Sword & Shield **Official news only** DLC Crown Tundra 22nd October

From Serebii:

Edit @ 19:40: There are to be 18 gyms in the game with different gyms being in the Major League and different in the Minor League between game version, for example Bea's Fighting-type Gym is in the Major League in Sword while Allister's Ghost-type Gym is in the Major League in Shield. The idea is that the gyms can be in different leagues each year in the Galar Region. It's currently unclear if all 18 will be battleable
 
Even if we can't fight all 18 in one game, if we divide them between both games we still got 9 gym leaders in one, 1 more than the usual quantity. Besides, I highly doubt every gym leader we've seen so far will have a secondary version counterpart in the other game. They would've told us by now, and besides, haven't leaders like Milo already been confirmed to be in both games?
 
What makes me curious is if you can fight Bea and Allister in both games, and if so in what capacity. It could simply be that as stated, what's version exclusive is which one you need to battle to get access to the league... but then isn't that a bit odd to say they're version exclusive, if you can still battle them in either version...?

My guess is that it'll be similar to previous games which have swapped around league/gym characters; you'll be able to challenge the other in post-game as an individual trainer like how you could fight Hala in USUM's postgame.
 
Pretty sure that is exactly what the implication is.

Also about the “Nature Changer” thing: As With last Gen when Bottle Cap Training was introduced, I still feel the idea of changing a ‘mons nature on the fly feels weirdly like a step too far in terms of keeping immersion.

On the other hand, making it easier/less time consuming to get into competitive ‘mons is always nice.
I disagree.

Think about this: when you take your dog to a breeder/trainer in real life, you're doing so with the hope that you'll change some personality and behavioral characteristics. Implementing a "Pokemon Obedience Trainer" could be a realistic prop for a nature changing mechanism within the game. I will say this, though: imagining a 31 item list popping up with all the natures does seem a bit weird.

What Pokemon really needs, is to make their cloud service, like HOME, give you the ability to spec your mons however you what for competetive battling, AND have ALL pokemon available for that so you can battle through HOME or something like that.
 
I don't think each game is going to have 18 gyms, with 9 gyms per league. It seems more likely to me that there's going to be another pair of version-exclusive gyms. So while there are 18 unique gyms between both games, you still face the usual 8 gyms per league.

That sounds about right. I doubt Allister/Bea will be the only version exclusive ones, and even with that + another pair that's still 16 gyms per game, the same as all the Kanto and Johto gym leaders combined in GSC/HGSS. And assuming this is structured like those games with half in the main game and half in the postgame, that's a great way to give the aftergame some more content.
 
I disagree.

Think about this: when you take your dog to a breeder/trainer in real life, you're doing so with the hope that you'll change some personality and behavioral characteristics. Implementing a "Pokemon Obedience Trainer" could be a realistic prop for a nature changing mechanism within the game. I will say this, though: imagining a 31 item list popping up with all the natures does seem a bit weird.

What Pokemon really needs, is to make their cloud service, like HOME, give you the ability to spec your mons however you what for competetive battling, AND have ALL pokemon available for that so you can battle through HOME or something like that.
Your dog is still your dog, they don’t change your dog’s personality.
 
Locked Exp. Share is a MASSIVE cause of concern.

Minor and major leagues sound hype tbh.

What if you gotta beat all the gyms in the minor league with a final knockout stage between the player and rivals and whoever wins gets to advance to the Major league?

In this scenario, the Major league would be similar but with the knockout stage leading to the E4 and Leon.

Sounds like a bunch of stuff to do, but I'm cautiously optimistic because of the Exp. Share changes.
 
Locked Exp. Share is a MASSIVE cause of concern.

Minor and major leagues sound hype tbh.

What if you gotta beat all the gyms in the minor league with a final knockout stage between the player and rivals and whoever wins gets to advance to the Major league?

In this scenario, the Major league would be similar but with the knockout stage leading to the E4 and Leon.

Sounds like a bunch of stuff to do, but I'm cautiously optimistic because of the Exp. Share changes.
Seeing as we have gen 5/7 EXP mechanics (seen in screenshots) overleveling is of little concern, and given that USUM had a good level curve with EXP share on I wouldn't worry too much.
 
Seeing as we have gen 5/7 EXP mechanics (seen in screenshots) overleveling is of little concern, and given that USUM had a good level curve with EXP share on I wouldn't worry too much.

This is the second time in less than an hour that I hear about this and it makes no sense to me.

If you beat all trainers with Exp. Share on you're probably going to get really overleveled even with a party of 6.

God forbid you actually take down some of those annoying moving bush mons that rush at you regardless of Repel too. Your team will rip through the game like it's made of wet cardboard.
 
This is the second time in less than an hour that I hear about this and it makes no sense to me.

If you beat all trainers with Exp. Share on you're probably going to get really overleveled even with a party of 6.

God forbid you actually take down some of those annoying moving bush mons that rush at you regardless of Repel too. Your team will rip through the game like it's made of wet cardboard.
I played USUM and fought every trainer reasonably available and still found challenge in several areas. I was ~50 at ultra necrozma which had all the previous trainers being around 48 or so, matching my team well enough if I remember correctly.
 
Exp. All didn't work well in ORAS because the game wasn't rebalanced for it, and it didn't work in XY because the game wasn't balanced at all.

But in Gen 7 and even LGPE, it was far, far better handled and the game balance was designed around it. I have every confidence it'll be just as fine in SWSH.

It didn't work in Gen VI because they were using the classic unscaled experience formula.

Gen VII works because experience is scaled, and Let's Go works because you get much less experience from anything below rare size encounters.
 
Gameinformer said:
Ohmori... confirmed to us that every Pokémon in your party gets equal experience automatically as you progress through the game.
I'm not buying these games, but as someone who uses level limits and trains far more than 6 pokemon per game let me summarize the only logical reaction to this announcement

Yuck
 
I'm not convinced what sounds like is happening is happening yet. They haven't confirmed that Shared Exp is always on, so the Exp Share could have just been replaced by something in the options menu. Then again, it's Game Freak, but I'm pretty optimistic.
 
"Every pokemon in your party gets equal experience." I'm not sure assuming Exp will be scaled is valid.
It’s been seen in screenshots, active participants get full XP while all others get half. Also, the level 40 pokemon got like 12 XP while the level 12s were getting much more, so yes the XP system is still scaling and differs by member
 
Try to hit an animal repeatedly to see if it doesn't stop being jolly and become timid.

I can totally see this personality change being permanent.

That’s a bit dark but exactly my point: Traumatizing (or worse, lobotomizing) Pokemon into having a different personality is pretty cruel and seems very counter to the spirit of the games. I can’t see any way they put any kind of positive spin that won’t be fridge horror for Nature Change.

But again, it does lower the bar towards getting into competitive ‘mons, which does need it, so there is that.
 
I like the idea of a Nature Change mechanic, but it sounds like a human character makes that change for the player, as opposed to allowing an item to change the Pokemon's nature, such as a series of books.
 
That’s a bit dark but exactly my point: Traumatizing (or worse, lobotomizing) Pokemon into having a different personality is pretty cruel and seems very counter to the spirit of the games.

Well, we are talking about fictional, fully sentient creatures. Maybe it's just a bit of therapy.

By the way, more information has popped up (likely through the subscriber-exclusive news posts of Gameinformer), this time about Dynamaxing. From what I've noticed, the most interesting bits are:
- Game Freak considers Mega Evolutions, Z-Moves and Dynamaxing as "equalizers" (funny, considering the former two were closer to breaking the game).
- They held an internal tournament to see if Dynamaxing was nice.
- It confirms Dynamaxing does not require an item. According to Ohmori, it was made this way to provide unpredictability (especifically mentioning the possibility of Z-Crystals being easy to "discard" if another item is activated).
- They were undecided on whether to make Dynamax last three turns or just two.


There are other bits of info, such as that the games' names come from the legendaries, and not the other way around (apparently they had no idea how to name them until the cover legends where designed), and that Zacian and Zamazenta's names do come from Cyan and Magenta, as speculated (lorewise, no one has really seen them so they are only known for their coloration).
 
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