Trinitrotoluene why do you use icicle spear and not icicle crash? Also, shouldn't latias have 244 speed? Other than that, thanks alot for the team :)
The Bravest Bird Kiga
Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
- Calm Mind
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Focus Blast
- Psyshock
- Taunt
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Dragonite @ Choice Band
Ability: Multiscale
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Counter
- Roost
- Stealth Rock
- Defog
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Superpower
Have you created my Pokemon Team? I think I was skipped
Thanks a bunch! I'll defiantly go try this out. I have never actually considered running Taunt on Talonflame, and I actually like that idea. I do have a question though. On the Venusaur, what do those Speed EVs allow it to outspeed? Just curious. Thank you so much ^-^Sorry I haven't posted teams, I wanted to 1) post them all together this round and 2) I've been trying to test my teams more this round than last one, which has lead to it taking quite a bit longer. Anyway, I decided that posting them all together is dumb and so I'll just post each team here once I'm confident that it is effective.
Ohioisonfire
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Brave Bird
- Bulk Up
- Taunt
- Roost
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Rock Slide
Most people run WoW on their BU Talonflame, but I wanted to try something different. I have always found that BU Talon is useless against stall with WoW, so I put Taunt on it instead. Taunt makes Talonflame, ironically, a counter to Heatran. It switches in, not fearing any move other than the extremely rare (and imo bad) Stone Edge/Ancient Power. From there, it can Taunt as the Heatran inevitably tries to Toxic or Roar it out. This gives Talonflame a chance to get to +1 at least, even higher if Heatran comes in to counter Talon once it seens BU (which a lot of people will try to do). Stall teams are completely 6-0ed by this Talonflame, with the only threats being CM Suicune and Charizard-X if you haven't gotten to +2 yet. But it does lure Heatran, so I canted to use a bunch of Pokemon that could force Heatran in for Talonflame to set up on. The first and most obvious one for me to choose was Mega Venusaur, which has great natural synergy with Talonflame, checking Thundurus and resisting water attacks from the likes of Suicune and bulky Azumarill. Zard Y, Heatran, and Landorus are also decently easy for Talonflame to switch into, so the two seemed to fit. Banded Scizor was admittedly an odd choice, but it gives the team priority for cleaning if Talonflame goes down as well as a way of grabbing momentum with strong U-turns. Not to mention that it can switch in fairly easily against Latios/Latias as long as they aren't carrying HP Fire, but at -2 they become setup bait for Talon regardless. Latios is a solid defogger, secondary Landorus/Keldeo check, and powerful hitter that not many offensive teams want to switch into. Scarf Keldeo is a really underrated mon, and it does a number of things for the team: the first is check Gyarados. Whether it's Mega or regular, Scarf Keldeo can come in and OHKO with the right coverage move. It can even take a hit if it needs to. Furthermore, Scarf Keldeo is a hilarious check to Greninja. It can't switch in on Extrasensory, but it can switch in on Ice Beams or Dark Pulses directed at Latios and OHKO with Secret Sword. Another option for this slot is Azumarill if you feel Dragon types are too hard to handle, but I thought Azumarill was me building defensively and thought Keldeo fit better. Lastly, Landorus-T provides Stealth Rock and checks bird spam as well as Zard X.
Will post other teams as soon as I have them n_n
Thanks a bunch! I'll defiantly go try this out. I have never actually considered running Taunt on Talonflame, and I actually like that idea. I do have a question though. On the Venusaur, what do those Speed EVs allow it to outspeed? Just curious. Thank you so much ^-^
Thanks so much! However may I know why you ran a physical swords dance Aegislash instead of the standard mixed as I thought that the Swords dance set is considered bad thanks!Medicham (F) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Substitute
Garchomp (F) @ Yache Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Fire Fang
Shuckle (F) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 64 Def / 196 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Infestation
Aegislash (F) @ Air Balloon
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Head Smash
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Knock Off
- Hidden Power [Ice]
Azumarill (F) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
dinotrek27, this is just a variant of the sticky web offense i usually run. i started off w/ shuckle and garchomp, per your request, but then i decided to get a little spicy. i added in mega medicham to act as a powerful breaker that could exploit the speed-lowering nature of sticky web. instead of going w/ 4 attacks, i used sub + 3 attacks to give opposing offense a tougher time working around megacham. w/ garchomp there to eliminate aegislash, i instead opted to use ice punch, which has the benefit of eliminating opposing gliscor and landorus-t. swords dance aegislash is present as another sticky web abuser and defogger eliminator. its typing also helps the team deal with threats like terrakion, mega gardevoir, and mega heracross, which is always helpful. thundurus helps the team deal with landorus and other nuisances, and its prankster thunder wave is there so the team doesn't crumble if sticky web is removed. azumarill is the team's pivot and catch-all check to many threats, such as greninja, tyranitar, and excadrill.
Hey Trinitrotolune, I have been play testing this team and it has been working pretty great! However, one problem i have begun to notice a weakness to burn. Almost all my sweepers are physical attackers and very susceptible to burn and thundurus while not minding burn is often worn down quickly due to life orb recoil in tandem with the burn and hates switching into a scald. Is there anything i can do to circumvent this problem?vyomov, i ran hp flying because i have multiple methods of taking out the lati twins (av bisharp, mega gardevoir, scarf landoge, speed ties w/ latios itself), but relatively few methods of scratching mega venusaur and amoonguss (mega gardevoir, latios). while gardevoir and latios can deal w/ mega venusaur, they're incredibly obvious solutions, so i wanted a lure that could heavily damage them. however, if you're more comfortable using icy wind over hp flying, you can make that change for yourself. remember, you're free to modify the importable however you like.
dinotrek27, swords dance + 3 attacks aegislash isn't a bad set. it boasts a metric fuckton of power, and thanks to the increased speed, it can not only act as a lure to the main defoggers (lati twins, mandibuzz, zapdos), but also to bisharp, which gives sticky web offense grief. it's the stancedance set that's shite, as the poster above me has pointed out.
Hey Trinitrotoluene I have been laddering for a while now and my web offence team is peaking around the high 1800's compared to low 1700's before asking for your help! I wanna say thanks a lot for the team building and advice and I think I have a better grasp on how to make a good team now!AGuyWithPants
the choice of using icicle spear on mamo is more of a personal bias in play. i just like having the possibility of having a stronger move in play. you can change it to icicle crash if you want to. also, stathakis has outlined more reasons to use icicle spear in the post below.
if latias has a perfect speed iv, it only needs 240 speed evs to outrun max speed keldeo and terrakion.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 160 HP / 4 Atk / 128 SpA / 216 Spe
Hasty Nature
- Hurricane
- Knock Off
- U-turn
- Focus Blast
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Slack Off
- Thunder Wave
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Giga Drain
- Hidden Power [Fire]
- Spore
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 24 Atk / 192 SpD / 44 Spe
Careful Nature
- Dragon Claw
- Earthquake
- Roost
- Will-O-Wisp
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Counter
- Taunt
- Roost
- Defog
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Seismic Toss
- Wish
- Soft-Boiled
- Stealth Rock
Tyranitarphantom
I'm sorry, I know people hate stall but this is really the only place I could think to take this core outside of really shitty balance (none of these Pokemon learn SR and having an offensive SR setter on a balanced team with 3 defensive Pokes just didn't seem right). Instead, I decided to take the bulky defensive route with the core and made what I think is a decently effective stall team, albeit standard. The Regen core handles certain Pokemon really well. The entire core handles Keldeo hilariously well, whereas Torn does well against stuff like Landorus and a last-ditched check to Greninja. Hurricane also brings some power to the team, which stall always appreciates. Slowbro can check a lot of physical mons such as Charizard X (it can cripple it with Thunder Wave even if it has set up a Dragon Dance so that Charizard can revenge kill it), as well as non-LO Excadrill, Medicham, Garchomp, etc. Amoonguss can check Aegislash as well as Thundurus and Keldeo. I gave it Hidden Power Fire because it makes it a solid switch-in to Ferrothorn and can do serious damage to it. Charizard checks Gengar, and spreads burns to Pokemon like Mawile, which checking Bisharp and Thundurus with HP Flying/Psychic as well. It also takes out Heatran so that Slowbro doesn't have to risk the Lava Plume burn or a Toxic. Skarmory checks flying spam as well as Mega Gyarados and Mawile without Fire Fang, but it's mostly there for Defog support so that Regen and Charizard can be used to their full potential. Taunt can prevent Clefable from setting up, but it does have to be careful. Finally, Chansey provides some "I never die" support to the team, being a solid switch in to ever special attacker, as well as providing Wish Support to the team. Now, I have Rocks on Chansey, but it can be moved to Skarmory and Heal Bell can be used instead if you find that status is an issue, I just hate defog+sr on Skarm.