Metagame SV OU Metagame Discussion v4

Thank you. I could have sworn I saved my match to answer this question specifically. On paper, it sounds like a hyper powerful U-Turn. Perhaps it'll work better on a more stall oriented team that can afford to be behind on momentum, but that means one Knock Off and you're now working with 3/4 of a moveset AND no item. Maybe in the lower tiers.


I have no right to say this as a user of Effect Spore, but why does Freeze Dry freeze? I don't care what it's called. Ice is one of, if still not the best type offensively (after Ghost maybe correct me if I'm wrong). Now it can subvert it's weakness in one move? I bet less people would want Darkrai gone if it wasn't able to have Ice Beam in its move pool. I'll pay a visit to the sample teams and use a serious team to give a good test of the meta before I really settle on my views, but I'd love to see Kyu take the axe. I've gotten used to Gouging whom I also wouldn't mind gone, but that's another thing. I thought it was weird seeing Kyu on a sun team, till I realized how well it can take advantage of Chilly Reception!
 
What do yall think of Empleon this gen?

Need I say more:Empoleon: @ Leftovers / Heavy-Duty Boots
Ability: Competitive
Tera Type: Fairy / Ghost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Surf / Hydro Pump
- Knock Off / Stealth Rock / Grass Knot / Roar / Haze / Ice Beam / Flash Cannon
- Flip Turn
- Roost

(Also its Sassy for slow Flip Turn)
 
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What do yall think of Empleon this gen?

Need I say more:Empoleon: @ Leftovers / Heavy-Duty Boots
Ability: Competitive
Tera Type: Fairy / Ghost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Surf / Hydro Pump
- Knock Off / Stealth Rock / Grass Knot / Roar / Haze / Ice Beam / Flash Cannon
- Flip Turn
- Roost

(Also its Sassy for slow Flip Turn)

Underwhelming. Empoleon's biggest problem is it's bulky, but not enough by gen 9 standards to hold up to the gen 9 power creep for too long. Even though the typing is mostly good, the Ground and Fighting weaknesses really don't help it. Most of the time, you set off Competitive by webs or Lando-T. T being faster and able to hit you supereffectively is a bit of an issue for making use of that ability. Another issue is the neutral Freeze Dry doesn't even necesarrily help you against Kyurem when it tends to carry Earth Power.

I disagree with your item choice. If healing is your goal, you probably want healing berry since you'll get more bang for your buck. Empoleon may not last long enough to get equivalent or better lefties recovery. Leftovers is still fine, I guess. But why run boots when you are trying to be a slow pivot and webs would proc your ability? You resist rocks and are immune to T-spikes. So it seems like a real waste to run boots on this mon.

For the Competitive ability, Milotic has mostly better bulk, similar enough power, and probably a better typing for the meta. Although, most people probably would run Marvel Scale. I still say Competative is a good anti-meta tech.

If you want a fairly hard hitting specially defensive Water pivot, Prim is better.

Rocks are kinda nice on Empoleon. But running that, Flip Turn, and Roost on the same set just makes it too passive to do much most of the time. Same for Roar and Haze over rocks, but additionally, I don't know why you wouldn't take Roar's phasing over Haze if you had a choice between the two.
 
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What do yall think of Empleon this gen?

Need I say more:Empoleon: @ Leftovers / Heavy-Duty Boots
Ability: Competitive
Tera Type: Fairy / Ghost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Surf / Hydro Pump
- Knock Off / Stealth Rock / Grass Knot / Roar / Haze / Ice Beam / Flash Cannon
- Flip Turn
- Roost

(Also its Sassy for slow Flip Turn)

I'm going to share this Balance team that Finch did for me in Secret Santa, truly gigachad behaviour for taking care of that project:

https://pokepast.es/6ee9c249048508be

I believe this must have been beginning of DLC2 so some adaptations should be possible, but it is pretty reliable and I use it from time to time on ladder.

Empoleon is iffy and the fact it got Roost and Competitive is not enough for it to have a fighting chance in the meta. However, its unique typing and special bulk allow for it to fill a certain niche. One of my fav mons no doubt

I also think a big part of the problem with its re-design is that it aims to be a special wall that blocks defog and counters webs, but as long as ghold is in the tier and due to the limited distribution of defog (and the limited viability of webs) it is not a role worth filling
 
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Empoleon has fantastic traits like being a bulky Steel with reliable recovery and Knock, as well as pivoting into Kyurem and roaring out CM Prim, but letting in Wogre for free when it has the best matchup into the styles Empoleon fits on is miserable. Mola can at least make up for this by Wish passing to a Zama or R-Bolt.
 
Empoleon has fantastic traits like being a bulky Steel with reliable recovery and Knock, as well as pivoting into Kyurem and roaring out CM Prim, but letting in Wogre for free when it has the best matchup into the styles Empoleon fits on is miserable. Mola can at least make up for this by Wish passing to a Zama or R-Bolt.

Part of the reason why I like Ogre are the mons needed to take it out being usable - I'd have a harder time goofing off with NU mons without a solid water type to counter. But then the ice type comes along and makes it harder to use grass types to counter it. I had fun using Tera Fire to one up Kyu, but there's a water type that preys with its contact-less crit move.

We had a survey recently, I don't remember if I voted Kyu or Dark as the bigger problem, or even who the main focus of the survey was (I believe Dark was}. Either way, while I don't mind the tier as is, it could still usw some trimming.
 
Underwhelming. Empoleon's biggest problem is it's bulky, but not enough by gen 9 standards to hold up to the gen 9 power creep for too long. Even though the typing is mostly good, the Ground and Fighting weaknesses really don't help it. Most of the time, you set off Competitive by webs or Lando-T. T being faster and able to hit you supereffectively is a bit of an issue for making use of that ability. Another issue is the neutral Freeze Dry doesn't even necesarrily help you against Kyurem when it tends to carry Earth Power.

I disagree with your item choice. If healing is your goal, you probably want healing berry since you'll get more bang for your buck. Empoleon may not last long enough to get equivalent or better lefties recovery. Leftovers is still fine, I guess. But why run boots when you are trying to be a slow pivot and webs would proc your ability? You resist rocks and are immune to T-spikes. So it seems like a real waste to run boots on this mon.

For the Competitive ability, Milotic has mostly better bulk, similar enough power, and probably a better typing for the meta. Although, most people probably would run Marvel Scale. I still say Competative is a good anti-meta tech.

If you want a fairly hard hitting specially defensive Water pivot, Prim is better.

Rocks are kinda nice on Empoleon. But running that, Flip Turn, and Roost on the same set just makes it too passive to do much most of the time. Same for Roar and Haze over rocks, but additionally, I don't know why you wouldn't take Roar's phasing over Haze if you had a choice between the two.
Just wanted to comment but it's not it stats honestly. Emploeon stats are good enough for for this especially considering it has better bulk than clef. The main issue is there are so many special wall that are just better. Want a spd wall? Glowking is an obvious one with a way better ability and spam able chillu clefeable, iron crown, and even normal slowking all outclass it. Its typing is great but without a great ability like most special walls this gen it will remain niche at most with most needing some way to hold off against such defensive behemoths with an ability like regen or unaware.
 
Btw just wanted to know but has anyone ever thought of experimenting with normal slowking? Water/ psychic is pretty mediocre defensively but you still you still gain a lot like a resist to fire, water, and ice most notable. Slowking matches up better with pokemon like iron moth, walking wake sun, cinderace, and even Kryuem honestly if you pair it with an ice resist for choiced sets. I don't think it's better in any way compared to glowking just letting people know if there's any untapped potential.

Btw: I'm putting an end to Pokemon of the month as of now. It was fun but it's taxing on me, especially with being an engineering major and all. It didn't seem to effect anyone when gone it was gone so I'm alright with this decision and I apologize to anyone who liked it. For anyone interested i used this team for walking wake: https://pokepast.es/c74b8c8edc7491b9 . To sum up, walking wake is bum without sun and should probably never be used but choice specs iron crown is the GOAT and was honestly the mvp of the team
 
Btw just wanted to know but has anyone ever thought of experimenting with normal slowking? Water/ psychic is pretty mediocre defensively but you still you still gain a lot like a resist to fire, water, and ice most notable. Slowking matches up better with pokemon like iron moth, walking wake sun, cinderace, and even Kryuem honestly if you pair it with an ice resist for choiced sets. I don't think it's better in any way compared to glowking just letting people know if there's any untapped potential.

Btw: I'm putting an end to Pokemon of the month as of now. It was fun but it's taxing on me, especially with being an engineering major and all. It didn't seem to effect anyone when gone it was gone so I'm alright with this decision and I apologize to anyone who liked it. For anyone interested i used this team for walking wake: https://pokepast.es/c74b8c8edc7491b9 . To sum up, walking wake is bum without sun and should probably never be used but choice specs iron crown is the GOAT and was honestly the mvp of the team
I actually made an RMT with slowking johto right here and I'd consider it one of my better teams I have made (I could definetely get it much higher if I used it now). Slowking johto's better traits are mostly what you said, resistances to fire, water and ice are huge. This makes the sun matchup an even bigger walk in the park as wake has to commit to draco meteor in order to actually deal with it, which allows a fairy type to easily switch in for free and get some damage off. Tusk is threatened a lot more by johtoking as none of its hits ohko, and scald does a lot to it. And speaking of scald, that's another big reason to use johtoking. Scald is absolutely crippling to most things in the tier (see mola) and johtoking can punish a lot of the mons that might switch into scald safely with t-wave or by setting up a future sight.
I do think that slowking johto should be ranked on the OU VR, as it has some traits that make it worth using over its galar counterpart, Not too high, only C+ or B- as the galar counterpart should be used 90% of the time over it.
 
I wanna give shout out to the move Sand Tomb, just in general. I dont want to give too much credit since it doesn't have 100% accuracy, and any move that isn't 100% accurate will forever be imperfect. But I didn't realize how powerful it is on certain moms that can totally afford to sit there all day.

I didn't save the match (nor did I win it), but Gliscor saved my ass by trapping a Blizzard locked Tera Ice Kyurem. I had to Tera Water of course, but it was very satisfying watching its health bar dwindle into nothingness, safe from Freeze hacks.

And I've always liked the move on Ting Lu. A set of Spikes, Ruination, Rest and Sand T. means that when it works right, I can guarantee some layers of spikes, or a good night's Rest, or decent chip. A set sloppily put together to test what Sand Tomb lets me get away with. The answer; quite a bit, not all at once.

EDIT:
 
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I wanna give shout out to the move Sand Tomb, just in general. I dont want to give too much credit since it doesn't have 100% accuracy, and any move that isn't 100% accurate will forever be imperfect. But I didn't realize how powerful it is on certain moms that can totally afford to sit there all day.

I didn't save the match (nor did I win it), but Gliscor saved my ass by trapping a Blizzard locked Tera Ice Kyurem. I had to Tera Water of course, but it was very satisfying watching its health bar dwindle into nothingness, safe from Freeze hacks.

And I've always liked the move on Ting Lu. A set of Spikes, Ruination, Rest and Sand T. means that when it works right, I can guarantee some layers of spikes, or a good night's Rest, or decent chip. A set sloppily put together to test what Sand Tomb lets me get away with. The answer; quite a bit, not all at once.

EDIT:

I must admit that, even as a staunch Gliscor defender, Sand Tomb Gliscor is a special kind of evil. I've not thought of this. But I feel like I should have thought of this considering I looked at the potential of trapping moves before.

Also, the use of Vileplume was very interesting. You're team had to get quite lucky to actually win, but I still respect it. I also like running a bunch of niche or experimental mons. That team's Fire, Flying, and Ice weaknesses are pretty bad, though.
 
I must admit that, even as a staunch Gliscor defender, Sand Tomb Gliscor is a special kind of evil. I've not thought of this. But I feel like I should have thought of this considering I looked at the potential of trapping moves before.

Also, the use of Vileplume was very interesting. You're team had to get quite lucky to actually win, but I still respect it. I also like running a bunch of niche or experimental mons. That team's Fire, Flying, and Ice weaknesses are pretty bad, though.
I wasn't really trying to hype the match itself, I was merely glad to get a vid of Gliscor. I honestly felt terrible for my opponent, not that it stopped me from laughing of course. If I forgo the Spikes, I believe it'll be much better. Glis doesn't have any issues spreading Spikes as is, it doesn't need to trap to do so. Perhaps more focus and less role compression, but the set leaves an impression regardless.

And yeah, the weaknesses causes me to need to play outta my mind, and one misplay leads to defeat...and losses on preview. But there is no reason why I'm as effective as I am with Vileplume of all things as
 
I wanna give shout out to the move Sand Tomb, just in general. I dont want to give too much credit since it doesn't have 100% accuracy, and any move that isn't 100% accurate will forever be imperfect. But I didn't realize how powerful it is on certain moms that can totally afford to sit there all day.

I didn't save the match (nor did I win it), but Gliscor saved my ass by trapping a Blizzard locked Tera Ice Kyurem. I had to Tera Water of course, but it was very satisfying watching its health bar dwindle into nothingness, safe from Freeze hacks.

And I've always liked the move on Ting Lu. A set of Spikes, Ruination, Rest and Sand T. means that when it works right, I can guarantee some layers of spikes, or a good night's Rest, or decent chip. A set sloppily put together to test what Sand Tomb lets me get away with. The answer; quite a bit, not all at once.

EDIT:

That is an evil ting lu set that could maybe do something useful if gliscor could just hurry up and get banned again
 
That is an evil ting lu set that could maybe do something useful if gliscor could just hurry up and get banned again

I actually got the idea from a post on this forum a while ago. It's a bit too far back for me to bother looking for, but it includes Grip Claw. I feel that I simply need to improve at my prediction skills, as well as adjust the team to make it work.
 
I originally posted the below as a suggestion for the policy review thread but I haven't heard anything for a week and a half so i'm just posting here.

Proposal: Anonymized CSV Data Dump for OU Survey Transparency

With the OU tier settling down and no new survey on the horizon I believe now would be a good time to suggest an enhancement to how OU survey results are communicated back to the forums. In addition to what is currently posted, I would like for there to be an anonymised data dump of the responses in a CSV file. I will explain below my thoughts on how I think this is easily achievable (with minimal work) and my rationale for proposing this change.

Implementation

A Survey ID


Every user will have an ID associated with their account that only they may view. From the URL of every user's page, I believe each account already has an associated ID, for instance here's my URL with the "ID" in yellow:

1720895100488.png


The only thing that would be required here would be to either make that ID in the URL not public or generate a new survey ID which only the user may view (something akin to email which only the user has access to). I believe this would be the only amount of effort required for this change (no larger effort then overhauling the survey process to link responses to survey accounts) but I believe it wouldn't be something time consuming to do and has the upside for the website to possibly do more things with that ID.

Convert Responses to CSV format

Once a private ID is generated for every user, it's simply a case of linking the survey responses to the user id. Because graphs are reported from the survey results, I believe that the current system as is, already aggregates the survey responses into an excel format. The only extra step here is appending the ID to the response and scrubbing any identifiable data; a structure of what the CSV dump might look like is below:

IDROARING_MOON_RATINGDARKRAI_RATINGCOMMENTS
524403 (example)3 (example)
1234551UNBAN PALAFIN

Granted this takes into assumption that there is a process of converting the survey responses into a CSV structure. If this is currently not in place, I am more than happy to take responsibility and develop a tool to automate this process myself using dummy data - this would have the added benefit of saving the poster time in aggregating the data manually themselves. Once the data is aggregated, it is very easy to create graphs as is currently done.

Rationale

It's no secret that if you read my forum posts, you would gather that i'm a bit of a sceptic. I like things to be as transparent and accessible as possible and I would like to think that that ethos is shared across these forums regardless of what you might think of me as an individual. I would like to make it crystal clear that in no way am I accusing Finch, the council or anyone else of manipulating survey results - we may have different viewpoints of how to get things done but I believe we share the same goal in making this game and community better in whatever aspects we can and I think this added layer of transparency would enhance that.

By providing a way to verify that each vote was considered and accurately reflected in the final results, we can ensure the integrity of the process. As a voter, we have to place trust that our vote wasn't discounted because they didn't like what we said or we have to place trust that the poster values honest feedback more than a perceivable negative impression of the metagame of which they control. Heck, it's easy to make a simple honest mistake which would skew the results. This proposal does not suggest any distrust but rather aims to reinforce the existing trust by making the process even more transparent and shutting down naysayers like me.

I see no downsides to this approach, and I believe the effort required to implement it is minimal compared to the benefits it offers.
 
I actually made an RMT with slowking johto right here and I'd consider it one of my better teams I have made (I could definetely get it much higher if I used it now). Slowking johto's better traits are mostly what you said, resistances to fire, water and ice are huge. This makes the sun matchup an even bigger walk in the park as wake has to commit to draco meteor in order to actually deal with it, which allows a fairy type to easily switch in for free and get some damage off. Tusk is threatened a lot more by johtoking as none of its hits ohko, and scald does a lot to it. And speaking of scald, that's another big reason to use johtoking. Scald is absolutely crippling to most things in the tier (see mola) and johtoking can punish a lot of the mons that might switch into scald safely with t-wave or by setting up a future sight.
I do think that slowking johto should be ranked on the OU VR, as it has some traits that make it worth using over its galar counterpart, Not too high, only C+ or B- as the galar counterpart should be used 90% of the time over it.

I find that there is very few situations where you’d want to run Johtoking. If anything, running it over Glowking makes teams even worse because Glowking is a central cornerstone on many Balance/BOs. Johtoking does worse into matchups that Glowking otherwise covers like Raging Bolt, Kyurem, Garganacl, and Zapdos. Being weak to U-Tu also doesn’t help its case.

I won’t deny its unique traits like Scald and a lack of a Ground weakness, but I find that being too minimal of a trade-off for giving up Glowking.
 
That is an evil ting lu set that could maybe do something useful if gliscor could just hurry up and get banned again

I actually got the idea from a post on this forum a while ago. It's a bit too far back for me to bother looking for, but it includes Grip Claw. I feel that I simply need to improve at my prediction skills, as well as adjust the team to make it work.
 
I think the straw that broke the camel's back on Johtoking (as well as other Water-type bulky SpDef pivots) is Freeze-Dry. Resisting Ice is a big part of why Water-types were considered defensively good, and now it is actually a liability ever since Kyurem came back in to fire the move off of its gargantuan 130 SpA. To my knowledge, Glowking is the only Regenerator user with a pivot move that does not get pulverized by Freeze-Dry before Tera.
 
I wasn't really trying to hype the match itself, I was merely glad to get a vid of Gliscor. I honestly felt terrible for my opponent, not that it stopped me from laughing of course. If I forgo the Spikes, I believe it'll be much better. Glis doesn't have any issues spreading Spikes as is, it doesn't need to trap to do so. Perhaps more focus and less role compression, but the set leaves an impression regardless.

And yeah, the weaknesses causes me to need to play outta my mind, and one misplay leads to defeat...and losses on preview. But there is no reason why I'm as effective as I am with Vileplume of all things as

I don't know if you really need to change the moves on Gliscor. Sand Tomb and Toxic on one of the best Protect stallers is pretty good. Most sets that run hazards usually only have one attack anyways. I don't see the issue with swapping out that attack for Sand Tomb and not having any others, particularly for a utility set.

Would EQ be nice to it Poison and Steel types? Maybe. But it's probably not worth it on a set that isn't geared towards attacking. Doubling up on Ground is also not the best when you still have Flying and Levitate mons that are immune to Sand Tomb. Although, Levitate is mostly just the niche appearances of lower tier mons like the Lati twins, Rotom forms, and maybe Geezing that isn't running NG. There really isn't anything short of Tera Blast that hits the Metal Birds. Maybe Tera Water Crabhammer? It seems like something more for an offensive set like SD, though.
 
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The few niches Johtoking has in my opinion over Glowking:

1. Resists Iron Moth Fire Dance, meaning it enters easily on it. However, Tera Grass Energy Ball still sometimes exists. Can also sort of wall Heatran.
2. Scald.
3. Not weak to Ground. This especially helps vs EP Lando and offensive Glimmora sets.
4. Unlike (not AV) Glowking, doesn,t need to Tera vs Walking Wake in Sun.

And thats pretty much it. The Psychic resistance unfortunately doesn,t come up pretty often, since Deoxys has coverage, while Iron Crown will just Volt Switch out. Just like Empoleon (and many Waters), probably has a shot of being better if Waterpon is banned, since it doesn,t allow spamming Scald.
 
The few niches Johtoking has in my opinion over Glowking:

1. Resists Iron Moth Fire Dance, meaning it enters easily on it. However, Tera Grass Energy Ball still sometimes exists. Can also sort of wall Heatran.
2. Scald.
3. Not weak to Ground. This especially helps vs EP Lando and offensive Glimmora sets.
4. Unlike (not AV) Glowking, doesn,t need to Tera vs Walking Wake in Sun.

And thats pretty much it. The Psychic resistance unfortunately doesn,t come up pretty often, since Deoxys has coverage, while Iron Crown will just Volt Switch out. Just like Empoleon (and many Waters), probably has a shot of being better if Waterpon is banned, since it doesn,t allow spamming Scald.

Yeah Johtoking in theory has a better typing but the problem is that there really aren't that many other great fairy resists, as well as Johtoking being weak to important attacks GKing wants to sponge like Kyu freeze dry, Raging bolt electric attacks, Val moonblasts. Johtoking can do better into fires and Walking Wake but that's kind of it.
 
Species Clause just takes some severe victims like Johtoking due to being actually-mutually-exclusive from their counterparts, some of whom they might even play well with. It's one reason I'm glad they started going with split/extended Evolutions.

Another mon I think is a Victim of this is Gapdos. When stuff like Zama, Kingambit, and Great Tusk rule the Meta, this thing's prospects as a Wallbreaker are absolutely terrifying with Knock Off to force Progress while being Rock-neutral ungrounded for Item choice. That said conflicting with Zapdos means a massive opportunity cost for a longer-lived Ground Immunity and Physical Punishment with Static. Not to say it's a Meta Definer but I do think needing to give up Kanto Zapdos knocked it from a B to a C mon in a meta like this (where Zapdos struggles with Gliscor but still does well enough) and flat out non-consideration in Gliscor-less Metas.

That's a topic I'd kind of like to pose as food for thought: What are some Pokemon (Variants or simply role similarity) that seem good but REALLY depend on another choice not being available/locked out by their selection?
 
That's a topic I'd kind of like to pose as food for thought: What are some Pokemon (Variants or simply role similarity) that seem good but REALLY depend on another choice not being available/locked out by their selection?

Cornerstone. The prevalence of Wellspring makes most people ignore Cornerstone, but in this case Cornerstone is actually pretty good.

D-Speed is somehow better at PP stalling than D-defense because of the speed tier. Although the HP stat is low, with proper HP investment, the other 90/90 defensive stats aren't that low.

Dragonite's E-speed makes nobody try Harcanine, even though Harcanine can be pretty decent with E-speed and high base power wallbreaking STABs.

Blissey has become better than Chansey since HDB was introduced in gen 8.

Iron Treads invalidates Excadrill because it is a largely better mon of the same typing.

Darkrai's existence invalidates a number of potential special attackers, most notably the Lati twins and Goltres. Greninja is also maybe possible, but it has been nerfed hard and would also probably do better without Wellspring's water immunity.
 
That's a topic I'd kind of like to pose as food for thought: What are some Pokemon (Variants or simply role similarity) that seem good but REALLY depend on another choice not being available/locked out by their selection?
Darkrai's existence invalidates a number of potential special attackers, most notably the Lati twins and Goltres.
For Latios specifically, while Darkrai is really bad to deal with right now, Dragapult has particularly invalidated his existence from OU since Gen 8.

They function similarly, as they are both fast, offensive dragons. While Latios has higher potential power, thanks to his base 130 spatk and stronger special STABs, Pult is a far superior mon thanks to its much higher speed tier, typing that hits stuff more neutrally and isn't as weak to as much stuff, and far more set versatility outside of the straightforward offense sets, between its support movepool and mixed attacking stats. They are both vulnerable to the same stuff (Darkrai, Valiant, Ghold), but Pult's absurd speed tier allows it to dance around its checks more easily than Latios can, and in the case for Ghold, Pult can actually offensively smack it with supereffective STAB.

What hurts even more is that Pult itself is also an awful mon for Latios to deal with, as Pult runs circles around him and wacks him hard with both of its STABs supereffectively.

Despite the big amount of buffs Latios himself got in the past couple gens, between getting Aura Sphere, Flip Turn, Mystical Fire (Gen 8 only), and the newly buffed Luster Purge, he cannot escape Dragapult's shadow. Dragapult feels almost tailored designed to assassinate Latios from OU.

I don't really lump Latias to the same boat, cause she functions very differently to Latios (and by extension Dragapult) in Gen 9, being a Tera + Stored Power setup sweeper. Ended up getting her banned from UU funnily enough.
 
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