attract isn't a problem. There's enough gender equality (in pokemon at least) that you'd be able to realistically avoid it.How is banning swagger going to solve anything?
Then the prankster players will move to confuse ray and attract. Inhibiting moves should be banned with prankster because priority inhibiting moves is stupid.
Well, there isn't much problem with confusion in general. You don't see riots happening over Machamps Dynamic Punch because he's slow, and even scarfed it loses to priority and ghosts. Which leads me to believe that Priority + Confusion is a problem, how much of a problem? Well who knows. Personally Swagger by itself isn't the biggest problem, using a special attacker in a prominently physical metagame that can dent steel with a coverage move outside of Hidden Power isn't entirely the most common, but even the problem is what is ran with that confusion to gimp you regardless of Swagger confuse hits dealing not too much as well as foul play not dealing much, possibly resisted. What I find a problem is Swagger + T-wave making a parafusion combo, a Clefable with Flamethrower can handle SwagPlay, and even has magic guard appreciating toxic/poison and burns, but Paralysis can cripple the use of Clefable as it wont be able to recover against other walls, is this a huge problem? Possibly, essentially they used a whole pokemon slot for a Klefki that paralyzed and did 20% to your Clefable, it could be worse.
attract isn't a problem. There's enough gender diversity that you'd be able to realistically avoid it.
And as far as I know, Sableye, Banette, and Murkrow are the only pranksters to get confuse ray (and only the last 2 get Twave), and I know for a fact that Klefki, Thundurus, and Liepard don't. Banning swagger would be a very effective way to keep swagplay (or more specifically the traits that people hate about it) from being a problem
I did some iterated analysis on SwagPlay using a couple of Pokemon. I'm going to generalize the formula to eventually allow for arbitrary Pokemon based on usage data, but here's my initial findings. I ran 10000 simulations of Klefki vs. <Pokemon> for this data. This is a simplified analysis and doesn't perfectly model an actual battle, but is relatively close.
Assumptions are that neither side switches out, ever, and that they fight until the bitter end. PP is not taken into account.
Code:Pokemon W L Blissey 10000 0 Rotom-W 6255 3745 Garchomp 7343 2657 Greninja 3772 6228 Heatran 9101 899 Gliscor 8907 1093 Aegislash 1486 8514 Slowbro 7128 2872
Leftovers IS taken into account.
Klefki uses the following formula:
def swagplay(me, enemy):
if not enemy.confused:
swagger(me, enemy)
elif not me.substitute and me.hp > me.maxhp / 4:
substitute(me, enemy)
else:
foulplay(me, enemy)
In the final iteration of my program, I will improve this formula to the Swaggerificc formula.
I believe this data will aid us in determining the competitiveness of the strategy, by determining how much each match-up is due to luck.
But asking people to put a ghost on every team is infinitely less ridiculous than asking everybody to use Chansey.That's what the people wanting to ban Swagger are forgetting. There is no reason why No Guard + Dynamic Punch shouldn't be banned if Swagger is, and that's a complex ban.
Yeah, Dynamic Punch is stopped by Ghosts, but just like no one here wants to put Chansey on every team, no one wants to put a Ghost on every team.
But asking people to put a ghost on every team is infinitely less ridiculous than asking everybody to use Chansey.
But you're forgetting what Chou said about the community having to decide something removes autonomy, and dynamic punch doesn't, mostly because it isn't priority, but also the ghost thing
I don't know, 50/50 odds are never a desirable thing, but when there's pretty reliable ways to avoid them, then I don't see why we'd ban them either. I sort of understand the desire to avoid complex bans, but it really comes down to whether you think a complex ban is worse than setting the precedent of banning things that don't really need to be banned.If confusion hax can be stopped by priority, why do we want to ban Swagger alone?
I don't know, 50/50 odds are never a desirable thing, but when there's pretty reliable ways to avoid them, then I don't see why we'd ban them either. I sort of understand the desire to avoid complex bans, but it really comes down to whether you think a complex ban is worse than setting the precedent of banning things that don't really need to be banned.
This is very true. I agree with that opinion, and it makes sense and is similar to mine (you just put it into words better). I think this is what should be done.What's obvious is that:
a) There is a lot of pro-ban sentiment
b) Amongst pro-ban, there are also users who feel strongly about "Swagger Ban" v. "Swagger + Prankster Ban" which they are entitled to
c) There are many pro-ban users who don't really care which it is as long as it gets banned, and ideally-- gets banned sooner. This too is a fine sentiment.
I've been avoiding posting my own opinion (since I already did in the Badge-user-only thread), but I'll post it here hoping it gives some users guidance.
Since taking the time to suspect Prankster-Swagger is highly undesirable and testing "Swagger Ban" v. "S+P Ban" would be both unproductive and likely vague (the difference between the two metagames would be SO hard to distinguish...) I propose we just ban S+P as it has the least effect-- and if non-prankster Swagger or Prankster+(other confusion Moves) is still an issue afterwords, we can always just quick-ban it then.
However, I would not be opposed to a full Swagger ban-- whatever we can agree on to do faster.
To be perfectly honest (as an OU mod), it's clear that this thread has served it's purpose and is becoming worse and worse in content.
As to why it's not closed yet-- well, I'd close it right now if I had the authority. Until the tiering leaders decide that this thread is finished, it will have to remain open.
That's what the people wanting to ban Swagger are forgetting. There is no reason why No Guard + Dynamic Punch shouldn't be banned if Swagger is, and that's a complex ban.
There's a big difference. Machamp and Golurk are sufficiently slow that they will generally have to take a hit before landing a punch. Every time they get a KO they will have to take another hit before they can hope for confusion hax again, so they're unlikely ever to get more than one KO versus an offensive team because they will be worn down too fast by opposing offensive pressure.
Swagplay users don't have this problem, because they always get to confuse you first. You will very rarely get a scenario where you can guarantee that you will even hit an opposing swagplayer on any given turn, much less KO it.
Swagplay users with Prankster don't have this problem.
When I mentioned "the people wanting to ban Swagger", I meant the people who want all Pokemon banned from using the move.
Oh it's you again. The difference is that Swagger is uncompetitive and nearly every pokemon learns it. DynamicPunch is competitive because the confusion is but a side effect (albeit 100%) and has very limited distribution. There's no reason not to use DynamicPunch on No Guard Machamp for example. It's a solid STAB move that really benefits from it's ability. Swagger is used solely for hax purposes, it has no other use (yeah phazing too, but that's an indirect result of the hax because people are forced to deal with it one way or another so it's still just as uncompetitive, or in short: the hax is what forces the switches, which isn't fair play). That's been repeated quite a few times over the last 72 pages.
I don't know if it would be more or less fair - but it would be both uncompetitive and incredibly broken. 50% confusion may or may not be broken, but it is almost as uncompetitive. Anyway, I think a ban of just Prankster + Confusion would be fine, but I don't see any reason to leave Swagger in the metagame - it doesn't seem to be doing anything productive anyway.100% side effect = main effect. The issue here isn't the confusion itself, its the inability to counter specific monsters using the confusion due to the speed ignorance of Prankster.
No Guard Machamp does the same thing Prankster Klefki does, except No Guard Machamp does it in a single turn and with more accuracy. The only reason SwagPlay is a problem is because Prankster Klefki is ignoring speed, making it hard to counter. I'm fairly sure that Machamp players use Dynamic Punch over Cross Chop because they would much rather have the hax of Confusion than the hax of boosted crits.
If confusion caused a 100% chance of hurting yourself and skipping your turn without any hax involved, would it be more fair or less fair?
As far as I can tell, Machamp uses Dynamic Punch more for the phasing effects of confusion than for the extra damage. The free turns help too, as no lead likes to lose a turn, but with his appalling speed, that's obviously not his primary concern. Since the primary concern is forcing switches rather forcing hax to get free turns, I can see why people consider Dynamic Punch fine while other confusion inducing moves are not.100% side effect = main effect. The issue here isn't the confusion itself, its the inability to counter specific monsters using the confusion due to the speed ignorance of Prankster.
No Guard Machamp does the same thing Prankster Klefki does, except No Guard Machamp does it in a single turn and with more accuracy. The only reason SwagPlay is a problem is because Prankster Klefki is ignoring speed, making it hard to counter. I'm fairly sure that Machamp players use Dynamic Punch over Cross Chop because they would much rather have the hax of Confusion than the hax of boosted crits.
If confusion caused a 100% chance of hurting yourself and skipping your turn without any hax involved, would it be more fair or less fair?
I don't see any reason to leave Swagger in the metagame - it doesn't seem to be doing anything productive anyway.