[SET]
name: Taunt
move 1: Taunt
move 2: Drain Punch
move 3: Flame Charge
move 4: Swords Dance / Bulk Up
item: Leftovers
ability: Orichalcum Pulse
nature: Adamant
evs: 48 HP / 252 Atk / 36 Def / 172 Spe
tera type: Fire / Fairy / Flying
[SET COMMENTS]
[CREDITS]
Written by:
https://www.smogon.com/forums/members/ox04.507268/
Quality checked by:
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Grammar checked by:
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name: Taunt
move 1: Taunt
move 2: Drain Punch
move 3: Flame Charge
move 4: Swords Dance / Bulk Up
item: Leftovers
ability: Orichalcum Pulse
nature: Adamant
evs: 48 HP / 252 Atk / 36 Def / 172 Spe
tera type: Fire / Fairy / Flying
[SET COMMENTS]
- Taunt allows Koraidon to completely turn the tables on some of its otherwise-consistent answers, like Toxapex, Alomomola, and Dondozo, and still hold its own against faster threats thanks to Flame Charge and Drain Punch recovery. Taunt helps against Bulk Up Palafin, Annihilape, and Great Tusk. Taunt can also crucially prevent entry hazards, Defog, and Ting-Lu's Whirlwind.
- Drain Punch compensates for its lack of coverage through healing. This allows it to beat Great Tusk one-on-one, assuming that you play around a potential Play Rough well. It also allows Koraidon to outlast Alomomola and Toxapex even through Regenerator, Rocky Helmet, and trapping moves. Alomomola often uses Play Rough, but Terastallizing against it is very safe because its only threatening Water-type move is Whirlpool.
- Swords Dance is used as a fast setup option and to better take on Miraidon. Drain Punch can OHKO Miraidon after a Swords Dance if sun is still active or after Stealth Rock without sun. This sometimes leaves Koraidon vulnerable to physical attacks if the target can hit it super effectively, such as when facing opposing Koraidon or Great Tusk.
- Bulk Up can be used as an alternative to Swords Dance to more easily set up on physical attackers, but this means that Koraidon can often come up short when trying to boost enough to KO Miraidon.
- The EVs allow Koraidon to outspeed max Speed Timid Walking Wake, and the bulk allows it to avoid a OHKO from defensive Great Tusk's Play Rough and gives it a better shot at surviving Tera Ground Choice Scarf Protosynthesis Great Tusk Headlong Rush.
- Tera Fire is great for the Fairy resistance so it can handle Flutter Mane and resist Great Tusk's Play Rough. It is also crucial for the immense power boost to Flame Charge, which allows it to OHKO Flutter Mane without a boost. However, this also makes Koraidon weak to Ground-type attacks from Great Tusk, Ting-Lu, and Iron Treads, which it could previously switch into. It also suffers from newly being weak to Stealth Rock.
- Tera Fairy is a good option, as this removes Koraidon's 4x Fairy weakness and adds a resistance or immunity to other types commonly used to hit it, like Fighting and Dragon. This is useful in conjunction with Bulk Up to have a safe way to deal with Great Tusk. Swords Dance Koraidon gets less use from this, since it can be revenge killed easily by Choice Scarf Tera Fire Koraidon.
- Tera Flying can be used to set up on Great Tusk and Ting-Lu even more easily, potentially allowing Koraidon to immediately end games against them. Tera Flying also provides a neutrality to Fairy and Dragon, but adding weaknesses to Miraidon's Electric moves and Iron Bundle's Ice moves is extremely risky, so it's only useful if Koraidon can take the one opportunity it gets to catch the opponent off guard and sweep.
- The biggest problems this set faces are Skeledirge, Pelipper, and Ceruledge. Pelipper can be beaten if it is weakened first. Skeledirge can be forced to Terastallize by Dark-type teammates so Koraidon can overwhlem it with Tera Fire Flame Charge. Ceruledge completely walls this set, but it is rare and can be overpowered easily.
- Dark-type physical attackers, such as Swords Dance Chien-Pao and Kingambit, make for excellent teammates. They can easily break through all three of the aforementioned checks. They also often share checks, like Dondozo and Toxapex, which can be handled more easily as a team effort. Koraidon also appreciates their strong priority to help weaken fast threats like Choice Scarf Koraidon, Flutter Mane, Choice item Great Tusk and Miraidon.
- Great Tusk can also function well as a teammate, as it can be used to pressure Skeledirge and Pelipper. Its Rapid Spin support is always useful, but it sometimes can sink momentum, so it requires careful play. It's also a solid check to opposing Koraidon and can ease pressure from Kingambit to allow Koraidon to play more freely. Great Tusk can also benefit from the removal of physical walls, like opposing Great Tusk and Alomomola, which this Koraidon set handles well.
- Suicide leads are great allies because Koraidon can use Taunt on Corviknight to prevent it from removing their entry hazards. In return, these leads chip all of Koraidon's foes so it can sweep easier. This synergy also allows for an amazing pairing with Choice Scarf Flutter Mane, which can easily clean late-game after the damage racks up from hazards and Koraidon. Walking Wake can also benefit from this, and it also provides teams with a one-time answer to Choice Specs Chi-Yu's Overheat, turning it into an opportunity to fire off its own attacks.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/ox04.507268/
Quality checked by:
https://www.smogon.com/forums/members/corvere.306317/
https://www.smogon.com/forums/members/takatk.595062/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
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