Other Team Archive by CTC (ORAS Update) Read Post #517

Status
Not open for further replies.
376_s.gif
647_itumonosugata.gif

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

Metagross @ Metagrossite
Ability: Clear Body --> Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake / Hammer Arm
- Ice Punch/Pursuit
- Zen Headbutt
These pokemon compliment each other so very well, and they work pretty great. First off, Sub CM keldeo beats all of metagross's checks and counters pretty well. Some of which are Bisharp, Skarmory, Mega Scizor, Ect. In return Metagross beats lati@s and Bulky poison/ grass types like Mega-Venusaur and Amoonguss, and destroys fairies as a profession. Pursuit I really like to run on Metagross because It allows you to act like a psudeo ttar functioning the same as the old Ttar + keldeo cores or gen V, getting rid of all the psychics that stop keldeo from sweeping.
 
S/D/F core in 2 mons lgi

334-m.png
+
heatran.gif



Altaria @ Altarianite
Ability: Natural Cure
EVs: 216 HP / 96 SpA / 120 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast / Flamethrower
- Roost
- Heal Bell

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 208 SpD / 52 Spe
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Protect

These two have great defensive synergy together and cover each others weaknesses quite well from what Ive found. The Altaria set is one that Ive been using, as the SAtk EVs guarantee a 2HKO at worst on everything relevant that Altaria should stay in on, while sponging up special hits from the likes of Keldeo, Lati@s, Thundurus, etc. It can even live an Ice beam from Ninja and OHKO back with Hyper Voice, which is always great. Tran is there to do what Tran does best. Its a standard set but standard sets are there for a reason, right? The speed EVs outpace something that I cant remember but I see them all the time so thats why theyre there.
 
381.png



Latios @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Sleep Talk
- Surf

212-m.png


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off


revived from the dust that was b/w ou specs latios is at it again :] one thing that specs latios appreciates out of the equation is fairies which is where scizor comes in. the designated fairy killer and the blue bomber has nice synergy. scizor can get rid of fairies and special walls like azu, clef, chansey and blissey. he does have trouble with things like rotom w heatran and slowbro. latios can shrek these aforementioned pokes with things like draco meteor, psyshock or surf. the reason he has sleep talk is so he can be a sort of sleep fodder which helps scizor not worry about taking a nap in the middle of his sweep. thanks in advance ctc :]]]
 
uxie.gif

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- U-turn
- Rest
- Stealth Rock
- yawn
lanturn.gif

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Volt Switch
- Scald
- Heal Bell
-Thunder Wave/Toxic

Enter the most gimmicky core you've ever laid your eyes on.

In my attempt to make a successful Uxie team, I came up with this, and it seems to do pretty well. In a nutshell: Uxie sets up rocks and forces switches like no tomorrow, while Lanturn forms a VoltTurn core and heals Uxie of her sleep whenever she Rests. Lanturn also appreciates the ground immunity Uxie presents.

Uxie is there as a cress that doesn't do what cress does; while Cress just walls stuff to hell and back + beats both landos/scor, Uxie sets up rocks, forces switches to increase hazards damage, and provides momentum, which stall appreciates. Rest also allows it to absorb status, another big selling point for Stall and something Cress can't boast (being able to heal status is one thing, being able to absorb it until it's healed is another). Being a rocker also frees up another teamslot for another role, which helps alleviate Stall's problem of having only 6 pokemon slots.

Lanturn appreciates Uxie's Ground immunity and is a good mon for stall in general. It frees up a moveslot on your wishpasser, giving you a lot of room to build around, is a full stop to all relevant electric-types, can spread status pretty well, and doesn't miss Rotom-W's WoW due to Scald.

I know this is a lot to ask for, but I do think this has the potential for a great stall team, and if there's anybody capable of making it, it would be you (or Gr8astard, the two of you are in a league of your own)

EDIT: I use Lanturn over Rotom-W for a few reasons. He outsources Heal Bell from the wishpasser; he 100% walls all relevant Electric-types; he doesn't miss WoW because of Scald, albeit being a less reliable source; and the free moveslot to spread either poison or paralyzation, which Rotom-W can't afford.
 
Last edited:
lopunny.gif
diggersby.gif



I would like to propose this nasty core that is about two normal-types that have other STAB covering the normal-type STAB resistances. M-Lopunny wrecks offense and pull its weight against balance by being really fast and w/ unresisted STAB mon and Diggersby likes to face stall but suffers to setup a swords dance without being harassed. So I propose that Lopunny do the sub passing to him so he can setup SD in peace. There is also a common situation that happens when I switch Lopunny safely against rotom-w: It tries to w-o-w Lop, I sub and when it goes for the safe volt switching I simply pass the sub to digg, that will make rotom stay in, get a free SD and kill Rotom and more on the sequence. Dig set is standard SD w/ life orb so I can kill Skarmory and make things more easy for Lop and the Lop set is the standard to outspeed relevant stuff while not caring about speed ties. There is also the bonus that they have the sinnergy of both being bunnies.

Importable
Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Frustration
- Quick Attack

Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Substitute
- Baton Pass
 
Sup CTC, alright, the strategy speaks for itself I suppose, SD/Speedpass Scoli into MegaMeta and wreak havoc. Although considered more of a gimmicky strategy more than anything, it was still decently effective with mons like Mega Heracross last gen. Seeing as Metagross is already obscenely powerful by itself, receiving a boost from Scoli means it can run optimal coverage without sacrificing a move for Agility if it wants to attempts to sweep by itself (although Agility would be a suboptimal moveset anyway). Due to the sheer power of MegeMeta I really believe, if properly supported, that this team can succesfully and most of all consistently sweep opposing teams. I have been trying to play around with it myself, but I simply cannot find the optimal mix of mons to support this. Magnezone seemed decent as it traps Skarm and Ferro, but it doesn't add anything else other than that. I'm also having trouble finding a backup sweeper, and the use of a screener like Klef, but then no rocks, and Azelf didn't fit in really well either. Obviously this is never going to be a well balanced team, but I thought you would definitely be able to find the mons to make this work in the ORAS meta! (Of course if this idea is absolute trash and you hate it, I trust in you that you will let me know).


scolipede.gif


Scolipede @ Mental Herb/Focus Sash
Ability: Speed Boost
EVs: 248 HP / 20 Def / 240 Spe
Jolly Nature
- Substitute/Megahorn
- Protect/Megahorn
- Baton Pass
- Swords Dance


metagross-mega.gif


Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Earthquake
 
first and foremost building has been fun but one threat in particular has been gettin me riled up w its newfound coverage. fuck greninja. iv always liked the mon and enjoyed using it but its beginning to seem like the rp gene of bw now, without even having to rp. building around that shit is hard as fuck cuz it can run so many sets, and nothing short of like porygon 2 hard walls all sets. albeit not "broken" in the sense that it can sweep teams, the mon is still retarded good and overcentralizing. once a mon is cemented in a metagame to the point where theres no reason not to use it, its gotta go. just my 2 cents, fuck greninja

SketchUp
sigh another zone core,,, rlly tired of skilless trapping so heres a skillful luretrap core. gyara and mag tran. scrf rachi hasnt seen use since way back but seeing as im not bisharp weak at all rachi fills 3 rolls just fine 1 ninja switchin/check, 2 dd mon check, and 3 hwish support. passho tar is actually the ninja check and initial switchin, just get it in on a non water or gk move and para it or some shit. pursuit can also be used over crunch but 3 steel types = latis dont do much taunt gyara shits on stall no questions asked, just whittle the venu w sand and tran and ur set. yea azu is troublesome so i guess ferro over rachi works.
248.gif
385.gif
472.gif
381.gif
485.gif
130.gif

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Healing Wish
- Iron Head
- Thunder Wave

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 180 Def / 84 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Earthquake
- Toxic
- Protect

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Timid Nature (+Spd, -Atk)
- Defog
- Roost
- Hidden Power [Fire]
- Draco Meteor

Mega Gyarados (F) @ Gyaradosite
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Atk, -SAtk)
- Crunch
- Waterfall
- Dragon Dance
- Taunt

Tyranitar (F) @ Passho Berry
Trait: Sand Stream
EVs: 248 HP / 8 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Crunch
- Thunder Wave
- Stealth Rock
- Ice Beam

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Magma Storm
- Taunt
- Toxic
- Earth Power
BlackLight
though i dont see particular synergy here im still gonna give it a shot, partly because i loved agilipoleon in bw. it being one of the few ninja switchins also helps. poleon will have a hard time sweeping early due to everyone and their mom running an obligatory ninja check which will likely wall it. good news is, cm keld and cm pass cele help break thru walls or buff it up to break thru walls. sable is just great vs fat shit, and an end game cm pass into agility has sweeping potential
485.gif
645_therian.gif
647_kakugonosugata.gif
395.gif
302.gif
251.gif

Sableye (F) @ Sablite
Trait: Prankster
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Dark Pulse
- Will-O-Wisp
- Recover

Empoleon (M) @ Petaya Berry
Trait: Torrent
EVs: 20 HP / 4 Def / 252 SAtk / 232 Spd
IVs: 0 Atk
Modest Nature (+SAtk, -Atk)
- Agility
- Substitute
- Hydro Pump
- Ice Beam

Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Secret Sword
- Scald
- Substitute

Landorus (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 24 HP / 248 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Knock Off
- Stone Edge

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 248 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Protect

Celebi @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 224 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Baton Pass
- Recover
- Giga Drain
I_am_A_Garchomp
swampert is horseshit since it doesnt gain ss the turn it volvs. its also weak as shit and horseshit in utility besides being an elec resist. one thing to keep in mind when playing with rain ho is to not give a single fuck. get rain, click setup, click attacks. once u give too many fucks, they dodge ur rain turns and start attacking, then u lose.
647_kakugonosugata.gif
260.gif
272.gif
437.gif
186.gif
141.gif

Swampert (M) @ Swampertite
Trait: Torrent
EVs: 28 HP / 252 Atk / 228 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Power-Up Punch / Ice Punch
- Superpower
- Earthquake

(Ludicolo) (M) @ Life Orb
Trait: Swift Swim
EVs: 32 Atk / 252 SAtk / 224 Spd
Rash Nature (+SAtk, -SDef)
- Giga Drain
- Hydro Pump
- Focus Blast
- Knock Off

Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 248 Def / 8 SDef
IVs: 0 Spd
Relaxed Nature (+Def, -Spd)
- Rain Dance
- Stealth Rock
- Gyro Ball
- Earthquake / Toxic / Explosion

Keldeo @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Rain Dance
- Secret Sword
- Hydro Pump / Scald

Politoed (M) @ Damp Rock
Trait: Drizzle
EVs: 248 HP / 44 Def / 216 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Rest
- Toxic
- Encore

Kabutops (M) @ Life Orb
Trait: Swift Swim
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Aqua Jet
- Swords Dance
Volty
not a bad core, but pursuit sacrifices gross' sweeping moveslot and renders it more of a fast and strong breaker/utility mon. not a bad role however. imo w the mash nerf theres no point running it seeing as the steel typing is enuf of a deterrent against fairies, while cm keld beats clef on the switchin anyways. mash is a horseshit move. 2 setup fights to take advantage of gross pursuiting latis and headbutting poisons, a bit weak to ninja but what team isnt. good thing ninja comes in on nothing which is nice, and 2 mons revenge it
645_therian.gif
647_kakugonosugata.gif
642.gif
286.gif
381.gif
376.gif

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 216 Def / 108 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
IVs: 30 HP / 30 Atk / 30 Def / 30 SAtk / 30 SDef
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder Wave
- Thunderbolt
- Hidden Power [Flying]

Breloom (F) @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Roost
- Psyshock
- Draco Meteor
- Defog

Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Scald
- Secret Sword

Metagross @ Metagronite
Trait: Clear Body
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Hammer Arm
- Pursuit
- Ice Punch
- Zen Headbutt
-Clone-
on paper i think that altaria is a waste of a mega, but then again its a pretty cool lure/glue/cleric on stall and can beat some of the biggest stall killers like mega sable, keld, zard etc.
lickilicky cuz only normal types can rly "counter" ninja, shoutout ben gay. ferro tran the trusty steel core and starm so i can run spikes. looks sturdy enuf vs the top threats maybe a bit shaky vs bisharp, but fast tran should be able to kill it. it does set up on licki tho which is kind of an issue, but its not worth running timid altaria for imo
645_therian.gif
463.gif
598.gif
334.gif
121.gif
485.gif

Lickilicky (M) @ Leftovers
Trait: Oblivious
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Knock Off
- Toxic
- Wish
- Protect

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
IVs: 0 Spd
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Spikes
- Protect
- Gyro Ball

Mega Altaria (M) @ Altarianite
Trait: Pixilate
EVs: 232 HP / 180 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Hyper Voice
- Flamethrower
- Roost
- Heal Bell

Starmie @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 20 Def / 16 SDef / 224 Spd
Timid Nature (+Spd, -Atk)
- Reflect Type
- Rapid Spin
- Recover
- Scald

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Lava Plume
- Substitute
- Taunt
- Protect

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 224 HP / 236 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
BONGMASTER420
too common of a core sry bruh literally toss spex on any lati zor team
Talenheim
at first glance i thought it was a dogshit core. upon reading ur analysis and further examining the core, i found that its still beeshit but not unsalvageable.
pretty aids team 6-0d by bellyzu / eq zard, but eh fuck this horseshit put a balloon on tran and speed creep lanturn problem solved.
edit: dp or hammer arm r both acceptable on chesnaught
485.gif
480.gif
171.gif
302.gif
113.gif
652.png

Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 252 Def / 216 SDef
Bold Nature (+Def, -Atk)
- Volt Switch
- Scald
- Heal Bell
- Thunder Wave

Uxie @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- U-turn
- Stealth Rock
- Rest
- Yawn

Sableye (F) @ Sablite
Trait: Prankster
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Dark Pulse
- Will-O-Wisp
- Recover

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 240 HP / 252 Def / 16 SDef
Calm Nature (+SDef, -Atk)
- Soft-Boiled
- Thunder Wave
- Wish
- Seismic Toss

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Lava Plume
- Taunt
- Toxic
- Protect

Chesnaught (M) @ Leftovers
Trait: Bulletproof
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Leech Seed
- Hammer Arm
- Spiky Shield
 
Last edited:
Your reaction was pretty much what I expected, tbh. The team is fantastic, too (at least w/o laddering, will probs need polishing up like all teams).

I have only one question: is Chesnaught having Hammer Arm > Drain Punch on purpose, or did you just forget it could learn Drain Punch?
 
  • Like
Reactions: zbr
I love the two of hawlucha and (agility) mega metagross. they work together so well, after one set up another can sweap easly
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Agility
- Earthquake
- Meteor Mash
- Zen Headbutt

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
 
Just a quick nitpick on the M-Gyara team, but Gyara needs to run Jolly with at least 248 Speed EVs to outspeed new Megas such as Beedrill, Sceptile, and Lopunny at +1, as well as M-Manectric, all of which can OHKO or easily put you into range of practically any form of priority. You also get to outspeed Scarf Magnezone at +1 and can Taunt/Sub/Crunch on Stallbreaker Mew before it can go for Wisp. You forgo some power but it's worth it since the speed tiers in ORAS are ridiculous.
 
BlackLight
though i dont see particular synergy here im still gonna give it a shot, partly because i loved agilipoleon in bw. it being one of the few ninja switchins also helps. poleon will have a hard time sweeping early due to everyone and their mom running an obligatory ninja check which will likely wall it. good news is, cm keld and cm pass cele help break thru walls or buff it up to break thru walls. sable is just great vs fat shit, and an end game cm pass into agility has sweeping potential
485.gif
645_therian.gif
647_kakugonosugata.gif
395.gif
302.gif
251.gif

Sableye (F) @ Sablite
Trait: Prankster
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Dark Pulse
- Will-O-Wisp
- Recover

Empoleon (M) @ Petaya Berry
Trait: Torrent
EVs: 20 HP / 4 Def / 252 SAtk / 232 Spd
IVs: 0 Atk
Modest Nature (+SAtk, -Atk)
- Agility
- Substitute
- Hydro Pump
- Ice Beam

Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Secret Sword
- Scald
- Substitute

Landorus (Landorus-T) (M) @ Choice Scarf
Trait: Intimidate
EVs: 24 HP / 248 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Knock Off
- Stone Edge

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 248 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Protect

Celebi @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 224 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Baton Pass
- Recover
- Giga Drain
Yeah, there really isn't that much synergy between Sable and Empoleon, it was just the first thing that came to mind that wasn't Magnezone lol. Team looks really fun, though, so thanks!
 
Hey ctc got a nice offensive fwg core:

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Giga Drain
- Dragon Pulse
- Focus Blast

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spe
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost

I think these mons have a decent amount of synergy and would work well together. The talon set is the set i like the most but it could be any set that you think suits best for the team. Thanks for all the amazing teams and keep building!
 
On cell right now so forgive me if this is short but I was interested in a team built around the Mega Gallade+Bisharp core. This popular core works well together with their typing having nice synergy handling each other's checks. Gallade's resistance to fighting works well with Bisharp who resists ghost and flying. Been trying to decide if I wanna use this core on a hyper offense team or a more balanced team. I've been focused on my M.Lopunny team so I haven't had time to work on a team based around this core. Also been trying to avoid using Greninja as I feel like this thing will hit ubers.

475.gif

Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Psycho Cut
- Close Combat
- Ice Punch

625.gif

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
 
Last edited:
I posted this in RTM but i dont think it was the right place sin i need help in making this team viable BEFORE i can post it there so . Here we go guys, Since this is a workshop, what can you do with thse pokemon, DONT CHANGE THEM PLS ONLY THEM MOVES , ITEMS*

Hi im GOthee and i want some help, i hope this is the right place, if you know where can it be a better place to ask pls tell me.

Im building a team with the following Pokemon me and a friend randomized this time and try to make it competitive. I need help with deciding the final moveset for them but im not sure what sets are best with these teammates:


My TEAM:

-Defensive Poison type Pokemon( Secret ! You can PM for em to tell you)
- Krookodile
- Medicham
- Terrakion
- Charizad Y
- Dragonite

I want to build my team around Krookodile or make it so his Set really benefits my other Pokemon.

Currently I am running this sets:

I think SR is improtant so if any pokemon should have it its him i might use a Focus Sash or maybe band him .
Krookodile @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Crunch
- Stone Edge
- Stealth Rock

I just think Scarf is his best Set, i really wanted a Swords Dance set but im afraid i wotn ahve Revenge killer.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- X-Scissor
- Stone Edge
- Earthquake
- Close Combat


I think i can afford a Set up Sweeper, but after games played i think He could be specially defensive maybe with status to help otehr pokemon. What do you think?
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- ExtremeSpeed
- Fire Punch
- Dragon Claw


His my fav poke this Gen. Hes such a strong Special Attacker , however i ned to choose his right item and coverage moves for THIS TEAM.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Air Slash
- Fire Blast
- Dragon Pulse
- Roost

Hes a very STRONG Medic! Pure Power is just Amazing and if i Have to choose what pokemon to keep with his Mega item its him , otherwise i dotn think i could play him competively without that Item. His speed stat jsut so low without it. Maybe using a Band set in him and Mega item in my Charizar could be possible....

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Zen Headbutt
- High Jump Kick
- Fake Out


I am aware that only one mega is allowed per battle so I think im wasting an item in one of my pokemon. However i dont want to change any of the Pokemon only their movesets so i REALLY REALLY hope you can TOY WITH THSE POKEMONS, and Help me create the movesets for THIS TEAM.
.Any unorthodox or underrated set is appreciated as long as u support it and how it has synergy with my other pokes. THANKS!
And if you want help for your team, try the Simple Questions Simple Answers thread, but for that, you would need to give your whole team, rather than make people go right out of their way. Also, you would need better grammar in the post, so as to make it easier to grasp what you are saying.
 
On cell right now so forgive me if this is short but I was interested in a team built around the Mega Gallade+Bisharp core. This popular core works well together with their typing having nice synergy handling each other's checks. Gallade's quad resistance to fighting works well with Bisharp who resists ghost and flying. Been trying to decide if I wanna use this core on a hyper offense team or a more balanced team. I've been focused on my M.Lopunny team so I haven't had time to work on a team based around this core. Also been trying to avoid using Greninja as I feel like this thing will hit ubers.

Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Psycho Cut
- Close Combat
- Ice Punch

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Minor note: I think Gallade does not quad resist fighting
Also, this is just me, but on gallade, I tend to like running knock off over ice punch, since fighting and dark has really good coverage, but I guess you're running knock off on bisharp already, so it's not needed that much.
 
Minor note: I think Gallade does not quad resist fighting
Also, this is just me, but on gallade, I tend to like running knock off over ice punch, since fighting and dark has really good coverage, but I guess you're running knock off on bisharp already, so it's not needed that much.

Good catch yeah you're right not sure why I was thinking that. I was running Ice Punch since Bisharp was running Knock Off but CTC could always change that depending on the team setup.
 
Seevea
gallade and gar do a gr8 job wallbreaking for ho mons, being fast and strong and well rounded vs all styles w their coverage. thus, their teammates just need to be other all purpose standard mons that overwhelm like a good ho team should.
658.png
625.gif
94.gif
647_kakugonosugata.gif
475.gif
445.gif

(Keldeo-R) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind

(Bisharp) (M) @ Life Orb
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Tyranitar (Gengar) (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Destiny Bond
- Sludge Wave

Mega Gallade (M) @ Galladite
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Knock Off
- Zen Headbutt

Garchomp (M) @ Focus Sash
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Outrage
- Swords Dance
- Earthquake

Greninja (F) @ Life Orb
Trait: Protean
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk / 30 SAtk / 30 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Grass Knot
- Hidden Power [Fire]

This is probably a bit late but i'd suggest Lum over sash on chomp purely for the fact that you can really fuck up mega sableye with that set, and the right sableye set can otherwise wall nearly this entire team (sdef w/wisp)
I'll just quote something i said on the viability thread for an explanation:
I shall indeed disagree with what you've said, garchomp is simply one of the best offensive SR setters offense can really ask for as it is one of the only SR setters that can beat both mega Sableye and Tentacruel, the other being lando-i, and lando-i is severely held back from needing to waste its versatility and a whole moveslot on SR
THe set i'm referring to is obv SR SD lum chomp, you need the lum for obvious reasons. If you can get garchomp a free switch-in, the opposing team will obviously be forced into mega sableye to bounce back potential rocks as you grab a free SD.
You can then eq as the opponent probably wisps, and your lum soaks that up. Thus, you force mega sableye out at 30%~ or kill it outright, and you can even set rocks up as it switches out if you're feeling like a real ass nigga.
+2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Sableye: 202-238 (66.4 - 78.2%) -- guaranteed 2HKO after Leftovers recovery (mega)
+2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Sableye: 282-333 (92.7 - 109.5%) -- 56.3% chance to OHKO (normal)

If it stays prankster, then you have a good chance to OHKO, and even if you don't and it burns you the next turn you still kill it, and you get rocks up later on a free switch.
If you wear it down a little more you can just kill it after a single SD as well regardless, which is excellent.

The fact that SR SD lum chomp was an excellent SR setter in the first place just further bolsters its stability in A, you're not compromising much for getting a very advantageous position vs. mega sableye which is extremely relevant.

Also note that terrak and mamo completely lose to mega sableye. Garchomp for A.

Might as well also post a core while i'm here:

334.gif

Altaria @ Altarianite
Ability: Natural Cure
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Roost
- Earthquake
248.gif

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Basically take hits and push shit in, this is a nice bulky offense core. Malt can take on keldeo and other fighting things whilst ttar can take on fires like talon or whatever. What I like best is the offensive coverage this team gets; Stone Edge 2hko's skarm (with enough speed to outpace it) and does a good chunk to chansey and other specially bulky crap and other annoying poisons as well, while superpower can lure in shit like ferro and get it out so that malt can spam hyper voice. Eq lures n kills tran on malt and fire blast nails zor+ferro switch-ins, so this core is fantastic at luring and destroying steels, the teammates should be planned as such. 92 speed on malt to outpace BD azu cuz i didn't feel like going faster.
This core kinda dies hard to exca and mvenu other steels so teammates oughta take care of that too :S Its not self-sufficient by any means but it puts in a lot of work in my experience.
 
380-mega.gif

Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Stored Power
- Recover
- Calm Mind


647-resolute.gif

Keldeo-Resolute @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]

build a team around this core ctc? (actually u can just get rid off keld cuz idgaf about it, hail latias!) just want to see what u can do with cm + 2 atks latias cuz i think it has massive potential, maby the new bw latias who knows? :]
 
Isn't psyshock more standard over stored power on the latias set?
Stored power should imo be used on SubCM, but I honestly like CM two attacks + roost with psyshock over stored power.
 
Just want to point out that the HO Mega Gallade team made for Seevea (now known as Dread Arceus) is super weak to Talonflame. Bisharp is the only thing that can take a Brave Bird and needs to predict perfectly to beat it.
 
Just want to point out that the HO Mega Gallade team made for Seevea (now known as Dread Arceus) is super weak to Talonflame. Bisharp is the only thing that can take a Brave Bird and needs to predict perfectly to beat it.
yea I noticed that too; replacing Sashchomp with Sashtar is the quick n ez fix to that problem. It also makes Bisharp a tad redundant (unless you're CTing stall), but it allows you to throw on something like Talonflame to switch in to MSableye and better take on what I like to call "HO breakers", ie Greninja, Mega Lopunny, and Mega Sceptile.
 
Isn't psyshock more standard over stored power on the latias set?
Stored power should imo be used on SubCM, but I honestly like CM two attacks + roost with psyshock over stored power.

stored power is used as this allows latias to break through everything psyshock does, but also beating bulkier steel types + being a stronger move than dragon pulse vs neutral targets at +2. im sure u know this, but stored power increases in power with ur boosts and is therefor a much stronger option than psyshock due to latias great bulk as that allows it to set up easier to take andvantage off stored power.
 
Status
Not open for further replies.
Back
Top