I love that out of all the Protebero users, Meowscarada can function perfectly fine with just the basic Overgrow.
No?
I love that out of all the Protebero users, Meowscarada can function perfectly fine with just the basic Overgrow.
The need of tera is why it is -s, Tusk and Gholdengo can do what they do without having to tera, they can tera but it is just an option. Basically it is a matter of consistency, Garg has to tera to expliot all its potential but sometimes you need to tera other thing so Garg loses a lot of value.why is garc -s instead of s? I think tera fairy brings it to a s tier mon.
The need of tera is why it is -s, Tusk and Gholdengo can do what they do without having to tera, they can tera but it is just an option. Basically it is a matter of consistency, Garg has to tera to expliot all its potential but sometimes you need to tera other thing so Garg loses a lot of value.
Also, why Gyarados does has a niche actually? I haven't seen one in SV and while building a team is very hard to justify using it compared with all the other options, I believe it should drop.
Plus Overgrow can actually make use of a Tera besides Grass (and especially with grass) whereas you'd only tera Protean Meow outta desperation from what I've seen.It definitely can - its best moves are Knock Off (which doesn't require Protean to hit at full power), and Flower Trick (which is actively helped by Overgrow!). Leaf Storm is also an option on Sash sets - and, if you're running one of those, Overgrow is suddenly a very attractive option to get max power out of the extra turn Sash is giving you.
Doubly so if you're trying to keep STAB on Flower Trick while using Spikes.
I am quite the foolIt's already C Rank.
The VR thread is not the place for questions like these, use the SQSA (or even metagame discussion) thread in the future.I am trying to use walking wake for first time, does anyone know any sets to reccomend me?
its movepool seems very poor.
My opinion on the new mons and where they should be at
A+ / S-
B / B-
A-
also put treads in C because of how overrated it is
I do agree on treads falling, but C is way too much. Demoting it to B tier is reasonable enough imoMy opinion on the new mons and where they should be at
A+ / S-
B / B-
A-
also put treads in C because of how overrated it is
I do agree on treads falling, but C is way too much. Demoting it to B tier is reasonable enough imo
In Response To This;I Think that we should address the elephant, or may I say the Velociraptor, in the room:
UR-->A+
Now it is obviously early to assess how good this Pokémon will end up to be in gen 9 OU as it was released just a couple days ago, nonetheless I think that in this case it is particularly easy as, even if you can run a lot and I mean A LOT of different sets, Those pretty much always boil down to the same thing: Massive Water/Draconic damage + fire coverage coupled with respectable speed.
That’s essentially what you are going to do with WW and with tens of games on high ladder I think I can already give an estimation of how good this mon is going to be in gen 9 OU although without very high precision. It could end up lower or even banned given some time, nobody can 100% predict the future and it really depends on how the meta will evolve. With that being said let’s address:
The Ban Hypothesis
To me the ban argument, as of today, is simply out of question: Water/Dragon with 125 special attack and signature water move that benefits from sun instead of being nerfed is super scary, I can understand that, but with practical experience I’ve come to an understanding that it’s not the end of the world.
For instance we already have 3 mons that I would define without too many issues as walls: Absorb Clodsire,Slowking and Pex. I can already hear the argument “but prothosynthesis + specs + tera dragon Meteor Just nukes them omg ban plz”. Again, I get the reasoning, but those scenarios can be applied to literally everything. I think that scarf Protosynthesis Great Tusk with tera literally has no counters, even the Bulkiest mons cannot switch to it nor the fastest mons revenge kill it. Does it make Great Tusk OUBL? Of course, it doesn’t. Theory is one thing, practice is another. If you really want to go with maximum power Draco (i.e specs + proto sun + tera) you will inevitably make yourself very vulnerable to other things. Already having to run sun is a very important commitment as you limit heavily your team building options while also boosting your opponent Great Tusk and other past mons. There are huge trade-offs running sun and/or tera dragon on Wake and these should not be ignored.
With the most common sets WW will be walled by Clodsire, Slowking, Pex and tera water Garganacl (imo the best tera garga can run because deals well with Gholdengo, the gen 9 BOSS. This tera is also very good to not get 6 oed by rain teams).
These mons were already seeing high usage (Slowking on the lower end but still super usable in OU) therefore one cannot make the argument: you are running absorb clod and tera water garg just for WW, it’s broken. These mons were already legit before WW, now they are just even better than before as they deal very well with what I think will go down as a very solid A+ tier OU Velociraptor.
Again, not saying that ban is out of question forever, as of today I think that this argument is just very hard to justify. We kept chi yu for months and bro got significantly higher power, now this is not an argument but what I’m trying to say is that WW is powerful, but not THAT powerful.
On a final note, I want to say that when home drops I really think that the chances of Wake going to ubers drops significantly as we will have a good set of great special walls, among all Galarian Slowking. Home should be coming in the next couple months, so banning Wake now to me wouldn’t make too much sense. 125 special and 109 speed can be managed even if coupled with great typing and protosynthesis/weather boosts. I think the meta will survive for the following weeks without too many issues.
ps: I also didn't mention the vast amount of pokemons that can revenge kill WW as I focused mostly on the walling part, but 109 speed while good is far from great. There are mons that will outspeed it and do massive damage even under sun such as roaring moon (that benefits from sun), scarf mewoscarada and booster valiant. When it's not under sun there are a lot of pokemons that can outspeed and OKHO like dragapult, band meowscarada, Any iron valiant, Greninja if WW is chipped, Iron Moth etc. In short to me there is just too much couterplay to justify a ban at the moment.
I know these mons are not going to switch to WW, i'm just saying that they can revenge kill it pretty effectively as the speed stat of 109 is good but not great. WW is still very scary, that's why I'm pretty confident that it will be A+ tier, but between the 3/4 walls and the vast amount of mons that outspeed and can KO it (even after rocks and some other forms of chipping) I think it is ok as of today in the meta.In Response To This;
ps: I also didn't mention the vast amount of pokemons that can revenge kill WW as I focused mostly on the walling part, but 109 speed while good is far from great. There are mons that will outspeed it and do massive damage even under sun such as roaring moon (that benefits from sun), scarf mewoscarada and booster valiant. When it's not under sun there are a lot of pokemons that can outspeed and OKHO like dragapult, band meowscarada, Any iron valiant, Greninja if WW is chipped, Iron Moth etc. In short to me there is just too much couterplay to justify a ban at the moment.
Protosynthesis Speed On Timid Walking Wake Gives It 522 Speed, And That Means The Only Thing Outspeeding Unboosted/Unscarfed Is QD Speed Iron Valiant. As Well, You Can Save WW For The Late Game To Take Out Rest Of Their Team Once Valiant, Ninja, Moth, Etc, Are Taken Care Of. Also, Specs 252 EV, 29 IV, Hydro Steam Melts Valiant, Moth, And Such Into A Fine Paste, So They Can't Switch In Without You Either U-Turning Your Similarly fast Scarfer Out, Risking Valiants/Moths (Also Electric Terrain Teams Aren't That Good Right Now) Death, Or Getting Ninja Chunked Heavily.
252 SpA Choice Specs Walking Wake Hydro Steam (120 BP) vs. 0 HP / 0 SpD Iron Valiant in Sun: 430-507 (148.7 - 175.4%) -- guaranteed OHKO
252 SpA Choice Specs Walking Wake Hydro Steam vs. 0 HP / 0 SpD Iron Moth: 350-414 (116.2 - 137.5%) -- guaranteed OHKO
252 SpA Choice Specs Walking Wake Hydro Steam vs. 0 HP / 4 SpD Greninja: 125-147 (43.8 - 51.5%) -- 10.9% chance to 2HKO
And Also:
What Timid Specs Greninja Can Do At Best, Assuming It Doesn't Pull A Suprise Tera Fire Or Dragon
252 SpA Choice Specs Protean Greninja Grass Knot (120 BP) vs. 0 HP / 0 SpD Walking Wake: 292-345 (86.1 - 101.7%) -- 12.5% chance to OHKO
In Which Case:
252 SpA Choice Specs Greninja Dark Pulse vs. 0 HP / 0 SpD Tera Fire Walking Wake: 195-231 (57.5 - 68.1%) -- guaranteed 2HKO
I mean, when your only competition is Iron Treads who is probably C+ tier garbage anyways, I don't think it's much competition at all. Forretress' actual competitor is Glimmora, who can at least pose an offensive threat and has more utility in Mortal Spin. IMO Forretress should just be D tier, since it kills momentum.This feels rude, but, personally, I don't think Forretress is worthy of a C rank.
What Forretress brings to the table is its defensive typing, physical bulk, hazards, Rapid Spin, and Volt Switch. To me, Forrtress is just too passive for OU and frankly not good enough at its job. Forretress does nothing to deter opponents from setting up on it other than maybe Red Card sets. In terms of setting hazards, it is faced with some serious competition from the likes of Glimmora and Garchomp who are both able to reliably set up spikes while also being much more immediately threatening with their 130 attacking stats and are able to give physical attackers pause with their respective abilities. Once Forretress has set up its hazards and pivoted out it can really struggle to provide value if it can't spin, there are many games where its best use is that of ameatmetal shield. Generally speaking, I think Forretress just kills your momentum and doesn't provide anything of note that can't already be fulfilled by another Pokemon.
I think the most directly comparable Pokemon in OU to Forretress right now is Iron Treads. Both are physically bulky Steel types with hazards and yadda yadda yadda. What differentiates the two are Forretress’ access to Spikes and T-Spikes and an ability in Sturdy which guarantees one layer of hazards or one spin and also doesn't require the extra item or team support that Quark Drive does. Iron Treads advantages come from its access to Knock Off and better stats across the board that allow it to actually threaten your opponent. Despite Forretress's sky high defense stat of 140, the actual difference in physical bulk between the two is negligible outside of type matchups.
252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Iron Treads: 100-118 (26 - 30.7%) -- 3.1% chance to 4HKO after Leftovers recovery
252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Forretress: 90-106 (25.4 - 29.9%) -- 0.1% chance to 4HKO after Leftovers recovery
In most games, I believe Iron Treads will provide more value than Forretress, which isn't a great position for Forretress to be in as Iron Treads is itself almost completely overshadowed by Great Tusk. Overall, Forretress's niches are just already being filled in OU by the Iron Treads, Glimmoras, Garchomps, and especially the Great Tusks of the world. I personally cannot find a way to justify placing Forretress on a team right now, but I very well could be missing something or undervaluing something that the Bagworm Pokemon is bringing to the table.
-> A- / A
On paper, this mon should be easy for most teams to handle due to its STABs being resisted by most of the meta. In practice, it can be one of the most annoying Pokemon to face due to its access to busted moves like Spore and Loaded Dice Bullet Seed, which just shreds through resist. Just look at how much offensive Gholdengo takes from the move:
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 0 HP / 0 Def Gholdengo: 140-168 (44.4 - 53.3%) -- approx. 87.9% chance to 2HKO after Stealth Rock
Other resist like Skeledirge are also taking a fair amount of damage from the move. Grass in general is pretty good against many Pokemon like Ting-Lu and Dodonzo, so it'll get a fair few opportunities to fire it off. Spore is also OP AF and a headache for many Pokemon like the aforementioned Dirge or Dragonite to switch into & can make them more exploitable for other teammates like Iron Valiant. The move is a bit of a coin flip though, especially vs slower Pokemon since they could possibly just immediately wake up. Mach Punch is also valuable priority in this meta against some dangerous set-up sweepers like Roaring Moon and Kingambit. All in all, a pretty great mon and one I think should rise.