Resource SV Ubers Sample Teams

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All the other teams are really good and just good at worst, but this team just loses to knock (photon) ndm on preview. Skarm or corv is necessary on stall for ndm otherwise you just lose (no, stallceus is not enough cuz you get knocked easily and owned by hazards). Loses too hard to a common strategy = not good for a sample.
If its only knock and photon, doesnt ttar just wall it? And by only having knock and photon you get hella walled by everything else on all other kinda teams, knock + photon is hella fake.

But yeah this does kinda lose to ndm

If the ndm has the right moves and whatnot
 
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If its only knock and photon, doesnt ttar just wall it? And by only having knock and photon you get hella walled by everything else on all other kinda teams, knock + photon is hella fake.

But yeah this does kinda lose to ndm

If the ndm has the right moves and whatnot
6-0d by knock photon ndm on preview when theres a tera dark ho-oh, a phys def wisp arceus, a curse dondozo, a phys def gliscor and a fucking ttar can we be serious
Guys it's like I said, knock and you lose to hazards. All these guys just get knocked and they die to hazards there's nothing you can do. Knock photon is a valid set I've used it and faced it. Also I put photon in these () cause it's maybe not necessary, even just knock kinda owns you because it's gonna knock everything (no skarm or corv) and then you just lose to hazards. Photon would be for dozo for ignoring unaware for those that don't know.
 
You swap in scor on the knock, they read the switch and DD once on entry, then DD a second time (+1 0 speed NDM outspeeds scor taunt). At this point scor takes ~60 from photon, meaning it loses the 1v1 even with tect. You swap to TTar to roar it out and then it gets knocked.

This is assuming photon which you can actually PP stall, Sunsteel would be worse because it one shots TTar, forcing tera or a swap to dozo/arc to get knocked. Either way you're losing boots on at least one mon, sometimes tera, and any well built team should be able to easily exploit that.

This team does have counterplay, but it's highly prediction reliant and relies on the opponent not knowing how to play against stall - I don't think a properly played NDM should lose to this team. There might be ways a more skilled player could pilot the team to prevent this (e.g. doubling in Gliscor on NDM to prevent the initial DD), but having to make predictions of that nature doesn't feel consistent and certainly shouldn't be an argument for a sample team, which are supposed to be simple to use.
 
https://pokepast.es/fa0f2bcc7a763352 Here is my team, a HO Dual-Screens team mainly foucsing on Loaded Dice Koraidon and DM-Necrozma. While I am quite proud of how this team turned out, I am always looking to improve it! Please let me know what I can do to make it even better.

Currently, the strategy with this team is Glimmora as a suicide lead to set stealth rock then grimm to set screens (plus taunt for disruption). then, M can dragon dance twice to sweep, or koriadon can swords dance then spam scale shot. Iron Bundle is my choice item user, while flutter main benefits from koriadons sun to become a setup sweeper.
 
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