Resource SV Ubers Viability Rankings

:mewtwo: B+ -> B

Mewtwo is able to yield decent results when it is paired with Webs and a Life Orb, however, these requirements are rather strict even for a B-Rank Pokemon. Without Webs, Mewtwo quickly becomes overwhelmed by the Speed-Crept Meta, and if it is running Boots, it can often find itself struggling to deal enough damage to actually make the progress it wants in the Tier. Ho-Oh in particular can be a troublesome matchup for non LOrb Mewtwo, as it will almost never have the power to break through it without Nasty Plot--which it often cannot afford to run, or Power Gem, which it definitely cannot run. Furthermore, despite the ubiquity of Eternatus seeming to be prospective for Mewtwo in a vacuum, its inability to actually OHKO Etern under most circumstances results in the Matchup being only slightly positive for Mewtwo, at best.

If Eternatus is chipped, Mewtwo will be more effective, but even then, invested Etern sets have a 25% chance of surviving even after a round of Spikes/Stealth Rock
252 SpA Mewtwo Psystrike vs. 168 HP / 0 Def Eternatus: 390-458 (84.2 - 98.9%) -- guaranteed 2HKO
252+ SpA Eternatus Dynamax Cannon vs. 0 HP / 4 SpD Mewtwo: 211-250 (59.7 - 70.8%) -- guaranteed 2HKO
+1 252+ SpA Eternatus Meteor Beam vs. 0 HP / 4 SpD Mewtwo: 254-299 (71.9 - 84.7%) -- guaranteed 2HKO

While even Defensive Etern sets with no investment still have a chance at 2HKO'ing Mewtwo
0 SpA Eternatus Dynamax Cannon vs. 0 HP / 4 SpD Mewtwo: 162-192 (45.8 - 54.3%) -- 52.3% chance to 2HKO

If the Eternatus is fully offensive and is running Max Speed, the situation becomes even worse for obvious reasons, which is especially problematic given that Mewtwo's relative lack of power paradoxically forces it to interact (and by extension, potentially sustain damage) more due to its main utility being to weaken Teams for the threats that are actually good, making this matchup more favorable for Eternatus in actual games than the calcs alone represent.

I would also like to take a moment to talk about the myth of Mewtwo's "coverage": Yes, Mewtwo has a large number of moves, quantitatively, but a large number of those moves are mostly fluff (Realistically, Mewtwo is never going to use Brick Break/Psycho Cut/Guard Swap), and even many of its ostensibly "good" Moves (Agility, Chilling Water, Icy Wind) are terrible on it, specifically, since it lacks the bulk (and in Agility's case, a number of things) to make them work. Yes, Mewtwo has BoltBeam/Flamethrower coverage, but even Rayquaza possesses these exact same coverage options, in addition to an actually decent Typing and better Setup Moves in the form of Swords Dance (on account of ESpeed), and Dragon Dance. In retrospect, having decent coverage was never really a property of Mewtwo so much as a quality of many Legendaries. Mewtwo's role used to be having the standard suite of viable coverage Moves while also being fast, but in a post Gen 8 Franchise, I believe that the main reason that Mewtwo became so heavily associated with coverage stemmed mostly from the vestigial acknowledgment of its time in the earliest Generations when this was actually the case, as well as the fact that Mewtwo's unviable STAB almost necessarily forces one to look outward, which accentuated what would have been an otherwise unremarkable quality of its.

Especially in the "modern" Generations: What is far more important than Type Coverage, is Situation Coverage. In Gen 8, Sub/Seed accomplished far more for Calyrex-Shadow than any of Mewtwo's coverage moves have benefitted it in any Generation, since this was all that Caly realistically needed to brute-force the few Dark-Types that were capable of standing up to it (Snarl, notwithstanding). In this Gen, Lunala also has better "Coverage" than Mewtwo, since Moongeist Beam/Meteor Beam/Moonblast on a Ghost-Type with Shadow Shield is all that it realistically needs to terrorize the Tier. Zacian-Crowned and Koraidon have Substitute/Dual Wingbeat, respectively, to beat Ribombee; Glimmora has Mud Shot for Speed Control, and Dazzling Gleam/Power Gem to land cheap-shots on Koraidon/Ho-Oh, respectively. Ribombee can set Tailwind/Force Paralysis to frustrate threats that could otherwise deal with Hazards in general, but aren't teched to stop it, specifically. Flutter Mane has Taunt to ensure you can't set up Statuses/Hazards to position around it if they don't want you to, etc. Since Mewtwo doesn't actually have a decent Foundation to work off of, however (poor Typing, outdated stats, and no Ability), the concept of Situation Coverage cannot even apply to it to begin with. Mewtwo's manifold auxiliary moves only barely make it functional; For the best Pokemon, what moves they do have make them uncounterable.

Final Calcs
Without a Life Orb
252 SpA Mewtwo Psystrike vs. 168 HP / 0 Def Eternatus: 390-458 (84.2 - 98.9%) -- guaranteed 2HKO
252 SpA Mewtwo Psystrike vs. 0 HP / 4 Def Koraidon: 330-390 (96.7 - 114.3%) -- 81.3% chance to OHKO
Psystrike doesn't even have a guaranteed OHKO against a nigh-uninvested Koraidon. There have been games where even a disadvantaged Korai ended up surviving and K.O.'ing the Mewtwo as a result
252 SpA Mewtwo Fire Blast vs. 0 HP / 4 SpD Zacian-Crowned: 240-284 (73.8 - 87.3%) -- guaranteed 2HKO
An example of Mewtwo's farcical "coverage" not being as effective in practice. Compare this to Kyogre, who doesn't need the same degree of coverage due to possessing a powerful STAB that is boosted by Rain (252 SpA Kyogre Origin Pulse vs. 0 HP / 4 SpD Zacian-Crowned in Rain: 267-315 (82.1 - 96.9%) -- guaranteed 2HKO)

With a Life Orb
252 SpA Life Orb Mewtwo Psystrike vs. 0 HP / 4 Def Kyogre: 263-309 (77.1 - 90.6%) -- guaranteed 2HKO
While 90% may seem good in a vacuum, that is only applicable for the highest roll, and any additional bulk on Kyogre's part will degrade the calcs even further. This also means that Mewtwo auto-loses against a healthy Kyogre as SpA-Neutral Origin Pulse already borders on an OHKO even before taking the LOrb Chip into account (252 SpA Kyogre Origin Pulse vs. 0 HP / 4 SpD Mewtwo in Rain: 325-384 (92 - 108.7%) -- 50% chance to OHKO)
252 SpA Life Orb Mewtwo Power Gem vs. 248 HP / 8 SpD Ho-Oh: 354-421 (85.3 - 101.4%) -- 12.5% chance to OHKO
Mewtwo should realistically never run Power Gem, but even if it did...
252 SpA Life Orb Mewtwo Focus Blast vs. 200 HP / 0 SpD Arceus: 330-390 (76.5 - 90.4%) -- guaranteed 2HKO
If Mewtwo predicts a Swords Dance, it can try using Focus Blast to wear it down before switching into a Ghost, but otherwise Mewtwo loses the 1v1, and doesn't accomplish anything that couldn't be performed better by Zacian/Necrozma + the Free Slot opened up by not running Mewtwo
252 SpA Life Orb Mewtwo Fire Blast vs. 0 HP / 4 SpD Zacian-Crowned: 312-369 (96 - 113.5%) -- 75% chance to OHKO
With a Life Orb, Mewtwo finally manages to hit harder than even Modest Kyogre, however you also have a very real chance of missing, and are in direct line-of-fire for Zacian's Blade, which Kyogre notably resists. Mewtwo needs a Life Orb and Webs to have a chance to do what Kyogre also has a chance to accomplish with the relatively more lenient Scarf + Modest (the latter of which is not even needed if it is healthy enough to click Spout)
252 SpA Life Orb Mewtwo Psystrike vs. 240 HP / 252+ Def Arceus-Water: 153-181 (34.6 - 41%) -- guaranteed 3HKO
I don't think this one needs any further explanation.

None of this is to say that Mewtwo is an unviable Pokemon; If anything, this may be the first Tier where Mewtwo's viability has actually appreciated (Base Mewtwo was a non-factor in Gen 7, and severely outclassed in Gen 8), but many of the people talking about Mewtwo's viability are theorymonning about its potential, but aren't actually using it. Currently, Mewtwo's usage among high Ladder Players sits in the single-digits (Just under 4%), which is lower than many Pokemon that are--at least ostensibly, ranked lower than it (such as Glimm, Dirge, Corviknight, Hatterene, Pao, Groudon, etc.). If anyone can provide tangible examples of Mewtwo both being in a High-Ladder or Tour scenario, and actually accomplishing something that would justify its place in said game(s), I would appreciate it. Someone from a Page back brought to my knowledge a Mewtwo that was used in the Finals of a Tour, but within the actual match, it largely just flailed around aimlessly as it got cycle-stalled to death, while Lunala was able to deal with the problem far more efficiently. Here's the Link to the Tour match if anyone is interested.

If you genuinely like Mewtwo as a Pokemon, there is nothing stopping you from using it, however, when comparing it to the current (as of Typing) line-up of (:Arceus-Ghost: :Giratina-Origin: :Kyurem-Black: :Ribombee: :Ting-Lu:), I do not want hopeful players to get the wrong idea of what Mewtwo is actually capable of. All of these Pokemon either have incredible Typing(s), niches, or both, while High-Level Players notably don't seem to believe the same applies for Mewtwo in practice, as Tina is currently sitting in the Top 10 on one of the High-Ladder Usage Stats for last month, while Mewtwo doesn't even cut the Top 30. On a somewhat tangential note, I could see :Giratina-Origin: potentially rising to A-. On the surface, Power Creep makes it look like a Support Pokemon masquerading as a Legendary, but it is actually a Wolf in Sheep's Clothing: It is bulkier than god (literally), and just as powerful, while also having a good Typing which forces troublesome 50/50s for anything attempting to deal with it. Furthermore, Lure sets have been trending on the Ladder recently, which allows it to push its offensive stats to their limit to punish and destabilize Teams that forgot what made it an Uber in the first place. It is just as annoying to deal with as any other Support Pokemon, but can absolutely not be treated the same way as them, as it is far more dangerous. I don't think Mewtwo quite manages to match that level of prominence, or that of any of the other B+ Tiers, for that matter.
 
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:mewtwo: B+ -> B

Mewtwo is able to yield decent results when it is paired with Webs and a Life Orb, however, these requirements are rather strict even for a B-Rank Pokemon. Without Webs, Mewtwo quickly becomes overwhelmed by the Speed-Crept Meta, and without Boots, it can often find itself struggling to deal enough damage to actually make the progress it wants in the Tier. Ho-Oh in particular can be a troublesome matchup for non LOrb Mewtwo, as it will almost never have the power to break through it without Nasty Plot--which it often cannot afford to run, or Power Gem, which it definitely cannot run. Furthermore, despite the ubiquity of Eternatus seeming to be prospective for Mewtwo in a vacuum, its inability to actually OHKO Etern under most circumstances results in the Matchup being only slightly positive for Mewtwo, at best.

If Eternatus is chipped, Mewtwo will be more effective, but even then, invested Etern sets have a 25% chance of surviving even after a round of Spikes/Stealth Rock
252 SpA Mewtwo Psystrike vs. 168 HP / 0 Def Eternatus: 390-458 (84.2 - 98.9%) -- guaranteed 2HKO
252+ SpA Eternatus Dynamax Cannon vs. 0 HP / 4 SpD Mewtwo: 211-250 (59.7 - 70.8%) -- guaranteed 2HKO
+1 252+ SpA Eternatus Meteor Beam vs. 0 HP / 4 SpD Mewtwo: 254-299 (71.9 - 84.7%) -- guaranteed 2HKO

While even Defensive Etern sets with no investment still have a chance at 2HKO'ing Mewtwo
0 SpA Eternatus Dynamax Cannon vs. 0 HP / 4 SpD Mewtwo: 162-192 (45.8 - 54.3%) -- 52.3% chance to 2HKO

If the Eternatus is fully offensive and is running Max Speed, the situation becomes even worse for obvious reasons, which is especially problematic given that Mewtwo's relative lack of power paradoxically forces it to interact (and by extension, potentially sustain damage) more due to its main utility being to weaken Teams for the threats that are actually good, making this matchup more favorable for Eternatus in actual games than the calcs alone represent.

I would also like to take a moment to talk about the myth of Mewtwo's "coverage": Yes, Mewtwo has a large number of moves, quantitatively, but a large number of those moves are mostly fluff (Realistically, Mewtwo is never going to use Brick Break/Psycho Cut/Guard Swap), and even many of its ostensibly "good" Moves (Agility, Chilling Water, Icy Wind) are terrible on it, specifically, since it lacks the bulk (and in Agility's case, a number of things) to make them work. Yes, Mewtwo has BoltBeam/Flamethrower coverage, but even Rayquaza possesses these exact same coverage options, in addition to an actually decent Typing and better Setup Moves in the form of Swords Dance (on account of ESpeed), and Dragon Dance. In retrospect, having decent coverage was never really a property of Mewtwo so much as a quality of many Legendaries. Mewtwo's role used to be having the standard suite of viable coverage Moves while also being fast, but in a post Gen 8 Franchise, I believe that the main reason that Mewtwo became so heavily associated with coverage stemmed mostly from the vestigial acknowledgment of its time in the earliest Generations when this was actually the case, as well as the fact that Mewtwo's unviable STAB almost necessarily forces one to look outward, which accentuated what would have been an otherwise unremarkable quality of its.

Especially in the "modern" Generations: What is far more important than Type Coverage, is Situation Coverage. In Gen 8, Sub/Seed accomplished far more for Calyrex-Shadow than any of Mewtwo's coverage moves have benefitted it in any Generation, since this was all that Caly realistically needed to brute-force the few Dark-Types that were capable of standing up to it (Snarl, notwithstanding). In this Gen, Lunala also has better "Coverage" than Mewtwo, since Moongeist Beam/Meteor Beam/Moonblast on a Ghost-Type with Shadow Shield is all that it realistically needs to terrorize the Tier. Zacian-Crowned and Koraidon have Substitute/Dual Wingbeat, respectively, to beat Ribombee; Glimmora has Mud Shot for Speed Control, and Dazzling Gleam/Power Gem to land cheap-shots on Koraidon/Ho-Oh, respectively. Ribombee can set Tailwind/Force Paralysis to frustrate threats that could otherwise deal with Hazards in general, but aren't teched to stop it, specifically. Flutter Mane has Taunt to ensure you can't set up Statuses/Hazards to position around it if they don't want you to, etc. Since Mewtwo doesn't actually have a decent Foundation to work off of, however (poor Typing, outdated stats, and no Ability), the concept of Situation Coverage cannot even apply to it to begin with. Mewtwo's manifold auxiliary moves only barely make it functional; For the best Pokemon, what moves they do have make them uncounterable.

Final Calcs
Without a Life Orb
252 SpA Mewtwo Psystrike vs. 168 HP / 0 Def Eternatus: 390-458 (84.2 - 98.9%) -- guaranteed 2HKO
252 SpA Mewtwo Psystrike vs. 0 HP / 4 Def Koraidon: 330-390 (96.7 - 114.3%) -- 81.3% chance to OHKO
Psystrike doesn't even have a guaranteed OHKO against a nigh-uninvested Koraidon. There have been games where even a disadvantaged Korai ended up surviving and K.O.'ing the Mewtwo as a result
252 SpA Mewtwo Fire Blast vs. 0 HP / 4 SpD Zacian-Crowned: 240-284 (73.8 - 87.3%) -- guaranteed 2HKO
An example of Mewtwo's farcical "coverage" not being as effective in practice. Compare this to Kyogre, who doesn't need the same degree of coverage due to possessing a powerful STAB that is boosted by Rain (252 SpA Kyogre Origin Pulse vs. 0 HP / 4 SpD Zacian-Crowned in Rain: 267-315 (82.1 - 96.9%) -- guaranteed 2HKO)

With a Life Orb
252 SpA Life Orb Mewtwo Psystrike vs. 0 HP / 4 Def Kyogre: 263-309 (77.1 - 90.6%) -- guaranteed 2HKO
While 90% may seem good in a vacuum, that is only applicable for the highest roll, and any additional bulk on Kyogre's part will degrade the calcs even further. This also means that Mewtwo auto-loses against a healthy Kyogre as SpA-Neutral Origin Pulse already borders on an OHKO even before taking the LOrb Chip into account (252 SpA Kyogre Origin Pulse vs. 0 HP / 4 SpD Mewtwo in Rain: 325-384 (92 - 108.7%) -- 50% chance to OHKO)
252 SpA Life Orb Mewtwo Power Gem vs. 248 HP / 8 SpD Ho-Oh: 354-421 (85.3 - 101.4%) -- 12.5% chance to OHKO
Mewtwo should realistically never run Power Gem, but even if it did...
252 SpA Life Orb Mewtwo Focus Blast vs. 200 HP / 0 SpD Arceus: 330-390 (76.5 - 90.4%) -- guaranteed 2HKO
If Mewtwo predicts a Swords Dance, it can try using Focus Blast to wear it down before switching into a Ghost, but otherwise Mewtwo loses the 1v1, and doesn't accomplish anything that couldn't be performed better by Zacian/Necrozma + the Free Slot opened up by not running Mewtwo
252 SpA Life Orb Mewtwo Fire Blast vs. 0 HP / 4 SpD Zacian-Crowned: 312-369 (96 - 113.5%) -- 75% chance to OHKO
With a Life Orb, Mewtwo finally manages to hit harder than even Modest Kyogre, however you also have a very real chance of missing, and are in direct line-of-fire for Zacian's Blade, which Kyogre notably resists. Mewtwo needs a Life Orb and Webs to have a chance to do what Kyogre also has a chance to accomplish with the relatively more lenient Scarf + Modest (the latter of which is not even needed if it is healthy enough to click Spout)
252 SpA Life Orb Mewtwo Psystrike vs. 240 HP / 252+ Def Arceus-Water: 153-181 (34.6 - 41%) -- guaranteed 3HKO
I don't think this one needs any further explanation.

None of this is to say that Mewtwo is an unviable Pokemon; If anything, this may be the first Tier where Mewtwo's viability has actually appreciated (Base Mewtwo was a non-factor in Gen 7, and severely outclassed in Gen 8), but many of the people talking about Mewtwo's viability are theorymonning about its potential, but aren't actually using it. Currently, Mewtwo's usage among high Ladder Players sits in the single-digits (Just under 4%), which is lower than many Pokemon that are--at least ostensibly, ranked lower than it (such as Glimm, Dirge, Corviknight, Hatterene, Pao, Groudon, etc.). If anyone can provide tangible examples of Mewtwo both being in a High-Ladder or Tour scenario, and actually accomplishing something that would justify its place in said game(s), I would appreciate it. Someone from a Page back brought to my knowledge a Mewtwo that was used in the Finals of a Tour, but within the actual match, it largely just flailed around aimlessly as it got cycle-stalled to death, while Lunala was able to deal with the problem far more efficiently. Here's the Link to the Tour match if anyone is interested.

If you genuinely like Mewtwo as a Pokemon, there is nothing stopping you from using it, however, when comparing it to the current (as of Typing) line-up of (:Arceus-Ghost: :Giratina-Origin: :Kyurem-Black: :Ribombee: :Ting-Lu:), I do not want hopeful players to get the wrong idea of what Mewtwo is actually capable of. All of these Pokemon either have incredible Typing(s), niches, or both, while High-Level Players notably don't seem to believe the same applies for Mewtwo in practice, as Tina is currently sitting in the Top 10 on one of the High-Ladder Usage Stats for last month, while Mewtwo doesn't even cut the Top 30. On a somewhat tangential note, I could see :Giratina-Origin: potentially rising to A-. On the surface, Power Creep makes it look like a Support Pokemon masquerading as a Legendary, but it is actually a Wolf in Sheep's Clothing: It is bulkier than god (literally), and just as powerful, while also having a good Typing which forces troublesome 50/50s for anything attempting to deal with it. Furthermore, Lure sets have been trending on the Ladder recently, which allows it to push its offensive stats to their limit to punish and destabilize Teams that forgot what made it an Uber in the first place. It is just as annoying to deal with as any other Support Pokemon, but can absolutely not be treated the same way as them, as it is far more dangerous. I don't think Mewtwo quite manages to match that level of prominence, or that of any of the other B+ Tiers, for that matter.
Adding to your point, Mewtwo gets hit hard by Gambit and Pao's sucker punches and the plenty of Knock Offs found in the tier. The only thing that keeps it above B- or C is it's high speed and special attack.

With your point about Giratina, I would go out on a limb and put him on mid A tier. In such a web-heavy meta, Giratina, Rayquaza, and anything else that is naturally immune to webs should seriously be ranked higher on VR. Giratina specifically, being the only good hazards remover, makes it a crucial team member for Scarf Koraidon and especially Zacian-Crowned
 
Erm… plenty of Knock Offs? There are only two mons in the VR that have access to and commonly use Knock Off, Gliscor and Necrozma-DM which are both hardly seen every game.

It’s fine saying Giratina-O has Defog but in my experience it’s tough finding the opportunities to actually use it into a hyper offense team, particularly without using tera. I could see a rise to A- because it’s a good enabler of stuff like non-boots ogre etc. but A is too high.

I think NDM and Gambit should definitely be swapping places on this VR, with Gambit in A and NDM in A-. Gambit is so so scary in the endgame, can fit on HO/BO and never feels useless really while I just don’t find myself using NDM much at all, it doesn’t really hard answer much, never really threatens to sweep without significant support or misplays so I’m not too sold on it having a significant niche, certainly to warrant being in A.
 
I think NDM and Gambit should definitely be swapping places on this VR, with Gambit in A and NDM in A-. Gambit is so so scary in the endgame, can fit on HO/BO and never feels useless really while I just don’t find myself using NDM much at all, it doesn’t really hard answer much, never really threatens to sweep without significant support or misplays so I’m not too sold on it having a significant niche, certainly to warrant being in A.
Gambit definitely should move up to A, it always feels very dangerous and fits on a ton of teams. Certainly better than Gliscor or the horse.

Disagree with NDM moving down, though. Ladder still hasn't realized the Weakness Policy/Trick Room set is terrible (it's the most used item on it for some reason), so people forget just how much variety it has. It's one of the only two actual knock users in the tier, and the only one that can boost (plus isn't hard locked to stall/balance). That's not even going into the standard DDance sets, the demon sets, or its ability to set rocks (less valuable now than it was in the past, but still a useful option).

It feels like a lot of people are purely evaluating this 'mon based on its ability to fish offense. While it has gotten worse at that, it still has way more options than any A- mon, and simply fits on way too many teams. It's too limited by its speed and the current meta trends to rank any higher than low A, but you still gotta respect it.
 
here's my noms:
Drops:
:Arceus-Ground: :Eternatus: -> A they dont fit on as many teams or do as much per game as ogre, hooh, zac c, fairy
:Zacian-Crowned: -> A+ Webs ho is not as dominant now, his best team. and you dont use it on every team as much now cuz no mira

Rises:
:Ting-Lu: -> A- good in every mu except stall. excels vs ho
:ditto: -> A- anything that makes korai not your scarfer is OP
:Glimmora:/ :deoxys-speed: -> B+ best ho style along ribom; both B+
:hatterene: :terapagos: -> B very good vs HOs, both often give an emergency out vs korai or something. good vs tings too
 
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Ok, reviving this month dead thread with a nom of my own: :SV/arceus-ground:

:arceus-ground:

As much as dragon dance and calm mind sets are incredibly potent offensively, with dragon dance capable of running away with games on moments notice with the right predictions and / or Tera types, one of the reasons you use it is as a semi check to the then unbanned miraidon. now that ground types are not for miraidon anymore, groundceus should drop off one tier, since the rise of landorus not only serves as a check to dragon dance sets lacking recover but also as competition as a ground type in general. and hey, other sweepers can run away with games too, and it also faces competition on HO slots with the rise of IDCM Arceus formes like arc fairy who can provide the utility of checking koraidon... I am typing all of this at 12:31 on the dot as of writing this sentence. and I am too lazy to list out everything I wanna say.

Oh yeah edit: A+ -> A
 
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For my Noms, I'm gonna say it again.
Rayquaza should be B+; I find it much more consistent as a DD sweeper than the already B+ Kuyrem Black. The meta is still dominated by sticky web teams hyper offence; Rayquaza both appreciates these teams as they have Zacian C, an invaluable partner that perfectly covers Ray's weaknesses, and having a good matchup against said teams as it is immune to sticky webs. Along with that, Rayquaza at least resists Koraidon's Fighting and Fire moves, something that Kuyrem Black suffers with. Not saying Kuryem B is bad; don't get me wrong, the sheer damage that thing generates is insane, but I find Rayquaza a bit more consistent, and if KB gets B+, so should Rayquaza. Also, as a side note, the swords dance set is also an alternative to teams that want strong priority without giving up their Arceus to fulfill that role.

(Edit: Minor spelling)

Ok, reviving this month dead thread with a nom of my own: :SV/arceus-ground:

:arceus-ground:

As much as dragon dance and calm mind sets are incredibly potent offensively, with dragon dance capable of running away with games on moments notice with the right predictions and / or Tera types, one of the reasons you use it is as a semi check to the then unbanned miraidon. now that ground types are not for miraidon anymore, groundceus should drop off one tier, since the rise of landorus not only serves as a check to dragon dance sets lacking recover but also as competition as a ground type in general. and hey, other sweepers can run away with games too, and it also faces competition on HO slots with the rise of IDCM Arceus formes like arc fairy who can provide the utility of checking koraidon... I am typing all of this at 12:31 on the dot as of writing this sentence. and I am too lazy to list out everything I wanna say.

Oh yeah edit: A+ -> A
I think that Arc Ground’s main flaw is the sheer amount of viable ground types in the teir. Landorus, Gliscore, and Groudon are always competing with it.
 
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I know this is random but I think H-Samurott should be put on the radar at I'm in top 500 with it try it it's pretty good
Currently top 500 using talonflame :3c just thought I’d add on

nomination:
:skeledirge: B -> B-
With Zacian being less dominant in the general metagame, Skeledirge still matches up well into both Zacian and Koraidon, but it’s overall value has declined, Since teams are now less likely to run both together, this making it harder for Skeledirge to capitalize on those favorable matchups. Additionally, metagame shifts have made Kyogre much stronger, bringing rise to several Pokémon that Skeledirge struggles against.
 
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New VR update! Slate is here, as always lmk on discord if anything is wrong in the averages and feel free to ask any questions about the changes / propose shifts here.

Rises:
Ho-Oh :ho-oh:: A+ (1) --> S (2)
Lunala :lunala:: A- (1) --> A (3)
Kingambit :kingambit:: A- (4) --> A (4)
Ribombee :ribombee:: B+ --> A- (5)
Glimmora :glimmora:: B --> B+
Deoxys-Speed :deoxys-speed:: B --> B+
Ditto :ditto:: C+ --> B+
Hatterene :hatterene:: C --> B+
Arceus-Electric :arceus-electric:: B- --> B
Arceus-Flying :arceus-flying:: C+ --> B-
Terapagos :terapagos:: D --> B-
Zekrom :zekrom:: C --> C+
Arceus-Poison :arceus-poison:: C --> C+
Tyranitar :tyranitar:: C --> C+
Garganacl :garganacl:: C --> C+
Gouging Fire :gouging-fire:: D --> C+
Arceus-Steel :arceus-steel:: D --> C-
Regieleki :regieleki:: D --> C-
Great Tusk :great-tusk:: UR --> C-
Walking Wake :walking-wake:: UR --> C-
Excadrill :excadrill:: UR --> C-

Drops:

Zacian-Crowned :zacian-crowned:: S (2) --> A+ (1)
Necrozma-Dusk-Mane :necrozma-dusk-mane:: A (1) --> A- (1)
Arceus-Wate :arceus-water:: A (4) --> A- (2)
Mewtwo :mewtwo:: B+ --> B
Skeledirge :skeledirge:: B --> B-
Arceus-Dark :arceus-dark:: C+ --> C
Necrozma-Dawn-Wings :necrozma-dawn-wings:: C+ --> C
Orthworm :orthworm:: C --> C-
Dachsbun :dachsbun:: C- --> UR
 
Hey I noticed that Volcarona isn't on the VR despite it being Ubers. Would it be D rank?

(Roaring Moon just got banned too)
I think the general issue is that is provides so little in all common matchups that its irrelevant to the meta sadly ( wouldn't be the worst if it sat one meta out though)
 
New VR update! Slate is here, as always lmk on discord if anything is wrong in the averages and feel free to ask any questions about the changes / propose shifts here.

Rises:
Ho-Oh :ho-oh:: A+ (1) --> S (2)
Lunala :lunala:: A- (1) --> A (3)
Kingambit :kingambit:: A- (4) --> A (4)
Ribombee :ribombee:: B+ --> A- (5)
Glimmora :glimmora:: B --> B+
Deoxys-Speed :deoxys-speed:: B --> B+
Ditto :ditto:: C+ --> B+
Hatterene :hatterene:: C --> B+
Arceus-Electric :arceus-electric:: B- --> B
Arceus-Flying :arceus-flying:: C+ --> B-
Terapagos :terapagos:: D --> B-
Zekrom :zekrom:: C --> C+
Arceus-Poison :arceus-poison:: C --> C+
Tyranitar :tyranitar:: C --> C+
Garganacl :garganacl:: C --> C+
Gouging Fire :gouging-fire:: D --> C+
Arceus-Steel :arceus-steel:: D --> C-
Regieleki :regieleki:: D --> C-
Great Tusk :great-tusk:: UR --> C-
Walking Wake :walking-wake:: UR --> C-
Excadrill :excadrill:: UR --> C-

Drops:

Zacian-Crowned :zacian-crowned:: S (2) --> A+ (1)
Necrozma-Dusk-Mane :necrozma-dusk-mane:: A (1) --> A- (1)
Arceus-Wate :arceus-water:: A (4) --> A- (2)
Mewtwo :mewtwo:: B+ --> B
Skeledirge :skeledirge:: B --> B-
Arceus-Dark :arceus-dark:: C+ --> C
Necrozma-Dawn-Wings :necrozma-dawn-wings:: C+ --> C
Orthworm :orthworm:: C --> C-
Dachsbun :dachsbun:: C- --> UR
Have not played Ubers in a couple months, can anyone explain why Zacian dropped to A+?
I understand the NDM and Waterceus drops, personally I feel like the former hasn't been as good for a while now anyway, but doesn't their decreased viability benefit Zacian further, since those are its main (defensive) checks?
 
its main (defensive) checks
You half answered it yourself. They're defensive checks and the meta has leaned aggressively towards offense. Zacian is still incredibly threatening but it does struggle into things like IDCM Arcs and Webs, and still finds itself soft checked by Ho-Oh + Arceus of choice on balances. The rise of non-Koraidon Scarfers (Landorus-T, Kyogre, and kinda Ditto) also hurts Zacian since they threaten KOs on it with their most common lock ins (whereas Korai doesn't always wanna Flare Blitz). None of these individually would be enough but collectively they do cause Zacian to fall slightly behind Koraidon as an S rank
 
I agree completely with all the rises and drops, except for one, which I lean more towards not understanding than to disagreeing. Why such a rise for Terapagos, and what set brings out the best of it's capabilities? I've always found Terapagos to be too slow for the more generally Offensive and fast paced Uber tier, Tera Shell is broken and can buy it some time, but not enough imo. Is it just rapid spin, or is there something else I failed to see?
 
I agree completely with all the rises and drops, except for one, which I lean more towards not understanding than to disagreeing. Why such a rise for Terapagos, and what set brings out the best of it's capabilities? I've always found Terapagos to be too slow for the more generally Offensive and fast paced Uber tier, Tera Shell is broken and can buy it some time, but not enough imo. Is it just rapid spin, or is there something else I failed to see?
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Icemaster summed it up best, it’s a great panic button against sweepers with Toxic/Roar and a reliable removal option on HO/BO
 
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