Team Wagh. Very Eye Appealing [RMT] Inside.

Team Overview:
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In Depth:


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Oh gawd. (Roserade) (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm/ Extrasensory
- Hidden Power [Fire]/ Extrasensory

Here we go. Standard Roserade Toxic Spikes lead. TS support is necessary on my team, and Roserade is fast enough to do it. I'm afraid of LeadMachampe with Lum Berry, because I can't do anything to it. That's why Extrasensory is there over Leaf Storm or Hidden Power [Fire]. I feel like I need both those attacks though. Argh. Overall, nice lead, and hopefully will prove itself useful.


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OvenMonstar. (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Overheat
- Thunderbolt/Discharge
- Shadow Ball
- Reflect/Thunder Wave


My anti-spinner. ^^. This takes care of Scizor so well, and also blocks rapid spinners well. Tentacruel is a major pain for this team, but hopefully I can beat it with T-Wave and Thunderbolt. .-. Argh. Need some help here. Reflect Support would be really nice on this team, but Crippling Sweepers sounds awesome also. Thunderbolt>Discharge because I really like Thunderbolt's base power much more. Still, I could use Discharge, and just have reflect and no T-Wave.


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Lettuce (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Recover
- Leech Seed
- Thunder Wave/Leaf Storm/U-Turn/Substitute
- Stealth Rock


My...Umm...Staller. xD. I need Stealth Rock up because I'm going to be forcing a lot of switches with this team. T-Wave is here in case no other member on my team ends up with it. Leaf storm is a huge powerhouse of a move, but I personally don't like how it's basically one use only. Ooh, U-Turn sounds nice for getting out of Gyara's Taunt. Substitute for Sub-Seeding. Recover is so awesome.


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<3 (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Light Screen
- Recover
- Surf
- Dragon Pulse/Hidden Power [Elec]/Ice Beam

My Semi-Answer to Infernape/Starmie/Gyarados. Shoot. Anyway, Light Screen support is awesome on Milotic, figuring I can survive many more hits from Infernape/Starmie provided I can get it up soon enough. Recover is duh, and Surf is duh also. Dragon Pulse is there...for filler, Hidden Power [Elec] is for Gyara defeating, but Ice beam also has good coverage. Help. Please.


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IHaveATailInPlatinum (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP/56 SAtk/204 SDef
Modest nature (+SAtk, -Atk)
- Rest
- Sleep Talk
- Lava Plume
- Earth Power


Yep, Heatran/Celebi/Milotic is amazing for resistance. This is my Special Wall(ish), Rest-Talking Heatran. This is pretty standard. Any Suggestions?

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Lol, Good Game Mate. (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/236 Spd/248 SAtk
Hasty nature (+Spd, -Def)
- Fire Punch
- Grass Knot
- Close Combat
- Hidden Power [Ice]

Late game sweeper. Ummm...Yea. If you have suggestions, feel free to post.
---


Problems:

SubTran: Milotic can't handle much of Toxic really. I'm not sure about this.
Starmie: I can't really get around a standard sweeping version late game.
Machamp: Argh. Celebi can kinda' stand up to it...Rotom also, but Rotom can't last for long with it's HP.​
 
If you are worried about taking Sub Toxic Heatran on with Milotic, why not make it a Sleep Talker instead of your Heatran and abuse Marvel Scale? Give Milotic Rest and Sleep Talk over Recover and Light Screen. In the last slot, Dragon Pulse gets near perfect coverage with Surf, but personally I would use Ice Beam to get stronger hits on Celebi, Flygon and Salamence. If you don't want to run Rest and Sleep Talk Milotic, then you can always put Refresh over Light Screen to help Milotic deal with status a lot easier.

I think you should move Stealth Rock from Celebi onto Heatran, and give Heatran the following set:

Heatran @ Life Orb
Naive
4 HP, 252 SpA, 252 Spe

- Flamethrower
- Earth Power
- Stealth Rock
- Explosion

This is a BaitTran designed to set up stealth rock on the switch and then explode on one of its counters - something like Blissey, Gyarados (Naive is necessary to make you faster than it) or Vaporeon. If you manage to take out a bulky water this way, it will open up an opportunity for Infernape to sweep in the late game. Flamethrower and Earth Power give you decent enough coverage, and anything you don't like just go boom on. This also frees up a slot on Celebi, on which you should run Thunder Wave and Grass Knot in the last two slots. Thunder Wave makes it easier for Heatran and even Milotic to get some kills in, as well as slowing down things faster than Infernape for your late game sweep. Grass Knot is a reliable 2HKO on non-Careful Tyranitar, meaning that it has to be wary of coming in to Pursuit or Crunch you.

On your Roserade lead you should run Leaf Storm and HP Ground. HP Ground will take out Magnezone and Heatran if they think they can switch in on you, and will still hit Metagross and Jirachi hard. Extrasensory is really a waste of a slot =/. Since you already have both Milotic and Heatran to take on Scizor, HP Fire loses some of its appeal.

On Infernape, replace Fire Punch with Fire Blast or Flamethrower. Fire Punch will do much less damage on comparison to a special fire move, simply because of its much lower base power and your heavier SpA investment. Anyway, most of the things you will be hitting with your Fire attack have a much higher physical defense than special (Skarmory, Metagross, Celebi, etc). I would also change its nature from Hasty to Naive to help it take things like Scizor's Bullet Punch.

On your Rotom, I would use Overheat, Thunderbolt, Will-O-Wisp and Shadow Ball. I would also consider bumping its speed up to 144 EVs to outrun Jolly Tyranitar, to let you get the burn on Dragon Dancers before they take you out with Crunch or get a dance off. Take these from Defense.

LR.
 
@Gen: Asking for people's opinions on which moves I use. Really not hard to say which move you think would be more useful.

@LR: Thanks mate.

-Roserade: With Hp [Ground], It would help against Heatran/Magnezone, but I still don't have an answer to Lead Machamp.

Heatran/Milotic/Celebi: I will test those movesets out. ^^

Infernape: Whoops. Mistake on Shoddy. It was supposed to be Flamethrower. Naive nature sounds better.

Rotom: Your set sounds much better.
 
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Oh gawd. (Roserade) (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [GROUND]

LR did cover why you should use Hidden Power [GROUND] on Rose, but I have to ask how is a team benefiting from Toxic Spikes being down? Scizor, Zapdos, Blissey, Lucario, Gengar, Metagross, Tyranitar, Gyarados, Salamence and Infernape were the top ten most used pokemon last month. Out of all of them, only three get poisoned by Toxic Spikes, and one of them, switches in and out healing herself. (Pokemon effected by TS are bolded). If you changed this Azelf into say a Jirachi lead with Stealth Rocks, you'll start dealing more damage faster. Gyarados and Salamence like nothing more than switching in. (pokemon hurt by Stealth Rocks are italized) Isn't that better? Hurting every pokemon on the switch, and harming Fire types and Flying types 25% on every switch?

Jirachi @ Choice Scarf
Adamant nature
80 HP / 252 Atk / 176 Spe

Serene Grace
- Iron Head
- Zen Headbut
- Stealth Rock
- Ice Punch

No Trick!?! Yes, no Trick, people will start dancing around your Jirachi if you don't have Trick(but they think you will). Place rocks down then get out, come back in for some late game sweeping. You out pace an Adamant Salamence and Gyarados after a Dragon Dance, and can flinch Gyarados to death, while OHKOing Salamence with Ice Punch. Revenge killer to say the least.

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OvenMonstar. (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Overheat
- Discharge
- Shadow Ball
- Reflect


I don't kow much about the Roto's but I DO know that Tyranitar is a great switch in to one. Since you're not carrying Will-o-Wisp, you're going to need to take less physical damage somehow. I say use Reflect so a Choice Band Pursuit won't OHKO you on the way out.


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Lettuce (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Recover
- Leech Seed
- Thunder Wave
- Hidden Power [FIRE]

Since (if you take my advice) you already have a Stealth Rocker, we could change this Celebi into the Scizor and Blissey hell that she can be. You sure as hell can't switch into Scizor but he will switch into you without a doubt. With Hidden Power [FIRE] you have the chance to OHKO and then get rid of that pest forever. Thunder Wave so Gyarados is no problem.

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<3 (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Light Screen
- Recover
- Surf
- Dragon Pulse/Hidden Power [Elec]/Ice Beam

There's another pokemon which does this job better than Milotic could hope for. Meaning that Vaporeon can do everything you Milotic can do but better since she has enormous HP and average SpDef. With that she can switch into water attacks with immunity and actually restore health. She also doesn't care about boosted Grass Knots from Infernape since she's not that heavy (2-3HKO I do believe).

Vaporeon @ Leftovers
Bold Nature
188 HP / 252 Def / 68 SpA
Water Absorb
- Surf
- Hidden Power [ELECTRIC]
- Wish
- Protect

Not only can Vaporeon counter Infernape and Gyarados, she can provide Wish support for your team, things like Heatran will always like a 50% heal once they switch in.
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IHaveATailInPlatinum (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP/56 SAtk/204 SDef
Modest nature (+SAtk, -Atk)
- Rest
- Sleep Talk
- Lava Plume
- Earth Power

Since I suggested the Jirachi lead, I don't see the need for BaitTran with SR sorry to say, but BaitTran is without a doubt the better idea. With it you can switch into other Tran's, get a boost then sub up and cripple anything that comes in to harm you.

Heatran @ Life Orb
4 HP / 252 SpAtk / 242 Spe
Hasty nature
- Substitute
- Lava Plume
- Earth Power
- Explosion

You'll cripple any physical attackers with Lava Plume, and Earth Power is for other Heatran's (obviously). Explosion is for something like Blissey who will stall you to your death by struggle.

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Lol, Good Game Mate. (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/236 Spd/248 SAtk
Hasty nature (+Spd, -Def)
- Nasty Plot
- Grass Knot
- Close Combat
- Hidden Power [Ice]

You might as well take advantage of Nasty Plot since you're using the MixApes spread. He is a great late game cleaner though, and after one Nasty Plot he should be able to handle anything that comes his way.
 
Although if you decide to keep Fire Punch on Infernape switch it to Blaze Kick instead.

For Milotic's last slot I suggest Ice Beam so you don't let Dragons set up DD's on you.

For Celebi, you need an answer to Gyarados incase you battle it 1v1, Gyarados is a main problem.

Celebi @ Leftovers
Ability: Natural Cure
252 Hp / 252 Def / 6 Sp Atk

Grass Knot
Thunder Wave
Recover
Leech Seed

Celebi isn't known for laying down rocks because it waste movesets on it. If you decide not to use ScarfRan place SR on Heatran instead as it opposes switch outs.

With T-Wave it cripples slower pokemon because your team lacks speed.
 
I like the Jirachi lead A LOT.

Vaporeon>Milotic sounds good. I'll try that too.

Nasty Plot sounds painful to get a turn open, but I'll test it.

Rotom-H is there to counter Heatran, So I don't see HP [Fire] as a good option on Celebi.

Haterguy: Yea, Grass Knot sounds good on Celebi.
 
Seeing the team, doesn't Heatran seem me very useful you are sure indeed to hold he anchors it in the team? For me it would be more opportune to insert another wall (possibly with so much special defense) to place side by side to Milotic & Celebi.
 
Seeing the team, doesn't Heatran seem me very useful you are sure indeed to hold he anchors it in the team? For me it would be more opportune to insert another wall (possibly with so much special defense) to place side by side to Milotic & Celebi.

Heatran has so much synergy with Milotic and Celebi. Flash fire is awesome. Those three cover each other's weaknesses perfectly. (I think.)
 
Legacy Raider basically covered what I wanted to say. SubToxic Heatran is a pretty big problem, and a simple fix is to make Milotic a RestTalker with Surf and Ice Beam as the attacks, to remedy the Salamence issue.

Now this opens you up to Gyarados, but luckily you already have Celebi, so the transition shouldn't be much of a problem. I'd ditch Stealth Rock for Reflect to provide extra insurance against Gyarados, and possibly ThunderWave in favor of HP Fire, since Spikes seem to mess you up a bit, and HP Fire hits Forretress and Skarmory for decent damage.

Rotom should run Will-O-Wisp, Thunderbolt, Shadow Ball, and Overheat to prevent Tyranitar from ruining your fun, as well as providing the maximum coverage possible. With these combination of moves, you beat every Rapid Spinner.

BaitTran is indeed interesting, and works nicely in setting up Rocks due to its nice typing. Heatran forces many switches, making setting up SR relatively easy. One thing I'll disagree on is the Life Orb. Many smart players are adapting to the SubTran and BaitTran sets, and Life Orb basically gives it away. Same with Leftovers; all players expect an Explosion at some point. For this reason, Expert Belt may be better to mask a Scarf, but still give you the flexibility of utilizing more than one move. Just a suggestion that I've been noticing in all my recent battles.

Personally I don't see the need of NP Ape as a late game sweeper. I'd much rather just run an all-out attacker with Fire Blast / HP Ice / Grass Knot / Close Combat. With Toxic Spike support, Inferape becomes deadly as a late game cleaner. NP is really only to get a KO on Suicune with GK, and you have Roserade + Rotom to handle Suicune. The all-out attacking MixNape is much better suited for this team.

Hope I helped, good luck.
 
Gen, I think you're wrong on some things there. First off, the spread you mentioned on that Jirachi does NOT outrun Adamant Salamence after a DD. For this, you would need a Jolly nature and 148 EVs in Speed. Secondly, that Vaporeon spread is outdated, the better spread is 252 HP / 228 Def / 28 SpD. But I'm not out to put you in a bad daylight, since they're good suggestions.

Also, that Infernape needs some help. You can just go with Naive, 64 Atk / 252 SpA / 192 Spe, so you outrun all +Spe base 100s. Now, for the moveset it'd be best to go with Fire Blast / CC / GK / HP Ice, since your team otherwise may find it hard to take out Dragons.
 
Oh my bad Bounty, I did the equation thinking Jirachi is Jolly. Thank you for catching that. I also feel that the older Vaporeon set is the best, the one you suggested doesn't hit hard enough.
 
Always use special fire moves on Infernape unless you are going pure physical. Flamethrower or Fire Blast will deal with Skarmory and they don't allow Hippowdon to switch in, since Fire Blast followed by a Grass Knot KOs. Your EVs don't even match your moveset, which is why you should replace Fire Punch with Flamethrower/Fire Blast. Bulky waters are 2HKOed by Grass Knot regardless of EV investment(tho a little is still necessary), while Flygon and Salamence are KOed by HP Ice easily. Fire Punch requires a lot more attack EVs to work, as well as SD, so just use special fire moves.

I am not a fan of Overheat on Rotom-H. The form itself is typically enough to deter Lucario, Scizor, and Heracross, plus Discharge should 2HKO the former, while Heracross is either killing you with Night Slash or not doing shit. Plus, Overheat allows free switchins for Heatran and Tyranitar, criplling your defensive ghost and only reliable switchin to Scizor/Lucario.
 
You are very E-vire weak once a thunderwave, or discharge hits. It. Since you are already very fire resistant, maybe add Hippowdon or Swampert over Milotic. Swampert is better just in case yu want to take a bulky water. Then this team would be set.
 
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