Klawf + DD Zard

With all the cool new mons in the tier, here's a team that isn't built around any of them and is instead built around dragon dance zard, mostly because I thought it would be fun to play around with.

Klawf was originally on here because I wanted to mess around with assault vest before I realized "oh crap I need a rocker" and I just turned it into a rocker. Honestly klawf is still pretty good after the drops, rock resists are kinda few and far between and rock weak mons are plentiful, and resisting flying is a big plus with how few flying resists we have. 84 speed outspeeds articuno and cramorant and you always OHKO cuno outside of snow with stone edge and usually ohko cram. You also aren't really threatened by cryogonal and OHKO it and while swanna scares you you always survive a surf/liquidation from full and ohko it in return, so its pretty good at keeping hazards up against a lot of common removers. Knock is also really good as always.

Even with all the drops zard is STILL a top mon. Dragon dance zard seems pretty rare now, although thats arguably to its benefit since the surprise factor can make it easier to set up on people expecting a more standard offensive zard. Zard in general matches up well against a lot of top mons and can force switches pretty well letting you set up dragon dances, you beat the common hazers, and outspeed common scarfers at +1. Needing to rely on flare blitz for stab sucks but it's a decent wincon.

Swanna is a pretty good offensive pivot with its speed and stab combo that gets stuff like peko in safely. It forces switches pretty well which lets it defog safely. Cuno and cryogonal are really annoying for it but you can flip turn on the switch into klawf against them (or just flip turn while cuno is already in since you're faster).

Scarf peko is pretty fun and can potentially clean up games with tera dark + aura wheel. The bulk is downright atrocious so its usually coming in after something dies or off a swanna flip turn, but when its in its pretty scary, aura wheel is a cracked move and knock off is nice for forcing progress. Rapid spin lets you sometimes capitalize on a switch with hazard removal but it can easily be swapped out for like seed bomb or something its not particularly important.

I don't need to explain why weezing is on here why wouldn't weezing be on here. Flamethrower smacks the occasional steel who thinks they can switch into you for free and clear smog stops set up attempts. Mons extremely good what else do I need to say.

Appletun is a great special wall who forms a nice defensive core with weezing. The passive recovery from leech seed and leftovers alone can make it hard to take down while apple acid can actually wear down opposing mons pretty fast. Draco meteor does a surprising amount of damage even with minimal investment and with tera steel you can just sit on some teams.






With all the cool new mons in the tier, here's a team that isn't built around any of them and is instead built around dragon dance zard, mostly because I thought it would be fun to play around with.

Klawf was originally on here because I wanted to mess around with assault vest before I realized "oh crap I need a rocker" and I just turned it into a rocker. Honestly klawf is still pretty good after the drops, rock resists are kinda few and far between and rock weak mons are plentiful, and resisting flying is a big plus with how few flying resists we have. 84 speed outspeeds articuno and cramorant and you always OHKO cuno outside of snow with stone edge and usually ohko cram. You also aren't really threatened by cryogonal and OHKO it and while swanna scares you you always survive a surf/liquidation from full and ohko it in return, so its pretty good at keeping hazards up against a lot of common removers. Knock is also really good as always.

Even with all the drops zard is STILL a top mon. Dragon dance zard seems pretty rare now, although thats arguably to its benefit since the surprise factor can make it easier to set up on people expecting a more standard offensive zard. Zard in general matches up well against a lot of top mons and can force switches pretty well letting you set up dragon dances, you beat the common hazers, and outspeed common scarfers at +1. Needing to rely on flare blitz for stab sucks but it's a decent wincon.

Swanna is a pretty good offensive pivot with its speed and stab combo that gets stuff like peko in safely. It forces switches pretty well which lets it defog safely. Cuno and cryogonal are really annoying for it but you can flip turn on the switch into klawf against them (or just flip turn while cuno is already in since you're faster).

Scarf peko is pretty fun and can potentially clean up games with tera dark + aura wheel. The bulk is downright atrocious so its usually coming in after something dies or off a swanna flip turn, but when its in its pretty scary, aura wheel is a cracked move and knock off is nice for forcing progress. Rapid spin lets you sometimes capitalize on a switch with hazard removal but it can easily be swapped out for like seed bomb or something its not particularly important.

I don't need to explain why weezing is on here why wouldn't weezing be on here. Flamethrower smacks the occasional steel who thinks they can switch into you for free and clear smog stops set up attempts. Mons extremely good what else do I need to say.

Appletun is a great special wall who forms a nice defensive core with weezing. The passive recovery from leech seed and leftovers alone can make it hard to take down while apple acid can actually wear down opposing mons pretty fast. Draco meteor does a surprising amount of damage even with minimal investment and with tera steel you can just sit on some teams.