as opposed to ultra necrozma, who has terrible music.The music is just too good
(in case you cant tell, this is sarcastic. ultra necrozma has the best theme in the entire series.)
as opposed to ultra necrozma, who has terrible music.The music is just too good
After I effortlessly beat the eighth gym on the first try, Grusha disappointed me for a bit. If the fight itself was really hard, then it would line up perfectly with his narrative, and it would be great. However, at some point I realized something that completely flipped my opinion on it:
You were meant to fight Grusha early.
She is located fairly close to the academy, so many players will probably fight her as the fifth or sixth gym, when she is the eighth level wise. And you will obviously lose, since the level gap is so high. This sudden and complete destruction of your team will be a massive blow to your ego, ending your wining streak cold, putting a direct parallel with you and Grusha. And when you finally beat Grusha at the climactic eighth gym battle, you will have decisively overcome it. This makes Grushas gym by far my favorite, as it is the perfect way to make use of the open world setting.
After I effortlessly beat the eighth gym on the first try, Grusha disappointed me for a bit. If the fight itself was really hard, then it would line up perfectly with his narrative, and it would be great. However, at some point I realized something that completely flipped my opinion on it:
You were meant to fight Grusha early.
She is located fairly close to the academy, so many players will probably fight her as the fifth or sixth gym, when she is the eighth level wise. And you will obviously lose, since the level gap is so high. This sudden and complete destruction of your team will be a massive blow to your ego, ending your wining streak cold, putting a direct parallel with you and Grusha. And when you finally beat Grusha at the climactic eighth gym battle, you will have decisively overcome it. This makes Grushas gym by far my favorite, as it is the perfect way to make use of the open world setting.
I mean, different tastes for different people. I don't get absurdly hyped like in a shonen battle hearing Ultra Necrozma but I do with something as dumb as the two wolves literally flying and saving you. The whole howl motiv of their three themes is awesome. And I don't even find them to be the best of the series.as opposed to ultra necrozma, who has terrible music.
(in case you cant tell, this is sarcastic. ultra necrozma has the best theme in the entire series.)
Gamefreak when they stuff the ice gym leader full of worthless slow shitmons instead of a hail team with actually threatening pokemon. (it is funnier the nth time)A lot has been said about SV's boss design being disappointing, but Grusha in particular upsets me in two different levels. First for missing out on the oportunity to make a Slush Rush-based team (considering two of his Pokémon can have this Ability and he's literally a snowboarder); second for failing to show off the new properties of Snow that were introduced in this generation
Perhaps this would be a good replacement for Grusha's team.
Snow Warning
Ice Spinner
Earthquake
Aurora Veil
Snowscape
Ice Body
Avalanche
Waterfall
Snowscape
Curse
Slush Rush
Icicle Crash
Ice Shard
Earthquake
Play Rough
And I suppose if you want to keep Altaria as the ace you can leave her as is.
i dont agree with this take at allUltra Necrosma is cool, but it's definetly not the most shonen moment anymore when we have the Eternatus fight that manages to create so much hype out of a scripted easy fight. The music is just too good, and you have literal flying wolves.
This is a playstyle thing.im not a fan of shonen so maybe im biased but i dont think necrozma is a shonen moment. for that you need to feel backed into a corner vs a threat but you take the upperhand and win in bombastic fashion with the help of your allies/a powerup/a grand sequence. necrozma doesnt really give you the chance to take the upperhand in the moment, youre often either winning from cheesing it or grinding the level difference, which makes the fight feel cheaper.
If you use the tools the game gives you, the fight is not actually that hard, it is the players who decided that things like affection is "cheese" when the game is actively encouraging it by prompting you after many battles in the game to go to Pokemon Refresh, the beans existing, and more.
I mean idk I guess it's just gonna be an agree to disagree thing then, I find it to be something really fun and impactful, and if we're both playing that way then I suppose it's really not a playstyle thing and really just personal tasteI did use affection and stuff though, and I don't find those cheese so much as how youre meant to play the game, but i still found the fight unfair in a rather boring, uninteresting way. I am also biased to seeing this fight as negative though because ultra necrozma is one of my least favorite alolan designs and designs overall so everytlgime i have to fight im like not this bozo again lmfao
In terms of the mon itself, I also I think Ultra Necrozma is like Top 3 legendaries in general (my top in any order is like Dialga, Latias, Rayquaza, Ultra Necrozma, Lunala), so you can argue if the chicken vs the egg on that one
Volo was incredible.Honestly, if I want a legitimately hard mainline Pokemon boss, Volo is INFINITELY better than Ultra Necrozma ever was. I just hope if Z-A has a difficult battle it'll be more like Volo. Ultra Necrozma feels more like a Kingdom Hearts superboss. Actually, scratch that, with the exception of Young Xehanort, most of the KH3 Data battles, and Yozora none of those guys can even touch him.
I don't think we even agree on what a "shonen" moment is then tbh. Trough I do agree the SV moment is better, the Eternatus cutscene makes the wolves feel poweful and fit how they appear literally flying to fight something you can't touch while there is howling music. I don't care about them sure, but they feel poweful which is the point of it. I don't care about Necrozma or Eternatus either, the only of these examples where the player would have any good enough connection is to the Raidon in SV.i dont agree with this take at all
For one, I think the music is far better for Ultra Necrozma (top 3 legendary themes), secondly the fight is boring BECAUSE it's a scripted fight.
I'm not doing shit, I'm clicking buttons until Hop and the dogs (Pokemon of which I do not care about because the game never gave me a reason to) do their flashy cutscene attacks.
If you want to point to a scripted cutscene fight as being good, do Koraidon/Miraidon at the end of Scarlet and Violet. That takes the concept of the shonen turn based cutscene fight and does it actually well, turning game mechanics into narrative moments. Not being able to switch your Pokemon through the UI being part of the scripted sequence, the Terastilization working, the music, etc. It's something that indie games have proven to be the best at in the last decade, but it's something I've rarely seen done as well as SV in non-indie titles.
That is a cutscene fight done well. SWSH's Eternatus is not bad but it's just ok, I am not that engaged while it's happening and I'm kinda just waiting for half of it.
Ultra Necrozma is my favorite fight even still because I can actually feel its power through the fact it will wipe the fuck out of my team if I am not extremely careful. Nothing is more obviously powerful than something that gets me to soft reset a few times before I find a way. I think being stacked against the odds, not just in story but also in gameplay, is an extremely fun aspect of it. I wanna get my ass kicked in videogames, I don't want to feel like it's just a power fantasy, I want to feel like I struggled when I fought a God, even if due to shonen I win in the end.
As someone who played Ultra Sun just to throw hands with Ultra Necc, I couldn't possibly have it on my Top 10.idk I don't think volo is even top 5 if I'm honest
like my top 5 is in no order
ultra necrozma - trainer red - koraidion/moraidon - sada/turo - lusamine
While I do agree part of the appeal is the difficulty, it's also hard to overstate how much the Giratina fake out does it for me, specially after seeing someone else play and not expect anything like it. It's all I ever wanted the Kyurem-Ghetchis fight to be, which back in the day disappointed me because well sure, Kyurem has 700 BST, but without any special boosts like future fights in the series would have, it's realistically very hard for it to be a legimate threat no matter how hard the music tries (specially because by that time the player can have catched the Musketeers and just Sacred Sword it to infinity). And after it, Ghetchis just feels anticlimatic. They really should have switched the order, maybe fight him before he infamously tries to use Kyurem to kill the player, then N arrives and all other stuff, but you don't heal.Volo was incredible.
Now that's a case to be studied. It's a battle with so many layers on it that it's insane. Having a remix of the piano itself be the main theme was...
Game Freak cooked up a storm on that one.
Exactly, if we're being honest, we can count the battles that are actually tough in-game on a single hand. Difficulty was never really this franchise's thing and it kinda shouldn't be.While I do agree part of the appeal is the difficulty, it's also hard to overstate how much the Giratina fake out does it for me, specially after seeing someone else play and not expect anything like it. It's all I ever wanted the Kyurem-Ghetchis fight to be, which back in the day disappointed me because well sure, Kyurem has 700 BST, but without any special boosts like future fights in the series would have, it's realistically very hard for it to be a legimate threat no matter how hard the music tries (specially because by that time the player can have catched the Musketeers and just Sacred Sword it to infinity). And after it, Ghetchis just feels anticlimatic. They really should have switched the order, maybe fight him before he infamously tries to use Kyurem to kill the player, then N arrives and all other stuff, but you don't heal.
Volo's greatest strength is that it propertly takes advantage of being an unfair fight like most of these superbosses post Gen 6, and goes to the extreme with it. You are not supposed to beat it the first time even if you somehow have perfect counter to his many types, you are supposed to freak out and how unfair it keeps getting. That's a surprising archievement in a moment of the game where you literally have all the Sinnoh Legendaries except Giratina itself and doesn't need to have inflated levels like Red.
The music and battles alone are probably the reason I love Volo so much even if objectively I know he isn't that great of a villain-but then again since I was always spoiled about his role I will never be able to propertly judge it. I have seen someone feel betrayed, and other person feel validated because he always thought he was suspicious. Honestly, while I would love a similar battle in ZA to happen, I don't think you can repeat it: even with perfect music, villain and all (and even assuming they keep the Styles which is what also makes Volo threatening), the moment someone uses a legendary with forms I will always expect more to appear. I guess one way to avoid it would be to use brand new forms that don't exist yet? I dunno. It depends on many things. If ZA is really more about trainer battles (and it will probably be given yoy know, Megas) maybe they can do something better.
(I always end up writing way too much, but you probably get the point. I loved the Volo fight, I never thought LA of all things would have the hardest *trainer* battle. After it, fighting Arceus was kind of underwhelming and I wish they also gave phases to that fight. Like, I guess it is the hardest of the "roll and throw" bosses but it just wasn't enough imho)
When I say a "shonen moment" I mean an event that is mainly there to feel cool, make the audience feel cool, and not much else; often in line with very tropey shonen fiction.I don't think we even agree on what a "shonen" moment is then tbh.
That is literally the most shonen thing. Most classic vapid shonen is just power scaling = storytelling. What is the story of all of these fights? You beat the giant powerscaled monster threat that's supposed to be able to destroy the world, congratulations, the end. The power of the scene is taken from the power of the monsters as we're shown (by how the characters react to them, descriptions, and gameplay elements), then you defeat them and restore status quo.Struggling against a hard opponent is not "shonen" to me. I beat it using strategy as you say yourself. There was no sudden emotional moment that tipped the scales, I just knew how to play the game well enough to defeat the enemy.