Hax, the bane of the Pokemon metagames--a crit can easily mean the difference between victory and defeat, and a missed Hydro Pump can easily ruin one's entire strategy.
But what a Pokemon running Serene Grace and an attack with an already high chance of getting a secondary effect (Iron Head Jirachi is probably the most famous example)? Or a Super Luck or Focus Energy (rare, I know) user getting a crit? Are these hax? Even when your strategy is counting on them, and the odds of the secondary effect NOT HAPPENING are lower than the chances of the effect happening?
For my own purposes, I define hax as an event which cannot be reliably or realistically expected to occur. For example, Charge Beam's SpA boost has a 70% chance of occurring. Ergo, not hax. Jirachi's Iron Head has a 60% chance of flinch. Not hax. Sacred Fire inflicting a burn (50%)? Not hax.
Super Luck Night Slash? 25% chance of occurring, but that's why you CHOOSE the Super Luck-Night Slash combo, so I'd argue not hax. As long as the user's not getting three or four in a row.
What do people think?
But what a Pokemon running Serene Grace and an attack with an already high chance of getting a secondary effect (Iron Head Jirachi is probably the most famous example)? Or a Super Luck or Focus Energy (rare, I know) user getting a crit? Are these hax? Even when your strategy is counting on them, and the odds of the secondary effect NOT HAPPENING are lower than the chances of the effect happening?
For my own purposes, I define hax as an event which cannot be reliably or realistically expected to occur. For example, Charge Beam's SpA boost has a 70% chance of occurring. Ergo, not hax. Jirachi's Iron Head has a 60% chance of flinch. Not hax. Sacred Fire inflicting a burn (50%)? Not hax.
Super Luck Night Slash? 25% chance of occurring, but that's why you CHOOSE the Super Luck-Night Slash combo, so I'd argue not hax. As long as the user's not getting three or four in a row.
What do people think?