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Introducution
Hi everyone, Smogon ! I'm BerlinJump and i'm a french player. This is the 3rd RMT I post here. The team I want to propose you it's a team balanced. Moving on, here's a team built around one of a best Mega-Pokemon, Mega-Alakazam.
Team Analysis

Nega-Flash (Alakazam-Mega) @ Alakazite
Ability: Trace
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
Moves: Encore | Focus Blast | Psychic | Shadow Ball
Mega-Alakazam is the most important member of the team, and is my primary win condition. He takes on pretty much anything that is slower than it, and has very few switch ins with i'ts coverage. If it's not a resist or a special wall, it's going to take at least half. It takes on Keldeo, Gengar, and Starmie, while also checking Latios, Mega-Metagross and weather abusers. I've been prefering Psychic over Psyshock because it hit's physically bulky threats like Gliscor and Mega-Venusaur harder, and they are a pain for me otherwise. Unfortunately, this also means I have a harder time breaking things that boost with CM. All in all, Mega-Alakazam is a very anti-meta threat with it's insane speed and power, and able to sweep something at any point in the game.

Caitlin Snow (Clefable) @ Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpA
Moves: Calm Mind | Flamethrower | Moonblast | Soft-Boiled
Clefable is one member important in the team, Moonblast and Flamethrower lets me hit most things not named Heatran neutrally, and pretty hard after one or two CM. Soft-Boiled lets Clefable stay healthy, and Calm Mind is for setup. I have Flamethrower starred because I've been switching that slot between several mooves (Thunderbolt, Psyshock), but Flamethrower has been the most consistent option. I use Magic Guard to get burned by weaker Scalds early on to prevent paralysis, and I'll usually go for Flamethrower a lot early game if my opponent's best fairy check is Scizor and Ferrothorn.

Eddie Thawne (Garchomp) @ Rocky Helmet
Ability: Rough Skin
Nature: Impish
EVs: 244 HP / 168 Def / 96 Spe
Moves: Dragon Tail | Earthquake | Stealth Rock | Toxic
Garchomp is most of the time my lead for this team, it's one of the best punishments for physical attackers. With a defensive spread of 108/95/85 and an offensive one of 130/80/102. With 96 speed investment he reaches 264 speed, which outspeeds Jolly Bisharp where he then can KO with Earthquake. However I found my self having trouble with some physical attackers even after the attack drop. Then I remembered how annoying Rocky Helmet and Rough Skinq. Basic moves choices. Stealth Rock for hazzards, Toxic for a stallers. Dragon Tail to shuffle and rack up hazard damage if they are lacking a fairy, and EQ for a powerful STAB.

Cisco (Klefki) @ Leftovers
Ability: Prankster
Nature: Careful
EVs: 252 HP / 4 Def / 252 SpD
Moves: Foul Play | Magnet Rise | Spikes | Thunder Wave
Klefki, a rather odd choice yes, but before Klefki I had Lati. Latios was suppose to provide defog support but I felt it to offensive for a balanced team that I'm looking for. Latias was going to be in this slot until I noticed that I really needed speed control for my Gard to go against M-Gyarados and Charizards and Rotom can't really check that thing. I also needed someone to check Sand Rush and AV Mold Breaker Excadrill. I have Spikes to help wear down the enemy team, especially if my Heatran falls. Like said T-Wave is for speed control. Foul Play hit Excadrill with the combination of Magnet Rise.

Leonard Snart (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
Nature: Rash
EVs: 4 Atk / 252 SpA / 252 Spe
Moves: Earth Power | Fusion Bolt | Ice Beam | Outrage
Kyurem-B's role in my team is Wallbreaking, so Gyarados kann possibly sweep. It neutralises Rotom-W, avoiding Levitate thanks to Teravolt. Outrage is just because, at 170 base attack, a powerful STAB-move like Outrage is fantasticat dishing out massive amounts of damage and hits most of the tier neutrally. Ice Beam is the best STAB move it gets, while Fusion Bolt provides a pseudo BoltBeam Coverage. Earth Power on the last slot is used for Rotom-W and other electric types.

Wade Eiling (Manaphy) @ Leftovers
Ability: Hydration
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Moves: Energy Ball | Ice Beam | Scald | Tail Glow
Manaphy is a really good sweeper. Tail Glow when I use this as a lead sometimes on the first turn I use this to start sweeping some teams and taking out talonflame if you're feeling lucky go for 2 tail glows as that is like a 1 shot everything. Scald being my main STAB move it is a great sweeping move as it can burn and also really high chance of 1HKOing after 1-2 tail glows it can 1-2HKO pokemons that are Fire type, Ice type and Fighting. Energy Ball is for coverage to pokemons that are also Water type or other manaphies. Ice beam is coverage to Dragon types and on pokemons like Gliscor or stallers like Chansey to attempt to freeze them.
Threat List
I need your help for that !!
Importable:
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Focus Blast
- Psychic
- Shadow Ball
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 96 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Toxic
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- Magnet Rise
- Spikes
- Thunder Wave
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Earth Power
- Fusion Bolt
- Ice Beam
- Outrage
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Ice Beam
- Scald
- Tail Glow
I need your help for that !!
Importable:
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Focus Blast
- Psychic
- Shadow Ball
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 96 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Toxic
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- Magnet Rise
- Spikes
- Thunder Wave
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Earth Power
- Fusion Bolt
- Ice Beam
- Outrage
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Ice Beam
- Scald
- Tail Glow
Thanks for reading and have a good day !!
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