7
Speed: 90
Size: 6
Weight: 12


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Precipice Blades (sig)

Queue
:lokix::chesnaught::hariyama: Lou (Greedent)
:slaking::kangaskhan::groudon: Fort (Rotom)
 
Last edited:
hmmm where have i seen this before


Thread: not none, actually
Map: rotom's appliance room
Backpack:
:weakness policy:Weakness Policy
:custap berry:Custap Berry
:custap berry:Custap Berry

Starting Position 1: (Slaking @ :Choice Band:Choice Band)
Job Assignment: Pit Fighter (Atk, Spe)

Starting Position 2: (Groudon @ :ring target:Ring Target)
Job Assignment: Pit Fighter (Atk, Spe)

Starting Position 3: (Kangaskhan @ :Expert Belt:Expert Belt)
Job Assignment: Pit Fighter (Atk. Spe)


slaking.png

He Who Must Not Be Named (Slaking)
Level 2 EXP: 02 / 10

Docile nature ( +None, -None )
Typing: Normal
Abilities: Truant

HP: 115
Atk: 11
Def: 7
SpA: 7
SpD: 5
Speed: 100
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Ice Punch
Night Slash
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
X-Scissor
Zen Headbutt

Level 1:
Amnesia
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Slack Off
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Water Pulse
Yawn

Level 2:
After You
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Punishment
Quash
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder
kangaskhan.png

Karen (Kangaskhan)
Level 2 EXP: 02 / 10

Bashful nature ( +None, -None )
Typing: Normal
Abilities: Early Bird, Scrappy Hidden Ability: Inner Focus

HP: 100
Atk: 7
Def: 6
SpA: 3
SpD: 6
Speed: 90
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Circle Throw
Crunch
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Bite
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Hit
Double Team
Fake Out
Growl
Hail
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
Aqua Tail
Assurance
Beat Up
Blizzard
Comet Punch
Covet
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon
groudon.png

I, The Lord of Wind and Flame (Groudon)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Ground
Abilities: Drought
Requires 1 Tech to send out, once per battle.

HP: 95
Atk: 11
Def: 10
SpA: 7
SpD: 7
Speed: 90
Size: 6
Weight: 12


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Precipice Blades (sig)

Queue
:slaking::groudon::kangaskhan: Fort (Rotom)
 
Last edited:
I should probably give my own facility a try.

Thread: None
Map: Greedent's Giant Dyna Tree
Backpack:
:kee-berry:Kee Berry
:watmel-berry:Watmel Berry
:weakness-policy:Weakness Policy
Challenge Slot: Slot 2

Starting Position 1: :avalugg-hisui:Avalugg-Hisui @ :black-belt:Black Belt
Pokemon 1's Job Assignment: Fortress Knight (Def, 3 Movement)

Starting Position 2: :decidueye-hisui:Decidueye-Hisui @ :zoom-lens:Zoom Lens
Pokemon 2's Job Assignment: Sniper (Atk, SpD, 2 Movement)

Starting Position 3: :blaziken:Blaziken @ :fairy-feather:Fairy Feather
Pokemon 3's Job Assignment: Mercenary (Atkl, SpD, 2 Movement)

avalugg-hisui.png

Numb (Avalugg-Hisui)
Level: 1 | EXP: 6 / 10

"I've become so numb, I can't feel you there."

Types:
Ice
Rock

Abilities: Strong Jaw / Ice Body / Sturdy (Locked)
Nature: Serious

Stats:
HP: 95
Atk: 9
Def: 13
SpA: 3
SpD: 3
Spe: 38

Size Class: 3
Weight Class: 6

Moves:
Level 0:
Avalanche
Crunch
Earthquake
Facade
Flash Cannon
Ice Beam
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sharpen
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Toxic

Level 1:
Barrier
Bite
Confide
Curse
Double Team
Flash
Hail
Harden
High Horsepower
Ice Fang
Ice Spinner
Iron Defense
Mirror Coat
Mist
Powder Snow
Rain Dance
Rapid Spin
Recover
Rock Smash
Safeguard
Sandstorm
Scary Face
Snowscape
Stealth Rock
Swagger
Water Pulse
Wide Guard
decidueye-hisui.png

Arrows (Decidueye-Hisui)
Level: 1 | EXP: 6 / 10

"Arrows in her eyes
Fear where her heart should be."


Types:
Grass
Fighting

Abilities: Overgrow / Scrappy (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 8
Def: 6
SpA: 7
SpD: 7
Spe: 60

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Air Slash
Astonish
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Bullet Seed
Defog
Energy Ball
Facade
Focus Blast
Leaf Blade
Light Screen
Nasty Plot
Protect
Rest
Round
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Work Up

Level 1:
Air Cutter
Coaching
Confide
Confuse Ray
Curse
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Feather Dance
Grassy Terrain
Growl
Haze
Helping Hand
Leafage
Magical Leaf
Night Shade
Ominous Wind
Peck
Rain Dance
Razor Leaf
Roost
Safeguard
Scary Face
Seed Bomb
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Synthesis
Tailwind
Taunt

Level 3:
Triple Arrows (Signature)
blaziken.png

Run (Blaziken)
Level: 1 | EXP: 0 / 10

"Wake up
Run for your life with me."


Types:
Fire
Fighting

Abilities: Blaze / Speed Boost (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 9
Def: 5
SpA: 8
SpD: 5
Spe: 80

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick (Signature)
Brave Bird
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Agility
Captivate
Coaching
Confide
Counter
Curse
Cut
Detect
Double Kick
Double Team
Dual Chop
Echoed Voice
Ember
Feather Dance
Fire Spin
Growl
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Peck
Power-Up Punch
Rock Climb
Rock Smash
Role Play
Sand Attack
Scratch
Seismic Toss
Sunny Day
Swagger
Swift

Queue:
:slaking::groudon::kangaskhan: Fort (Rotom)
:avalugg-hisui::decidueye-hisui::blaziken: Eve (Greedent)
 
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