Are these formes more than aesthetic? Do they have additional affects that we need to simulate?After learning about Gulp Missile apparently having a possible Pikachu spitting forme, I can only ask "What does Gulp Missile do?" Does it have any other formes? Is it RNG based?
The Pikachu will apparently paralyze the opponent.Are these formes more than aesthetic? Do they have additional affects that we need to simulate?
The Pikachu will apparently paralyze the opponent.
Imagine if this bullshit rat can hold a Light Ball while doing so.
Does Room Service trigger defiance/competitive?
Imagine if this bullshit rat can hold a Light Ball while doing so.
It almost certainly can.
If it gets Partner Pikachu stats, which is a bit of a pipe dream, it will have better offensive stats than Zekrom. Between that and guaranteed paralysis, competitively viable for sure.
How long do field effects summoned by Max moves last? Can they last past the end of Dyamaxxing / Gigantamaxxing?
Related: do Heavy Duty Boots work for all Pokémon or just grounded ones?Do Heavy Duty Boots protect from all hazards? Just grounded ones? Does traps mean something else entirely and we're all being silly?
How would a Dynamaxed Pokemon ever use Metronome or Sleep Talk when they get turned into Max Guard upon Dynamaxing?This is a smart question that may come up in a battle between two insane players, but if a Dynamaxed Pokemon can and does use Minimize, like if it gets it from it's last Metronome or got put to sleep when it's chosen move was Sleep Talk and it picks Minimize, does it stay DynaMaxed or will the Pokemon become normal again?
Foul Play currently doesn't get a boost from Huge Power on the opponent, nor from any other modifiers on their side except direct stat boosts.
Maybe for Hackmons or Custom Game.How would a Dynamaxed Pokemon ever use Metronome or Sleep Talk when they get turned into Max Guard upon Dynamaxing?
Body Press is a move that appears to dabble in Foul Play's niche of "change where I'm pulling my attacking stat from". Foul Play currently doesn't get a boost from Huge Power on the opponent, nor from any other modifiers on their side except direct stat boosts. Will this new move behave the same way, so that Fur Coat and Eviolite don't boost it, while Huge Power and Choice Band do?
The power is listed on screen as a flat 80, whereas a Gyro Ball-like setup would undoubtedly go with a default 1 power (which displays in game as --). Coincidentally, 1-power moves are treated as 80 for Forewarn purposes (except Me First, which counts as 0), but not for anything else.Does it? It looks more akin to heavy slam/heat crash/gyro ball/electro ball, where the base power is affected by some other stat but otherwise uses the normal attacking rules.
For the "double on dynamax" moves which appear to be signature to the legendaries: is that double power (like Venoshock vs. poison) or double damage (like Earthquake vs. Dig)?