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Metagame SV OU Metagame Discussion v4 [PALAFIN RETEST]

Honestly at this point if we went full natdex and suspected tera I wouldn't complain because I think the tier needs some sort of drastic action due to lack of enjoyment and lack of meta engagement

With swsh OU it was never this bad even when clefable was broken pre dlc2 and running the meta, people hated that meta but had comfort in the fact that dlc2 was gonna make the meta way more fun, which ended up being the case. SV never really had that luxury of the dlc making tiering far easier like swsh did.

I think maybe taking a page from natdex's book might be wise because it seems like tier enjoyment over there has skyrocketed since tera went, so possibly considering a 2nd tera suspect as drastic and somewhat unfounded as that would be could be the right play, because as good as suspecting tera blast would be it definitely creates the question of some of "if we suspect tera blast why not suspect tera as a whole?" If that tera suspect ended up working out in natdex, could it work out here?

I know natdex and sv ou are different tiers, but where SV OU is, is not that different from where natdex was months ago, so maybe such a thing is kind of warranted. Just a thought but I wouldn't mind if we did something that drastic if it means tier engagement and enjoyability goes up.
1. Too many influential people afraid of being "wrong".
2. Unbanning Tera would undo months if not years of tiering and we would basically be starting over again not too long before a new generation is released. The problem was not having a tera suspect at the correct time.

I share your opinion but I wouldn't hold my breath...
 
Scattered thoughts:

Tier is mostly good, but can still improve for sure. Liked metagame more without Kyurem, but there will be another day to dissect that and other topics like Tera Blast if support is there for sure. Big thing right now is keeping an open mind and facilitating the process.

Talks about metagame popularity and larger conclusions are silly. We are never hitting pandemic numbers and we are never returning to peak numbers when National Dex now exists, VGC is exponentially more popular on PS than ever, and people are touching grass again. You can never expect Smogon metagames to rival official ones just due to vast discrepancy in resources and marketing. Personally, I applaud the VGC crowd and I always root for National Dex to grow as it grows our larger community, but there’s no doubt the pie chart looks different now than it did 3-5 years ago.

Adding on to above point: there’s little-to-no correlation between total ladder battles and metagame health. In fact, there’s a negative correlation usually as it’s most popular around the start of a generation and surrounding new releases, but these add variables of imbalance and question to the metagame. In reality, >90% of players on ladder don’t understand tiering and just want to click buttons and have fun at the surface level. Theres a reason why the vast majority of games occur between 1000 and 1250. I think people drawing conclusions here are more looking to start fights and back arguments they otherwise couldn’t than make actual discussion points and coherent arguments.
 
there’s little-to-no correlation between total ladder battles and metagame health. In fact, there’s a negative correlation
I cannot believe that a person in your position thinks that metagame enjoyment (health) is inversely proportional to ladder battles. I had to read that back again to make sure what I was reading was right. The vibes in here and on discord channels more than reflect that.

You talk about VGC and National Dex success and that's reflected in the statistics because *checks notes* it's become more enjoyable with positively received changes? 90% of players don't care about tiering because they just want to have fun and you and your team are responsible for the ruleset that brings competitiveness and enjoyment in this tier.

But please, attack my character and conflate wanting a better tier for "looking to start fights".
 
I cannot believe that a person in your position thinks that metagame enjoyment (health) is inversely proportional to ladder battles. I had to read that back again to make sure what I was reading was right. The vibes in here and on discord channels more than reflect that.

You talk about VGC and National Dex success and that's reflected in the statistics because *checks notes* it's become more enjoyable with positively received changes? 90% of players don't care about tiering because they just want to have fun and you and your team are responsible for the ruleset that brings competitiveness and enjoyment in this tier.

But please, attack my character and conflate wanting a better tier for "looking to start fights".
So before I get to my main point, I disagree with Metagame "enjoyment" equating to the health of the metagame as well. These are two separate metrics that are ideally balanced but not inherently one and the same. The "Health" of a Metagame, to define my criteria on this point, refers to the degree to which skilled play decides the outcome rather than variance outside player agency. Moving to the main point of response.

Adding on to above point: there’s little-to-no correlation between total ladder battles and metagame health. In fact, there’s a negative correlation usually as it’s most popular around the start of a generation and surrounding new releases, but these add variables of imbalance and question to the metagame. In reality, >90% of players on ladder don’t understand tiering and just want to click buttons and have fun at the surface level. Theres a reason why the vast majority of games occur between 1000 and 1250. I think people drawing conclusions here are more looking to start fights and back arguments they otherwise couldn’t than make actual discussion points and coherent arguments.

You quoted this point without including the reasoning that immediately followed the supposedly unbelievable statement, which is that more games occur when content is new and thus people are experimenting with it (new toy syndrome), but this also doesn't reflect directly on Metagame health or competitive-ness because those new elements, as mentioned, are being experimented with and thus the new changes haven't crystalized or formed a solid trend yet. Whether this reasoning holds up or not, no counterargument was provided to the logic besides "the vibes here and on Discord reflect my point," which to someone like myself who is not in the Discord and has seen this attitude throughout other Gens too, amounts to a "take my word for it" response rather than an opposing train of logic.

This is the aspect that feels like "looking to start fights" because there isn't a solid basis to respond and discuss around coming from the posts made, just antagonizing or emphasizing a problem without a solution or approach proposed. Assertion like this doesn't add to the point beyond seeming to stir sh*t by attacking the voters' instead of their logic
1. Too many influential people afraid of being "wrong".

Personally I get the frustration with not removing Kyurem or Gliscor, as I don't care for the effect either has on the tier, but it's not like they're the sum total of what the Metagame is about. Their remaining here is ultimately the tiering process running the way it's intended to based on several prior Gens and years for which it sufficed.
 
Dropping my coin in the wishing well: I believe other moves should definitely be considered to help balance the power level of Pokémon that might otherwise be too strong. I’m specifically thinking of Swords Dance. Honestly, does anyone really think it’s still competitive?
What is uncompetitive about Swords Dance or another move you would propose tiering action on? You know this is going to be a much harder sell and far more controversial than the already contentious Tera Blast, so the onus is on you to provide reasoning instead of "how does anyone think this is okay?" for a move that, yes, most of the player base DOES think is acceptable.
 
Dropping my coin in the wishing well: I believe other moves should definitely be considered to help balance the power level of Pokémon that might otherwise be too strong. I’m specifically thinking of Swords Dance. Honestly, does anyone really think it’s still competitive?
are we deadass

Boosting moves are fine. Most of the times using them is either an opportunity cost for your opponent to gain momentum or it's a completely deserved reward for a clean switch in. The only real exception i can think of is kingambit since his natural bulk lets him take a hit from 100 off of pretty much any mon with tera shenanigans and then threaten back with boosted stab sucker punch/kowtow/fairy tb if its running that. but that's not a problem with swords dance, that's a problem with kingambit and tera.

seriously what is it with these posts recently?
 
I cannot believe that a person in your position thinks that metagame enjoyment (health) is inversely proportional to ladder battles. I had to read that back again to make sure what I was reading was right. The vibes in here and on discord channels more than reflect that
First: enjoyment and health are very different

Second: Anything is most popular when first released. It is new and shiny, but it is also least regulated and understood at this point. You’re acting like I am saying something shocking, but it is just reality. Obviously metagames are most popular when they first come out, obviously they’re less balanced when there’s no time yet for tiering action, and obviously playerbases better understand tiers when they have time to play them.

This isn’t even SV OU specific — it applies to virtually every generation.
 
Boosting moves are at their worst they have ever been, this Gen. We have Dondozo, Clodsire, Skeledirge, Clefable and even Quagsire is somewhat viable as a Unaware user. That on top of multiple HO threats that just outspeed the Boosting Mon with a Booster Energy or a Weather ability. If all else fails, there is always priority, starting from Kingambit.

Don,t get me wrong, boosting moves are still incredibly good and the meta is way too offensive for my liking. But these moves by themselves have never been broken and will never be. Most of the time, Mons are the broken aspect and what should be banned.

If there are moves that I would ban it would be Knock Off or Rocks + Spikes on the same team, but no one is ready for that conversation yet, so don,t even bother scolding me on that idea. Right now, Waterpon and Raging Bolt are the most glaring issues (outside of Gliscor who barely avoided Ban). There is also Kyurem, but I think its less broken than the other 3 Mons. In reality, I would be supporting any Ban of a Suspected Mon that happens (outside of some that I think are good for the meta AND not broken, such as Tusk or the controversial Zamazenta).
 
Dropping my coin in the wishing well: I believe other moves should definitely be considered to help balance the power level of Pokémon that might otherwise be too strong. I’m specifically thinking of Swords Dance. Honestly, does anyone really think it’s still competitive?
I do not think Swords Dance has any case for tiering action. If you’re having issues with specific users, feel free to message me and we can talk about your approach or maybe take a deeper dive though.
 
I feel like ultimately, dealing with these mons isn't something Tusk can do efficiently enough to go any deeper than Stone Edge as a lure to grab immediate results. If you want Tusk to not get stopped by Birds, I think you'd be better served by something apparent but still consistent.
I wish Head Smash was either more reliable or had less recoil, but I think it's an option to consider. It compresses hitting the birds + Dragonite which is pretty nice, though it really only fits on offensive sets since you'll still need Ice Spinner or Bulk Up to hit Lando or Gliscor for any significant damage.

252 Atk Great Tusk Head Smash vs. 248 HP / 244+ Def Zapdos: 266-314 (69.4 - 81.9%) -- guaranteed 2HKO (ouchie ow 35%-42% recoil)
 
I do not think Swords Dance has any case for tiering action. If you’re having issues with specific users, feel free to message me and we can talk about your approach or maybe take a deeper dive though.
I am fairly sure this is a post comparing trying to get Swords Dance banned to trying to get Tera Blast banned, not a legitimate appeal to get Swords Dance banned.
 
1. Too many influential people afraid of being "wrong".
2. Unbanning Tera would undo months if not years of tiering and we would basically be starting over again not too long before a new generation is released. The problem was not having a tera suspect at the correct time.

I share your opinion but I wouldn't hold my breath...
Natdex did it, and they undid a lot of tiering but it ended up being a good thing

Point being we don't know if we don't try and if enjoyment scores are still low its at the very least worth giving a shot
 
I am fairly sure this is a post comparing trying to get Swords Dance banned to trying to get Tera Blast banned, not a legitimate appeal to get Swords Dance banned.
considering my post about why a SD ban is a stupid idea wound up being like. word for word the main argument for keeping tera blast makes me legitimately believe this could be the case. (even still the only 2 proper abusers of SD are gliscor and gambit which is a lot less than there are abusers of TB lol)
although some people in this thread do genuinely have takes this bad (me included sometimes. im willing to admit i say stupid stuff) so you can never be too sure and imo it's important to make it clear when you think someone is wrong. if they're joking/making a different point/wording their post poorly, that can be dealt with 1 post later with some clear communication.
 
Natdex did it, and they undid a lot of tiering but it ended up being a good thing

Point being we don't know if we don't try and if enjoyment scores are still low its at the very least worth giving a shot
Natdex also had significantly more support for Tera ban and significantly worse survey results on the balance and enjoyment of the metagame. While the last survey results are quite dated now, we’re still no where near the doom and gloom that was present in Natdex post NDPL which led to the Tera ban.

People looking at Tera ban like it’ll solve everything are also missing the underlying factors that affected Natdex which aren’t present here: the ban and subsequent unban of many staples like Kingambit, Melmetal, and Zamazenta. While they are all potent threats offensively, they also contributed greatly to check other threats in the tier, and thus unbanning them helped the tier stabilize greatly.

We don’t have that same kind of situation here in OU: any mons freed by a Tera ban, with the exception of Volcarona and maybe Terapagos and Magearna, would be overwhelming negative to the tier, as they were all offensive behemoths that would likely commit similar antics once unbanned.

The path forward for SVOU isn’t a Tera ban, as much as I personally dislike the mechanic.
 
The path forward for SVOU isn’t a Tera ban, as much as I personally dislike the mechanic.
I've been rather staunchly a believer in the fact that I think Tera wouldn't be an issue if we didn't have such absurd cannons that blow holes in teams with it. Lower tiers Tera feels great, the top tiers use it but it allows lower tiers to stay competitive and variety usually feels better.

In OU though... I really dislike playing the "guess the Kyu tera" and "is Gambit going to Terablast me or just start flying" as both can utterly frustrated even if prepared for. I think Tera by itself is fun to play with, but I really dislike the mons who have access to it lol.
 
I am fairly sure this is a post comparing trying to get Swords Dance banned to trying to get Tera Blast banned, not a legitimate appeal to get Swords Dance banned.
To which I stand by the response I made because the comparison is flimsy and surface level beyond being moves used by controversial Pokemon. Poe's Law, satirical response, or otherwise, the statement doesn't illuminate anything about the "Ban Tera Blast" conversation so it's a fruitless addition as is.
 
Two 55%+ pro ban suspect tests that left a bad taste in peoples' mouths and reinforced the divisions in the community.
I do think there needs to be serious talk about changing the ban requirement to a flat 50%. Even if it's only for gen 9, I believe the last few suspects prove we REALLY need it right now. If not that, honestly just go full dictator mode at this point and have just the council decide on bans, the ridiculous DNB arguments on the kyurem suspect that revolved around a core that hasn't been relevant since dlc1 and absurdly specific counterplay like tera ice (yes as crazy as it sounds, people good enough to get reqs genuinely listed this as counterplay). Speaking of, that's another thing that's been made abundantly clear this gen. A player can be very good and still have no clue on what needs to be done to make a healthier metagame. I'm not trying to say this to be mean or elitist or whatever, but as someone who genuinely wants the metagame to improve.
 
There's been something in the back of my mind for a while, which crossed my mind weeks after the Gliscor test.

A lot of players in the Gliscor & Kyurem tests stated that the Dragon was a presence the tier sorely needed because it can help beat Gliscor. At the time, I thought this was weird, since from what i've seen, Kyurem hates the hazards Gliscor sets almost as much as Gliscor hates the Ice STAB Kyurem chucks out. However, the more I think about it, the more the whole "Kyurem keeps Gliscor at bay, so it should stay in the tier" sounds more and more like a different form of "Broken checks Broken", or, I guess in this case, "Controversial checks Controversial". Broken checks Broken is typically seen as a flimsy argument to defend a pokemon, so how come this hasn't been questioned? (Or maybe it has and i've missed that discussion).

Let me ask another question on the topic of Kyurem; It's a Stealth Rock weak pokemon with potent offensive prowess and a good boosting move with good coverage and respectable set variety, but has limited entry points. Hence, Kyurem stayed in the tier for that reason. Now answer me this; How is that different from Gouging Fire? Gouge had a ban ratio well over 80% (I think it was in the low 90s, but I can't remember at the moment), and that's a pokemon who can pick and choose what it loses to, abuses Tera to great effect, and is also constraining on the teambuilder. So how is Gouging Fire so significantly better than Kyurem that it has one of the highest ban ratios of suspected pokemon ever, yet when Kyurem does similar things, it's not that bad, and people are just exaggerating.

Maybe Gouging Fire was even worse than Kyurem, which I can understand, but I don't see how it and Kyurem are so significantly different that one is objectively seen as too much, while the other is actually fine, and if you hate it, that's just a skill issue. Maybe someone can help point me in the right direction and help me see things more clearly, in which case i'd be open to hearing you out, but this whole thing has had me perplexed for almost two weeks
 
Gouger had a much better defensive profile than Kyurem and also recovery, it could damage something early game, heal, escape and come back. It also benefited from Sun (from his team or from opponent's one). Those things alone made Gouger much stronger than Kyurem ever was, but there were more atributes.

Also, Kyurem's presence in the Tier to check Gliscor, isn,t "needed". I doubt it avoided Ban due to the fear of Gliscor, it avoided Ban because not enough people thought it was broken. Another reason for which Kyurem avoided Ban is because some people thought there were things more broken than it. Even I, while thinking Kyurem is certainly broken/unhealthy and should be banned, have 3 (4 with Gholdengo, but that one has been a lost cause since long ago, so it doesn,t count) Mons that deserve to be banned even more than it (Waterpon, Gliscor and Raging Bolt). Other people might have some Mons in their priority bracket above Kyurem too or they don,t think Kyurem is broken to begin with.
 
Natdex also had significantly more support for Tera ban and significantly worse survey results on the balance and enjoyment of the metagame. While the last survey results are quite dated now, we’re still no where near the doom and gloom that was present in Natdex post NDPL which led to the Tera ban.

People looking at Tera ban like it’ll solve everything are also missing the underlying factors that affected Natdex which aren’t present here: the ban and subsequent unban of many staples like Kingambit, Melmetal, and Zamazenta. While they are all potent threats offensively, they also contributed greatly to check other threats in the tier, and thus unbanning them helped the tier stabilize greatly.

We don’t have that same kind of situation here in OU: any mons freed by a Tera ban, with the exception of Volcarona and maybe Terapagos and Magearna, would be overwhelming negative to the tier, as they were all offensive behemoths that would likely commit similar antics once unbanned.

The path forward for SVOU isn’t a Tera ban, as much as I personally dislike the mechanic.
Volc and terapagos without tera would actually help the tier to be honest, bring more defensive counterplay where its lacking, and without tera they would be fine. Also borderline presences like gliscor become easier to handle and potentially become positive, gliscor sd sets without tera become far easier to deal with. So for where we are there is a valid argument for tera action where the tier is now and if scores end up being low. Because be honest, this is a similar situation to natdex pre tera ban where the path forward is unclear and enjoyment is still low next survey. If that is the case I would not oppose action on tera as a whole as I have stated before.

Mag isn’t even a valid point though, no one wants it back and that mon has no chance of being healthy at all.
 
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I feel like discussing whether Kyurem is broken or not at this point is kinda useless given that the community had 2 separate chances to vote to ban it and it ended up staying anyway, being quite close in both occasions, mainly because I can't see another suspect for it happening in a time frame smaller than at least a couple of months, and even then it would defeat the entire point of voting for a Poke to stay unbanned if they're going to keep trying to ban it until it finally goes.

Don't misunderstand me, I dislike Kyurem, but I don't think there's much to gain anymore out of suggesting another suspect for Kyurem to happen this soon, I wouldn't be on board with that for the moment. What I'm actually on board with is a potential Tera Blast suspect test, as far as I am concerned, it is the most likely subject to be suspected and consequently banned, and from my perspective it may actually be a good thing to reduce the amount of unpredictability and sweepers just getting out of hand because they have coverage they were clearly not meant to have in the first place, I don't really believe in the "barely anyone uses it" argument considering King's Rock, a good example of an item/mechanic creating a broken interaction, got banned despite having very few, if any, real uses outside of making Cloyster just win against its counterplay sometimes.

Also not supporting something like Volcarona to drop if this ever proceeds but I won't get too ahead of myself.
 
I feel like discussing whether Kyurem is broken or not at this point is kinda useless given that the community had 2 separate chances to vote to ban it and it ended up staying anyway, being quite close in both occasions, mainly because I can't see another suspect for it happening in a time frame smaller than at least a couple of months, and even then it would defeat the entire point of voting for a Poke to stay unbanned if they're going to keep trying to ban it until it finally goes.

Don't misunderstand me, I dislike Kyurem, but I don't think there's much to gain anymore out of suggesting another suspect for Kyurem to happen this soon, I wouldn't be on board with that for the moment. What I'm actually on board with is a potential Tera Blast suspect test, as far as I am concerned, it is the most likely subject to be suspected and consequently banned, and from my perspective it may actually be a good thing to reduce the amount of unpredictability and sweepers just getting out of hand because they have coverage they were clearly not meant to have in the first place, I don't really believe in the "barely anyone uses it" argument considering King's Rock, a good example of an item/mechanic creating a broken interaction, got banned despite having very few, if any, real uses outside of making Cloyster just win against its counterplay sometimes.

Also not supporting something like Volcarona to drop if this ever proceeds but I won't get too ahead of myself.
I'm not saying we should resuspect it. What am I suggesting is that the voting requirements get changed to a flat 50%, thus automatically banning it via the results of the last test. A vote of 74-51 is a pretty strong indication the general public thinks it is banworthy, after all.
 
I'm not saying we should resuspect it. What am I suggesting is that the voting requirements get changed to a flat 50%, thus automatically banning it via the results of the last test. A vote of 74-51 is a pretty strong indication the general public thinks it is banworthy, after all.
Even if we do change the voting requirements to be only 50% to ban something (very unlikely, and I'm pretty sure it was already discussed why this isn't the case plenty before), it should by no means affect the outcome of a voting that has already happened, especially if the main reason it's even being proposed is so that the outcome changes, that would just be unfair to those that did vote for it to stay, whether you agree with them or not, therefore there would be no point in doing this and Kyurem would remain legal either way.
 
I'm not saying we should resuspect it. What am I suggesting is that the voting requirements get changed to a flat 50%, thus automatically banning it via the results of the last test. A vote of 74-51 is a pretty strong indication the general public thinks it is banworthy, after all.
Flat 50% or 50%+1 (as I assume you want) aren’t big enough margins to potentially fundamentally change a tier. Perhaps the ban side should have argued better, or hey! Maybe they could’ve gotten more people with legitimate requirements to not have their vote discounted.

Please, don’t start with this discussion again.
 
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