Kingambit used Sucker PunchI would honestly just use Tera ghost Tera blast thundurus therian for the same use. 145 sp. atk specs shadow balls sounds nasty.
Kingambit used Sucker PunchI would honestly just use Tera ghost Tera blast thundurus therian for the same use. 145 sp. atk specs shadow balls sounds nasty.
Let's just say the reason starts and ends with the third letter of the alphabet...I was one of those 10 guys lol (though I wouldn't call him an idiot) and it is crazy that basically the whole forum united for the common cause of laughing at/making fun of his take
Edit: like seriously how can we unite over this but flame each other on the kyurem suspect thread instead of being civil
Who the hell would actually keep a choice-locked ghost mon in on a kingambit? Especially one that can't OHKO with its neutral moves? The only option Thundurus-T has to OHKO gambit is focus blast which is only gonna be locked on in fringe circumstances (with even fewer of those circumstances being while tera'd) and Thundurus lives a sucker punch while off tera anyways.Kingambit used Sucker Punch
Kingambit used Swords Dance!You know, there's something called, and, you may get your mind blown by hearing this, switching out.
Even then a bulky gambit set can pretty much always live 1 neutral move. 248/8 defenses lets it live off of a thundurus-t specs tbolt (although I calced with timid lol)Kingambit used Swords Dance!
I'd actually argue that gambit existing is a big part of the reason why there are so much less choiced mons compared to gen 8 (and an almost entire disappearance of scarf mons, although booster also has something to do with that), apart from the one who have absurd power / don't click moves that gambit resist lol.
God I wish this was the case. I really wish you were right about scarfed mons disappearing.(and an almost entire disappearance of scarf mons, although booster also has something to do with that)
I don't think it's fair to count them as 1 for 1 since Gen 9 has way more Pokemon overall than 8 doesRelevant Pokemon that use Choiced items in Gen 9 OU:
(excluding UUBL ranked mons or below)
Choice Band - 6
-Dragapult
-Dragonite
-Meowscarada
-Rillaboom
-Roaring Moon
-Zamazenta
Choice Specs - 10
-Darkrai
-Dragapult
-Enamorus
-Gholdengo
-Iron Crown
-Iron Valiant
-Kyurem
-Primarina
-Raging Bolt
-Walking Wake
Choice Scarf - 8
-Darkrai
-Enamorus
-Gholdengo
-Iron Valiant
-Landorus-T
-Raging Bolt
-Roaring Moon
-Samurott-H
TOTAL - 24
Relevant Pokemon that use Choiced items in Gen 8 OU:
(excluding UUBL ranked mons or below)
Choice Band - 8
-Barraskewda
-Dragonite
-Melmetal
-Rillaboom
-Tyranitar
-Urshifu-RS
-Victini
-Weavile
Choice Specs - 5
-Blacephalon
-Dragapult
-Magnezone
-Pelipper
-Tapu Lele
Choice Scarf - 5
-Blacephalon
-Kartana
-Landorus-T
-Tapu Lele
-Urshifu-RS
TOTAL - 18
Conclusion: SV OU has more viable OU-ranked Choiced mons than SS OU
Not sure what yall are on
This is a silly post. Choice items are not common in any post-HDB generation, but easily more common in SS than SV. You list a ton of fringe stuff and fail to realize any weight to each Pokemon -- stuff like Pult, Kart, Lele, Shifu, etc. are very common with choice items, for instance, in SS.Relevant Pokemon that use Choiced items in Gen 9 OU:
(excluding UUBL ranked mons or below)
Choice Band - 6
-Dragapult
-Dragonite
-Meowscarada
-Rillaboom
-Roaring Moon
-Zamazenta
Choice Specs - 10
-Darkrai
-Dragapult
-Enamorus
-Gholdengo
-Iron Crown
-Iron Valiant
-Kyurem
-Primarina
-Raging Bolt
-Walking Wake
Choice Scarf - 8
-Darkrai
-Enamorus
-Gholdengo
-Iron Valiant
-Landorus-T
-Raging Bolt
-Roaring Moon
-Samurott-H
TOTAL - 24
Relevant Pokemon that use Choiced items in Gen 8 OU:
(excluding UUBL ranked mons or below)
Choice Band - 8
-Barraskewda
-Dragonite
-Melmetal
-Rillaboom
-Tyranitar
-Urshifu-RS
-Victini
-Weavile
Choice Specs - 5
-Blacephalon
-Dragapult
-Magnezone
-Pelipper
-Tapu Lele
Choice Scarf - 5
-Blacephalon
-Kartana
-Landorus-T
-Tapu Lele
-Urshifu-RS
TOTAL - 18
Conclusion: SV OU has more viable OU-ranked Choiced mons than SS OU
Not sure what yall are on
SV Pokemon - 38I don't think it's fair to count them as 1 for 1 since Gen 9 has way more Pokemon overall than 8 does
unfortunately, the post i was responding to mentioned "so much less choiced mons" which is straight up not true as there are more viable choiced mons in SV OU than SS, regardless of how common they are.This is a silly post. Choice items are not common in any post-HDB generation, but easily more common in SS than SV. You list a ton of fringe stuff and fail to realize any weight to each Pokemon -- stuff like Pult, Kart, Lele, Shifu, etc. are very common with choice items, for instance, in SS.
I mean I could also nitpick your lists, but neither here nor there (like scarf bolt? band meow?? specs prima and darkrai??? in SV or the lack of band drill, band landot, specs zap, specs koko, and both specs/scarf fini in SS)unfortunately, the post i was responding to mentioned "so much less choiced mons" which is straight up not true as there are more viable choiced mons in SV OU than SS.
unfortunately my super finnicky OU list only includes mons listed in smogon sets from SS OU because i dont play it to the point of knowing everything so i am def biased.I mean I could also nitpick your lists, but neither here nor there (like scarf bolt? band meow?? specs prima and darkrai??? in SV or the lack of band drill, band landot, specs zap, specs koko, and both specs/scarf fini in SS)
Choice Items are more common in usage in SS and I'd say there are roughly the same numbr of viable choice users
That's not Finch's point at all though.SV Pokemon - 38
SV Choice Users - 24
Ratio - 63.1%
SS Pokemon - 35
SS Choice Users - 18
Ratio - 51.4%
In short, ratio.
my two prev postsThat's not Finch's point at all though.
There's more choice USERS in SV but USING choice items in SV is less viable than in SS. Of the 24 choice users in SV, they are using choice items much less than the 18 choice users in SS.
Pretty much every choice mon listed in SV has tons of other viable sets and a lot of these are made up ass sets. Band zama and Band pult were never super good as there's other mons that do their job 10x better and you're losing a fair bit of what makes them good (don't even get me started on band meow). Comparatively pretty much every mon listed for SS is dependent on choice items to be as good as they are. Specs/Scarf lele, Kart, Blacephalon are the only sets really used on those mons. Choiced pult is also a lot better and more consistent in SS than SV.Relevant Pokemon that use Choiced items in Gen 9 OU:
(excluding UUBL ranked mons or below)
Choice Band - 6
-Dragapult
-Dragonite
-Meowscarada
-Rillaboom
-Roaring Moon
-Zamazenta
Choice Specs - 10
-Darkrai
-Dragapult
-Enamorus
-Gholdengo
-Iron Crown
-Iron Valiant
-Kyurem
-Primarina
-Raging Bolt
-Walking Wake
Choice Scarf - 8
-Darkrai
-Enamorus
-Gholdengo
-Iron Valiant
-Landorus-T
-Raging Bolt
-Roaring Moon
-Samurott-H
TOTAL - 24
Relevant Pokemon that use Choiced items in Gen 8 OU:
(excluding UUBL ranked mons or below)
Choice Band - 8
-Barraskewda
-Dragonite
-Melmetal
-Rillaboom
-Tyranitar
-Urshifu-RS
-Victini
-Weavile
Choice Specs - 5
-Blacephalon
-Dragapult
-Magnezone
-Pelipper
-Tapu Lele
Choice Scarf - 5
-Blacephalon
-Kartana
-Landorus-T
-Tapu Lele
-Urshifu-RS
TOTAL - 18
Conclusion: SV OU has more viable OU-ranked Choiced mons than SS OU
Not sure what yall are on
how many times must I repost the same postPretty much every choice mon listed in SV has tons of other viable sets and a lot of these are made up ass sets. Band zama and Band pult were never super good as there's other mons that do their job 10x better and you're losing a fair bit of what makes them good (don't even get me started on band meow). Comparatively pretty much every mon listed for SS is dependent on choice items to be as good as they are. Specs/Scarf lele, Kart, Blacephalon are the only sets really used on those mons. Choiced pult is also a lot better and more consistent in SS than SV.
If we thin them down to sets that are actually used and are worth preparing for to a significant extent SS has more choiced mons than SV by a decent margin.
1) use their fucking namesI think people are exaggerating how healthy Great Tusk is for the metagame. After only a single Rapid Spin it has the potential to become unstoppable due to its natural bulk that allows it to survive even SE special attacks in tandem with its monstrous attack stat that often means setup isn't even required (unless you count Rapid Spin as setup). It has the coverage options to easily beat ALL spinblockers (yes even FRAUDcha) and is a pain in the ass to stop from spinning as after spinblocking you basically have only a single turn before the enemy clicks a much stronger attack. In order to reliably beat it you need a robust physical wall, usually a Rooster, or something that outspeeds even after a boost and can hit it SE, or SE priority (which is really only Aqua Jet because nobody uses Weavile anymore), OR you just hit it hard, accept that a mon will die, and THEN nuke it with priority, and of course, you can also just have the right Tera. None of that is particularly hard to do or to fit on a team, but if you don't have at least one of those things at the ready when the elephant is about to spin or has already spun, it's basically guaranteed that Tusk is going to flatten what remains of your team. I don't think it should be banned, but I do think that people need to stop hailing it as some paragon of a healthy metagame. All that being said, I'd still take dealing with the Proboscidean Entity over Fenris Wolf (thanks Raikou Fan) any day of the week.
252 SpA Iron Crown Psychic Noise vs. 0 HP / 0 SpD Great Tusk: 390-462 (105.1 - 124.5%) -- guaranteed OHKOAfter only a single Rapid Spin it has the potential to become unstoppable due to its natural bulk that allows it to survive even SE special attacks in tandem with its monstrous attack stat that often means setup isn't even required (unless you count Rapid Spin as setup).
And? What does this have to do with anything? Most of our spinblockers lose to our rapid spin users. Treads can defeat all besides maybe sinistcha (but even then it doesn't like taking ice spinner), excadrill also blows them up besides maybe sinistcha and quaquaval annihilates them with aqua step or knock off (besides sinistcha again, but like, cool).It has the coverage options to easily beat ALL spinblockers (yes even FRAUDcha) and is a pain in the ass to stop from spinning as after spinblocking you basically have only a single turn before the enemy clicks a much stronger attack.
And all of these are fine? Like, most of our physical walls do decent against tusk, the metal birds are great, sinistcha can still beat it with strength sap, gliscor can take one hit from it and toxic it in return, zamazenta can id up with it or roar it out, zapdos and moltres screw it over with status/big damage, alolomola just doesn't care about it at all lol, landorus can take one hit and intim it and dondozo is there if you really need it. Most teams will either have a choice scarfer or booster energy mon, and guess what? Most of them hit it super effectively. Valiant moonblasts it into oblivion, iron moth fiery dance does ton to it or energy ball just OHKO's it, scarf darkrai hits it with ice beam, deoxys speed psycho boosts it, scarf enam moonblasts it, scarf meow hits it with flower trick (which does 50% to it, but it can always survive an ice spinner from full).In order to reliably beat it you need a robust physical wall, usually a Rooster, or something that outspeeds even after a boost and can hit it SE, or SE priority (which is really only Aqua Jet because nobody uses Weavile anymore), OR you just hit it hard, accept that a mon will die, and THEN nuke it with priority, and of course, you can also just have the right Tera.
This happens for most mons (when teambuilding, your team should already have 2 answers AT least for tusk, you get those answers by just making a good team, speed control is really important for teams and unless you are making HO, your team will have a defensive wall), when you remove there answers, a mon goes crazy. Remove primarina's answers, and it will probably win. Remove okidoki's answers, and it will go crazy.None of that is particularly hard to do or to fit on a team, but if you don't have at least one of those things at the ready when the elephant is about to spin or has already spun, it's basically guaranteed that Tusk is going to flatten what remains of your team.
It is a paragon of a healthy metagame, and saying otherwise is silly. It provides a defensive backbone to teams while not being dead weight offensively (but not being overbaring offensively too). It also is very important because it is probably THE BEST hazard remover in the game, bar none. It CAN sweep, but that's fine, it has to get multiple boosts to OHKO things (which is important cause headlong rush reduces its defense stats, e-quake is only good on defensive variants), and still has mons that naturally wall it.I don't think it should be banned, but I do think that people need to stop hailing it as some paragon of a healthy metagame.
I can’t speak to the validity of any particular inclusion on these lists because I don’t play gen 9 or 8 OU. But I can read, and I can count, so I’ve noticed that you’ve double counted several Pokémon by listing them under multiple choice items. For gen 9, Dragapult is listed under Band and Specs, Roaring Moon is listed under Band and Scarf, and Darkrai, Enamorus, Gholdengo, Iron Valiant, and Raging Bolt are all listed under both Scarf and Specs. Removing all 7 of the doubly counted species, gen 9’s total drops to 17. The gen 8 list only has two such pokemon, Blacephalon and Urshifu, so its total number of unique species that use choice items according to your list is 16. Now, I imagine that how one handles Band Dragapult is quite different from how one handles Specs Dragapult, so I think it would be worth noting that gen 9 has more Pokémon capable of using multiple different Choice items effectively.Relevant Pokemon that use Choiced items in Gen 9 OU:
(excluding UUBL ranked mons or below)
Choice Band - 6
-Dragapult
-Dragonite
-Meowscarada
-Rillaboom
-Roaring Moon
-Zamazenta
Choice Specs - 10
-Darkrai
-Dragapult
-Enamorus
-Gholdengo
-Iron Crown
-Iron Valiant
-Kyurem
-Primarina
-Raging Bolt
-Walking Wake
Choice Scarf - 8
-Darkrai
-Enamorus
-Gholdengo
-Iron Valiant
-Landorus-T
-Raging Bolt
-Roaring Moon
-Samurott-H
TOTAL - 24
Relevant Pokemon that use Choiced items in Gen 8 OU:
(excluding UUBL ranked mons or below)
Choice Band - 8
-Barraskewda
-Dragonite
-Melmetal
-Rillaboom
-Tyranitar
-Urshifu-RS
-Victini
-Weavile
Choice Specs - 5
-Blacephalon
-Dragapult
-Magnezone
-Pelipper
-Tapu Lele
Choice Scarf - 5
-Blacephalon
-Kartana
-Landorus-T
-Tapu Lele
-Urshifu-RS
TOTAL - 18
Conclusion: SV OU has more viable OU-ranked Choiced mons than SS OU
Not sure what yall are on
However, you definitely don’t get to double count species when comparing the total number of users to the total number of species in the tier. The actual ratios, going by your list, are:SV Pokemon - 38
SV Choice Users - 24
Ratio - 63.1%
SS Pokemon - 35
SS Choice Users - 18
Ratio - 51.4%
In short, ratio.
Crying has a much bigger brain than me and can make Choice Scarf work on any Pokemon tbf
I think people are exaggerating how healthy Great Tusk is for the metagame. After only a single Rapid Spin it has the potential to become unstoppable due to its natural bulk that allows it to survive even SE special attacks in tandem with its monstrous attack stat that often means setup isn't even required (unless you count Rapid Spin as setup). It has the coverage options to easily beat ALL spinblockers (yes even FRAUDcha) and is a pain in the ass to stop from spinning as after spinblocking you basically have only a single turn before the enemy clicks a much stronger attack. In order to reliably beat it you need a robust physical wall, usually a Rooster, or something that outspeeds even after a boost and can hit it SE, or SE priority (which is really only Aqua Jet because nobody uses Weavile anymore), OR you just hit it hard, accept that a mon will die, and THEN nuke it with priority, and of course, you can also just have the right Tera. None of that is particularly hard to do or to fit on a team, but if you don't have at least one of those things at the ready when the elephant is about to spin or has already spun, it's basically guaranteed that Tusk is going to flatten what remains of your team. I don't think it should be banned, but I do think that people need to stop hailing it as some paragon of a healthy metagame. All that being said, I'd still take dealing with the Proboscidean Entity over Fenris Wolf (thanks Raikou Fan) any day of the week.
I can't lie now this is starting to piss me off. Great Tusk may be an amazing Pokémon but not only do pokemon like sinistcha and ogerpon w exist to beat the crap out of it but great Tusk isn't even that strong even with proto boost. It is basically the gold standard of a utility pokemon that can provide offensive support. It is nowhere near unhealthy banworthy and it even helps the metagame. It is number 1 in usage for a reason. I could maybe believe that alomomola is a little unhealthy but this is completely insane.I think people are exaggerating how healthy Great Tusk is for the metagame. After only a single Rapid Spin it has the potential to become unstoppable due to its natural bulk that allows it to survive even SE special attacks in tandem with its monstrous attack stat that often means setup isn't even required (unless you count Rapid Spin as setup). It has the coverage options to easily beat ALL spinblockers (yes even FRAUDcha) and is a pain in the ass to stop from spinning as after spinblocking you basically have only a single turn before the enemy clicks a much stronger attack. In order to reliably beat it you need a robust physical wall, usually a Rooster, or something that outspeeds even after a boost and can hit it SE, or SE priority (which is really only Aqua Jet because nobody uses Weavile anymore), OR you just hit it hard, accept that a mon will die, and THEN nuke it with priority, and of course, you can also just have the right Tera. None of that is particularly hard to do or to fit on a team, but if you don't have at least one of those things at the ready when the elephant is about to spin or has already spun, it's basically guaranteed that Tusk is going to flatten what remains of your team. I don't think it should be banned, but I do think that people need to stop hailing it as some paragon of a healthy metagame. All that being said, I'd still take dealing with the Proboscidean Entity over Fenris Wolf (thanks Raikou Fan) any day of the week.