Well, I went with this Milotic originally.
Milotic @ Leftovers
Bold
252 HP/130 Def/126 Sp Def
~Surf
~Ice Beam
~Rest
~Sleep Talk
But I don't like it. Yeah, it doesn't die, but it doesn't really do a whole lot for me in the way of getting things accomplished. Then there's the chance of something coming in and setting up on me to sweep my whole team, and I really don't like it. Thing is, this one has some great IVs and I had a hell of a time getting it to evolve, so I want to use it. That puts Mirror Coat and Hypnosis out of the window (and Hypnosis was already gone because I run a Breloom.)
Anyway, I went through its movepool and I came up with
Milotic @ Leftovers
Bold
252 HP/130 Def/126 Sp Def
~Surf
~Ice Beam
~Aqua Ring
~Toxic
I can use Aqua Ring + Leftovers to get 1/8th health back every turn, which is pretty huge considering this Milotic's HP. Also, the Defenses will still keep it from getting too hurt. The main two moves here are Aqua Ring and Toxic, though. What will probably end up happening is I'll use Aqua Ring, and they'll either switch to a counter or do something else, but definitely not be able to kill me on one turn (unless they have an electric move, which I will address in a minute.) I'll use Toxic next turn and either hit the thing they have out or the counter they switch in. If it's the thing they have out, yay, I'll go with Surf/Ice Beam depending on what it is as Toxic drains them and I keep getting health back from Lefties/Aqua Ring. If they switch in a counter, it'll still get hit with Toxic. The best part about this is I have an Electivire, so most counters they switch in will use Electric moves. I'll switch and it'll hit him, giving him the Motor Drive boost and letting him go wild.
I don't know, I like this set a lot more. Any comments or advice? I know you guys are all waiting for Competitor and won't really care about the whole not going back to breed for Hypnosis and all that, but if you could see it from my POV, that would be great. Thanks to all who help.
Also
vvvv I love that kid vvvvv
Milotic @ Leftovers
Bold
252 HP/130 Def/126 Sp Def
~Surf
~Ice Beam
~Rest
~Sleep Talk
But I don't like it. Yeah, it doesn't die, but it doesn't really do a whole lot for me in the way of getting things accomplished. Then there's the chance of something coming in and setting up on me to sweep my whole team, and I really don't like it. Thing is, this one has some great IVs and I had a hell of a time getting it to evolve, so I want to use it. That puts Mirror Coat and Hypnosis out of the window (and Hypnosis was already gone because I run a Breloom.)
Anyway, I went through its movepool and I came up with
Milotic @ Leftovers
Bold
252 HP/130 Def/126 Sp Def
~Surf
~Ice Beam
~Aqua Ring
~Toxic
I can use Aqua Ring + Leftovers to get 1/8th health back every turn, which is pretty huge considering this Milotic's HP. Also, the Defenses will still keep it from getting too hurt. The main two moves here are Aqua Ring and Toxic, though. What will probably end up happening is I'll use Aqua Ring, and they'll either switch to a counter or do something else, but definitely not be able to kill me on one turn (unless they have an electric move, which I will address in a minute.) I'll use Toxic next turn and either hit the thing they have out or the counter they switch in. If it's the thing they have out, yay, I'll go with Surf/Ice Beam depending on what it is as Toxic drains them and I keep getting health back from Lefties/Aqua Ring. If they switch in a counter, it'll still get hit with Toxic. The best part about this is I have an Electivire, so most counters they switch in will use Electric moves. I'll switch and it'll hit him, giving him the Motor Drive boost and letting him go wild.
I don't know, I like this set a lot more. Any comments or advice? I know you guys are all waiting for Competitor and won't really care about the whole not going back to breed for Hypnosis and all that, but if you could see it from my POV, that would be great. Thanks to all who help.
Also
vvvv I love that kid vvvvv