Introduction
I just recently began Tournament play and Wifi Battles and I found out the hard way that the level I was playing at before just wasn't cutting it. Attempting to ride in on a stallion made of destruction just did not work in meta play and I was sent home with my tail between my legs much more than I would prefer. So I began thinking long and hard about what type of Trainer I was and came to realize how much I adore strong defensive types, thus "Tank and Sweep" was born.
My favorite saying is "A great offense is a great defense." I couldn't agree more, and I believe this teams works well to emulate that very saying. With a variety of tanks and sweepers, this team can withstand many things thrown at it, and still have time for a nice cup of tea afterwards.
Dragonite- BRAVE (+ Attack/- Speed) EV: 252--Attack 252-- Special Defense
Ability: Multi Scale
Fire Punch
Dragon Tail
Extreme Speed
Roost
Item: Yache Berry
Dragonite was a fan favorite for an incredible amount of time until people began leaving Dragonite behind in favor of what they deemed as better dragons (Salamence and Flygon.) I still support Dragonite fully. With the higher defensive stats than both Flygon and Salamence, Dragonite and the wonderful Multi-Scale ability and the Yache Berry, as the great Lance once told us "Dragonite is nearly indestructile." Which in this case, could not be any closer to the truth. Fire Punch can deal with the intimidating Ice types such as Frosslass (once Trick Room is in effect) and can due massive damage to tanking Steel types as well. Dragon Tail works wonders with destroying HP slowly but surely (once coupled with Stealth Rock and 3x Spikes) and can be the bane of the majority of tanks and fast sweepers. Extreme Speed works as a quick revenge or switch in kill, regardless of Trick Room or not. Roost ensures the pain keeps coming and keeps Dragonite's Multi-Scale ability in play.
Ferrothorn SASSY (+Sp. Def./-Speed) EV: 252--HP. 252--Defense. 6--HP
Ability:Iron Barbs
Spikes
Power Whip
Toxic/Thunder Wave
Protect/Leech Seed
Item: Leftovers/Rocky Helmet
Ferrothorn is my new best friend in Pokemon White. The wonderful combo of Grass and Steel coupled with Ferrothorn's incredibly high defense and special defense create a wall in which few can penetrate. Rocky Helmet paired with Ferroseed's Iron Barbs would cause 22% of the opponents HP to be diminished for every physical attack dealt to it. Spikes is used to stack 3 times (which causesa 25% HP loss on entry-if stacked) and to do damage to walls like Milotic and Snorlax. Power Whip is an excellent Grass type offensive move and works well with Ferroseed's medium Attack stat. Now Toxic vs Thunder Wave is a little hard for me. Now while I like the added damage Toxic does while the tanks I have on my team stall for damage (as well as implementing Ferrothorn's Protect for a longer stall and a flesh out of the opponents moveset.) While Thunder Wave is excellent for cutting speed and acticating the occasional Paralysis on a turn (leaving Ferrothorn open for Power Whip), the speed cut will work against me in a Trick Room set-up (which I will be running.) Leech Seed coupled with Leftovers will keep me in the game but offers no protection from attacks. Thus is my dilemma.
Jellicent RELAXED (+Def./ -Speed) EV: 252--Defense 252--HP 6-Sp. Att.
Ability: Water Absorb
Recover
Will]-O-Wisp
Surf
Shadow Ball
Item: Leftovers
Jellicent is a wonderful Water-type tank that rocks the best facial hair in the game (I'm looking at you Emboar) and works well in a variety of situations due to the Ghost type added as well. Water Absorb allows Jellicent to switch in on offensive Water Pokemon like Blastoise and Samurott and walk away unscathed. Recover ensures that Jellicent stays in game for as long as needed while waiting for statuses to take their victim (as well as move damage.) Will-O-Wisp can scare off other tanks like Metagross and Quagsire without too much trouble and as a bonus Will-o-Wisp cuts the attack and just adds to Jellicent's already significant bulk. Surf and Shadow Ball are added to work with Jellicent's significant Special Attack Stat and just gives Jellicent something to do as added damage. Leftovers works to keep Jellicent in the game for more time and works in conjunction with Recover.
Metagross BRAVE (+Attack/-Speed) EV: 252--Attack 252--Defense. 6--HP
Ability: Clear Body
Earthquake
Explosion
Stealth Rock
Bullet Punch
Item:Lum Berry
From pre/post games to meta play, Metagross is a force to be reckoned with both defensively and offensively. Clear body assures that nothing will stop Metagross's tanking and rampaging andthe held Lum Berry keeps off Sing/Yawn/Will-O-Wisp and any other annoying statuses long enough to put a counter in to finish off the status abuser. Earthquake does wonders with Metagross' problem with other steel types and can deal with Fire types before a move can be played out (with Trick Room active.) Stealth Rock is coupled with Spikes to add a hurt to any switching pokemon and Bullet Punch gives a fast hitting STAB technique for quick kills with weakened Pokemon switching in on Metagross. Explosion is a last ditch effort to wipe out any threats that just cannot be conquered with traditional techniques.
Typhlosion BRAVE (+Sp. Attack/ -Speed) EV: 252--Sp. Attack 252--HP. 6--Sp. Def
Ability: Blaze
Eruption
Flamethrower
Sunny Day
Hidden Power: Grass
Item: Shucca Berry
Typhlosion is a great Fire Type boasting evenly balanced stats and exceptional Speed. Full Health Eruption and Flamethrower (coupled with Sunny Day) can OHKO or 2HKO anything that doesn't resist it first. Sunny Day works as both a boost to Typhlosion and Dragonite's fire techniques but also cancels out Rain Dance teams and as a bonus, lowers Water type techniques' power. The held Shuca berry weakens the ever-present Earthquake and Hidden Power works well with Typhlosion's high Special Attack and can finish off weakened Water Types as well as Sunny Day affected Water types.
Reuniclus SASSY (+Special Defense/ -Speed) EV: 510--HP
Ability: Magic Guard
Psychic/Psyshock (opinion?)
Trick Room
Recover
Focus Blast
Item: Life Orb
Reuniclus has the weakest Defense and Special Defense of any of my listed Pokemon but works splendidly as a Sweeper for late game (as well as continuously reapplying Trick Room.) Reuniclus has incredible Special Attack and Psychic boosted with both STAB and Life Orb can 2HKO most any Pokemon in the meta-game especially the ever present Gengar. Recover works to keep Reuniclus alive for a continued assault boosted along with the completely EV packed HP of Reuniclus, while Focus Blast can be used on a switch in to completely decimate a variety of Dark/ Steel/ and Rock types.
So there's my six. If you have any suggestion on nature, items, moves, or of course pokemon, just post them below. I'm trying to go with 3 tanks and 3 sweepers. The metagross can play as both a sweeper and a tank. Now remember this is a team for Single Battle Tournament Play.
I just recently began Tournament play and Wifi Battles and I found out the hard way that the level I was playing at before just wasn't cutting it. Attempting to ride in on a stallion made of destruction just did not work in meta play and I was sent home with my tail between my legs much more than I would prefer. So I began thinking long and hard about what type of Trainer I was and came to realize how much I adore strong defensive types, thus "Tank and Sweep" was born.
My favorite saying is "A great offense is a great defense." I couldn't agree more, and I believe this teams works well to emulate that very saying. With a variety of tanks and sweepers, this team can withstand many things thrown at it, and still have time for a nice cup of tea afterwards.

Dragonite- BRAVE (+ Attack/- Speed) EV: 252--Attack 252-- Special Defense
Ability: Multi Scale
Fire Punch
Dragon Tail
Extreme Speed
Roost
Item: Yache Berry
Dragonite was a fan favorite for an incredible amount of time until people began leaving Dragonite behind in favor of what they deemed as better dragons (Salamence and Flygon.) I still support Dragonite fully. With the higher defensive stats than both Flygon and Salamence, Dragonite and the wonderful Multi-Scale ability and the Yache Berry, as the great Lance once told us "Dragonite is nearly indestructile." Which in this case, could not be any closer to the truth. Fire Punch can deal with the intimidating Ice types such as Frosslass (once Trick Room is in effect) and can due massive damage to tanking Steel types as well. Dragon Tail works wonders with destroying HP slowly but surely (once coupled with Stealth Rock and 3x Spikes) and can be the bane of the majority of tanks and fast sweepers. Extreme Speed works as a quick revenge or switch in kill, regardless of Trick Room or not. Roost ensures the pain keeps coming and keeps Dragonite's Multi-Scale ability in play.

Ferrothorn SASSY (+Sp. Def./-Speed) EV: 252--HP. 252--Defense. 6--HP
Ability:Iron Barbs
Spikes
Power Whip
Toxic/Thunder Wave
Protect/Leech Seed
Item: Leftovers/Rocky Helmet
Ferrothorn is my new best friend in Pokemon White. The wonderful combo of Grass and Steel coupled with Ferrothorn's incredibly high defense and special defense create a wall in which few can penetrate. Rocky Helmet paired with Ferroseed's Iron Barbs would cause 22% of the opponents HP to be diminished for every physical attack dealt to it. Spikes is used to stack 3 times (which causesa 25% HP loss on entry-if stacked) and to do damage to walls like Milotic and Snorlax. Power Whip is an excellent Grass type offensive move and works well with Ferroseed's medium Attack stat. Now Toxic vs Thunder Wave is a little hard for me. Now while I like the added damage Toxic does while the tanks I have on my team stall for damage (as well as implementing Ferrothorn's Protect for a longer stall and a flesh out of the opponents moveset.) While Thunder Wave is excellent for cutting speed and acticating the occasional Paralysis on a turn (leaving Ferrothorn open for Power Whip), the speed cut will work against me in a Trick Room set-up (which I will be running.) Leech Seed coupled with Leftovers will keep me in the game but offers no protection from attacks. Thus is my dilemma.

Jellicent RELAXED (+Def./ -Speed) EV: 252--Defense 252--HP 6-Sp. Att.
Ability: Water Absorb
Recover
Will]-O-Wisp
Surf
Shadow Ball
Item: Leftovers
Jellicent is a wonderful Water-type tank that rocks the best facial hair in the game (I'm looking at you Emboar) and works well in a variety of situations due to the Ghost type added as well. Water Absorb allows Jellicent to switch in on offensive Water Pokemon like Blastoise and Samurott and walk away unscathed. Recover ensures that Jellicent stays in game for as long as needed while waiting for statuses to take their victim (as well as move damage.) Will-O-Wisp can scare off other tanks like Metagross and Quagsire without too much trouble and as a bonus Will-o-Wisp cuts the attack and just adds to Jellicent's already significant bulk. Surf and Shadow Ball are added to work with Jellicent's significant Special Attack Stat and just gives Jellicent something to do as added damage. Leftovers works to keep Jellicent in the game for more time and works in conjunction with Recover.

Metagross BRAVE (+Attack/-Speed) EV: 252--Attack 252--Defense. 6--HP
Ability: Clear Body
Earthquake
Explosion
Stealth Rock
Bullet Punch
Item:Lum Berry
From pre/post games to meta play, Metagross is a force to be reckoned with both defensively and offensively. Clear body assures that nothing will stop Metagross's tanking and rampaging andthe held Lum Berry keeps off Sing/Yawn/Will-O-Wisp and any other annoying statuses long enough to put a counter in to finish off the status abuser. Earthquake does wonders with Metagross' problem with other steel types and can deal with Fire types before a move can be played out (with Trick Room active.) Stealth Rock is coupled with Spikes to add a hurt to any switching pokemon and Bullet Punch gives a fast hitting STAB technique for quick kills with weakened Pokemon switching in on Metagross. Explosion is a last ditch effort to wipe out any threats that just cannot be conquered with traditional techniques.

Typhlosion BRAVE (+Sp. Attack/ -Speed) EV: 252--Sp. Attack 252--HP. 6--Sp. Def
Ability: Blaze
Eruption
Flamethrower
Sunny Day
Hidden Power: Grass
Item: Shucca Berry
Typhlosion is a great Fire Type boasting evenly balanced stats and exceptional Speed. Full Health Eruption and Flamethrower (coupled with Sunny Day) can OHKO or 2HKO anything that doesn't resist it first. Sunny Day works as both a boost to Typhlosion and Dragonite's fire techniques but also cancels out Rain Dance teams and as a bonus, lowers Water type techniques' power. The held Shuca berry weakens the ever-present Earthquake and Hidden Power works well with Typhlosion's high Special Attack and can finish off weakened Water Types as well as Sunny Day affected Water types.

Reuniclus SASSY (+Special Defense/ -Speed) EV: 510--HP
Ability: Magic Guard
Psychic/Psyshock (opinion?)
Trick Room
Recover
Focus Blast
Item: Life Orb
Reuniclus has the weakest Defense and Special Defense of any of my listed Pokemon but works splendidly as a Sweeper for late game (as well as continuously reapplying Trick Room.) Reuniclus has incredible Special Attack and Psychic boosted with both STAB and Life Orb can 2HKO most any Pokemon in the meta-game especially the ever present Gengar. Recover works to keep Reuniclus alive for a continued assault boosted along with the completely EV packed HP of Reuniclus, while Focus Blast can be used on a switch in to completely decimate a variety of Dark/ Steel/ and Rock types.
So there's my six. If you have any suggestion on nature, items, moves, or of course pokemon, just post them below. I'm trying to go with 3 tanks and 3 sweepers. The metagross can play as both a sweeper and a tank. Now remember this is a team for Single Battle Tournament Play.