
[OVERVIEW]
Swampert makes its first major appearance in VGC 2015 with two unusual roles: an anti-metagame Pokemon and great Mega Evolution for rain-based teams. Swampert does its jobs very well, being a great Mega Evolution under rain thanks to Swift Swim and amazing base stats; however, it has a crippling 4x weakness to Grass, a fairly common type in the metagame. If your team is not reliant on rain, consider running other Mega Evolutions, as they have more to offer than Mega Swampert.
[SET]
name: Rain Mega
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Protect
item: Swampertite
ability: Damp
nature: Adamant
evs: 108 HP / 252 Atk / 148 Spe
[SET COMMENTS]
Moves
========
Waterfall is Mega Swampert's main STAB move and is boosted by rain; even without rain, it deals very solid damage and has a small chance of making the foe flinch. Earthquake is another STAB move that hits a wide range of Pokemon for neutral damage. Ice Punch hits Grass- and Dragon-types that resist Swampert's STAB moves. Finally, Protect allows Swampert to safely Mega Evolve and scout for the foe's moves.
Set Details
========
Swampertite allows Swampert to Mega Evolve. An Adamant nature along with 252 Attack EVs makes Swampert's attacks hit as hard as possible. 148 Speed EVs allow Mega Swampert to outspeed Mega Sceptile under rain, while the rest of the EVs are put into HP to increase its bulk significantly. Its ability, Damp, only comes in handy against the very rare Explosion Mega Glalie, but it changes to Swift Swim when Swampert Mega Evolves.
Usage Tips
========
Rain is the most important thing for this set to work, and it needs to be up as much as possible, as Mega Swampert is not very effective without it. Another thing to keep in mind is that Swift Swim doesn't apply on the first turn, so use Protect to Mega Evolve safely.
Team Options
========
Politoed is Mega Swampert's best partner, as it is the only Pokemon in the format able to automatically set up rain thanks to its ability. Pokemon with priority moves, such as Tornadus, Thundurus, and Talonflame, are good for both general support and mitigating Swampert's lack of priority. Other rain sweepers such as Ludicolo also make for good partners, as they can take advantage of the rain as well.
[SET]
name: Anti-meta
move 1: Scald
move 2: Earth Power
move 3: Ice Beam
move 4: Wide Guard
item: Expert Belt
ability: Torrent
nature: Modest
evs: 236 HP / 28 Def / 228 SpA / 4 SpD / 12 Spe
ivs: 0 Atk
Moves
========
Scald not only gets a STAB boost but also has a 30% burn chance that is great for hurting a large number of physical attackers in the metagame. Earth Power is Swampert's secondary STAB move that has a chance of lowering the foe's Special Defense and hits only one target, unlike most Ground-type moves. Ice Beam hits Grass- and Dragon-types that resist or are immune to Swampert's STAB combination. Wide Guard works like a team-wide Protect, but it only protects your side against moves that hit more than one target, though many of them are pretty common in the metagame.
Set Details
========
The very specific 228 Special Attack EVs allow Swampert to OHKO Landorus-T, Heatran lacking Shuca Berry or Air Balloon, Mega Mawile, Mega Salamence, Talonflame, Garchomp, and offensive Mega Gengar with the appropriate moves. The EVs also allow it to 2HKO Aegislash in Shield forme, Hydreigon, Mega Altaria, Mega Metagross, and most Thundurus variants. The 12 Speed EVs allow Swampert to outspeed uninvested Tyranatar. 236 HP and 28 Defense EVs specifically allow it to survive Mega Kangaskhan's Double-Edge.
Usage Tips
========
Thanks to its immunity to Electric, Swampert is best used as a switch-in to Electric-types rather than a lead, but it can switch in on Pokemon such as Landorus, Heatran, and Garchomp as well; it can also work early-game as a counter to Mega Salamence and Landorus-T or as a late-game cleaner, when its checks have been removed. However, if it can't hit any Pokemon for super effective damage or Wide Guard isn't useful, you should remove it from the battlefield, as it will not be an effective Pokemon. Lastly, many unexpected Pokemon can run Grass Knot, so be aware of this possibility.
Team Options
========
Talonflame is Swampert's best partner, as it enjoys its Wide Guard support and Swampert appreciates its Grass resistance and coverage moves. Swampert also enjoys teammates such as Mega Charizard Y, Breloom, and Amoonguss, which threaten and force out Grass-types. Lastly, Pokemon that counter Mega Kangaskan, such as Terrakion, Ferrothorn, and Gengar, are appreciated as well.
[STRATEGY COMMENTS]
Other Options
=============
Instead of running Protect, Mega Swampert can run Wide Guard as an alternative form of protection. It can also run Aqua Tail for its higher Base Power, but it lacks the flinch chance of Waterfall and does not have perfect accuracy. Fighting-type moves such as Power-Up Punch and Superpower can be run instead of Ice Punch to hit different targets, such as Ferrothorn. An alternative EV spreads is 28 HP / 252 Atk / 228 Spe with a Jolly nature to outspeed Choice Scarf Landorus-T under rain.
Checks and Counters
===================
**Wide Guard**: Wide Guard can block Mega Swampert's Earthquake.
**Grass-type Moves**: Swampert is 4x weak to Grass-type moves, which are fairly common because a lot of Pokemon are weak to Grass in the metagame.
**Sun Teams**: Sun lowers the power of Water-type moves and counters any rain-based strategy; this mostly affects Mega Swampert due to its heavy reliance on Swift Swim.
**Intimidate Users**: Intimidate is a very common ability in the format and lowers Mega Swampert's Attack. However, the Attack drop doesn't last if Mega Swampert switches out, and it has coverage moves for most Intimidate users.
**Burns**: Burns are another way of lowering Mega Swampert's attacking power, but there isn't an easy way of getting rid of them, unlike the Attack drops from Intimidate.
Overview
########
Pros:
*One Weakness
*Great Stats after Mega Evolving
*Great Mega in Rain, with Swift Swim and all
Cons:
*4x Grass Weakness
*Better Megas to use if you’re not using rain
*Rain Nerf
RainMega
########
name: RainMega
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Protect
ability: Damp
item: Swampertite
evs: 108 HP / 252 Atk / 148 Spe
nature: Adamant
Moves
========
*Waterfall is a strong, solid Water-type STAB move, with a small chance of flinching
*Earthquake is a STAB Ground-type move that hits all other Pokémon on the field
*Ice Punch is for hitting Grass-type and Dragon-type Pokémon that its over attacking moves will almost always be resisted damage or Immunity to it.
*Protect is for entering into the Mega Evolution, and for preventing damage.
Set Details
========
*Swampertite is to be able to Mega Evolve
*252 Atk is to hit hard with its attacks
*108 Hp for extra significant bulk
*148 Spd makes sure you outspeed Mega Sceptile in Rain
*Damp is protection for the never seen Explosion and Self Destruct, turns into Swift Swim afterwards
Usage Tips
========
*Keep rain up as much as possible, and protect when setting it back up
*Swift Swim does not activate when you have it Mega Evolve, so use Protect to get into the form saftly
Team Options
========
*Politoad
*Tornadus
*Other users of Priority, Like Thundurus
*Other rain players like Ludicolo
Anti-Meta
########
name: Anti-Meta
move 1:Scald
move 2:Earth Power
move 3:Ice Beam
move 4:Wide Guard
ability:Torrent
item:Expert Belt
evs: 236 HP / 28 Def / 228 SpA / 4 SpD / 12 Spe
ivs: 0 Atk
nature: Modest
Moves
========
*Scald gets STAB and has a 30% chance of Burning, Great for hitting physical attackers
*Earth Power gets STAB also and has a chance of lower SpDef
*Ice Beam hits Grass-types Super Effective, which Grass moves are it weakness, and has a chance of Freezing the target.
*Wide Guard blocks any move that hits more than one target and prevents the damage, useful because there are many wide-ranged moves in the metagame
Set Details
========
*228 SpAtk allows you to get the OHKO on Landorus-T, Heatran (without Shuca/Air Balloon), Mega Mawile, Mega Salamence, Talonflame, Garchomp, and offensive Mega Gengar. It also allows 2HKOs on Aegislash-Shield, Hydreigon, Mega Altaria, Mega Metagross, and most Thundurus variants.
*12 Spd allows you to out-speed uninvested Tyranatar
*236 Hp and 28 Def allows you to survive a Double Edge from Mega Kangaskan
*4 SpDef is just for added bulk
Usage Tips
========
*Better not as a lead.
*Electric Immunity allow switchins, as well as on Pokémon like Landorus, Heatran, Thundurus, Zapdos, Garchomp, Rotom-H, etc.
*Works great late game to wreak teams when threatening Pokemon like Mega Kang are removed or to remove Mega Mance or Lando-T early.
*Remove from battle if it can’t get Super Effective hits or Wide Guard isn’t effective in the battle.
*Lastly look out for Potential Grass Knot.
Team Options
========
Talonflame can rid of Grass-types easily and likes support from Swampert as it breaks many of its counters and Rock Slides. Swampert likes other things that scare/ get rid of Grass-types such as Mega Charizard Y, Breloom, Amoonguss, ect. Lastly it likes things that counter Mega Kangaskan, such as Terrakion, Ferrothorn and Gengar.
Other Options
########
*Wide Guard on first set
*Fighting-Type Moves Like Power Up Punch and Superpower
*Aqua Tail
*Life Orb
*Jolly Nature
*Alternatively you can run 28 hp 252 Attack 228 Speed to outspeed up to Jolly Scarf Landorus-T.
Checks & Counters
########
**Wide Guard**: Wide Guard can block the Mega's Earthquake
**Grass Type Moves**: It is its 4x weakness, and good bits of Pokémon have these types of moves.
**Sun** Lowers the power of Water-type moves and Rain Strategy
**Intimidate**Very common ability in the format and lowers your attack, the attacking stat vital to Mega Swampert
**Burn** Another factor to lowering the Mega's Set attack power
____________________________________________________________________________________
Note: done on next set :)
########
Pros:
*One Weakness
*Great Stats after Mega Evolving
*Great Mega in Rain, with Swift Swim and all
Cons:
*4x Grass Weakness
*Better Megas to use if you’re not using rain
*Rain Nerf
RainMega
########
name: RainMega
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Protect
ability: Damp
item: Swampertite
evs: 108 HP / 252 Atk / 148 Spe
nature: Adamant
Moves
========
*Waterfall is a strong, solid Water-type STAB move, with a small chance of flinching
*Earthquake is a STAB Ground-type move that hits all other Pokémon on the field
*Ice Punch is for hitting Grass-type and Dragon-type Pokémon that its over attacking moves will almost always be resisted damage or Immunity to it.
*Protect is for entering into the Mega Evolution, and for preventing damage.
Set Details
========
*Swampertite is to be able to Mega Evolve
*252 Atk is to hit hard with its attacks
*108 Hp for extra significant bulk
*148 Spd makes sure you outspeed Mega Sceptile in Rain
*Damp is protection for the never seen Explosion and Self Destruct, turns into Swift Swim afterwards
Usage Tips
========
*Keep rain up as much as possible, and protect when setting it back up
*Swift Swim does not activate when you have it Mega Evolve, so use Protect to get into the form saftly
Team Options
========
*Politoad
*Tornadus
*Other users of Priority, Like Thundurus
*Other rain players like Ludicolo
Anti-Meta
########
name: Anti-Meta
move 1:Scald
move 2:Earth Power
move 3:Ice Beam
move 4:Wide Guard
ability:Torrent
item:Expert Belt
evs: 236 HP / 28 Def / 228 SpA / 4 SpD / 12 Spe
ivs: 0 Atk
nature: Modest
Moves
========
*Scald gets STAB and has a 30% chance of Burning, Great for hitting physical attackers
*Earth Power gets STAB also and has a chance of lower SpDef
*Ice Beam hits Grass-types Super Effective, which Grass moves are it weakness, and has a chance of Freezing the target.
*Wide Guard blocks any move that hits more than one target and prevents the damage, useful because there are many wide-ranged moves in the metagame
Set Details
========
*228 SpAtk allows you to get the OHKO on Landorus-T, Heatran (without Shuca/Air Balloon), Mega Mawile, Mega Salamence, Talonflame, Garchomp, and offensive Mega Gengar. It also allows 2HKOs on Aegislash-Shield, Hydreigon, Mega Altaria, Mega Metagross, and most Thundurus variants.
*12 Spd allows you to out-speed uninvested Tyranatar
*236 Hp and 28 Def allows you to survive a Double Edge from Mega Kangaskan
*4 SpDef is just for added bulk
Usage Tips
========
*Better not as a lead.
*Electric Immunity allow switchins, as well as on Pokémon like Landorus, Heatran, Thundurus, Zapdos, Garchomp, Rotom-H, etc.
*Works great late game to wreak teams when threatening Pokemon like Mega Kang are removed or to remove Mega Mance or Lando-T early.
*Remove from battle if it can’t get Super Effective hits or Wide Guard isn’t effective in the battle.
*Lastly look out for Potential Grass Knot.
Team Options
========
Talonflame can rid of Grass-types easily and likes support from Swampert as it breaks many of its counters and Rock Slides. Swampert likes other things that scare/ get rid of Grass-types such as Mega Charizard Y, Breloom, Amoonguss, ect. Lastly it likes things that counter Mega Kangaskan, such as Terrakion, Ferrothorn and Gengar.
Other Options
########
*Wide Guard on first set
*Fighting-Type Moves Like Power Up Punch and Superpower
*Aqua Tail
*Life Orb
*Jolly Nature
*Alternatively you can run 28 hp 252 Attack 228 Speed to outspeed up to Jolly Scarf Landorus-T.
Checks & Counters
########
**Wide Guard**: Wide Guard can block the Mega's Earthquake
**Grass Type Moves**: It is its 4x weakness, and good bits of Pokémon have these types of moves.
**Sun** Lowers the power of Water-type moves and Rain Strategy
**Intimidate**Very common ability in the format and lowers your attack, the attacking stat vital to Mega Swampert
**Burn** Another factor to lowering the Mega's Set attack power
____________________________________________________________________________________
Note: done on next set :)
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