RicepigeonKKM, past gen tiers are locked in and will not be updated further.
I'm confused. Is the cutoff value of 1760 referring to your ELO rating or your GLICKO rating?
I'm confused. Is the cutoff value of 1760 referring to your ELO rating or your GLICKO rating?
Yes. It's entirely possible. Next month I'm going to have a talk with the councils about it, based on the analytics I generate.Isnt it possible that 1760 is too high to be deciding tiers off?
While your WEIGHT is less, your CONTRIBUTION is actually greater:Im speaking ss somebody who is really frustrated by this change with my rating of 1691+-42 i was weighted 1.0 previously but now only 0.05.
But in the usage stats thread you say that 1760 corresponds to the top 2% of the ladder, which would seem to be a substantially higher cutoff than an "average competitive player."
This means the cutoff won't always be 1760. Some months it might be lower, some higher.
But the uneducated people who don't know that Shadow Claw Gengar and Hyper Beam anything are bad are the exact people who we don't want influencing the usage stats. They are the people who will use Donphan in OU because they think that it is good. This is why we changed things in the first place.While I fully support this decision and think it is the right thing to do, I think you are understating a lot of people by dismissing them as not wanting to be competitive. Before I knew anything about competitive pokemon when I was playing pearl I specifically remember my giratina had hyper beam, and my gengar had both shadow claw and shadow ball. This is what is being dismissed as nonsensical, but it was simply uneducated. I legitimately thought that hyper beam was the best move in the game and used it for that reason. What appeals to the average pokemon fan in PS is the ability to use whatever pokemon they want at first, many of them don't even know what the competitive scene is. So please take note of this and don't dismiss newer players so fast.
For example I just looked at random battles: 812 rated to 31 not rated.
While I'm okay with the idea of raising the cutoff, one thing I'm worried about is that the pool of players that tiers are based off of is too small. Metagames revolve around players checking one another, and if the pool is only 10 players (exaggeration), the OU and UU tiers are going heavily based on random error and player preferences. I'd say even though we want tiers decided by competitive players, we need to make sure the pool is large.
Seems a bit drastic. How many people will have a "significant" impact? Seems like only 30-40, and the most weight will be given to someone who battles frequently. Seems like it could be easily distorted, no?
Especially when you factor that these 30-40 people are using the same team for most of the month, or for most of the battles (afterall, we will continue to use the team as long as there's a "hot streak"). Antar you could probably give me a better picture I might be misunderstanding the #s.
It sounds like the number of players accounted for in the 1760 stats is much, much larger than 30-40, as a result of exponential growth of the community in recent years.