So recently I heard about salamence possibly hitting the uber tier, and I wanted to make something that could possibly work in the new metagame. I also had a couple pokes I wanted to try out, and this became the result. Been testing it out, seems pretty nice, but opinions always help. So anyways, here it is:
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 248 Atk/8 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Earthquake
- Extremespeed
- Fire Blast
- Draco Meteor
So I started out with a swampert lead, but that wasn't working out that greatly. I originally had a heatran, but it wasn't working well. So I replaced it with a dragonite because it provided better synergy. Then I decided to move this to the lead because of swampert not doing great, and some leads causing problems. So EQ hits steels and rocks, E-Speed for weak leads that I can 2HKO, Fire Blast for other steels and grasses, Draco Meteor for STAB.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 164 HP/168 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Thunder Wave
- Iron Head
- Fire Punch
- Substitute
This is the center of this team, sub-twave jirachi. I saw this set, and I really wanted to use it, so yea. So T-Wave paralyzes stuff, Iron Head works for paraflinch, plus provides STAB, Fire Punch Hits most steels that block Iron Head, and subsitute allows me to keep jirachi safe and scout a bit, plus provide for free paraflinching.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Trick
So some of the things that I figured out that would pose a problem for jirachi would be fire types, flygon, and other various ground types. I also needed some form of revenge killer. Starmie could take care of the things mentioned pretty well, and has had some recent freedom from less ttar to revenge kill decently. So Hydro Pump for STAB and make up for some power by not using specs or LO, T-Bolt helps deal with gyarados trying to set-up, and also deal with opposing waters. Ice Beam helps with dragons such as flygon, and the still present mence, and also deals with grass types. Trick helps a bit with stall, crippling some stallers.
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)
- Seed Flare
- Rest
- Leech Seed
- Hidden Power [Fire]
I knew starmie would have a bit of a hard time staying alive long enough to deal with the threats, plus I lacked a solid ground resist. I knew that celebi might have been a good option, but it doesnt pair as well with starmie, and I didn't exactly need more twaving with my jirachi running around, so I opted for a shaymin. Seed Flare hits for a powerful STAB and deals with waters, grounds, and rocks. Rest heals up, and with natural cure, can get rid of it pretty quick, Leech Seed to steal some health, and HP Fire to hit scizor. Considering putting EP to hit fires like tran and ape since scizor usage is going down, but dunno.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
This was originally my lead. I needed something that can usually get rocks up, and maybe provide additional support to my team if it got out alive from the opponents lead. I opted for swampert, as it complimented shaymin, and also stopped agiligross which could be a pain. I decided it was a lackluster lead, and switched its spot with dragonite, and can set up rocks later just fine. So SR because its very needed in todays metagame, EQ for STAB, Ice Beam to provide very good coverage with EQ, and roar allows me to scout my opponents team.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/152 Atk/8 Spd/96 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
So now I needed some physical attacker. I also needed something that could take a couple hits fairly decently, mainly on the special side. I remembered this one machamp spread I got from a friend that worked pretty well. With its spread, I can take special hits a bit better, mainly from infernape, heatran, and rotom, and then have the strength to take them out. So Dynamicpunch for strong STAB and confusion, payback for ghosts, rest for healing, sleep talk to hit while asleep.
So theres the team, thanks for reading, and hopefully you can help make some changes for the better!!!
Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 248 Atk/8 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Earthquake
- Extremespeed
- Fire Blast
- Draco Meteor
So I started out with a swampert lead, but that wasn't working out that greatly. I originally had a heatran, but it wasn't working well. So I replaced it with a dragonite because it provided better synergy. Then I decided to move this to the lead because of swampert not doing great, and some leads causing problems. So EQ hits steels and rocks, E-Speed for weak leads that I can 2HKO, Fire Blast for other steels and grasses, Draco Meteor for STAB.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 164 HP/168 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Thunder Wave
- Iron Head
- Fire Punch
- Substitute
This is the center of this team, sub-twave jirachi. I saw this set, and I really wanted to use it, so yea. So T-Wave paralyzes stuff, Iron Head works for paraflinch, plus provides STAB, Fire Punch Hits most steels that block Iron Head, and subsitute allows me to keep jirachi safe and scout a bit, plus provide for free paraflinching.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Trick
So some of the things that I figured out that would pose a problem for jirachi would be fire types, flygon, and other various ground types. I also needed some form of revenge killer. Starmie could take care of the things mentioned pretty well, and has had some recent freedom from less ttar to revenge kill decently. So Hydro Pump for STAB and make up for some power by not using specs or LO, T-Bolt helps deal with gyarados trying to set-up, and also deal with opposing waters. Ice Beam helps with dragons such as flygon, and the still present mence, and also deals with grass types. Trick helps a bit with stall, crippling some stallers.
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)
- Seed Flare
- Rest
- Leech Seed
- Hidden Power [Fire]
I knew starmie would have a bit of a hard time staying alive long enough to deal with the threats, plus I lacked a solid ground resist. I knew that celebi might have been a good option, but it doesnt pair as well with starmie, and I didn't exactly need more twaving with my jirachi running around, so I opted for a shaymin. Seed Flare hits for a powerful STAB and deals with waters, grounds, and rocks. Rest heals up, and with natural cure, can get rid of it pretty quick, Leech Seed to steal some health, and HP Fire to hit scizor. Considering putting EP to hit fires like tran and ape since scizor usage is going down, but dunno.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
This was originally my lead. I needed something that can usually get rocks up, and maybe provide additional support to my team if it got out alive from the opponents lead. I opted for swampert, as it complimented shaymin, and also stopped agiligross which could be a pain. I decided it was a lackluster lead, and switched its spot with dragonite, and can set up rocks later just fine. So SR because its very needed in todays metagame, EQ for STAB, Ice Beam to provide very good coverage with EQ, and roar allows me to scout my opponents team.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/152 Atk/8 Spd/96 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
So now I needed some physical attacker. I also needed something that could take a couple hits fairly decently, mainly on the special side. I remembered this one machamp spread I got from a friend that worked pretty well. With its spread, I can take special hits a bit better, mainly from infernape, heatran, and rotom, and then have the strength to take them out. So Dynamicpunch for strong STAB and confusion, payback for ghosts, rest for healing, sleep talk to hit while asleep.
So theres the team, thanks for reading, and hopefully you can help make some changes for the better!!!