An Essay on the Tragedy of Flutter Mane
Flutter Mane is known as one of the first bans in SV OU alongside Houndstone. Most people agreed that it was broken and despite the fact that it was later found out that proto/quark boosts to any stat other than speed was 30% instead of 50%, nobody decided to retest flutter into the tier. However, I believe this was a big misdemeanour and should be rectified immediately. In this essay today, I will be outlining why flutter mane is balanced and should be allowed to come back to OU.
Firstly, due to the already mentioned wrong implementation photosynthesis and quark drive boosts, flutter mane actually hits a lot less hard then it did when it was banned. Although special attack booster energy sets were unpopular when it released, the more common set of specs flutter mane would be a lot less common due to locking itself into its stab moves being undesirable. For example, specs flutter mane is doing max 48% to offensive ghold, which can always OHKO it from full. Defensive ghold takes 40% max, thus being able to easily recover off the damage while still being able to OHKO flutter. For a mon which is touted to be “the easiest ban in OU history”, this is pathetic numbers. This would force it into using booster sets a lot more for additional power or be using a calm mind set. These are exploitable in their own right. Booster special attack variants hit a lot less hard, with offensive gambit taking moonblast from full even with a spike down and ko’ing it back from full. The calm mind set has to set up first in order to get to the point where it threatens things, allowing the opponent to reposition themselves into something that can threaten it out. Something like cb rillaboom is usually not wanting to switch into a boosted flutter, but is able to easily threaten it out. Without the speed boost, flutter is a lot less threatening as zama and pult naturally outspeed it and ohko with heavy slam and specs shadow ball respectively, while any booster or scarf mon easily outspeeds it. As can be seen, due to its lackluster damage, flutter mane is able to be outplayed decently easily and threatened out, where it is a lot less threatening to a team after that.
Now, I’d like to outline what mons can either switch in to flutter mane and ko it, or can revenge kill it if they cannot switch in.
By far the best common switch in to flutter mane, clodsire not only ignores the boosts from flutter, but can even take all of its common coverage moves. Psyshock only does 68% max to clodsire, allowing it to get off a toxic or e-quake, which 2hit kos flutter. If it is not running psyshock, then clodsire walls it forever. Flutter mane can't even try to boost past it due to unaware.
Although blissey is relegated to stall, blissey is an excellent switch in to flutter mane. It takes negligent damage from anything, including psyshock, which is never a 3hit ko, thus meaning blissey can soft boil off the damage. From here, blissey can t-wave the flutter and then use shadow ball, which is a 4hit ko. You can even tera dark if you are concerned about psyshock.
Dragapult cannot switch into flutter, but either after it has switched out if it has used booster speed or it can simply outspeed if its booster special attack. Specs dragapult shadow ball is an easy ohko into flutter mane unless it gets a calm mind boost up. However, the more common set of boots pivot can use thunder wave on flutter in order to render it completely useless. Flutter is also 2hit ko'd by pult hex without a status and OHKO'd with a status. Likewise, +1 special defense flutter is 2hit ko'd by boosted hex, showing that the mane doesn't do much in protecting it from these attacks.
Rillaboom is a great check to flutter mane, with it being able to take any hit from it and revenge kill it with a choice band grassy glide, which is a clean ko. If flutter teras, they still are taking 60% from gg and thus are 2hit ko'd.
Heatran is a great counter to flutter mane. Offensive heatran easily takes any one of flutter manes hits (at most it can do 46%) and ohko's it back with heavy slam. Specially defensive heatran takes 29% max and heavy slam is still doing 136% minimum, so followed by a earth power flutter will always die.
Glowking once again shows why its a top tier mon. Depsite having a weakness to shadow ball, glowking can always take one and fire off a t-wave to cripple flutter. It can also 3hit ko flutter with sludge bomb. AV Glowking can always take 2 shadow balls and ko it back with 2 psyshock's.
Garg is a great counter to flutter, as it takes max 37% from flutter moonblast and can salt cure it, putting it on a timer while still 3hit ko'ing flutter. It can recover off any damage it takes and increase the salt cure chip with protect.
Sp.defense corv is probably one of the best counters to flutter due to recovery and taking any hit. Mystical fire does max 40% to corv, while an iron head in return most likely ohko's flutter. If you want to use brave bird, that's still a clean 2hit ko.
Kingambit can take any hit from flutter and revenge kill it with sucker punch, which with no boosts form SO or SD, still is a clean OHKO by even bulky variants.
Ting lu cannot take on flutter long term, but it can phaze it out and deal big damage to it. Moonblast is a 3hit ko, and ting lu can use whirlwind to remove flutters proto boost. If you want to deal more directly with flutter, e-quake is doing 75% min for the standard set, and straight up OHKO'ing for more offensive variants.
Iron treads has fallen off, but it can be a great mon to check flutter. Specially defensive treads is never 2hit ko'd by flutter mane, as even mystical fire doesn't 2hit ko it. In return, treads can OHKO with iron head or deal massive chip with e-quake if you decide to drop iron head.
Despite not being able to switch into flutter and being outsped if its a booster speed variant, zamazenta can wallop flutter for big damage with heavy slam which is a clean OHKO.
And these are just the mons that can reliably take on flutter mane, there are others such as
and
which can beat it if they choose to use tera. Overall, flutter mane has a lot more checks and counters than first perceived. If we dip into the lower tiers for mons such as
and
, there are even more than anyone would have thought of.
Now, I’d like to show how flutter mane is very similar to other OU mons that we also have in the tier.
Depsite flutter mane being faster than darkrai, darkrai is a lot more threatening. This is due to it having access to nasty plot, which makes it a much more devestating sweeper in the tier. It also has much higher bulk on the physical side than flutter. Yes, it has worse special bulk, but its not by much. The difference in special bulk is perhaps taking 10% more from special hits, while on the physical side flutter is taking 40% more damage. Dakrai and flutter mane are both similar mons that have differences that while meaningful, do come at the cost of causing them to lack in a significant area.
Iron Valiant is seen as one of the best booster mons in the game, and flutter mane is on par with it but does not outclass it. For one, flutter mane cannot choose between going physical or special, which limits its set variety a lot, making it much more predictable. This is one of valiants biggest selling points that is simply not able to be done. Secondly, flutter mane has a lot less defensive utility it can bring to the table. Depsite its poor defenses, valiant can oftentimes switch into many attacks due to the resistances its type provides, being 4x resistant to dark and having other useful resistances. Flutter mane meanwhile, has a lot less defensive utility. It is immune to normal, which is very uncommon outside of facade gliscor and ursaluna, both of which destroy it with their other stab moves, and 4x resistant to bug, which outside of u-turn, a move in which the opponent can bring in a reveng killer to take out flutter, is not useful. This just leaves the fighting and dragon immunities, which are great, but those typings while threatened by flutter, still threaten it back for big damage. This makes its set up opportunities a lot more strict. Finally, flutter mane doesn't have encore, which is a big thing as valiant typically uses it to punish various mons and to get more set up opportunities.
Iron moth has risen up after its present variant was axed from the tier, but it fills a similar role as flutter in acting as a fast proto user with snowballing potential. Iron moth doesn't even have to click a non damaging move in order to boost, by attacking with its stab move it can passively increase its special attack. Of course, this can be unreliable, but moth has enough initial power to get past its checks. Compare that to flutter, and moth is a sidegrade which doesn't have to waste a moveslot to boost but can be unreliable.
Although enamorus has fallen off, it still is something that you do have to accout for. Enam has the same special attack stat as flutter mane, but has the added bonus of being able to go physical or special if wanted, or mixed. With contrary and superpower, enamorus can boost itself up while still attacking. This also makes it better against blissey as it hits blissey hard with continued superpowers that cannot be shrugged off.
Finally, flutter mane cannot fit all of the coverage it needs into its moveset. This is especially the case for the calm mind set, as normal flutter already has to choose between moonblast, shadow ball, mystical fire, psyshock and power gem, so picking up calm mind in order to sweep means it is losing out on important coverage. For a mon as frail as flutter mane, this is a big thing to lose. This makes it much easier to play around as by identifying which coverage move it has, flutter mane can be walled by a lot of mons.
Overall, flutter mane is nowhere close to broken in OU and should be immediately retested. This was a massive failure by the council and I hope they rectify this mistake immediately. Honestly, eviolite misdreavous is bulkier than flutter mane and I should be using it instead of flutter mane.