Team Fortress 2 - The Official Discussion Thread

I just played arena mode on a 32-man server, and it seems pretty terrible to me. Actually, I'd say that even 24 players is pushing it; I think the best matches that I played were those with fewer than 18 players. The maps simply are not big enough to support that many players; on 32-man servers I found it nearly impossible to play sniper because rockets and grenades were being spammed at every choke point. The only arena map that I think benefits from having large numbers of players is Well, because it's actually symmetrical left-to-right, meaning that each "half" of the map can effective support the same number of players.
what do you guys think about sitting out? Personally i think it fucking sucks, if I'm playing tf2, I wanna play tf2, not watch others play, geez :/
I see absolutely nothing wrong with it. You're only sitting out for like two minutes (sometimes less), which isn't a horribly long period of time given that on normal maps the defending team sometimes has a respawn as long as 18 seconds on the final point. Did you ever play Counter-Strike? Some rounds lasted a LOT longer than.
I finally have this shit installed and ready to go. No idea how to play though, seeing as how there's no single player mode.
If you're just trying to figure out how maps work, medic isn't a bad class since you can let your team lead you around the map, and it's pretty hard to be a hindrance to your team as a medic. (Even a "bad" medic is still better than having no medic at all, and the copious amount of Heavies will likely thank you for it.) The soldier is also incredibly easy to learn how to use, although rocket jumping can take awhile to master. If you're just trying to figure things out mechanically (how the engineer works, for example), you can just start a server.
 
I see absolutely nothing wrong with it. You're only sitting out for like two minutes (sometimes less), which isn't a horribly long period of time given that on normal maps the defending team sometimes has a respawn as long as 18 seconds on the final point. Did you ever play Counter-Strike? Some rounds lasted a LOT longer than.

Yeah, I played CS:S and it's not the lack of respawn than annoys me, it's sitting out rounds from the start. Also I noticed today that even if you're doing really well, if your team loses, the chance of you sitting out it the same as your other teammates :/
Not to mention sometimes you have to sit out 2 times in a row which is retarded, just like sitting out the final round...
All this can be remedied by playing smaller servers though, and im hopng custom servers will adjust some of the problems I think arena has atm (though I still think it's great)
 
I'm currently running Sasha/Sandvich/K.G.B. on my Heavy. Seems to mesh well together.

I'm also loving Arena, mainly for the fact I'm getting a whole heap of easy backstabs.
 
I'm currently running Sasha/Sandvich/K.G.B. on my Heavy. Seems to mesh well together.
Really? I'd imagine that running the KGB without the shotgun would reduce its effectiveness. The minigun is probably the worst weapon in the game to get 100% crits on, since it's the only weapon whose crits still have damage dropoff. Plus, you waste part of your five seconds just winding it up.
 
sandvich is good when your being shot at, and you run up to a control point which your team are controlling.

Its especially good on the server I play all the time; Mario Kart.
 
Haha, nice
I've always fancied the idea of custom skins for weapons and stuff but never got around to it :/
 
This is a fun game, but it would be a lot better to play with friends I feel.

Also for some reason Steam keeps turning my microphone off. It seriously works in everything non-steam but Steam keeps disabling it wtf. Super annoying especially as I usually play Medic.
 
My and a couple of mates have gotten back into this, and are planning to enter a team in an upcoming LAN comp. However, we're pretty blank when it comes to standard 5 v 5 tactics and such, so I was hoping if any of you do clan wars or the likes you could recommend what roles are necesary and what can be dropped.
 
A lot of my sentiments on 6v6 are expressed in this document (mirror), I don't have as much experience with 5v5 although from my experience people usually tend to drop a soldier. Actually, it's not uncommon for teams have a starting line-up of medic, soldier, demoman, scout, heavy on 2fort and push maps that have a startup timer (i.e. the Valve versions of cp_well and cp_granary) although the heavy usually gets swapped out for a soldier or scout when advancing on the final point.
 
I'm really sick of playing with people I don't know. Let's get a team together sometime in the coming week and play?
 
jc_rcw is a good dude to team up with :D

I wish Steam didn't keep disabling my mic. It's so annoying when I have an uber ready and I can't tell anyone.
 
jc_rcw is a good dude to team up with :D

I wish Steam didn't keep disabling my mic. It's so annoying when I have an uber ready and I can't tell anyone.

Ty dude :D

Isn't there a button that says ubercharge ready? like c something iirc.

Also who here also surfs? D: Surgo went to a server I was surfing and tried to surf a little >_>
 
I can usually be found playing arena (mostly lumberyard), though I also love gravelpit and badwater basin because they're fantastic for scouts :D
generally though, I just join a vanilla server and play a whole bunch of valve maps
 
I really like Gold Rush and that other Payload map. Fuck, I just like Payload in general and I wish it had more maps.
 
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