Resource SV Ubers Viability Rankings

Arceus-Dark :arceus-dark:: C+ --> C
smoking-duck-dj-khaled.gif

What does he even DO ? in the current meta? It's thoroughly outclassed by many of the common defensive staples, and it has to compete with some of the best Pokémon in the tier just to even show up on a team. Other Arceus forms are also very capable of running Taunt + Calm Mind sets to far greater success without having to deal with being weak to the top Pokémon. Arceus-Fire and Arceus-Ground also hit Necrozma hard, while offering their own upsides beyond just checking Necrozma (typing, coverage, moveslots, etc.). Arceus fairy water and even ghost are far better in terms of defensive capability.
The only reason I wouldn't personally call this mon completely unviable is that defensive Will-O-Wisp sets can bait in Koraidon or Zacian and burn them on the switch. Long story short: C+ to even further down to C-
 
hot take time lets go

:tinkaton:
Tinkaton: UR > C+
Tinkaton @ Leftovers
Ability: Mold Breaker
Tera Type: Water
EVs: 252 HP / 192 SpD / 64 Spe
Careful Nature
- Stealth Rock
- Encore
- Thunder Wave
- Knock Off

Tinkaton is actually an interesting utility pokemon for balance teams, being able to compress Knock Off + Stealth Rocks for teams while having a pretty serviceable bulk and powerful typing that allows it to score Paralysis against a large portion of the metagame consistently. This competes pretty directly with defensive NDM sets which can also compress those same moves while having reliable healing, but the unique benefits to Tinkaton appear when you start utilizing its Fairy typing and access to encore to help it disrupt CM Arceus-formes and get your team in, rather than being an abusable blob for setup.

A lot of Tink's value comes from how you can weaponize the multitude of utilities it can carry on one set, seeing as its speed stat requires very little investment to outspeed every relevant pokemon short of Deo-S after paralysis. This actually makes it an incredibly solid anti-lead into all of the relevant HO leads, by taking apart the lead and staggering it from making free progress and pivoting in some method of removal support to follow (usually Gira-O) since most HO teams don't want to let something get paralyzed for free.
Deo-S:
https://replay.pokemonshowdown.com/gen9ubers-2336663073-knm96v74do8kqgdwu54m8c3vnipbh2wpw

Glimm:
https://replay.pokemonshowdown.com/gen9ubers-2336391520-l4ri6amolwsw8331bjcbrrcqfqsxon1pw

somehow when writing this I realized i forgot to get a webs replay but it does virtually the same thing on anti-lead here I'll edit one in later

 
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