Pet Mod TeraForming - Playtesting Phase - Slates Completed

Slate 5 winners!

Electric:
Weezing-Galar - 3 + 2 + 3 + 1 = 9
Noivern - 3 + 2 + 3 = 8
Avalugg - 1 + 2 + 2 = 5
Latios - 2 = 2
Garganacl 1 = 1
Bastiodon - 1 = 1
Weavile - 1 = 1

Ice:
Meowscarada 3 + 3 + 3 + 2 = 11
Electrode - 1 + 2 + 2 = 5
Sandy Shocks - 2 + 1 + 1 = 4
Regieleki - 1 + 3 = 4
Jolteon - 1 = 1

Ground:
Volcanion - 3 + 2 + 3 + 3 = 11
Gallade - 1 + 3 + 2 + 1 = 7
Comfey - 2 + 1 + 1 + 1 = 5
Rhyperior - 1 + 2 = 3
Delphox - 1 = 1

WINNERS
Electric
- Weezing-Galar by Yoshiblaze
:sm/weezing-galar:
Pokémon: Weezing-Galar
Tera Type:
Electric.png

Type of Tera Form:
Poison.png
Fairy.png

Ability: Levitate
Stats: 65 / 90 / 140 (+20) / 125 (+40) / 70 / 50 (-10)
New Moves: Thunder Wave, Volt Switch
Removed Moves: N/A
Competitive Overview: Seems like most of us went the defensive route with Tera Electric, which is interesting since Electric is fairly mid as a defensive typing but I guess it makes sense since we have Pawmot as an offensive Tera Electric mon already. So, I did the same thing, basically doing one of my favorite things that Tera can do, being able to turn anything into Eelektross. I was gonna do this with Gengar but that seems too easy, so here's another Gen 1 Poison-type that naturally gets TBolt. GWeezing is usually used as a way to Defog on Gholdengo, but this TeraForm trades that for much improved offensive capabilities and a substantial physical bulk boost as a cherry on top, so even if you're forced to Tera before beating Gholdengo you can just smack it with a Fire Blast to threaten it. Volt Switch is also a huge buff to base and this TeraForm, since one of Weezing's biggest issues is how much of a momentum sink it is.

Ice - Meowscarada by Yoshiblaze
:sm/meowscarada:
Pokémon: Meowscarada
Tera Type:
Ice.png

Type of Tera Form:
Grass.png
Dark.png

Ability: Trace
Stats: 76 / 133 (+23) / 87 (+17) / 81 / 70 / 133 (+10)
New Moves: Fake Out
Removed Moves: N/A
Competitive Overview: When I subbed this as a Water Mega Lopunny in Slate 1, I forgot the important part of Mega Lopunny in that it has actually high powered STABs. The calcs I was doing on Tera Blast were so sad, I couldn't tell y'all about them. Now as an Ice-type, Triple Axel will hit hard enough to make it worth the Tera, especially if you hit a Triple Axel before you Tera and then (until you switch) you get the STAB Tera boost on it and do silly damage. You do require hazard control though, since it's a Rocks-weak pivot that can't hold boots.

Ground - Volcanion by Gaboswampert
:volcanion: :sv/volcanion: :volcanion:
Pokemon: Volcanion
Tera Type: Ground
Type of Tera Form: Fire/Water
Ability: Neutralizing Gas
Stats: 80/110/120/150/120/70 (650) (+20 SpAtk, +30 SpDef)
New Moves: Stealth Rock
Removes Moves: -
Competitive Overview:
Viable Neutralizing Gas user, lack of Heavy-Duty Boots hurts it before tera'ing, but after tera it becomes extremely bulky, both physically and specially, while dealing heavy damage due to its boosted SpAtk as well as good offensive type combination. Many Pokemon that rely on their ability are annoyed by Neutralizing Gas shutting it off, while they are also threatened by its STABs too.

We'll now have our usual 24 Hour Discussion Phase, but instead of jumping into Slate 6, we'll have a special surprise for you, so please stay tuned for that!

See you tomorrow!
 
It's time for that special surprise I promised yesterday!

So, you know how before Slate 2, we unbanned Volcarona, Regieleki, and Terapagos, but Terapagos-Stellar stayed banned? And we did this by creating a new item that Terapagos uses to Terastallize and then banned that? Well, in tiny fine print, I alluded to the possibility of Stellar Terapagos getting re-tested. That is now no longer a possibility, because it is reality!

np: Area Zero - Terapagos-Stellar Suspect Test
:sm/terapagos-stellar:
With us being halfway done with slates for TeraForming, we've figured that now is a good time are suspect test Terapagos-Stellar!

Now, you may be looking at this very confused. From our limited playtesting so far, Terapagos has already shown to be a pretty great Pokemon as a spinner with a good offensive presence and emergency "stop the sweeper" button in Tera Shell. So now with Terapagos-Stellar, you buff Terapagos by giving it 700 BST, making it ridiculously bulky, giving it an unwallable attack in Tera Starstorm, a permanent 20% boost to non-STAB moves, and a 33% boost to Normal moves, on top of Terapagos's amazing movepool featuring insane coverage, Rapid Spin, and Calm Mind. For the short time it was legal in vanilla OU, it was very easily able to smash through teams thanks to all of these traits together, making it hard to KO and hard to stop defensively once it gets going. So, what changes in TeraForming?

The biggest factor in Terapagos-Stellar being potentially balanced in TeraForming despite its insane attributes on paper is that, like all TeraForms, Terapagos must hold an item in order to Terastallize, being the Stellar Orb in Terapagos' case. This one change manages to change everything for Terapagos, as its best trait before it Terastallizes, Tera Shell, is highly dependent on holding an item like Heavy-Duty Boots, Leftovers, or Chesto Berry to ignore or heal off hazard damage so you get a free setup opportunity. Additionally, being forced into an item stops Terapagos from holding a boosting item like Choice Specs, Expert Belt, or Power Herb (for Meteor Beam sets), which would make its unwallable Tera Stellar Tera Starstorm even harder to deal with. With that item slot, Terapagos still obviously has an amazing profile with its stats and power and movepool, but now it's significantly easier to chip it down to the point where you can prevent it from sweeping by revenge killing it or just KOing it before it even gets starts started, undermining its amazing bulk. That point is really important, as Terapagos basically requires multiple turns of setup to get to truly evil levels of efficiency, like 1 Calm Mind and 1 Rapid Spin/Rock Polish, or multiple Calm Minds on a bulkier set.

When the idea to do a Stellar Terap suspect was first brought up to be, I wasn't a fan of the idea at first due to how crazy it is on paper, but the more we talked about it, the more it seemed plausible and the majority of council agreed to do it at the earliest possible convenience, which I chose to be halfway through slates. As a bit of a spoiler, the next slate will be our second Pokemon slate, so that if Terapagos-Stellar doesn't get unbanned, we have the opportunity to have Terapagos be a part of Slate 6 so it can be adjusted according to the rules of every other TeraForm.

Speaking of every other TeraForm, how Terapagos-Stellar's presence in the tier effects them is also a big interest to me, since as you know Stellar-typed moves are super effective against Terastallized Pokemon, making Terapagos-Stellar a sort of "anti-TeraForm" TeraForm. How much this impacts the viability of other TeraForms could be a factor in whether or not we want to unban it.

This suspect test will run for ONE WEEK, ending on Tuesday, February 4th.
This suspect test will have a formal vote, like a typical suspect test, and like a typical suspect test, you have to qualify in order to vote in it. These suspect test requirements are significantly easier to obtain than reqs for any other tier, so I highly encourage anyone reading this to go for reqs. They are the same sort of requirements that I have for VaporeMons suspect tests. The requirements are:
- Win 5 full games of TeraForming between now and 2/4. Replays for all wins are required (posted either here or on Discord).
OR
- Play 15 full games of TeraForming between now and 2/4. Replays for all games played are required (posted either here or on Discord)..
OR
- Play in and win at least 2 games in the Terapagos-Stellar Suspect Test Roomtour. This tournament is tentatively scheduled for Saturday, February 1st at 4 PM EST.

When posting replays, if you're using an alt that doesn't match your Discord tag or name on Smogon (and we don't already recognize it), be sure to also post a screenshot confirming that it is your alt just for extra verification.

If enough people earn voting reqs (I'm shooting for ~7), voting will take place in the Non-TC Blind Voting subforum. If not, you will send me your votes through Discord or Smogon DMs. If you haven't started playing TeraForming as of now, I highly encourage you to!
 
Not gonna sugarcoat it, the Terap suspect flopped LMAO

With the suspect period up and no one qualifying, Terapagos-Stellar will remain banned.

Now for the future of the mod, my current plan is the following:
- Get through the five remaining slates (no roomtours in-between)
- Forum tournament after Slate 10 (likely with a cash prize)
- Additional playtesting after the forum tournament leading to a second Terapagos-Stellar Suspect Test

With that, let's start slate 6!

:okidogi::munkidori::fezandipiti:
- Slate 6: Okidogi, Munkidori, & Fezandipiti -
Time for our second Pokemon slate! Staying with the more flavorful theme of the first Pokemon slate, this slate is focused on Kitakami's Loyal Three!

The Loyal Three are an odd bunch, as in an age of overly optimized legendary Pokemon, the Loyal Three are comparatively very underwhelming (especially in VGC, why does Munkidori not get Expanding Force, why must Game Freak insult all 5 Munkidori fans like this (I am one of them)). Meanwhile, their master in Pecharunt has cemented itself as a genuine OU staple in recent times. However, this doesn't mean that the Loyal Three are without merit! Okidogi's bulk and typing make it one of the best Darkrai answers you could ever ask for while its Bulk Up set serves as a solid wincon that's hard to slow down because of Guard Dog. Fezandipiti is a similarly effective answer to Darkrai because of its typing while having some interesting tools in its own right, like Beat Up + Toxic Chain. And Munkidori... tries its best. Now, with us giving them access to TeraForms, a new direction could them exactly what they need to establish themselves alongside their master as real OU threats!

As stated in the OP, for Pokemon slates, for the three slated Pokemon, you can sub a TeraForm of any Tera Type for them. You cannot sub a TeraForm for any Pokemon not slated and you can only make 1 submission for each Pokemon.

Be sure to join the Discord to get live feedback on your submissions

Submissions will be open until Monday, February 10th (Veto Phase on Sunday)

 
:sm/munkidori:
Pokémon: Munkidori
Tera Type:
Electric.png

Type of Tera Form:
Poison.png
Fairy.png

Ability: Magic Bounce
Stats: 88 / 75 / 86 (+20) / 130 / 120 (+20) / 116 (+10) | 605
New Moves: Knock Off, Dark Pulse, Recover, Agility
Removed Moves: N/A
Competitive Overview: If you can’t beat Darkrai, join it. Munkidori has been known as the least performative of the three, where even in the tier it currently resides, it’s not fantastic by any means. Thusly, Munkidori is given a better focus as a set-up sweeper with improved speed and bulk. While it as slower Speed than Darkrai and cannot put foes to sleep, it make up for it with capable of badly poisoning foes pre-Tera and better special bulk.

Magic Bounce can be used to bounce back Darkrai’s own Hypnosis, and makes for a nice hazard control especially with Gholdengo still on the loose. Munkidori’s Special Attack is not boosted in it’s state, meaning it’s want to set up with Agility, Nasty Plot or Calm Mind if it wants to sweep and finish off the job.
 
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:sm/Okidogi:
Pokémon: Okidogi
Tera Type: Steel
Type of Tera Form: Poison/Fighting
Ability: Magnetism (Sets up Magnet Rise status on Switch-In)
Stats: 88/138 (+10)/125 (+10)/58/86/100 (+20)
New Moves: Meteor Mash, Parting Shot
Removed Moves:
Competitive Overview: Made to hit hard and then get out.

Edit: readded bulk up

:sm/Munkidori:
Pokémon: Munkidori
Tera Type: Fairy
Type of Tera Form: Poison/Psychic
Ability: Faerie Noise (This Pokemon's sound-based moves become Fairy-type moves.)
Stats: 88/75/86 (+20)/140/100 (+10)/116 (+10) (BST 605)
New Moves: Hyper Voice, Eerie Spell, Aura Sphere, Dark Pulse, Snarl
Removed Moves: None
Competitive Overview: Gets a better defensive typing and more coverage.

Edit: +10 Sp Atk



:sm/Fezandipiti:
Pokémon: Fezandipiti
Tera Type: Water
Type of Tera Form: Poison/Fairy
Ability: Technician
Stats: 88/106 (+15)/92 (+10)/70/125/114 (+15) (BST 595)
New Moves: Flip Turn, Aqua Jet, Barb Barrage, Spirit Break, Triple Dive
Removed Moves: None
Competitive Overview: I'm still mad about Fezandipiti getting an HA that it can barely use, so here's my attempt to make Technician sets more viable.

Edit: added triple dive
 
Last edited:
time to repost
:sm/fezandipiti:
Pokémon: Fezandipiti
Tera Type: Water
Type of Tera Form: Poison / Fairy
Ability: Serene Grace
Stats: 88 / 101 / 92 / 100 / 125 / 99 | 585
New Moves: Surf
Competitive Overview: leans into its bulky pivot set while still being able to spread poison with sludge bomb and now also being able to drop spa more reliably with moonblast
 
:sv/okidogi:
Name: Okidogi
Tera Type: Dark
Type of Tera Form: Poison/Fighting
Ability: Merciless
Stats: 88 / 138 (+10) / 115 / 58 / 106 (+20) / 90 (+10)
New Moves: Toxic Spikes
Description: Resub. Spread Poison and blow holes in teams. Switching to Dark is nice to take out Psychic-types. Makes Okidogi tankier and stronger offensively.

:sv/munkidori:
Name: Munkidori
Tera Type: Poison
Type of Tera Form: Poison/Psychic
Ability: Corrosion
Stats: 88 / 75 / 86 (+20) / 130 / 110 (+20) / 116 (+10)
New Moves: Toxic Spikes
Description: Small speed bump and big bulk bump. Adaptability Poison stabs and you can't switch Steel or Poison-types in because of fear of getting poisoned.

:sv/fezandipiti:
Name: Fezandipiti
Tera Type: Flying
Type of Tera Form: Poison/Flying
Ability: Technician
Stats: 88 / 121 (+30) / 82 / 88 (+8) / 125 / 111 (+12)
New Moves: Quiver Dance, Sludge Wave, Toxic Spikes
Description: Ground-types be gone. SD + STAB Technician Dual Wingbeat. It also has Quick Attack and Double Kick. You could also try going special with Acid Spray, Air Cutter, Icy Wind (?). This one doesn't really keep poisoning flavor, but whatever.
 
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Sub reviews! Yeah!

As stated in the OP, during the Veto / Review Phase, we'll give people a chance to fix potentially broken or extremely weak submissions. Any sub that's vetoed and isn't appropriately nerfed/buffed/replaced will not be eligible for voting. New submissions can be made and all submissions can be edited during the Veto / Review Phase, but note that newly added things can be vetoed without warning if they are too strong or too weak.

Additionally, this is also a sub review, I'll also be giving feedback on all subs, not just vetoed ones. These are just my opinion, so unless it is a veto, it's up to you whether or not you take my advice. You'll know if something would get vetoed if I put the word Veto in Bold in the review.

:munkidori:I like the 116 Speed tier a lot (this will be a theme with Munkidori subs) though I'm not sure if this stands out enough from Darkrai to be used over, since Darkrai is faster, has better coverage and utility, and can hold an item. Munki has unique qualities in Magic Bounce and Parting Shot over it, plus stronger Poison coverage, but I don't think that'll be enough. So I recommend adding something more to give it a reason to use it over Darkrai, like maybe a Speed boosting option (one better than Trailblaze, anyway), an even better ability, recovery, or more unique utility

:okidogi:Should be an alright button clicking pivot. I think keeping Bulk Up on this is fine, plus a lot of Okidogi's niche in OU comes from its Bulk Up set so removing it would be a massive nerf to it
:munkidori:It's alright, great Speed tier and solid enough STAB combo, but it's pretty easily wallable with its kinda low (without an item) 130 SpA and being easily blanked by the likes of Gholdengo and Slowking-G. You can probably either slightly buff SpA to 140 or make Faerie Noise boost sound move power by 1.2x to give Munki that extra oomph it wants
:fezandipiti:Probably alright, doesn't have much that jumps out immediately but Technician Barb Barrage is a very good move and it has nice bulk and Swords Dance plus a good tier, so it can be fairly threatening. Its Attack is pretty low, so I think Triple Dive could be a good addition for extra initial power while not being too overwhelming

:fezandipiti:Even with meta shifts, my opinion on this is about the same as before, gives a lot of Tapu Fini vibes. Competes with Tinkaton as a bulky Tera Water pivot but they can do different things so it's fine

:okidogi:Still great, Toxic Chain -> Merciless synergy is so sick
:munkidori:Corrosion is pretty neat on this, can be a very annoying poison spreader that can deal crazy damage with Sludge Wave on a whim, plus it has that Speed tier that I like for Munki, overall fine
:fezandipiti:Pretty neat, might be a little weak since its coverage is so lacking in power but its bulk and power of STAB Dual Wingbeat might make Swords Dance sets scary, should be workable. Might recommend making it faster than Ogerpon so it can revenge kill it, doesn't absolutely need it but it'd be a nice feather in its cap

And that's all, see you for voting tomorrow night!
 
Tera types that focus on the potential of a pre-Toxic Chain form could be fun, and I wanted to challenge myself to use their Hidden Abilities, so here we go:

:sm/Okidogi:

1739142527868.gif
1739141781815.gif
->
1739142466705.gif


Ability: Guard Dog
HP: 88
Atk: 128
Def: 120 (+5)
SpA: 58
SpD: 116 (+30)
Spe: 95 (+15)

New Moves: Sucker Punch
Removed Moves: N/A

This goes in pretty hard on the idea of a bulky setup sweeper, with the combination of Normal for a Hex immunity, natural access to Knock Off, and a newfound priority move in Sucker Punch to work with. Mainly, I'm looking at Body Slam and Facade here. The package of Facade, Guard Dog, and Sucker Punch all have some pretty neat synergy into Pokemon/options generally predisposed toward checking bulky setup sweepers, such as Dragapult and Landorus-T. Guard Dog is a tool into Landorus-T, and Facade + the Normal-typing alongside Sucker Punch is great into Dragapult, as even if Sucker Punch whiffs into status you're getting a superpowered STAB move. You can run this with Bulk Up + Facade + Sucker Punch + Drain Punch for a powerful package, or you can go in on being a tank by leaning into pre-Tera Toxic Chain to disrupt, and then using your Tera-type to improve your matchup into Dragapult for some Facade/Body Slam + Knock Off + Sucker Punch + Close Combat shenanigans.


:sm/Munkidori:

1739142530204.gif
1739141747333.gif
->
1739142432285.gif


Ability: Frisk
HP: 88
Atk: 75
Def: 66
SpA: 140 (+10)
SpD: 90
Spe: 146 (+40)

New Moves: Encore, Knock Off, Slack Off
Removed Moves: N/A

Frisk is a super low-power ability so I spent a lot of resources just amping up its stats to make it a powerful offensive pivot. It has access to Encore, Knock Off and Taunt for disruption in this role, and it also synergizes solidly with Future Sight/the fact that its offensive profile is naturally threatening for a lot of Pokemon in the tier outside of Gholdengo, which is pressured by Knock Off.

Frisk can be useful into Pokemon who naturally have a lot of item options, with its Speed only improving this by letting it get safe and fast pivots out on things like Dragapult and Zamazenta in particular. A cool interaction is that Frisk activates on the first active turn of the form change, which lets it get the Frisk off post-switch in due to how turn order works, and then getting momentum on the way out. This is hugely relevant into Pokemon like Gholdengo and Dragapult which may be potentially willing to come in on it and have a lot of set variety to boot.

Grass is extremely random looking and admittedly I went with it for the purposes of flavor for the most part, but the Stealth Rock neutral typing that also has a Ground- and Water- resistance is nice for letting it take advantage of Ground-types which enter the field often for general-purpose progress making while letting it functionally serve as a pivot. I also like how its offensive profile (pre-Tera STABs, good coverage, etc) naturally complements it; I particularly like that Grass Knot threatens Great Tusk, Hisuian Samurott, and Ting-Lu, which leverages using Future Sight more.

Obviously Nasty Plot 3A is also an angle to take and I think that's a valid way of using this, as Grass flips some weaknesses/neutralizes them. Frisk is a very lousy ability, Munki suffers from 4MSS, and you're spending your Tera captain slot on it, so it seems fair.

:sm/Fezandipiti:

1739142532847.gif
1739141737663.gif
->
1739141797960.gif


Ability: Technician
HP: 88
Atk: 121 (+20)
Def: 82
SpA: 90 (+20)
SpD: 125
Spe: 109 (+10)

New Moves: Snarl, Draining Kiss
Removed Moves: Calm Mind

This one is probably the most straight forward and needed the least finesse, as Fezandipiti already has the kit to potentially make good use of Technician. You really just need to give it actual offenses and a couple of extra tools. Mainly, I wanted to work with Beat Up, as you can easily use it pre-Tera with Toxic Chain and then post-Tera as a wallbreaking tool with Technician and the new STAB typing. You can also use this with Nasty Plot, Swords Dance, or simply be a stallbreaker with Snarl + Acid Spray.
 
:sm/okidogi:
Pokémon: Okidogi
Tera Type:
Water.png

Type of Tera Form:
Poison.png
Fighting.png

Ability: Distorted Aspect (Okidogi)* - On switch-in, this Pokemon's Defense is raised by 1 stage.
Stats: 88 / 148 (+20) / 115 / 78 (+20) / 96 (+10) / 80
New Moves: Aqua Tail, Iron Defense, Mimic
Removed Moves: Body Press
Competitive Overview: Okidogi takes the Wellspring Mask and gets a permanent Dauntless Shield, but just like Gen 8 Zama, it lacks Body Press so you don't have to worry about that (I gave it Mimic as a jokey gimmick so you can try to copy Body Press from Zama lol). Okidogi mainly does what it normally does in OU, now being a much sturdier check to physical attackers that try to stop it from setting up, while it still has solid special bulk to handle special mons that don't hit it super effectively.
Okidogi @ Tera Shard
Ability: Guard Dog
Tera Type: Water
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Gunk Shot
- Knock Off
:sm/munkidori:
Pokémon: Munkidori
Tera Type:
Fire.png

Type of Tera Form:
Poison.png
Psychic.png

Ability: Distorted Aspect (Munkidori)* - On switch-in, this Pokemon's Special Attack is raised by 1 stage.
Stats: 88 / 90 (+15) / 81 (+15) / 130 / 110 (+20) / 106
New Moves: Expanding Force, Burning Jealousy, Solar Beam
Removed Moves: N/A
Competitive Overview: Munkidori takes Ogerpon-Hearthflame's typing and offense-boosting with its Distorted Aspect. Being a Fire-type with Poison STAB, Munkidori is naturally going to compete with the amazing Iron Moth, so while Munkidori lacks Iron Moth's amazing Speed control in Booster Energy and wider range of coverage, Munkidori instead boasts insane initial power and a better boosting move in Nasty Plot. Should be an absolute menace on Webs or next to Paralysis spreading teammates, but without that all important Speed control, Munkidori will falter into faster teams in spite of its significant bulk buff, plus if you greedily Nasty Plot on a Ting-Lu switch-in, +3 Grass Knot won't OHKO and then you die to Earthquake most of the time or get Whirlwinded (plus Munki needs hazards to even 2HKO Ting at +1).
Munkidori @ Tera Shard
Ability: Toxic Chain
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Tera Blast
- Psychic
- Grass Knot
:sm/fezandipiti:
Pokémon: Fezandipiti
Tera Type:
Rock.png

Type of Tera Form:
Poison.png
Fairy.png

Ability: Distorted Aspect (Fezandpiti)* - On switch-in, this Pokemon's Special Defense is raised by 1 stage.
Stats: 88 / 121 (+30) / 82 / 70 / 125 / 119 (+20)
New Moves: Earthquake, Rock Blast, Rock Slide, Sandstorm, Stealth Rock, Stone Edge
Removed Moves: N/A
Competitive Overview: Fezandipiti is saddled with the Cornerstone Mask's Rock-typing, so I was the most liberal with its stat and movepool buffs. 88/125 Special bulk with a permanent +1 still makes Fez a great Darkrai answer and now it has a solid 121 Attack stat and great 119 Speed to play with, kinda like a bulkier Iron Boulder with pivoting and recovery but less coverage.
Fezandipiti (M) @ Tera Shard
Ability: Toxic Chain
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Earthquake
- Play Rough

Fezandipiti (M) @ Tera Shard
Ability: Toxic Chain
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Play Rough / Gunk Shot
- Earthquake
- U-turn
- Roost
 
vote

Voting rules can be found below and in the OP:
Voting Phase (2 Days)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Megas Revisited, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with the Tera Types Normal, Fighting, and Flying, for example, a ballot would look like this:
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9

With this ballot, Submission 1 for Tera Normal would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category

Normal: Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category

Normal: Pokemon 2, Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Normal: Pokemon 1 (1 point)
Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point)
Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
The submission with the most points in a category will be added to the mod.
If multiple people the same Pokemon in the same category, please specify which submission you're voting for.
If the same Pokemon is submitted in multiple categories and ends up in first place in both, it will only win in the category where it received more points.

Nothing has been vetoed!

Voting will end in 48 hours. Good luck!
If your sub isn't here and it wasn't vetoed, then please let me know!

:sm/Okidogi:
Pokémon: Okidogi
Tera Type: Steel
Type of Tera Form: Poison/Fighting
Ability: Magnetism (Sets up Magnet Rise status on Switch-In)
Stats: 88/138 (+10)/125 (+10)/58/86/100 (+20)
New Moves: Meteor Mash, Parting Shot
Removed Moves:
Competitive Overview: Made to hit hard and then get out.
:sv/okidogi:
Name: Okidogi
Tera Type: Dark
Type of Tera Form: Poison/Fighting
Ability: Merciless
Stats: 88 / 138 (+10) / 115 / 58 / 106 (+20) / 90 (+10)
New Moves: Toxic Spikes
Description: Resub. Spread Poison and blow holes in teams. Switching to Dark is nice to take out Psychic-types. Makes Okidogi tankier and stronger offensively.
:sm/Okidogi:

1739142527868.gif
1739141781815.gif
->
1739142466705.gif


Ability: Guard Dog
HP: 88
Atk: 128
Def: 120 (+5)
SpA: 58
SpD: 116 (+30)
Spe: 95 (+15)

New Moves: Sucker Punch
Removed Moves: N/A

This goes in pretty hard on the idea of a bulky setup sweeper, with the combination of Normal for a Hex immunity, natural access to Knock Off, and a newfound priority move in Sucker Punch to work with. Mainly, I'm looking at Body Slam and Facade here. The package of Facade, Guard Dog, and Sucker Punch all have some pretty neat synergy into Pokemon/options generally predisposed toward checking bulky setup sweepers, such as Dragapult and Landorus-T. Guard Dog is a tool into Landorus-T, and Facade + the Normal-typing alongside Sucker Punch is great into Dragapult, as even if Sucker Punch whiffs into status you're getting a superpowered STAB move. You can run this with Bulk Up + Facade + Sucker Punch + Drain Punch for a powerful package, or you can go in on being a tank by leaning into pre-Tera Toxic Chain to disrupt, and then using your Tera-type to improve your matchup into Dragapult for some Facade/Body Slam + Knock Off + Sucker Punch + Close Combat shenanigans.
:sm/okidogi:
Pokémon: Okidogi
Tera Type:
Water.png

Type of Tera Form:
Poison.png
Fighting.png

Ability: Distorted Aspect (Okidogi)* - On switch-in, this Pokemon's Defense is raised by 1 stage.
Stats: 88 / 148 (+20) / 115 / 78 (+20) / 96 (+10) / 80
New Moves: Aqua Tail, Iron Defense, Mimic
Removed Moves: Body Press
Competitive Overview: Okidogi takes the Wellspring Mask and gets a permanent Dauntless Shield, but just like Gen 8 Zama, it lacks Body Press so you don't have to worry about that (I gave it Mimic as a jokey gimmick so you can try to copy Body Press from Zama lol). Okidogi mainly does what it normally does in OU, now being a much sturdier check to physical attackers that try to stop it from setting up, while it still has solid special bulk to handle special mons that don't hit it super effectively.
:sm/munkidori:
Pokémon: Munkidori
Tera Type:
Electric.png

Type of Tera Form:
Poison.png
Fairy.png

Ability: Magic Bounce
Stats: 88 / 75 / 86 (+20) / 130 / 120 (+20) / 116 (+10) | 605
New Moves: Knock Off, Dark Pulse, Recover, Agility
Removed Moves: N/A
Competitive Overview: If you can’t beat Darkrai, join it. Munkidori has been known as the least performative of the three, where even in the tier it currently resides, it’s not fantastic by any means. Thusly, Munkidori is given a better focus as a set-up sweeper with improved speed and bulk. While it as slower Speed than Darkrai and cannot put foes to sleep, it make up for it with capable of badly poisoning foes pre-Tera and better special bulk.

Magic Bounce can be used to bounce back Darkrai’s own Hypnosis, and makes for a nice hazard control especially with Gholdengo still on the loose. Munkidori’s Special Attack is not boosted in it’s state, meaning it’s want to set up with Agility, Nasty Plot or Calm Mind if it wants to sweep and finish off the job.
:sm/Munkidori:
Pokémon: Munkidori
Tera Type: Fairy
Type of Tera Form: Poison/Psychic
Ability: Faerie Noise (This Pokemon's sound-based moves become Fairy-type moves.)
Stats: 88/75/86 (+20)/140/100 (+10)/116 (+10) (BST 605)
New Moves: Hyper Voice, Eerie Spell, Aura Sphere, Dark Pulse, Snarl
Removed Moves: None
Competitive Overview: Gets a better defensive typing and more coverage.
:sv/munkidori:
Name: Munkidori
Tera Type: Poison
Type of Tera Form: Poison/Psychic
Ability: Corrosion
Stats: 88 / 75 / 86 (+20) / 130 / 110 (+20) / 116 (+10)
New Moves: Toxic Spikes
Description: Small speed bump and big bulk bump. Adaptability Poison stabs and you can't switch Steel or Poison-types in because of fear of getting poisoned.
:sm/Munkidori:

1739142530204.gif
1739141747333.gif
->
1739142432285.gif


Ability: Frisk
HP: 88
Atk: 75
Def: 66
SpA: 140 (+10)
SpD: 90
Spe: 146 (+40)

New Moves: Encore, Knock Off, Slack Off
Removed Moves: N/A

Frisk is a super low-power ability so I spent a lot of resources just amping up its stats to make it a powerful offensive pivot. It has access to Encore, Knock Off and Taunt for disruption in this role, and it also synergizes solidly with Future Sight/the fact that its offensive profile is naturally threatening for a lot of Pokemon in the tier outside of Gholdengo, which is pressured by Knock Off.

Frisk can be useful into Pokemon who naturally have a lot of item options, with its Speed only improving this by letting it get safe and fast pivots out on things like Dragapult and Zamazenta in particular. A cool interaction is that Frisk activates on the first active turn of the form change, which lets it get the Frisk off post-switch in due to how turn order works, and then getting momentum on the way out. This is hugely relevant into Pokemon like Gholdengo and Dragapult which may be potentially willing to come in on it and have a lot of set variety to boot.

Grass is extremely random looking and admittedly I went with it for the purposes of flavor for the most part, but the Stealth Rock neutral typing that also has a Ground- and Water- resistance is nice for letting it take advantage of Ground-types which enter the field often for general-purpose progress making while letting it functionally serve as a pivot. I also like how its offensive profile (pre-Tera STABs, good coverage, etc) naturally complements it; I particularly like that Grass Knot threatens Great Tusk, Hisuian Samurott, and Ting-Lu, which leverages using Future Sight more.

Obviously Nasty Plot 3A is also an angle to take and I think that's a valid way of using this, as Grass flips some weaknesses/neutralizes them. Frisk is a very lousy ability, Munki suffers from 4MSS, and you're spending your Tera captain slot on it, so it seems fair.
:sm/munkidori:
Pokémon: Munkidori
Tera Type:
Fire.png

Type of Tera Form:
Poison.png
Psychic.png

Ability: Distorted Aspect (Munkidori)* - On switch-in, this Pokemon's Special Attack is raised by 1 stage.
Stats: 88 / 90 (+15) / 81 (+15) / 130 / 110 (+20) / 106
New Moves: Expanding Force, Burning Jealousy, Solar Beam
Removed Moves: N/A
Competitive Overview: Munkidori takes Ogerpon-Hearthflame's typing and offense-boosting with its Distorted Aspect. Being a Fire-type with Poison STAB, Munkidori is naturally going to compete with the amazing Iron Moth, so while Munkidori lacks Iron Moth's amazing Speed control in Booster Energy and wider range of coverage, Munkidori instead boasts insane initial power and a better boosting move in Nasty Plot. Should be an absolute menace on Webs or next to Paralysis spreading teammates, but without that all important Speed control, Munkidori will falter into faster teams in spite of its significant bulk buff, plus if you greedily Nasty Plot on a Ting-Lu switch-in, +3 Grass Knot won't OHKO and then you die to Earthquake most of the time or get Whirlwinded (plus Munki needs hazards to even 2HKO Ting at +1).
:sm/Fezandipiti:
Pokémon: Fezandipiti
Tera Type: Water
Type of Tera Form: Poison/Fairy
Ability: Technician
Stats: 88/106 (+15)/92 (+10)/70/125/114 (+15) (BST 595)
New Moves: Flip Turn, Aqua Jet, Barb Barrage, Spirit Break, Triple Dive
Removed Moves: None
Competitive Overview: I'm still mad about Fezandipiti getting an HA that it can barely use, so here's my attempt to make Technician sets more viable.
:sm/fezandipiti:
Pokémon: Fezandipiti
Tera Type: Water
Type of Tera Form: Poison / Fairy
Ability: Serene Grace
Stats: 88 / 101 / 92 / 100 / 125 / 99 | 585
New Moves: Surf
Competitive Overview: leans into its bulky pivot set while still being able to spread poison with sludge bomb and now also being able to drop spa more reliably with moonblast
:sv/fezandipiti:
Name: Fezandipiti
Tera Type: Flying
Type of Tera Form: Poison/Flying
Ability: Technician
Stats: 88 / 121 (+30) / 82 / 88 (+8) / 125 / 111 (+12)
New Moves: Quiver Dance, Sludge Wave, Toxic Spikes
Description: Ground-types be gone. SD + STAB Technician Dual Wingbeat. It also has Quick Attack and Double Kick. You could also try going special with Acid Spray, Air Cutter, Icy Wind (?). This one doesn't really keep poisoning flavor, but whatever.
:sm/Fezandipiti:

1739142532847.gif
1739141737663.gif
->
1739141797960.gif


Ability: Technician
HP: 88
Atk: 121 (+20)
Def: 82
SpA: 90 (+20)
SpD: 125
Spe: 109 (+10)

New Moves: Snarl, Draining Kiss
Removed Moves: Calm Mind

This one is probably the most straight forward and needed the least finesse, as Fezandipiti already has the kit to potentially make good use of Technician. You really just need to give it actual offenses and a couple of extra tools. Mainly, I wanted to work with Beat Up, as you can easily use it pre-Tera with Toxic Chain and then post-Tera as a wallbreaking tool with Technician and the new STAB typing. You can also use this with Nasty Plot, Swords Dance, or simply be a stallbreaker with Snarl + Acid Spray.
:sm/fezandipiti:
Pokémon: Fezandipiti
Tera Type:
Rock.png

Type of Tera Form:
Poison.png
Fairy.png

Ability: Distorted Aspect (Fezandpiti)* - On switch-in, this Pokemon's Special Defense is raised by 1 stage.
Stats: 88 / 121 (+30) / 82 / 70 / 125 / 119 (+20)
New Moves: Earthquake, Rock Blast, Rock Slide, Sandstorm, Stealth Rock, Stone Edge
Removed Moves: N/A
Competitive Overview: Fezandipiti is saddled with the Cornerstone Mask's Rock-typing, so I was the most liberal with its stat and movepool buffs. 88/125 Special bulk with a permanent +1 still makes Fez a great Darkrai answer and now it has a solid 121 Attack stat and great 119 Speed to play with, kinda like a bulkier Iron Boulder with pivoting and recovery but less coverage.
 
:okidogi: ausma, PalpitoadChamp (sv), Yoshiblaze, flareth13

:mukidori: ausma, PalpitoadChamp (sv), Samtendo09, Yoshiblaze

:fezandipiti: ausma, PalpitoadChamp (sv), flareth13, anaconja, Yoshiblaze
 
:okidogi:PalpitoadChamp, ausma, flareth13, Yoshiblaze
:munkidori:Yoshiblaze, flareth13, Samtendo, PalpitoadChamp
:fezandipiti:anaconja, flareth13, ausma, PalpitoadChamp, Yoshiblaze
 
:okidogi: - PalpitoadChamp, ausma, flareth13 (SV)
:munkidori:- Samtendo09, Yoshiblaze, PalpitoadChamp, Flareth13 (SV)
:Fezandipiti:- Yoshiblaze, flareth13 (SV), anaconja, PalpitoadChamp
 
Okidogi: PalpitoadChamp, ausma, Yoshiblaze (SV)
Munkidori: flareth13, PalpitoadChamp, Yoshiblaze (SV)
Fezandipiti: flareth13, ausma, Yoshiblaze (SV)
 
Winner winner Fezandipiti dinner!
(i am running out of ideas and opening statements and we have 4 more slates)

Okidogi
PalpitoadChamp - 2 + 3 + 3 + 3 + 1 + 3 = 15

ausma - 3 + 2 + 1 + 2 + 2 = 10
flareth13 - 1 + 1 + 2 + 1 + 3 = 8
Yoshiblaze - 1 + 1 + 1 + 2 + 1 = 6

Munkidori
Yoshiblaze - 1 + 3 + 2 + 3 + 1 = 10

PalpitoadChamp - 2 + 1 + 1 + 1 + 1 + 2 = 8
Samtendo09 - 1 + 1 + 3 + 3 = 8
flareth13 - 2 + 2 + 1 + 3 = 8
ausma - 3 + 2 = 5

Fezandipiti
flareth13 - 1 + 2 + 3 + 2 + 1 + 3 = 12

ausma - 3 + 1 + 2 + 2 + 2 = 10
PalpitoadChamp - 2 + 1 + 1 + 1 + 3 = 8
Yoshiblaze - 1 + 1 + 1 + 3 + 1 = 7
anaconja - 1 + 3 + 1 = 5

WINNERS

Okidogi
- by PalpitoadChamp
:sv/okidogi:
Name: Okidogi
Tera Type: Dark
Type of Tera Form: Poison/Fighting
Ability: Merciless
Stats: 88 / 138 (+10) / 115 / 58 / 106 (+20) / 90 (+10)
New Moves: Toxic Spikes
Description: Resub. Spread Poison and blow holes in teams. Switching to Dark is nice to take out Psychic-types. Makes Okidogi tankier and stronger offensively.

Munkidori - by Yoshiblaze
:sm/munkidori:
Pokémon: Munkidori
Tera Type:
Fire.png

Type of Tera Form:
Poison.png
Psychic.png

Ability: Distorted Aspect (Munkidori)* - On switch-in, this Pokemon's Special Attack is raised by 1 stage.
Stats: 88 / 90 (+15) / 81 (+15) / 130 / 110 (+20) / 106
New Moves: Expanding Force, Burning Jealousy, Solar Beam
Removed Moves: N/A
Competitive Overview: Munkidori takes Ogerpon-Hearthflame's typing and offense-boosting with its Distorted Aspect. Being a Fire-type with Poison STAB, Munkidori is naturally going to compete with the amazing Iron Moth, so while Munkidori lacks Iron Moth's amazing Speed control in Booster Energy and wider range of coverage, Munkidori instead boasts insane initial power and a better boosting move in Nasty Plot. Should be an absolute menace on Webs or next to Paralysis spreading teammates, but without that all important Speed control, Munkidori will falter into faster teams in spite of its significant bulk buff, plus if you greedily Nasty Plot on a Ting-Lu switch-in, +3 Grass Knot won't OHKO and then you die to Earthquake most of the time or get Whirlwinded (plus Munki needs hazards to even 2HKO Ting at +1).

Fezandipiti - by flareth13
:sm/Fezandipiti:
Pokémon: Fezandipiti
Tera Type: Water
Type of Tera Form: Poison/Fairy
Ability: Technician
Stats: 88/106 (+15)/92 (+10)/70/125/114 (+15) (BST 595)
New Moves: Flip Turn, Aqua Jet, Barb Barrage, Spirit Break, Triple Dive
Removed Moves: None
Competitive Overview: I'm still mad about Fezandipiti getting an HA that it can barely use, so here's my attempt to make Technician sets more viable.

You know the drill by now, we'll have a 24 Hour Discussion Phase before starting Slate 7. See you then!
 
:garganacl::revavroom::ceruledge:
- Slate 7: Tera Rock, Poison, & Ghost -
Slate 7 is the second-to-last type slate, with three very interesting typings! Rock is a pretty great offensive typing and has useful resists like Normal, Poison, and Fire, but is quite lacking in many other aspects, so it will be interesting to see what you can do to make the qualities it does have shine. Poison is hilariously already represented by two TeraForms, since both Tera Hydrapple and Mabosstiff from Slate 4 ended up with the typing, so you'll have the challenge of making whatever Tera Poison Pokemon you make stand out compared to those two. Lastly, Tera Ghost is one of the most common and best Tera Types in vanilla formats, thanks its great immunities and offensive profile, so you have plenty of existing options to work off of for a potential TeraForm!

As stated in the OP, for Tera Type slates, you are allowed to submit any 1 Pokemon per Tera Type slated, as long as the Tera Type of the TeraForm you give it matches a slated Tera Type, so Rock, Poison, or Ghost in this case.

Be sure to join the Discord to get live feedback on your submissions

Submissions will be open until Tuesday, February 18th (Veto Phase on Monday)

 
:sv/tyranitar:
Name: Tyranitar
Tera Type: Rock
Type of Tera Form: Ground/Dark
Ability: Sand Stream
Stats: 100 / 149 (+15) / 130 (+20) / 95 / 110 (+10) / 66 (+5)
New Moves: Meteor Beam, Stone Axe
Description: Stat changes are half of Mega Tyranitar's. Gets Rock/Ground stab and has Stone Axe for offensive setting of Rocks. Pure Rock is also less volatile than Rock/Dark defensively.

:sv/mandibuzz:
Name: Mandibuzz
Tera Type: Poison
Type of Tera Form: Dark/Flying
Ability: Poison Touch
Stats: 110 / 85 (+20) / 120 (+15) / 55 / 100 (+5) / 90 (+10)
New Moves: Memento, Sucker Punch, Torment
Description: Mandibuzz becomes much less passive while gaining Poison Touch, allowing it to poison mons with Knock and U-Turn which are annoying to work around already. It also gains a couple niche moves that it probably won't use.

:sv/bisharp:
Name: Bisharp
Tera Type: Ghost
Type of Tera Form: Dark/Steel
Ability: Hustle
Stats: 75 (+10) / 130 (+5) / 100 / 60 / 80 (+10) / 95 (+25)
New Moves: Kowtow Cleave, Smart Strike
Description: Hustle dual stabs in Kowtow Cleave and Smart Strike. Tera Ghost is really good (avoids a 4x weakness) but ghost stab is stuck with Shadow Claw or Tera Blast.
 
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:sm/Virizion:
Pokémon: Virizion
Tera Type: Rock
Type of Tera Form: Grass/Fighting
Ability: No Guard
Stats: 91/110 (+20)/87 (+15)/90/129/123 (+15)
New Moves: Power Whip, Play Rough
Removed Moves: none
Competitive Overview: No Guard mon focusing on getting big hits while its still alive.

:sm/Maushold:
Pokémon: Maushold
Tera Type: Poison
Type of Tera Form: Normal
Ability: Skill Link
Stats: 74/95 (+20)/90 (+20)/65/85 (+10)/111
New Moves: Poison Fang, Gunk Shot, Poison Jab, Triple Axel
Removed Moves: None
Competitive Overview: same thing as it always does but slightly lower power thanks to loss of Technician. Better stats though.

:sm/Ribombee:
Pokémon: Ribombee
Tera Type: Ghost
Type of Tera Form: Bug/Fairy
Ability: Dazzling
Stats: 60/55/80 (+20) /105 (+10)/80 (+10)/124
New Moves: Shadow Ball, Thunderbolt
Removed Moves: Stun Spore, Quiver Dance
Competitive Overview: webs....

Edit: readded Quiver.
 
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:sv/houndoom:
Houndoom
Tera Type
: Poison
Ability: Earth Eater
Stats: 95 (+20) / 90 / 60 (+10) / 130 (+20) / 80 / 95
Moves: Steam Eruption
Competitive Overview: Offensive Poison that can circumvent Poison's usual weaknesses. Sludge Bomb does harder than in base and u have a better MU into faster grounds with EEater. Just ok
 
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Review time!

As stated in the OP, during the Veto / Review Phase, we'll give people a chance to fix potentially broken or extremely weak submissions. Any sub that's vetoed and isn't appropriately nerfed/buffed/replaced will not be eligible for voting. New submissions can be made and all submissions can be edited during the Veto / Review Phase, but note that newly added things can be vetoed without warning if they are too strong or too weak.

Additionally, this is also a sub review, I'll also be giving feedback on all subs, not just vetoed ones. These are just my opinion, so unless it is a veto, it's up to you whether or not you take my advice. You'll know if something would get vetoed if I put the word Veto in Bold in the review.

:tyranitar:Mini-Mega TTar is pretty neat, makes for a rare example where pure Rock is an improvement on something's defensive typing, should make a decent fatmon
:mandibuzz:I definitely see the vision, but this feels a little underwhelming, just being decent all-around in what it wants to do as a wall. I'd recommend either a stronger ability or slightly more optimized stats
:bisharp:Hustle + moves that can't miss is always fun, should be a decent midspeed wallbreaker and does it without buffing Kingambit, which is great

:virizion:Should be pretty good, feels like Iron Boulder but trading power and Booster Energy for MUCH better bulk and a better defensive typing
:maushold:Poison feels kinda random here and doesn't really fix much of Maushold's issues (though the Fighting resist is nice) but the mon itself is pretty alright. My caveman brain is telling me that you should add Poison Touch effects to this like Mausaiai in FEVGC, would give it some of that extra oomph it's missing while keeping its counterplay similar to base Maushold
:ribombee:This should be fine with Quiver Dance and Stun Spore on account of how frail and kinda weak it is, even with Dazzling blocking revenge kills with Sucker Punch. Aside from that, Tera Ghost on a Webs mon just makes sense, so that already gives this something to do in the meta

:houndoom:dog. Might be a bit weak as a midspeed breaker since it's still quite frail and has to compete with Iron Moth, I'd probably sneak in some more SpA or find a way to make it bulkier to pair with the defensive benefit of Earth Eater

And that's it! Since we're pretty low on subs, I'm gonna extend submissions until Thursday, February 20th, so you have plenty of time to get your subs in.

That's all for now, see you soon!
 
:sm/diancie:
Pokémon: Diancie
Tera Type:
Rock.png

Type of Tera Form:
Rock.png
Fairy.png

Ability: Analytic
Stats: 88 / 125 (+25) / 150 / 125 (+25) / 150 / 50
New Moves: Psychic Noise
Removed Moves: N/A
Competitive Overview: Diancie already has a tiny OU niche as a good Darkrai check, with this TeraForm performing similarly well against it, though it does now have to be careful around Focus Blast and boosted Dark Pulse. However, the main selling point here is Diancie as either an Offensive Trick Room user or bulky RestTalk sweeper with an extremely strong move in STAB Tera + Analytic-boosted Diamond Storm in the game, letting you build Defense boosts to also threaten things with Body Press. Psychic Noise is a niche move that's always nice to have and also since I refused to give this recovery, it can deny recovery instead.
Diancie @ Tera Shard
Ability: Clear Body
Tera Type: Rock
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Diamond Storm
- Body Press
- Play Rough

Diancie @ Tera Shard
Ability: Clear Body
Tera Type: Rock
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Rest
- Diamond Storm
- Body Press
- Sleep Talk

:sm/basculegion-f:
Pokémon: Basculegion-F
Tera Type:
Poison.png

Type of Tera Form:
Water.png
Ghost.png

Ability: Swift Swim
Stats: 120 / 92 / 80 (+15) / 120 (+20) / 90 (+15) / 78
New Moves: Nasty Plot
Removed Moves: N/A
Competitive Overview: Rain sucks, especially in a world where Barraskewda can't Tera Water, so buffing a Rain abuser to scary levels could make Rain more worth using. As much as I'd want to make something like Tatsugiri into a Swift Swim mon, I feel like the mon in question needs to have Swift Swim from the beginning so you can threaten a sweep both before and after Tera. I could've done Overqwil to have 3/3 STAB Teras this slate, but I really want this to have STAB on Water moves (you could make Tera Overqwil Water/Dark or Water/Poison or use Qwilfish to get around this but still) and I wanted to make this mon a special attacker to pair with Barraskewda. That leaves the best option as Basculegion-F, as it has great bulk and the highest SpA of the special attacking Swift Swim mons, now further bolstered by the addition of Nasty Plot (sorry Golduck). Basculegion's solid bulk makes getting a Nasty Plot off fairly easy both pre and post-Tera, so it can easily opt to not Tera initially to hard punish the opponent for predicting it to Tera, which could win you the game on the spot. Its low Speed does mean that you can get revenge killed (or Encored) by Booster Iron Valiant if you're Modest, but you're still plenty strong enough at +2 that Timid is probably worth it. Non-Tera sets could also use double dance sets with Plot and Agility with Adaptability to decent effect as well.
Basculegion-F @ Tera Shard
Ability: Swift Swim
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Shadow Ball
- Ice Beam / Tera Blast
- Nasty Plot

:sm/decidueye:
Pokémon: Decidueye
Tera Type:
Ghost.png

Type of Tera Form:
Grass.png
Ghost.png

Ability: Wind Rider
Stats: 93 (+15) / 122 (+15) / 75 / 100 / 100 / 90 (+20)
New Moves: N/A
Removed Moves: N/A
Competitive Overview: In NatDex OU, Brambleghast managed to be VR'd for a short time because, in Tailwind, it was nearly impossible to deal with +1 Tera Ghost Poltergeist when almost nothing can outspeed it, which I think is extremely sick. This niche disappeared immediately after NatDex banned Tera, so in this tier with Tera being restricted, it seems like a prime opportunity to bring this back... by having Decidueye steal this niche. Decidueye not only packs similar power to Brambleghast, but it can also self-set Tailwind, is much bulkier, and can run Swords Dance to be even more terrifying, though that'll either require a Tailwind-setting teammate or enough time to set both SD and Tailwind to be truly effective. Aside from Tailwind stuff, Decidueye also has a couple interesting tools, namely being a Defogger that threatens Gholdengo (Air Balloon is annoying for Poltergeist though, be careful with that). Decidueye is just slow enough to where it can get revenge killed by a Scarfed Dragapult (Shadow Sneak notwithstanding) under Tailwind even with a Jolly nature, which would be funny if that became a thing to beat this.
Decidueye @ Tera Shard
Ability: Long Reach
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Tailwind / Swords Dance
- Poltergeist / Spirit Shackle
- Leaf Blade
- Shadow Sneak / Low Kick

Decidueye @ Tera Shard
Ability: Long Reach
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Poltergeist / Spirit Shackle
- Leaf Blade / Low Kick
- Roost
 
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:sv/Sandslash-Alola:
Pokémon: Sandslash-Alola
Tera Type: Rock
Type of Tera Form: Ice/Steel
Ability: Simple
Stats: 75/130/130/25/65/75 (500) (+30 Atk, +10 Def, +10 Spd)
New Moves: Mighty Cleave
Removed Moves: -
Competitive Overview:
Simple allows it to work both as a hazard remover and a sweeper, as it makes Rapid Spin double Sandslash-Alola's speed, and Swords Dance now gives it a +4 boost, but due to its reliance on both moves to set up, it can have some 4MSS, due to it having effectively 3 STABs, which it may not be able to accomodate if its running both Rapid Spin and Swords Dance. Its original type as well as its tera type are also quite bad defensively, so it may struggle against more offensive teams. Hazard setters like Great Tusk, Ting-Lu, and Landorus-T may struggle against this mon due to its Ice STAB.

:sv/Quaquaval:
Pokémon: Quaquaval
Tera Type: Poison
Type of Tera Form: Water/Fighting
Ability: Moxie
Stats: 85/120/80/85/75/111 (556) (+26 Spd)
New Moves: Poison Jab, Gunk Shot
Removed Moves: -
Competitive Overview: Lets it turn the type advantages on its favor when facing a Grass or Fairy-type while setting up for a sweep, it can then KO them with a Poison Jab or Gunk Shot and snowball out of control with Water Step and Moxie boosts. It also recieves a speed boost for matchups where it can't use Aqua Step, but really needs the speed boost to get out of its horrible speed tier.

:sv/Kleavor:
Pokémon: Kleavor
Tera Type: Ghost
Type of Tera Form: Bug/Rock
Ability: Sharpness
Stats: 80/145/125/45/70/85 (550) (+10 HP +10 Atk, +30 Def)
New Moves: Spooky Slash, Shadow Sneak, Accelerock
65BP | 100% Acc | 16PP | Physical | Ghost | Slicing | Disables the last move used by the opponent for one turn
Removed Moves: -
Competitive Overview:
Bulky hazard-setter, Ghost tera allows it to be immune to Rapid Spin, keeping its Stealth Rock up, while if the opponent attempts to Defog, it can use Spooky Slash to disable Defog next turn, and then use Stone Axe, and then finish off its opponent with an Accelerock or Shadow Sneak, or pivot out with U-Turn. It can also use Spooky Slash to force Choice-locked opponents to switch out, letting it get free rocks up, taking an attack that would 2HKO it, and disable it for a turn, giving it more time to set up rocks.
 
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