
http://www.smogon.com/bw/pokemon/terrakion/uber
[Overview]
<p>Feast your eyes on one of the best Choice Scarf users in the Ubers metagame. A very reliable revenge killer that doubles as a dangerous late-game cleaner, Terrakion is not to be underestimated. Its above average Speed and Attack carry it a long way, but what really makes it shine is its amazing STABs. Close Combat and Stone Edge are all Terrakion ever needs, which makes him the king of filler moves and opens up all sorts of different set options. Although you won't see much else than its trademark Choice Scarf set, Terrakion is still capable of being a diverse offensive threat, with sets ranging from Choice Band to Stealth Rock lead. Terrakion is far from perfect, though, as it's on the fragile side, and has a ton of common weaknesses that undermine its very average bulk. Ghost-types also serve as a perpetual roadblock to all of its sets and make that final cleanup something you'll have to work for.</p>
[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Toxic / Sleep Talk
move 4: Rock Slide / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Choice Scarf Terrakion is the fastest commonly seen Pokemon in the Ubers metagame, ignoring the weather sweepers Kingdra and Excadrill. This exceptional speed, on top of its sturdiness against common priority, such as ExtremeSpeed, greatly helps make Terrakion such an effective cleaner. It's also a reliable revenge killer, being able to hit the majority of the metagame hard with one of its STABs and is even one of the few Pokemon that can claim to revenge kill the infamous Extreme Killer Arceus through its resistance to Normal-type attacks and super effective Close Combat.</p>
<p>For the most part, this set is made up of Terrakion's two strong STAB choices, Close Combat and Stone Edge, with the rest being filler options. Toxic is an appealing choice to cripple common switch-ins such as Ghost Arceus and Groudon. Sleep Talk is an alternative to Toxic if you would rather your Terrakion serve as a sleep absorber for Darkrai, which is effective, although it's disappointing to lose control over your moves. Rock Slide is for when you want a higher chance to hit with your Rock STAB and even has a tasty flinch chance to disrupt things like lead Deoxys-S. Sacred Sword is another option if you need a way to bypass the last straggling Bulk Up Dialga or increase the odds of selecting a Fighting STAB with Sleep Talk.</p>
[ADDITIONAL COMMENTS]
<p>You want your Terrakion to hit as fast and hard as possible, while having the remaining 4 EVs in Defense so that Genesect has a weaker U-turn and Iron Head in case you decide to switch out or stay in to eat the hit. As appealing as it may be, an Adamant nature is not an option as Terrakion then loses the ability to outspeed other very common Choice Scarf users like Genesect. X-Scissor has the benefit of hitting Psychic-types like Latias and Mewtwo for a tad more than Stone Edge and doesn't risk missing, but it's a terrible move to lock yourself into. You can even go so far as to not run a fourth move at all if you prefer to always choose one of Terrakion's strong STABs with Sleep Talk.</p>
<p>The first thing you need to do if you plan on cleaning is get Ghost-types out of the way, or at least in range of a Stone Edge KO. You'll also have to soften up the resists to whichever STAB you aim to finish the game with, although it'll mostly be the Fighting-type resists you want gone, since Close Combat is stronger and more accurate than Stone Edge. Entry hazards are an excellent way to accomplish this by racking up passive damage and limiting the number of times they can switch in. It's worthwhile to pack a switch-in to the Ground-types that can stomach Stone Edge, such as Groudon, as well as something for those Ghost-types that will giggle at Close Combat. Giratina-O does a fine job of handling most Ground-types as well as spinblocking so that entry hazards stay up to wear them down. Just about anything with meaty special bulk and no weakness to Ghost- or Fighting-type attacks can be used to keep Ghost Arceus in line. Giratina is relatively easy to switch into as long as you have something that doesn't mind burn. Giratina-O is the trickiest to handle because Dragon Tail hurts and forces the switch-in out, so try to keep hazards off the field, pack multiple things that can force it out to increase your chances that one of them gets dragged in, and use something that can put up with multiple Dragon Tails and the potential Earthquake, such as Skarmory. Pokemon such as Darkrai and Palkia with super effective STAB attacks against common switch-ins to Terrakion are good for double switching.</p>
[SET]
name: Lead
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock
move 4: Taunt
item: Fist Plate / Focus Sash
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Terrakion can support the team with an effective Stealth Rock lead set. This set takes advantage of Terrakion's offensive presence to create free turns to setup the crucial Stealth Rock. The offensive pressure also makes it difficult for opposing Rapid Spin users to remove the entry hazard and allows Terrakion to be conserved for later to function as a mid-game attacker.</p>
<p>Terrakion's trusty STAB combination is all it needs for offense, as it is strong and has excellent coverage. This variant is designed to lead and support the team, so Stealth Rock is a natural choice. Taunt is a great move to have in the Ubers metagame and doubly so on something as weak to Giratina as Terrakion, although Dragon Tail variants are still annoying. It also helps stop other Stealth Rock and Spikes setters from getting to lay their entry hazards down at the same time.</p>
[ADDITIONAL COMMENTS]
<p>Fist Plate allows Terrakion to OHKO lead Dialga, any Tyranitar variant, and Ferrothorn, along with 2HKOing Forretress switch-ins. Focus Sash is useful if you want Terrakion to be a dedicated lead and simplify setting up Stealth Rock or score an extra hit, but the power drop in comparison to Fist Plate is noticeable. Quick Attack can be used to limit Deoxys-S leads to a single layer of entry hazards in which case you should use a Life Orb in order to maintain the benefits of Fist Plate while also ensuring that you 2HKO Deoxys-S with Stone Edge and Quick Attack.</p>
<p>The goal of this set is to support the rest of the team, so it doesn't need any special support for itself. All the same, a Ghost-type is appreciated, as Terrakion isn't a sturdy Stealth Rock setter and may no longer be around once Stealth Rock is spun away. There are certain leads that Terrakion can not beat, such as Darkrai in general, or Deoxys-S if Terrakion doesn't run Quick Attack, so Pokemon that have a favorable match-up against them, such as Choice Scarf Genesect and Giratina-O, will be needed. These Pokemon can also serve as switch-ins to common Terrakion checks, as Giratina-O can handle bulky Ground-types like Groudon while most defensive checks to Darkrai, such as Ho-Oh or Kyogre, can also check Ghost Arceus.</p>
[SET]
name: Double Dance
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Life Orb / Fist Plate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>When all the coverage you need can be summed up with two high-powered STAB attacks, it's clear that a double dance set becomes viable. Double dance Terrakion adapts to the opposing team type and situation through using the appropriate boosting move. This set's effectiveness is further boosted by Terrakion's natural resistance to common priority attacks, thus easing its attempts to sweep. Don't feel obligated to click a boosting move at every chance you get, as even an unboosted Terrakion is dangerous. This set functions at its best when biding its time for the ideal moment.</p>
<p>Running both Close Combat and Stone Edge is standard fare for Terrakion and this set won't leave you wanting for any other coverage options or fillers thanks to the two setup moves it has. Swords Dance is used when you want Terrakion to bust through defensive cores on balanced or stall teams. You will want to click Rock Polish for offensive or balanced teams that you have managed to weaken and are ready for cleanup.</p>
[ADDITIONAL COMMENTS]
<p>Life Orb is the preferred item due to the slew of key KOs it secures, such as Substitute shuffler Giratina-O, Latios, Wobbuffet, and Gliscor, as well as for the general extra punch, especially to Ghost-types. Fist Plate is an acceptable alternative as it still gets many important KOs, saves HP, and fakes a Choice set. Air Balloon is another item choice that allows Terrakion to mess with Pokemon like Groudon, Hippowdon, and Earthquake Extreme Killer Arceus. Taunt can be used over a boosting move to be more flexible with Rock Polish sweeps or as a really dedicated wallbreaker when used alongside Swords Dance.</p>
<p>This set appreciates entry hazard support to help up setup Rock Polish cleanups or wallbreak with Swords Dance, but doesn't need it as much as the Choice Scarf variant. If you are adamant about using Terrakion's setup moves, dual screens and/or Wobbuffet support is useful to help buy you those free turns. Wobbuffet is doubly useful because of the ease with which it traps Mewtwo and Choice Scarf users, thus easing Terrakion's need to use Rock Polish. Thunder Wave support, from Pokemon such as Arceus-Grass or Kyogre, is also effective at slowing the opposing team down so that you can click Swords Dance instead of Rock Polish. Otherwise, this set is very flexible so it's nice to have a flexible team around it. Pokemon that can switch into common checks are worth having so that Terrakion can act as a early or mid-game attacker. Using lures or teammates whose checks overlap with Terrakion's helps to weaken a team for a late-game Rock Polish cleanup.</p>
[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: Quick Attack
move 4: Rock Slide / Toxic
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>This is Terrakion's least flexible set, as it's Choice-locked and slow compared to the others but it makes up for these drawbacks with raw power. It doesn't have to waste any time boosting up to crush things and it's fairly fast in the Ubers metagame. Unlike other Choice Band users, Terrakion always has a safe option, since both its STABs are strong attacks with little drawbacks. They are once again the heart of the set with the filler options being even more situational because of the extra strength and lack of Speed. Quick Attack is surprisingly the most useful of its remaining options, as the extra punch from Choice Band barely gives it a relevant amount of power, so it's helpful to have the utility of priority for a slower set. Rock Slide is always nice to have since Stone Edge can choose to miss at the most inopportune moments. Toxic is exclusively for the likes of Ghost Arceus, which becomes a bigger pain for this set than the Choice Scarf variant since the drop in Speed means Terrakion is now slower and it still can't even do as much as 60% to bulky Calm Mind variants.</p>
[ADDITIONAL COMMENTS]
<p>Sacred Sword is sort of an option to deal more damage to Bulk Up Dialga, but Close Combat hits so hard already that the difference isn't really notable. Choice Band Terrakion is far less entry hazard dependent than the other sets, as that extra passive damage is really only worthwhile for Giratina and Ghost Arceus. However, it is much more reliant on teammates, as it's designed to switch in, hit hard, and switch back out. The same teammates that work for Choice Scarf apply for this set. It will also need a stronger general defensive backbone out of the team supporting it to deal with the large amount of threats that now outspeed Terrakion. You can also support it with Thunder Wave to slow down those faster threats.</p>
[Other Options]
<p>Substitute with Swords Dance isn't very viable anymore now that Giratina runs Roar to avoid being setup fodder for Ho-Oh. Liechi Berry and Salac Berry are too weak to clean up any better than the Double Dance or Choice Scarf variants and only have one shot at doing so, while leaving Terrakion vulnerable to even resisted priority. X-Scissor does a bit more damage to Psychic-types than Stone Edge and doesn't risk a miss, but outside of the Choice Scarf variant, it is largely non-viable as it requires dropping superior filler options and involves being Choice-locked into a very poor move on top of being completely prediction-based. It is also unlikely that the intended targets will even attempt to directly switch into Terrakion rather than attempt to revenge kill. Double Kick is another interesting move for Choice Scarf Terrakion to OHKO Smeargle past its Focus Sash. However, it is completely useless besides this single target, as even Deoxys-A has enough bulk to avoid the OHKO.</p>
[Checks and Counters]
<p>Ghost-types, such as Ghost Arceus, Giratina, Giratina-O, and even Sableye are massive pains for Terrakion, especially the Choice Scarf variant, which is by far its most common set. All of the listed Pokemon are not bothered at all by the stronger and more reliable of its two STABs, Close Combat, while the first three have a enough natural bulk to shrug off Stone Edge. Bulky Ground-types, such as Groudon, Hippowdon, and Arceus-Ground, resist Stone Edge and can tank Close Combat easily with defensive investment. The Ground / Flying types, Gliscor and Landorus-T, resist Close Combat while typically having significant enough defensive investment such that Stone Edge is not an issue for them either. Gliscor is special in that it actually benefits from Terrakion's Toxic rather than being crippled by it thanks to its ability, Poison Heal. Other assorted Pokemon that resist Rock- or Fighting-type attacks can be used with prediction as Terrakion is often Choice-locked. Although uncommon, Scizor's Bullet Punch and Kabutops's Aqua Jet are the two viable priority attacks that hit Terrakion for super effective damage. Sand Rush Excadrill, Swift Swim Kingdra, and very fast but rare Choice Scarf users such as Mewtwo and Shaymin-S can revenge kill even a Choice Scarf Terrakion. Rock Polish Terrakion, however, can only be stopped by priority attacks or defensive checks once it has attained the boost.</p>
<p>Although Terrakion can do a lot, it can't do it all at once. Either it will be really fast with a Choice Scarf or Rock Polish but a lot weaker and have to work for OHKOs or it will be very strong with a Choice Band or Swords Dance but not very fast. Once you know the set it is using it's a lot easier to play around, since it lacks the bulk to survive most attacks, meaning if it fails to KO its opponent, it will be the one to be KOed.</p>
[Overview]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Toxic / Sleep Talk
move 4: Rock Slide / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: Quick Attack
move 4: Rock Slide / Sacred Sword
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
name: Lead
move 1: Close Combat
move 2: Stone Edge
move 3: Taunt
move 4: Stealth Rock
item: Fist Plate / Focus Sash
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
name: Double Dance
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Life Orb / Fist Plate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- One of the best choice scarfers in Ubers
- Typically found as a revenge killer and cleaner with scarf but can also be used as a lead, a flexible setup sweeper or a poweful wall breaker.
- Not very bulky and weak to common attacking types.
- Just about anything with a ghost typing is a headache for most of it's sets.
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Toxic / Sleep Talk
move 4: Rock Slide / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Fastest commonly seen mon in Ubers ignoring weather sweepers (Kingdra and Excadrill) makes it an excellent cleaner. Even faster than Deo-S.
- Also an effective revenge killer, one of the few who can revenge kill an Ekiller.
- Close Combat and Stone Edge are STABs and give it everything it needs to work, rest is just filler.
- Toxic cripples common switch-ins like Ghostceus and Groudon but Sleep Talk makes him a nifty Darkrai switch-in.
- Rock Slide for when you want a safer Rock move. Sacred Sword if you want to hit the last few BU Dialga or if you want to have a better chance to select a Fighting move with Sleep Talk against Darkrai.
- Gotta go fast and hit hard, leftover EVs are put into defense to give Genesect a Sp.Atk boost to avoid having to deal with a boosted Iron Head or U-turn the handful of times you decided to switch out.
- X-Scissor is nice for hitting Latitwins and Mewtwo for a bit more than Stone Edge but is a poor move to be locked into. You can even choose to not run a fourth move with Sleep Talk if you want to stick with your strong STABs.
- If you want to clean get rid of the Ghosts.
- Hazards are a great way to whittle them down.
- Packing a switch-ins to the Ground types that stomach Stone Edge and the Ghosts that laugh at Close Combat helps in case of misprediction. Giratina-O does a fine job of handling most Ground types while just about anything with meaty special bulk can be used to keep Ghostceus in line. Giratina A is relatively easy to switch into as long as you have something that doesn't mind burn. Tina O is the trickiest to handle because Dragon Tail hurts and forces the switchin out so try to keep hazards off the field, pack multiple things that can force out to increase your chances that one of them gets dragged in, and use something that puts up with multiple Dragon Tails and the potential Earthquake like Skarmory.
- Darkrai and strong dragons like Latios or Palkia are good for double switching.
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: Quick Attack
move 4: Rock Slide / Sacred Sword
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- The least flexible yet most powerful Terrakion set.
- Doesn't have to worry about trying to boost up to slug out powerful attacks, fairly fast too.
- STABs show off their power with remaining moveslots situational fillers like Scarf but no room for Toxic or Sleep Talk since raw power and slower than Darkrai.
- Quick Attack for occasionally useful priority.
- Rock Slide for safer Rock STAB or Sacred Sword to avoid drops and hit BU Dialga.
- Far less hazard dependent than the other sets, only really worthwhile for Tina A.
- However very reliant on teammates as it's designed to be coming in often to fling strong attacks and will easily be forced out after cause choice and slow.
name: Lead
move 1: Close Combat
move 2: Stone Edge
move 3: Taunt
move 4: Stealth Rock
item: Fist Plate / Focus Sash
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Thanks to BW2 move tutors Terrakion can now run an effective SR lead set.
- STABs are all you really need, they hit hard and have nice coverage.
- Taunt is a great move to have in Ubers and doubly so on something as weak to Giratina as Terrakion. It also helps stop other SR and Spikes setters from getting to lay their hazards down at the same time.
- Stealth Rock fits nicely as this set is a great lead.
- Fist Plate can OHKO lead Dialga, Ttar (even Chople), and Ferrothorn along with 2HKOing Forretress switchins. Focus Sash is excellent if you want Terrakion to be a dedicated lead and score an extra hit, however the power drop is noticable.
- Quick Attack with LO or Rock Gem can be used to limit Deo-S leads to a single layer.
- This set doesn't attempt to clean so there's less emphasis on team support.
name: Double Dance
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Rock Polish
item: Life Orb / Fist Plate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- When you've got good STABs and wide movepool double dance becomes viable.
- Adapts to the opposing team type. RP to clean offensive teams and SD to blow holes in defensive ones.
- Life Orb is the preferred item do to the slew of key KOs it makes such as subshuffler tina O, Latios, Wobbufett, and Gliscor as well as general extra punch to ghosts especially. Fist Plate is an acceptable alternative, still gets important KOs, saves HP and fakes choice.
- As nice as a boosted Terrakion is, it's worth noting that it's difficult to get the boost without prediction due to his relative fragility. Therefore, play it as if it doesn't have those boosts until the ideal opportunity arrives.
- Taunt can be used over a boosting move to be more flexible with Rock Polish sweeps or as a really dedicated wallbreaker when used alongside Swords Dance.
- Air Balloon can be used to mess with Groudon/Hippowdon/Fasterer Ekiller.
- Still wants hazards to break defensive cores and clean offensive teams but less so.
- If you really want to get those boosts, Dual Screens and/or Wobbuffett support can go a long way.
- Really flexible so it's nice to have a flexible team around it. Stuff that can come into common checks so that Terrakion can throw out strong attacks early/midgame as well as lures and overlap to make the endgame Rock Polish clean easier.
- SubSD isn't cool anymore since all the Tina A run Roar now. Variants with pinch berries are still too weak to be a much better cleaner than Scarf seeing as it only has one shot at it and doesn't do much til then. (plus easy to pick off with prio)
- x scis
- Ghosts. They cockblock Close Combat and are often bulky enough to stomach Stone Edges.
- Bulky ground types like Groudon can shrug off predicted Stone Edges and even have some wiggle room with Close Combat.
- Other assorted Rock or Fight resists can be used with prediction since Terrakion is often choice.
- Bullet Punch or the handful of things faster than it.
- Although it can do a lot it can't do it all at once. Either it will be really fast with a Scarf but a lot weaker and have to work for OHKOs or it will be really strong but not very fast without setup. Once you know the set it's a lot easier to play around since he is mostly kill or be killed. (should I mention that Scarf is by far the most common?)
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