Merry Christmas risin_glory and here's your team:

The prompt he gave was a Croconaw with either DD or SD, which was a pretty cool idea and I got to approach it in a couple of different ways. I initially thought of SD Torrent Jet wincons, but that felt really inconsistent into all the potentially grasses and waters and it was very difficult to set up winning positions. DD worked pretty well as an immediate breaker and sweeper with Tera. DD would never sweep between Croc's low speed and susceptibility to hazards, so pairing it with multiple sweepers with the gameplan of overwhelming physical checks was my angle.

Lynchpin of the team, with evio and monowater Croc was pretty bulky for a DDer and had solid power with sheer force. Liquidation for stab, Ice punch is important coverage for grasses like Flapple and Leaf, and I chose Trailblaze over Tera blast because I would often need to Tera other Pokemon and having the grass move always available allowed me to push through waters in a pinch. I unfortunately needed to run Jolly, but the benchmark allowed me to outrun scarf ndd and Golduck at +2.

A good way to set the pace and Inherent speed control if I chose to keep it around, Dugtrio clicked rocks, softened up walls like gabite with eq, and clicked memento. Pretty straightforward stuff on these offenses. Losing the tie to opposing dugtrio offense t1 really blew ass tho.

Very solid speed tier and good coverage made this a solid early game wall breaker to force progress. I opted for Tera normal to push through with a huge double edge, but in retrospect Tera water or steel would be better for general typing and sneasel resist. A grass type gave me a lot of important resists to eq, grasses, elecs, and waters as well.

Felt pretty lacking on this team, and maybe in retrospect a set of SD twave gunk eq with speed for sneasel after twave would have better better, but I wanted knock to pressure potential misdreavus, although twave does that just fine. Regardless, this was an important midgame pivot thanks to it's typing and great bulk and knock resist.

Speed control with good utility options like hwish and trick made this a really easy fit on offense. Pretty straight forward although the ability to block prio was surprisingly relevant.

Krab rounded this out with some solid resists and a broken ability to destroy fatter teams. This was initially salac, which worked surprisingly well, but rock blast accuracy and ability to flip webs matchup (which was obnoxiously common) was really appreciated. Either set would work though and I think the team is arguably better with salac klawf and just fishing webs.
ZU secret Santa is probably my favorite secret Santa ran on this website. Hope you like the team, and happy holidays bro
(Sorry I'm late my builder got wiped lol)






The prompt he gave was a Croconaw with either DD or SD, which was a pretty cool idea and I got to approach it in a couple of different ways. I initially thought of SD Torrent Jet wincons, but that felt really inconsistent into all the potentially grasses and waters and it was very difficult to set up winning positions. DD worked pretty well as an immediate breaker and sweeper with Tera. DD would never sweep between Croc's low speed and susceptibility to hazards, so pairing it with multiple sweepers with the gameplan of overwhelming physical checks was my angle.

Lynchpin of the team, with evio and monowater Croc was pretty bulky for a DDer and had solid power with sheer force. Liquidation for stab, Ice punch is important coverage for grasses like Flapple and Leaf, and I chose Trailblaze over Tera blast because I would often need to Tera other Pokemon and having the grass move always available allowed me to push through waters in a pinch. I unfortunately needed to run Jolly, but the benchmark allowed me to outrun scarf ndd and Golduck at +2.

A good way to set the pace and Inherent speed control if I chose to keep it around, Dugtrio clicked rocks, softened up walls like gabite with eq, and clicked memento. Pretty straightforward stuff on these offenses. Losing the tie to opposing dugtrio offense t1 really blew ass tho.

Very solid speed tier and good coverage made this a solid early game wall breaker to force progress. I opted for Tera normal to push through with a huge double edge, but in retrospect Tera water or steel would be better for general typing and sneasel resist. A grass type gave me a lot of important resists to eq, grasses, elecs, and waters as well.

Felt pretty lacking on this team, and maybe in retrospect a set of SD twave gunk eq with speed for sneasel after twave would have better better, but I wanted knock to pressure potential misdreavus, although twave does that just fine. Regardless, this was an important midgame pivot thanks to it's typing and great bulk and knock resist.

Speed control with good utility options like hwish and trick made this a really easy fit on offense. Pretty straight forward although the ability to block prio was surprisingly relevant.

Krab rounded this out with some solid resists and a broken ability to destroy fatter teams. This was initially salac, which worked surprisingly well, but rock blast accuracy and ability to flip webs matchup (which was obnoxiously common) was really appreciated. Either set would work though and I think the team is arguably better with salac klawf and just fishing webs.
ZU secret Santa is probably my favorite secret Santa ran on this website. Hope you like the team, and happy holidays bro
(Sorry I'm late my builder got wiped lol)
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