This is gonna be a weird request!!
So recently I was scrolling through some heat sets (in NBT), & found a rather interesting one!! Expanding Force Iron Valiant. I seriously didn't know Valiant gets that, & it could lead to some potentially nasty play!! The set used Psychic Terrain as a move, but the builder may use Psychic Surge Pokemon instead (idk I'm not sure which direction this team goes)!! Any changes in the below set is fine for me too (except Expanding Force :p)!!
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Psychic
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic Terrain
- Expanding Force
- Moonblast
- Close Combat
This was the set, created by Heatranator (won the Week 12 Next Best Thing)!!
So here goes my request:
A Team using Expanding Force Iron Valiant
Thanks in advanced :D
https://pokepast.es/5b8c37db9c8080b1
While this may be the most unviable Iron Valiant set I've ever used, I still did my best to get it to work with this offense team.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Expanding Force
- Close Combat
- Knock Off
- Psychic Terrain
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
- Fiery Dance
- Sludge Wave
- Tera Blast
- Substitute
Pretty standard Iron Moth. I included it as its next partner since Rillaboom destroys Psychic Terrain Iron Valiant, so I thought it would be nice to have a 4x resistant fast sweeper to put on pressure and punish Grassy Glide. I attempted to use 4-Attack Iron Moth since it didn't need to worry about priority thanks to Psychic Terrain, but in testing, Psychic Terrain was not clicked enough to argue that point, and Substitute felt more valuable. For that same reason, I did not include Psychic on this Iron Moth set, but you could try it over Tera Blast or Substitute. This current set tends to offer the most value, so I would stick with it.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Iron Head
- Swords Dance
You may be surprised to find Kingambit here, but I really liked its role on the team. Only in one game of testing did Psychic Terrain mess me up and prevent me from using Sucker Punch in an end game, but otherwise Psychic Terrain has not been problematic for Kingambit. Bulky Kingambit is nice to tank hits for the team, and Kingambit as a whole can help against tanky Pokemon that take on the previous two Pokemon. Tera Fairy is really nice to have defensively, though I felt Iron Head was better on the set than Tera Blast so the set isn't too one-dimensional pre-tera.
Dragapult @ Focus Sash
Ability: Infiltrator
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dragon Darts
- Hex
- Thunder Wave
- Will-O-Wisp
Dual status Dragapult has put in major work for the team. Being able to slow down some teams with Thunder Wave and reduce damage or rack up chip on other teams with Will-O-Wisp has been quite nice, and Focus Sash ensures Dragapult can either spread more status or do big damage with Hex before getting knocked out. For opposing HO, Focus Sash is a great way to make sure you always have a back-up check for a threat that gets out of hand. Max Special Attack allows Hex to do a lot of damage, and Dragon Darts performed better in testing than Draco Meteor did, even though there isn't Attack investment.
Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ivy Cudgel
- Play Rough
- Swords Dance
- Encore
Ogerpon provides the team disruption with Encore, the ability to handle Fire-types, a Water immunity, and a breaker who benefits from dual status Dragapult as it can outspeed fast threats when paralyzed or set up on physical attackers when burned. Play Rough offered the team the best coverage in testing; since Iron Valiant does not have Moonblast and Dragapult's Dragon Darts cannot always KO Dragon-types, Play Rough enables Ogerpon to help out against those strong Dragons. I tested with Power Whip and Knock Off as well, but neither felt quite as good for coverage.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Earth Power
- U-turn
- Taunt
- Stealth Rock
Last on the team is Landorus. Lando offers the teams Intimidate, Stealth Rock, a little extra bulk, Ground and Electric immunities, and chip with Rocky Helmet. Tera Water ensures sun and rain aren't too overpowering, as between Landorus, Water Absorb Ogerpon, Focus Sash Dragapult, and Sucker Punch Kingambit, you have some answers.
I hope you enjoy the team!
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