Resource SV OU Simple Questions, Simple Answers Thread

I have a question, if anyone could help me: moves that force switches (roar, whirlwind, dragon tail, etc) are generally preferrable on faster or slower pokemon?
 
I have a question, if anyone could help me: moves that force switches (roar, whirlwind, dragon tail, etc) are generally preferrable on faster or slower pokemon?
Since the moves tend to have negative priority, speed wouldn't really factor in. The major thing you see them on are defensive Pokemon that can handle Boosted opponents and have good longevity, since Phazing's (as the moves are nicknamed) most common usage is to force an opponent to switch out and disrupt set-up strategies such as SD or NP boosting stats to sweep teams.
 
Could it be balanced, maybe. Dark, Fire, Ghost, and Ground are a terrible combination of weaknesses, with seven of the top ten mons on the VR packing SE stab, and an eighth (Kyurem) consistently running Earth Power to offset both its STABs being resisted. Both of Solgaleo's own STAB types are lousy offensively, notably thudding into Kingambit, though Sunsteel Strike and Psychic Fangs are individually good moves. Lastly, 97 Speed isn't slow, but plenty of things can outspeed and deal hefty damage back.

On the flip side, 137/107/89 bulk is outstanding, with this calc being a great example:

252+ Atk Black Glasses Supreme Overlord 1 ally fainted Kingambit Kowtow Cleave vs. 248 HP / 8 Def Solgaleo: 390-458 (81.7 - 96%) -- guaranteed 2HKO after Leftovers recovery

Solgaleo has 137 Atk and excellent coverage: Close Combat, Earthquake, Flare Blitz, Knock Off, and Stone Edge give an excellent set of options. Full Metal Body blocks Intimidate stat drops, which goes a long way toward making up for the lack of a physical boosting move. 113 SpA is more than usable for catching physically bulky answers, as well; uninvested Thunderbolt is a 3HKO on physically defensive Dondozo, for example, and Solgaleo knows Solar Beam if you wanted to try it on a sun team.

That's not even touching on a very solid support move pool, in case you want to play obnoxious supporter instead of wallbreaker. Gen 9 has seen enough crazy things that I wouldn't reject the possibility that it would settle in as a top-their threat rather than a broken one, but also would need some amazing odds to bet in its favor.
 
Lowkey could Solgaleo be balanced?
no.
fantastic bst and decent distribution
good enough coverage to cook half of the top mons
great access to setup with calm mind, agility, cosmic power, idef
reliable healing in morning sun
probably best used as a bulky support set with knock, sunsteel, morning sun, and teleport
137 base attack is not a joke
its still a good tera user too, with options like tera fight/tera ground/tera fire to eliminate gambit
also a cool set you can use by taking inspiration from uubers is a trick room teleport setter to safely get in monsters like gambit and ursa
 
no.
fantastic bst and decent distribution
good enough coverage to cook half of the top mons
great access to setup with calm mind, agility, cosmic power, idef
reliable healing in morning sun
probably best used as a bulky support set with knock, sunsteel, morning sun, and teleport
137 base attack is not a joke
its still a good tera user too, with options like tera fight/tera ground/tera fire to eliminate gambit
also a cool set you can use by taking inspiration from uubers is a trick room teleport setter to safely get in monsters like gambit and ursa
okay what about lugia ?
 
okay what about lugia ?
1718044446857.png

1718044472259.png

252 SpA Darkrai Dark Pulse vs. 252 HP / 252+ SpD Multiscale Lugia: 72-85 (17.3 - 20.4%) -- possible 5HKO
(with scale active)
252 SpA Darkrai Dark Pulse vs. 252 HP / 252+ SpD Lugia: 144-170 (34.6 - 40.8%) -- guaranteed 3HKO
(no scale)
0 SpA Lugia Aeroblast vs. 0 HP / 4 SpD Darkrai: 108-127 (38.4 - 45.1%) -- guaranteed 3HKO
lmao bro this this is even more dumb than i thought
 
View attachment 639596
View attachment 639597
252 SpA Darkrai Dark Pulse vs. 252 HP / 252+ SpD Multiscale Lugia: 72-85 (17.3 - 20.4%) -- possible 5HKO
(with scale active)
252 SpA Darkrai Dark Pulse vs. 252 HP / 252+ SpD Lugia: 144-170 (34.6 - 40.8%) -- guaranteed 3HKO
(no scale)
0 SpA Lugia Aeroblast vs. 0 HP / 4 SpD Darkrai: 108-127 (38.4 - 45.1%) -- guaranteed 3HKO
lmao bro this this is even more dumb than i thought
mb for asking :tyke:
 
What Volcanion sets could be good in OU?
the stall breaker set is basically an instant 6-0 smash against stall, but boots 4a sets and specs could be an interesting choice for a breaker
however specs is basically outclassed by other nightmarish special attacking monsters like darkrai, walking wakerous, iron valiante
4a +boots is interesting due to good coverage + water absorb beating ogerpon and volcanion having amazing damaging powers even without a boosting item due to the massive 120 bp of steam eruption and volcanions base 130spatk, but its really really weak to knock off and is insanely slow to the point of losing to major threats that it otherwise would destroy
assault vest is a really cool idea but horribly dies to any form of hazards and is generally a more matchup dependent option
 
I already know the basics of team building and roles and stuff. Any team recomendations for a team made to specifically counter the top teams/tactics right now? Is it really just as simple as looking up the most used Pokemon and strategies and picking their respective counters and checks and throwing it at them because that seems too simplistic to me; I feel like I'm missing something here.
 
Does Psychic Noise prevent the Pokemon from doing something to heal, or from being healed at all? For example, can a Psychic-Noise hit on-the-switch prevent a Pokemon from recovering HP through something another team member did like Leech Seed or Wish Passing?
 
How does AV Hatterene perform in this meta on a balance oriented team?
I’d say it’s best off on bulky-offense or offense outright. It compresses hazard stifling (aside from Samu-H) with checking of Zamazenta and one-time checking of special attackers like Kyurem. This type of role compression is great if there’s a shorter game where something is only called upon once or twice over, but in the long haul it’ll end up worn out even with Draining Kiss.
 
One other comment I'd like to ask in advance: does having a badge alone allow posting participation in the Policy Review, or is it a prerequisite to ask for/apply for posting permission? When viewing non-locked threads I notice posting is available, but I want to confirm if that means I'm allowed or if it's just the Forum UI default even if I'm not cleared to yet.
 
One other comment I'd like to ask in advance: does having a badge alone allow posting participation in the Policy Review, or is it a prerequisite to ask for/apply for posting permission? When viewing non-locked threads I notice posting is available, but I want to confirm if that means I'm allowed or if it's just the Forum UI default even if I'm not cleared to yet.
Badged users automatically qualify. If you still wish to have access, either fill out the form in the pinned thread and then we can assess it on a case-by-case basis or PM me (I’ll direct you to the form anyway, but can help guide the process easily enough). You should have access through your badge.
 
Does anyone know why support for restricting Tera seems to have decreased recently, according to the tiering surveys? In the last suspect, there was strong support for revealing all Tera types at team preview, and several current Uber Pokemon would be less broken if Tera types were revealed at team preview.
 
Does anyone know why support for restricting Tera seems to have decreased recently, according to the tiering surveys? In the last suspect, there was strong support for revealing all Tera types at team preview, and several current Uber Pokemon would be less broken if Tera types were revealed at team preview.
Tera Preview died out because the more people played, the more they realized it doesn’t really fix the issues they may have or those issues aren’t issues for them anymore.

People get to know what possible types are likely just by playing more, but being able to play around the sequences is what’s most crucial, which is a constant regardless of preview or not. Tera Preview also leads to awkward interactions galore.
 
View attachment 639596
View attachment 639597
252 SpA Darkrai Dark Pulse vs. 252 HP / 252+ SpD Multiscale Lugia: 72-85 (17.3 - 20.4%) -- possible 5HKO
(with scale active)
252 SpA Darkrai Dark Pulse vs. 252 HP / 252+ SpD Lugia: 144-170 (34.6 - 40.8%) -- guaranteed 3HKO
(no scale)
0 SpA Lugia Aeroblast vs. 0 HP / 4 SpD Darkrai: 108-127 (38.4 - 45.1%) -- guaranteed 3HKO
lmao bro this this is even more dumb than i thought
not this gen where it can change its type lmao. Like in another gen where its locked into its type maybe though

Tera Preview died out because the more people played, the more they realized it doesn’t really fix the issues they may have or those issues aren’t issues for them anymore.

People get to know what possible types are likely just by playing more, but being able to play around the sequences is what’s most crucial, which is a constant regardless of preview or not. Tera Preview also leads to awkward interactions galore.
Like the only way to fix the issues with tera is to ban it all together (Which won't happen unless a scorched earth approach to tiering is needed if things are still bad after enough bans which would cause chaos and would essentially be a reset.) or leave it be.
 
Back
Top