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Metagame SV OU Metagame Discussion v4 [PALAFIN RETEST]

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What is Shelob doing? Seriously, unless rain is up and Water Bubble is going hard, I don't see what an alright bug type is shaking up in terms of OU.
Maybe I'm misinformed...
araquanid the goat of webs

better setter than ribombee, can switch in several times or takes out the rockers, water bubble makes you hit harder than ribombee ever could with moonblast, tanky enough to make effective use of custap, and webs is a good enough archetype because there are a lot of strong not so fast pokemon and it messes with speed boosted paradox forms so you can opt out of the speed arms race
 
Here is another Rillaboom set really good against stall, be prepared everyone it's a deep cut and very new innovation
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Knock Off
- U-Turn
- Grassy Glide
whoa that's some pretty crazy tech, this might even be as broken as chi-yu or solgaleo
 
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Knock Off
- U-Turn
- Grassy Glide
Jolly CB Rilla instead of Adamant is a brilliant innovation here. I cannot stress enough how game changing it is to hit stall staples like Dondozo, Clodsire, and Blissey first with Grassy Glide on Jolly sets instead of Adamant ones being outsped.

However, it still isn't enough. Rillaboom is garbage because of calcs like these:
252 SpA Choice Specs Tera Ice Blissey Ice Beam vs. 0 HP / 4 SpD Rillaboom: 408-482 (119.6 - 141.3%) -- guaranteed OHKO
Unviable fraud mon, deserves to be UU.
 
Jolly CB Rilla instead of Adamant is a brilliant innovation here. I cannot stress enough how game changing it is to hit stall staples like Dondozo, Clodsire, and Blissey first with Grassy Glide on Jolly sets instead of Adamant ones being outsped.

However, it still isn't enough. Rillaboom is garbage because of calcs like these:
252 SpA Choice Specs Tera Ice Blissey Ice Beam vs. 0 HP / 4 SpD Rillaboom: 408-482 (119.6 - 141.3%) -- guaranteed OHKO
Unviable fraud mon, deserves to be UU.
Jolly also outspeeds Ghold and ties Hamu if you want a real reason
 
Jolly also outspeeds Ghold and ties Hamu if you want a real reason

If it wasn't clear, you were responding to a meme/joke post. It wasn't meant to be replied to with in a serious way.

To be on topic, I see a number of Great Tusk using Rocky Helmet on offensive tusk, and considering the upswing in Webs, I'm wondering why this is happening. You'd think people would stick with Heavy-Duty Boots when there's an upswing in that archetype. Is getting chip from physical attackers that hit Tusk really that important?
 
Poor Magnezone ;-;. Was considered one of the best trappers for OU since Gen 4 and now due to Tera and power creep its once good stats can't keep up
Honestly, the main issue is that there's no steel types it can trap to support its team. Historical targets for Zone to trap like Ferro and Skarm/Corv aren't as common or impactful that eliminating them opens up dangerous threats. Corv/Skarm are not the premier physical wall anymore, Ferro isn't in the game, Gambit is too strong for Zone, Ghold can't be trapped, etc. Zone lives and dies by its ability to trap steels and that ability just isn't as useful in this meta.
 
Interesting! Thats actually pretty cool. I still think its fair to say more often that not, volc is used on offensive teams, but it certainly had more of a place on other builds than I originally thought.

Finch obviously gave you a really good answer about Volc specifically, but it's not too uncommon to see Stall utilize SOME level of offensive pressure at times, often for the purpose of removing very specific threats to the archetype and allowing the traditional Stall mons (Blissey, your Unaware walls, Corv/Zap/Skarm, etc.) to more freely sit in front of the opponent's team.

A few examples off the top of my head include:

  • Highv0ltag3's Meowscarada Semi-Stall, which could use its insane coverage to deal with threats like Gliscor, DNite, and Raging Bolt while removing items with Knock.
  • ABR's Weavile Stall back in ORAS, which could eliminate faster, disruptive threats to Stall like Taunt Torn-T, Hoopa-U (I believe Hoopa was still legal in ORAS when this team started doing things), etc. with Pursuit and its good STABs.
  • Dugtrio (or, rather, Arena Trap), a mon that Stall often relied on throughout Gens 7 to 4 (going backwards is relevant to this discussion) to handle threats like Taunt+Magma Storm Heatran that gave the archetype hell. You'd basically trap something like the aforementioned Heatran that could easily break the team and then suddenly the team would be in a prime position to just sit on your opponent and win the war of attrition with PP and passive damage alike.
And even now, although Stall's not very good in this meta, you see some threats that aren't exactly passive although they're commonly used defensively. Curse Dondozo is an absolute nightmare to deal with if your special attackers and Stallbreakers got dealt with because eventually it's not only not dying but also hitting very hard. Kingambit's used occasionally on specific Stalls because it has an excellent set of resistances to Ghold's STABs and Psyshock, Gambit's own STABs, Pult's STABs, etc. And, of course, Volc had its place as Finch explained so well.

At the end of the day, even if a mon isn't explicitly "defensive" in nature it can provide some seriously good defensive utility by virtue of getting rid of overwhelming offensive threats. That's why Gambit's the face of Offense in SV OU, after all.
 
Today i bring you to ponder this question, how would we hypothetically play OU if the water and steel types were banned and restricted to ZU and any lower tiers
 
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Today i bring you to ponder this question, how would we hypothetically play OU if the water and steel types were banned and restricted to ZU and any lower tiers
Half my team will have tera water and the other half will be tera steel. Jokes aside, we actually see a similar thing to this idea with Fairy-types where there's not many of them (Valiant, Clef, Enam, Primarina) but you will see Tera Fairy on a lot of things like Gambit and Ghold to make up for not having one, or just being a plain good typing.
 
Half my team will have tera water and the other half will be tera steel. Jokes aside, we actually see a similar thing to this idea with Fairy-types where there's not many of them (Valiant, Clef, Enam, Primarina) but you will see Tera Fairy on a lot of things like Gambit and Ghold to make up for not having one, or just being a plain good typing.
Oh i’m sorry, i specifically meant how would we hypothetically play OU if the water and steel types were banned and restricted to ZU and any lower tiers, not just the pokemon, the entire type, full stop with no comma
 
Today i bring you to ponder this question, how would we hypothetically play OU if the water and steel types were banned and restricted to ZU and any lower tiers
weavile-at-computer_20241209154819.png
 
Oh i’m sorry, i specifically meant how would we hypothetically play OU if the water and steel types were banned and restricted to ZU and any lower tiers, not just the pokemon, the entire type, full stop with no comma
The only Ice resists left would be Fire and Ice types. Ice type attackers + rocks would break the entire tier. So would Cornerstone, I'd imagine. A scenario where Kyurem stays seems increasingly difficult to justify due to an increased lack of resistances.

Stall would also lose Dozo, which is crazy. I'm not a stall expert, so I won't make a claim that stall would be dead. Many stall players are quite resourceful. It would be a huge loss nonetheless. Same for Alomomola on a lot of bulky balance structures.

Toxic would be stronger without one of the main immunities to it. T-spikes would still be limited by Poison types such as Glowking and Pecharunt. But Dark and/or Ground type attackers might be more threatening on T-spike teams due to the lack of Gambit and the metal birds.

Roaring Moon would become even crazier without steel types to resist Acrobatics or Dragon STAB, but people would likely pretend not to notice.

Now let's talk about weather. Rain is dead without setters and many of the abusers being yeeted out of the tier. Sun gets a pretty interesting buff. Fire spam in the Sun would be much harder to stop as one of the main resistances in Water types are gone. Heatran is very niche, but that is also gone. This leaves just Dragon and Rock types as resists. Sun can actually sort of make up for the loss of Walking Wake with Grass types, which only really need to worry about Dragon types. We might see an uptick in Flash Fire mons just to fill the void.

Tyranitar would likely see a rise in importance. Not necesarily Sand teams since Excadrill is gone. But Tyranitar itself seems pretty decent in this scenario. The combination of Sun teams getting better and balance needing to deal with special attackers favors it. Also, Water and Steel were two types that were supereffective against Tyranitar. Not needing to worry about 2 of its 7 weaknesses is a pretty big deal. I could see Ttar and Sini being quite the defensive core.

Hamurott is a huge loss for hazard stack. Without it, teams can go back to fast Taunt and Magic Bounce to consistently deny hazards. The only question is if Kleavor gets a boost, which I'll get into in a bit. For Webs, Ribombee is fine. I know some people have stated they prefer Araquanid, which is now gone. Webs itself would still be alive and well. Galvantula is also maybe a potential lead option to consider.

Hazards removal be close the same, though. Ghold and Corv being gone more or less cancels out as far as removal. Bulky spinblockers like Sinsistcha and maybe Air balloon Pecharunt would take Ghold's place.

The main difference is Rocks would increase in importance. Steel types are one of only 3 resistances to SR. Their presence is often necessary in teams that aren't boots reliant. Also, the sudden lack of Ice resists which aren't Rock weak would make them rise enormously in importance. Most rocks setters are fine. But Kleavor being OU level would give a similar problem that Hamurott does now. It doesn't help that Kleavor just lost 2 of its 3 weaknesses besides maybe coverage moves. This could actually make it a huge issue.

I suppose we should also talk about increased centralization of Great Tusk. While spinning would still probably be the main way of removal, Iron Treads being gone stings a bit. Possible alternative like Excadrill and Quaquaval are also gone. You likely need to go to mons that are currently RU or below just to find a reliable spinning alternatives. Same for Defog, though, so the reliance on spinning for most teams likely stays the same. The one possible exception might be Geezing, which can now run other abilities besides NG to reliably Defog now. The combination of Levitate and no Steels could actually make it quite good. Psychic could be its only weakness.

One of the biggest changes is the lack of Gambit. While there are other SP mons, nothing really takes its place as an end game win condition. Certain mons that Gambit makes hard to use would become more viable. I'd imagine Horoark is one such mon.

We should also talk about Gliscor. As a hazard resistant and Toxic immune glue mon, it would rise even more in importance. Corv is one of the biggest counters, and so Gliscor would face less resistance without the metal birds around. But Gambit also matters since one of the best resistances to Facade/Knock Off would no longer be in the tier. Steel types in general are a Facade resist, so only worrying about Rock and Ghost types to stop Facade is pretty huge for Gliscor. Tyranitar's increased prevalence maybe helps, but it also isn't Toxic immune.

Finally, Psychic Terrain might just become viable again without one of the main Psychic resistances in the metagame. It's far easier to prepare offensively for opposing Dark and Psychic types with Steel types out of the way. Without Crown, only 3 Psychic type are currently even OU. Hatt, Glowking, and D-speed are likely not enough to stop psyspam. D-speed might even help it. Dark types are an issue, but Gambit and Hamurott are now gone. While there are a number of Dark types that could hypothetically rise up from lower tiers, the biggest problem is Roaring Moon. Moon gets so many opportunities for free turns against psyspam. And since Psychic Terrain stops priority, most things on these teams cannot catch up to a boosted RM.
 
While it’s true that Stall can sometimes utilize offensive pressure to eliminate certain threats, it doesn’t mean it’s a core characteristic of the archetype.
You're correct, and this is why I acknowledged that it isn't too uncommon to see specific mons run on Stall that fulfill a defensive niche by offensively pressuring specific massive threats to the archetype. It's not commonplace, but there are good Stalls that can utilize a single offensive mon well.

My point isn't that Stall should lean more offensively. That's not what Stall is. My point is more that there are specific use cases for offensive threats on Stall because they can better facilitate Stall's ability to sit there and win the war of attrition, and that being an offensive mon can still provide valuable defensive utility for any team.
 
Of course the game isn't just about damage calcs. However you can't deny that wood hammer is extremely strong against pokemon that aren't zapdos moltres or corviknight (or any other bulky grass resist of which there aren't that many). It obviously isn't loving hazards but it doesn't take worse than neutral damage from stealth rock and other than that it has plenty of pokemon it can switch in on. It can switch in on defensive gliscor walking wake (though admittedly I am not sure how much damage dragon pulse does) and let's not forget the other 7 VIABLE GROUND TYPES IN THE TIER (except clodsire). So while I won't argue that rillaboom is pretty mid in this tier it is not a fraud.

Also the reason I mentioned Zamazenta is because it is easily the best bulky offensive pokemon in the tier so rillaboom doing that to it is kind of insane.
Here to plug the baller Miracle Seed set. Admittedly I haven’t played Rilla in a while. But listen— SD, Glide, Knock, Hammer @ Miracle Seed is legit. +2 Hammer is fucking nuts and you can clean up squishy teams with Tera +2 Glides.
 
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