I did a 12 mon rotation for my Sword team, and while I completed the game almost a month ago, I still haven't talked about my squad. In general, most of the team did well, possibly a consequence of my team being overleveled due to me spending a lot of time in the wild area when the story sent me there.
Luneth the Cinderace: Named for the protagonist of Final Fantasy 3, (my first non-Pokemon RPG) and as a play on the lunar rabbit. He started off underwhelming due to a lack of strong physical STAB, but quickly rose to the occasion when I was able to procure a Blaze Kick TR when the game sent me to Bridge Field after the third gym. The Low Kick TR helped too, for coverage. Once he evolved into Cinderace and got Pyro Ball, he was extremely strong. However, the first time I tested out Pyro Ball, it missed 3 out of 5 times, so I slapped a wide lens on him ASAP.
Newton the Corviknight: Named for Sir Isaac Newton. He gained EXP quite fast, which meant I used him less frequently for most of the run than other mons who needed the EXP more. But he was reliable and powerful, easily transitioning from a sweeper earlygame to a tank lategame. Leon's Haxorus proved to be too much for him, which sucked, but aside from that, no complaints.
Yahtzee the Boltund: Named for Zero Punctuation's Yahtzee Croshaw. As a Yamper, he was absolute dogshit. Completely useless until he got Spark at level 20, and even then he was slow and weak. AFTER evolution, however... he was a beast. He easily solo'd Nessa's gym and became my ace for a long time. His stats should have gotten the better of him, but he got access to the Elemental Fangs at the exact moment he needed them, so he didn't really fall off until endgame. Even then, he did OHKO Leon's Inteleon and swept Nessa's team again during the rematch. Who's a Good Boy? Yahtzee is!!
Sadiq the Araquanid: Named for London Mayor Sadiq Khan, and caught in a Max Raid battle in the beginning of the game. He was very powerful right from the get-go, even if for some reason he never got Bubblebeam until I took him to a move tutor before Galar Mine No.2. I still don't know why that happened, but even with Water Gun, he was a beast. Especially after his Level 22 evolution, at which point he basically made the entire game into his plaything for a good half of the run. Once he got Waterfall? Yikes. He did fall off a bit towards the end, but I can't hold it against him considering he was THE star of the earlygame and still held his own at the end.
Henry the Obstagoon: Named for King Henry VIII, and my childhood dog, Henry. He was also caught early on in a max raid battle. He was strong as a Zigzagoon, evolved into Linoone and did well. He did live in Sadiq's shadow the whole time, and fell off a bit until his evolution into Obstagoon. The evolution, with a higher attack stat and Reckless and solid STAB moves paired with Submission, made him stand out for a while, but... eventually his base 95 Atk stat caught up with him. His best move, Take Down, was woefully inaccurate and missed when I really needed it not to, Submission was the same story, and Throat Chop was pretty weak. He would have done much better if he got Double-Edge, but alas, he didn't get it until after Leon fell. Obstagoon may be broken in UU and will almost certainly make OU next month, but in-game, he was easily the weakest member of my entire team.
Big Ben the Golurk: Named for, well, Big Ben, and caught in Watchtower Ruins early on. His name was Little Ben before evolution. I was lucky enough to get one with Iron Fist, which made him really strong with Shadow Punch early on. However, he was slow, and his power became less and less impressive as the game went on. He was stuck with BP 72 Shadow Punch and BP 75 Stomping Tantrum for a long time, with only Mega Punch for help. I knew what I was getting into, but going into Balloonlea, he really wasn't pulling his weight. Then I got the Choice Scarf, and everything changed. Little Ben did not mind being choice-locked, but he loved the extra speed, and that one item completely turned him around. I delayed his evolution for one level to get Phantom Force early, and after that, between Phantom Force, High Horsepower, Hammer Arm, and Shadow Punch, Big Ben was set to kick ass and take names. The mid-game slog sucked, but the end result was absolutely worth it, resulting in a mon able to easily dispatch Leon's Aegislash (paired with a hard-ass read on my end) to set the tone for the rest of the battle.
Suzi the Toxtricity-Amped: Named for Suzi Quatro, a major figure in early British punk. Received at the Route 5 daycare. Yes, I SR'd for Amped form and for the ability that would become Punk Rock. I gave her a couple small XP candies but after that, I left her in the party to soak up EXP while everyone else fought. She ended up hitting level 30 and evolving pretty early into my trek through the Bridge Field/Hammerlock Hills half of the wild area. She quickly proved herself to be a competent team member, with Shock Wave and Venoshock at her disposal, (this is why you want Amped form, BTW) but she was nothing special. Then she got Overdrive, Boomburst, and Sludge Wave. By the end she was a legitimate candidate for my best team member with her strong attacks and stats, and between that and her rockin' design, she was probably my favorite overall.
Hannah the Hatterene: Named for a close friend of mine from when I studied abroad in Leeds, UK. This Pokemon was, frankly, a useless burden until Level 42. She did make up for it, especially with the Shell Bell to make up for her bad speed, (and Magical Lead for coverage) but damn her earlygame was horrible. I would not recommend using her unless you have other mons to carry her until basically the 6th gym. She did get the ultimate redemption later on, as she was the one to defeat Leon's Gigantimax Charizard. He just kept using Max Overgrow to remove the psychic terrain from her Max Mindstorm instead of, you know, actually trying to do damage. How did Leon become champion again?
Blair the Centiskorch: Named for Former UK Prime Minister Tony Blair, and caught in the fire-type gym, He was abysmal and useless and trash... for 3 levels. Upon evolution he immediately started wrecking shit with his incredible attack stat and dual STABs. Yes, he doesn't get Fire Lash until Level 53, and yes, base 60 BP stabs at that point suck. However, Blair was not stuck with them alone. TRs from randomly occurring Max Raid battles and Watt shops gave him Heat Crash and Leech Life, which were great helps. Having said that, when he did get Fire Lash, it was incredibly satisfying, and it came just in time to solo Chairman Rose's entire team, and cameod in the battle against Leon where he thanos snapped his Mr. Rime out of existence.
William the Mr. Rime: Named for William Shakespeare, and caught in a Max Raid battle almost immediately after entering the Bridge Field half (post third gym) of the Wild Area. He was decent upon being first captured, in part thanks to an Ice Beam TR, and decent at the end in the Champion's Cup. Admittedly he was pretty underwhelming overall. His poor speed and bulk really hurt, and his damage output, especially at the end, just was not enough to compensate. His animations are hilarious, though. No regrets!
Valerie the Kommo-o: Named because I caught her in a Level Ball, there's a "V" on that ball, and I needed a female name that started with "V". And Victoria didn't fit for some reason. After getting the fourth gym badge I went back into the Wild Area and caught her in a 4 star raid as a Hakamo-o. Afterward, I traded her to a friend's game so he could teach her Brick Break, at which point he sent her back. I figured I'd rather do that than try for a close combat TR. With Dual Stab (let's go Dragon Claw), Valerie was initially pretty good, but underwhelming. Then she evolved right before the 7th Gym, and everything changed. She roflstomped the Dark gym, cleaved through a ton of other teams, and when she did take damage, refused to die. Dragon Dance was a huge help in that. Post-game, she was easily the best member of my team, because she knew how to use False Swipe!!
PLUS: She ended up with an x/30/31/x/31/31 IV spread, so I farmed EV-reducing berries and enough BP for an Impish Mint to re-train her into a physically defensive SR set.
Josie the Galarian Darmanitan: Named for another friend I made in Leeds, and caught at the end of Route 8. I just needed a dumb strong Pokemon to fill the final team slot at the end of the game, and Josie filled that role to a T. Enemy Pokemon were obliterated by Icicle Crash and Ice Punch, though not to the extent that I was perhaps expecting. Fire Fang (later Punch) and EQ also proved helpful for coverage, by which I mean increasing the number of things that would instantly die to her. She was perhaps a little underwhelming, but I wasn't expecting the world, and she gave me what I wanted. Plus, she dealt easily with Leon's Dragapult and was able to revenge kill his Haxorus when he narrowly defeated Newton.